Image Description: Charge The Chronosphere.
A Time Vortex has opened up in National City, the Legion of Doom must charge a Chronosphere to allow them to travel through time and conquer the world.
Only 2 heroes stand in their way...
The game takes place on a 24" by 24" board. Heroes and Villains are placed in base contact with opposing board edges. The game lasts for 6 rounds.
The area affected by the time vortex is a 6 inch wide by 3 inch deep zone starting from the center of the heroes board edge.
The chronosphere is located in the exact center of the board. Villains may pick up the chronosphere by moving into base contact with it and spending 2 Power Counters. The chronosphere can be passed to another villain by the carrier spending 1 Power Counter. Heroes may not pick up the Chronosphere.
The chronosphere can be dropped by a villain when they receive a Critical Hit, are Knocked Down, Knocked Out or Removed as a Casualty. When the chronosphere is dropped, it scatters in a random direction 1d8 inches.
A hero can move into base contact with the dropped Chronosphere, at which point it scatters 1d8 inches.
If the Chronosphere scatters into base contact with an model, object or the table edge it stops at that point.
Victory Points:
Heroes:
Defeating Lex Luthor: 2 Points
Defeating Ra's Al Ghul: 2 Points
Defeating Zoom: 1 point
Defeating All 3 Villains: An additional 3 points.
Villains:
Defeating Superman: 3 Points
Defeating Supergirl: 2 Points
At the end of any round, if the Chronosphere is in the area affected by the Time Vortex (either in a villains possession or on the board itself), the villains receive 1 Victory Point.
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