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![[Post New]](/s/i/i.gif) 2006/07/31 09:46:00
Subject: A question about squadrons and chimeras
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Question #1 How do you work the firing angle of the chimera's lasguns? Since they are rear mounted, can you fire all 6 forward? If you have your side to your opponent, can you fire all 6 of the guns to the side, or only the 3 facing to the side? Question #2 When shooting at squadrons, it says that your resolve hits to the closet model, and then on to the next, etc. But it does not say if the next shot counts for a unit shooting, of the turn's shooting. For example, if you shoot a Predator w/ lascanons at a squadron of 3 land speeders and you get 2 hits, the first shot goes againts the closest, and then second goes against the second closest. But let' say you have another unit firing at the squadron. Does the next shot go against the 3rd land speeder, or it is applied against the first again because it is the closest? This question came up because of a stuned land speeder took about 4 lascannon shots each from a differnet unit. All of the lascannon shots got applied to the fisrt speeder that was shaken (x4). I was wondering since a shot was already allocated to the first speeder, if the second shot went against the 2nd one.
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![[Post New]](/s/i/i.gif) 2006/07/31 14:01:34
Subject: RE: A question about squadrons and chimeras
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Unbalanced Fanatic
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1. I just asked this question in another post. Basically the Chimera's lasguns are fixed weapons with a 90 degree field of fire. So they are relatively useless, but the squad in the back can use three of them to do drive bys against a different target than the rest of the tank.
2. The way I understand it, incoming fire comes in sets. So if the predator shoots the squad of landspeeders and scores a pair of hits, lets say with two lascannons, scoring two glancing hits due to their movement, then the speeders determine the results. If they both survive but are damaged, then the next set of fire from a different source can be put on the damaged speeder. But if four units all shoot a lascannon at the speeders the player may not wait until they have all hit and then stick them all on the one damaged speeder. He must roll for each of them and remove the damaged/destroyed speeders one at a time. It would only be if the front speeder survived the first five shots that the sixth one could be assigned to it.
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The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi |
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![[Post New]](/s/i/i.gif) 2006/07/31 15:07:29
Subject: RE: A question about squadrons and chimeras
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[ADMIN]
Decrepit Dakkanaut
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For question #1, I disagree with Samwise's answer. I believe the real answer is much more complicated. Check out this previous thread and my response about halfway down the first page for full details: http://www.dakkadakka.com/Default.aspx?tabid=93&view=topic&forumid=15&postid=78989 As for question #2, all the shooting rules are written in a firing squad vs. target perspective, so the rules would be applied each and every time a new unit fired at the same target unit. So every time a new unit fires at a vehicle squadron, the first hit is allocated to the closest vehicle in the squadron.
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![[Post New]](/s/i/i.gif) 2006/07/31 16:04:11
Subject: RE: A question about squadrons and chimeras
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Dakka Veteran
the spire of angels
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point 1 is easily understood by looikng at the vehicle rules-they are vehicle mounted weapons on pivots with a 180' firing arc per side but you still must maintain LOS from each gun when firing, but measure from the vehicle hull as they are afixed to the vehicle. the one nice thing as said previously since the squad inside fires them they can choose a sperate target than the chimera. a point on #2 vehicle squadrons in shooting are a bit different the same group of shots from the same firing unit have to allocate damage to each vehicle once before you start over again as you are required to spread the damage across the squad and not focus it onto one unit evn if it is the closest. the firing unit does 4 glances on a squadron of 3 speeders -you allocate one damage result on each speeder and the 4ths starts over again from the begining or on the next speeder that survived.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2006/07/31 16:19:10
Subject: RE: A question about squadrons and chimeras
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[ADMIN]
Decrepit Dakkanaut
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point 1
is easily understood by looikng at the vehicle rules-they are vehicle mounted weapons on pivots with a 180' firing arc per side but you still must maintain LOS from each gun when firing, but measure from the vehicle hull as they are afixed to the vehicle. the one nice thing as said previously since the squad inside fires them they can choose a sperate target than the chimera.
Although it is easy enough just to play it that way, the rules simply aren't clear enough on the subject to say for sure. Everything you've mentioned are in the rules for VEHICLES firing. Unfortunately, in this case the vehicle isn't the one firing these weapons, the models on board are. That means LOS and range should actually be drawn from the firing model (which are the transported models). Since the rules are unclear, IMO I suggest taking the path that doesn't gain any potentially unfair advantadges. That means measuring both LOS and range from each Lasgun (the firing points) and having the models on board counting as having moved if the vehicle moved. That's how I play the Chimera Lasguns and I've never had anyone complain about this being unfair. This *does* mean that if a large enough enemy unit is in front (or back) of the Chimera all six lasguns will be able to target it.
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![[Post New]](/s/i/i.gif) 2006/08/01 05:28:01
Subject: RE: A question about squadrons and chimeras
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Dakka Veteran
the spire of angels
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the problem with that is the fact that while the infantry is doing the firing the weapon is mounted to and is part of the vehicle. unlike say a space marine who pops the top hatch on a rhino and fires his personal weapon that is not attached to the rhino. the only difference i see in the rules for the chimera is the ability of the las guns to pick a different target than the vehicle...but the squad still has to all shoot at the same target of course.
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"victory needs no explanation, defeat allows none" |
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![[Post New]](/s/i/i.gif) 2006/08/01 10:39:44
Subject: RE: A question about squadrons and chimeras
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[ADMIN]
Decrepit Dakkanaut
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the problem with that is the fact that while the infantry is doing the firing the weapon is mounted to and is part of the vehicle. unlike say a space marine who pops the top hatch on a rhino and fires his personal weapon that is not attached to the rhino.
the only difference i see in the rules for the chimera is the ability of the las guns to pick a different target than the vehicle...but the squad still has to all shoot at the same target of course.
I understand how you think the rules should be played, but the fact of the matter is: what unit is firing? If the vehicle is firing then you use the rules for vehicles firing. If an infantry unit is firing then you use the basic rules for infantry firing from the main section of the rulebook, along with any rules found in the "passengers firing from a vehicle" section. Drawing LOS from the weapon mount and drawing range from the vehicle model are both rules used if the vehicle is firing a weapon (using the vehicle's BS, etc). All I am saying is the way you are playing is fine, but just understand that the rules aren't crystal clear and someone else may likely have another interpretation of how it should be played.
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