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Made in us
Fresh-Faced New User




         Chaos Lord (60)

Infiltrate (15)

Furious Charge (15)

Master Crafted (15)

Melta Bombs (5)

Spikey Bits (10)

Daemonic Strenth (10)

Daemonic Flight (20)

Power Weapon (15)

Mark Of Chaos Undivided (5)

Bolter (2)

Frag Grenades (1)     ____________________________________________ 172

 

Troop

x2    8x Men (112)  (5 Guys have CCW and BP)

 x2 Melta (20)

 Aspiring Champion (13)

Power fist            (15)

Rhino (50)

Smoke (3)

Search Lights (1)

Xtra Amour (5) _____________________________________________219 x2 = 438

 

 

x3 8 Men  (112)

Lascannon (15)______________________________________________127 x3 = 381

                                                                                                                                Troops Total =  819

 

Fast Attack

x2 8 Man Raptor Squads (232)

 Mark of Chaos Undivided (8)

Infiltrate                              (24)

x3 Melta                            (30)

Aspiring Champion             (13)

Power Weapon                   (10)________________________________________317 x2 = 634

 

Heavy

x8 Havocs (112)

x4 Missle Launchers (80)

Mark of Choas Undivided (8)

Tank Hunters (24) ____________________________________________________ 224

 

_____________________________________________________________________________1850

 

 

 

Let me know what you think

 

 

 

 

 

   
Made in us
Fresh-Faced New User




drop the bolter for the BP on the Lord for the extra attack, also i think mutation is very common upgrade for a CC chr. For your troops special wpn is a good upgrade. The ever popular Las plas squad works well.

my 2 cents

david
   
Made in us
Fresh-Faced New User




I already changed that. I didn't even notice I put a bolter on him


So revised is 1849
   
Made in us
Fresh-Faced New User




Now that we have coverd the things that most people would say here is my input on what i like best.

First i like your lord, I think you have him set up nicely, and he will do nicely.

Second, i don't like rhino's seems that at an 1850 point scale you have two AV 11 things going foward are going to draw some fire from anti tank. You always have the options to give them infiltrate and hope for the best when you get your mission, the rest of your army goes for it, and 2/3 of regular missions have it. And 1/3 of the time you lose the rhino to esclation when they could be 18'' away with two meltas ready to fire.

Rapters, pretty much the only reason your night lords seems to be 2 rapter squads, but you know they work, not sure how your useing them other then for 3 melta's. They could be given furious charge but they cost alot of points as is, so i think jump shoot assualy then wait a turn and jump out repete if that works.

Also with your Havocs have you thought about auto cannons to get more str 8 shots vs tanks then the 4 str 9 shots. And gives you mores shots vs things that want to get close to you. You already have 3 lascannons for heavy tanks so might work for you.

Most of what i am offering is just what i have seen in other lists that people seem to like. Hope this helps your list looks pretty efficent with little things for taste here and there

david
   
 
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