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Made in us
Ancient Chaos Terminator




South Pasadena

Hi,  I was just told that some guy is using some "chosen of Ahriman" in an upcoming RTT.  What are these?  Where were they written up AND how do they work?  Oh, and are they RTT legal?

Thanks in advance,

Darrian


 
   
Made in us
Regular Dakkanaut




Los Angeles

This is all from memory (and my memory's bad)...

I believe they're from US White Dwarf 306(?). It's basically a set of sorcerors who can use a power called The Key to teleport units around the board similar to the Necron Lord item. I believe they were a campaign unit for the 13th Black Crusade. I think they were "opponent's consent only".

Ultio et timor
Adeo mori servus Imperator Fictus
Ave Dominus Nox 
   
Made in us
Longtime Dakkanaut




Los Angeles

They are opponent's consent only (though a tourney organizer can do whatever he wants and it's not as if 1k sons have much going for them besides 2 wounds). In addition, the rules were partially authored (perhaps coauthored or even straight authored) by Dakka's very own Mauleed.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Is this "key" thing described as "deep striking"? I am wondering if they scatter like deep strikers. Are they 1000 Sons only? Maybe I can use them in my Black Legion.

Darrian

 
   
Made in us
Plastictrees






Salem, MA

The way the Chosen of Ahriman rules were written by GW left some ambiguity about exactly how they work--ask the guy to show you the rules in advance.

Basically the two questions that the rules didn't answer were (1) can the power be used to teleport units that include sorcerers as well as rubric marines and (2) is the Key a major psychic power that is subject to the same restrictions as other major psychic powers?

You can probably find the long version of the debate in the YMDC forum somwhere and you'll probably want to find out what the organizers have decided before the tournament.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Posted By Darrian13 on 08/23/2006 6:33 AM
Is this "key" thing described as "deep striking"? I am wondering if they scatter like deep strikers. Are they 1000 Sons only? Maybe I can use them in my Black Legion.

Darrian

The answer is yes to both.

They use the deep strike rules, and it is Thousand Sons only.

They are a an HQ choice and you are able to purchase 1-3 Chosen of Ahriman. They are basicly Chaos Lts that have the psychic ablity called "The key" that lets you take a rubric squad and teleport (deep strike) it across the table.

The main problem with it is that it says you can use the key only with rubrics. A strict reading of the rule means that you can't use it with Aspiring Champions which are the true heavy hitters of a Thousand Sons army.


 
   
Made in us
Awesome Autarch






Las Vegas, NV

its pretty much identical to a necron lord's veil of darkness, but for thousand sons units. You can pull units out of HtH as well.

   
Made in us
Fresh-Faced New User




Hey darrian here are the rules for the CoA.

FYI we are allowing the CoA in the RT and Allowing the key to be used on Asp Champions.

(Link Removed because violates IP law - Da Management)

also i just painted this guy up

http://i8.photobucket.com/albums/a26/Sneekygit/40k/CoA.jpg

My Rt list ( going through some minor tweaking)

http://www.starbasejeff.com/cybercathedral/forums/viewtopic.php?t=5716

See you guys on sat !

Shane,Tad and I are going to try and get there Early to set up all the tables and terrain properly ( heard the last RT the terrian sucked, Sorry ! Tad and i weren't there)

 

   
Made in us
Longtime Dakkanaut






1. I doubt Russ is going to appreciate you posting scans of copywritten material.

2. Your list is illegal, as you have no mandatory HQ.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut




It says that the Chosen are a normal HQ choice in a Thousand Sons army, full stop.  Then it says that other chaos armies can take them but they won't count as mandatory HQ slots.  To me, that looks like his list is legal.

Dakka on World of Warcraft:

MANNAHNIN: I know two guys who have had to quit the game cold turkey because the time investment required by it caused problems with their family life.

JFRAZELL: So in other words, nature is self selecting out those not fit to survive and breed? Hail WOW replacing savannah lions since 1997... 
   
Made in us
Longtime Dakkanaut






Looks like you're correct.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut




It is, and this is a shocker for GW material, not completely clear in its' writing.  I had to read it twice to fsettle on a meaning.

Dakka on World of Warcraft:

MANNAHNIN: I know two guys who have had to quit the game cold turkey because the time investment required by it caused problems with their family life.

JFRAZELL: So in other words, nature is self selecting out those not fit to survive and breed? Hail WOW replacing savannah lions since 1997... 
   
Made in us
Ancient Chaos Terminator




South Pasadena

Hey Allan/Blackmoor, since the rules state that any other CSM army can use them, I am going to have to borrow some 1000 Sons models from you for this RTT on Saturday.

Darrian

 
   
Made in us
Longtime Dakkanaut






Getting my broom incase there is shenanigans.

Do you want to borrow the rubric terminators or marines?

I would take the Terminators, 2 wound termines are tough. I have 10 TS terminators and over 18 TS marines.


 
   
Made in us
Fresh-Faced New User




Someone correct me if I'm wrong, but I thought the Chosen of Ahriman and the special Imperial Guard HQ options that were in that same (U.S.) White Dwarf were both clearly labelled as being only for use in the campaign that was going on at the time. (Of course, a tournament organizer can allow whatever they want...)
   
Made in us
Dakka Veteran




Los Angeles, CA

They were, however, people liked giving the thousand suns something that makes them more effective. This optional rule is allowed more than most optional rules. Basically what it comes down to is your champs get more expensive and can teleport squads. The chosen just take the place of the champion who is incapable of being teleported.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in ca
Longtime Dakkanaut





Don't worry about them too much. First, I've played TKSons ( just sold my army right after chosen of ahriman came in ). The loss of free ASps is huge. I tried the chosen of ahriman in two games and overall prefered my standard list. Since you want to use your HQs to teleport there is no reasson to take the free Asps anymore. TKsons are expensive with the free ASps and just become more so with this configuration. I would rather use one LR for one troop choice, take a squad of termies and footslog the rest. The only half decent list is the termie list ( which can be quite effective as TKSons have fewer restriictions on chosen ). There was a reason I switched armies. I'm not saying TKSons cannot win some matches but they are not RTT worthy overall. I think the organiser is trying to get some TKSons players to bring them by throwing them a carrot.

 
   
Made in us
Fresh-Faced New User




Posted By cypher on 09/19/2006 6:51 AM
This optional rule is allowed more than most optional rules.

What I was trying to get at was that I thought the White Dwarf didn't even say that these were "optional" rules, or "opponent's approval required" rules.  I thought it just said that they were campaign rules, and valid in the campaign only.  (I'd have to dig out my old White Dwarf to make sure.  I could be remembering it wrong.) 

I'm not trying to say it's wrong to use the rules.  I just assumed that they weren't generally still used is all.  Any idea if they're allowed in many RTTs?  What about the campaign Imperial Guard rules that were introduced at the same time?

   
Made in fi
Regular Dakkanaut




What they forgot to add was the special rule that all TS armies are immune to instant death. How unbalanced they would've been!

Well, as Ed Maule once famously said: "Therion's from Finland, where comp does not exist. Where he's from the trash we're forced to field for a tournament would lose to a 12 year old." - bigchris1313 
   
 
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