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Medicae Auto Doctor. | Created by u971 |
Paintjob Rating: Need 5 more votes | Number of Views: 288 |
Coolness Rating: Need 5 more votes | Number of Votes: 0 |
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Image Description: Any Fighter within 2" May elect to heal 1wound on the table by giving up there turn,if downed fighters can crawl up to within 2" of it they can be returned to duty in the same time frame,however there is a chance the old machine will malfunction and every time it is used roll a D6,On a 6 the machine slipped and took an eyeball out causing 1 Wound,on a 5 it used the wrong medication and the fighter gains Frenzy until becalmed by buddy's (slapped) ,As Well as gains back 1 Wound,
If the Auto Doc test is passed and a fighter healed,they gain feel no pain for 2turns after,due to the mass of chemical pain inhibitors in the fighters blood.
Additional rules:If used in conjunction with a Servo Skull Doctor In Base To Base Contact,Said Skull can Plug into the auto doc,eliminating the need for a malfunction roll,the skull cannot do anything when administering to the auto docs worn old circuits.
This Piece of Equipment is Much Valued by all imperial citizens,one has been un-ashed from a hive dome,old medicae sector,misplaced supply drop etc,and if captured and wheeled away,off a friendly board edge,it can after each battle restore wounds and raise downed fighters for a small credit fee used to power the medicae tools,-15 Credits per wound,-10 to raise a downed fighter no roll required if fee paid.
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Image Details: |
Resolution: | 3000x3000 |
Uploaded: | 2017-05-11 12:48:45 |
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