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Made in us
Rampaging Chaos Russ Driver




A bit revamped but keeping in mind some of the crazyness of my other list.  I have a fondness for zombies and it keeps people from crying about the 5 man traitor squads .

HQ
1 Bloodthirster 205
1 Aspiring Champion 57

MoCU, Daemonvessel, power sword

 
Troops
15 Plague Zombies 135

15 Bloated mutants 160
1 boss with pfist

2 x 5 Traitors 130

1 Heavy Stubber, 1 Heavy Bolter, 1 Chaos Icon 

2x 6 Space Marine 218
Lascannon, Plasma gun 

Elites 
2 Obliterators 140
8 BloodLetter 208

Heavy Support
2 x 1 Basilisk 250
Indirect Fire

Thoughts? Suggestions?


   
Made in us
Rampaging Chaos Russ Driver




So is my list so perfect no one could possibly make it better?

   
Made in us
Been Around the Block




How is your Bloodthirster and Bloodletters getting summoned?
   
Made in us
Rampaging Chaos Russ Driver




The aspiring champion and the other 2 chaos icons.

   
Made in us
Battlewagon Driver with Charged Engine




Murfreesboro, TN

Here's hoping that no-one guns for that one squad too hard. Also, if the Bloodthirster possesses in the backfield, where that squad is likely to be with that loadout, it's going to have to travel of a few turns to be effective. I'd go for a more up-close-and personal squad for my possession-bait to lead.

As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely the result of wishful thinking.

But there's no sense crying over every mistake;
You just keep on trying till you run out of cake.

Member of the "No Retreat for Calgar" Club 
   
Made in se
Rough Rider with Boomstick





Swerike

I believe you need a mark of chaos to be able to summon daemons. That means making one of the marine squads elite and dropping the oblits.

You daemon summoning platform is neither fast nor resilent, if you dont get you thirster in on turn 3 that unit is toast.

I dont have a very high opinion of plague zombies, I would rather take bloated ones and get 2 powefist champions in each squad.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in us
Rampaging Chaos Russ Driver




Ill explain the strategy behind it. Its similar to a typical guard one in which you find cover and shoot.

-The plague zombies are there to keep assault away from the shooting. Tying up assault squads and taking objectives if people ignore them. One of the key components of the zombies is that they are fearless. I am also not too keen on the idea of the aspring champions leading them although it would make them able to kill and not just be bullet catchers / assault net.
-I'll be able to grab my codex in a little while so Ill check on the icons bit. You may be right on that. In that case I would just put the 3 point icons on the traitors as a "back up" summoning point.
-The bloodthirster is there as counter charge, as with the daemons. Once he is out (or in daemonvessel form) he is doing enough damage in melee anyway. I considered a close combat squad for the daemon vessel and I may still do it. I was going to try the setup tonight as see how it goes.
-The oblits and las / plas are anti tank as could the bloodthirster could be.

Its not a typical daemon summoning unit but I have been trying things that are less conventional and less expected. A variant of this list that i have been running, actually included a tooled up speed daemon prince as well, has done very well but has also taken some time to get the daemons in so I have learned to rely on them a little less.

I know I probably shouldnt say it but how much tank or monstrous creatures could someone bring in a 1500 point game? Normally people's 1500 lists are pretty reserved. Thank you for the suggestions, Ill check over the list again with those in mind.

   
Made in us
Fierce Foe-Render





Posted By Banesword on 11/02/2006 5:33 AM
I believe you need a mark of chaos to be able to summon daemons. That means making one of the marine squads elite and dropping the oblits.

You daemon summoning platform is neither fast nor resilent, if you dont get you thirster in on turn 3 that unit is toast.

I dont have a very high opinion of plague zombies, I would rather take bloated ones and get 2 powefist champions in each squad.


You need an Icon to summon demons.......If you have a mark, you automatically have an icon......read the codex and about the marks................of course that makes buying icons pointless...................or you can not take a mark and buy the icon........personally, the 1 pt MoU is worth the reroll...........

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in us
Rampaging Chaos Russ Driver




Normally I just mark the whole squad and dont give it a second thought but since I am leading the army with a BT and not an Undivided marked Prince well, yeah.

   
Made in us
Fierce Foe-Render





it doesn't matter what mark they have, the still have the icon..........but you're right, it is cheaper to just give them an icon......but it may be worth it to give them a MoK for the extra attack...........
anyways...I like the list, very different than mine.....do you win with it?

I always took zombies for the same reason and 4 traitor squads.....
I like to hide an Aspiring Champion with manreaper in the Zombie squad, and since he aint a Independent character, attacks can't be targeted against him.......
I also liked the traitor so I can infiltrate and surround armies with cheap fire power until my assault units got there........throw in some Chosen with Infiltrate and Talons and you get an uber assault unit........
You might give the Basilisk the Mutated hull too so it can get the +1 armour on all sides, just a suggestion though.....

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in se
Rough Rider with Boomstick





Swerike

1. Any allied chaos units in a LatD army with any mark of chaos is ALWAYS elite. That means your squad with aspiring champion is elite if you give them any mark.

2. To summon daemon packs or be possessed by a greater demon you need to have an Icon/be a an aspiring champion AND have a mark of chaos.

3.The only way a squad of traitors/or mutants can get a mark is by being joined by an aspiring champion  wth the mark of chaos undivided AND buying an Icon.

As you see there are quite a few obstacles in the way for summoning daemons in a LatD army, and its never cool to have an illegal list.

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in us
Maddening Mutant Boss of Chaos





Boston

He can't put mutated hull on the basilisk. It's an IG vehicle, and per the LatD rules, IG vehicles can only receive IG upgrades.
He could put either MoCU or MoK on one of the csm squads, but as pointed out, that would make them elite choices, and he only gets one allied elite choice. So if he wants to keep the oblits, in effect he has to spend the points to "buy" the CSM icons.

   
Made in us
Savage Khorne Berserker Biker





The aspiring champion can't summon the bloodthirster, as in order to do so, he'd hafta have a mark of chaos. If you give the squad ANY mark of chaos, they become an elites choice. If you make them an elites choice, you're going to hafta get rid of the obliterators. Simple solution.... Drop one of the obliterators like I've been telling you, take a HQ aspiring champion with a mark of chaos undivided, a bolt pistol and chainsword, and maybe daemonic chains.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Rampaging Chaos Russ Driver




Thanks Banesword, read the post above you and you need to remember that Traitors and Mutants do not have access to all marks the can only have the mark of Chaos Undivided applied to them if the asp champion has it. Also, in my post above I stated the purchased icons for the traitors should fill the need quite well and the daemons will have little issue summoning off of them.

Point taken, Tinfoil and Soup_Nazi. I thought the list seemed a little wierd.

Angron, as always, your input is invaluable. Ill give that a whirl tonight.

Ok.
So I drop 1 obliterator.
Lose the asp champ from the marine squad and add 2 icons to the traitors.
Second HQ choice is the single asp champ that is marked with Chaos undivided and Ill attach him to the bloated mutants (formally zombies) add a boss and a pfist.

   
Made in us
Rampaging Chaos Russ Driver




Quicker delivery would be better but assault squads hittting that line of mutants would be getting hit by str 8 powersword swings and Str 6 pfist hits.

   
Made in se
Rough Rider with Boomstick





Swerike

Now Im confused, why do you take icons that cant summon anything?

With the galaxy as large as it is the odds of the average guardsmen seeing and fighting a marine or MEQ are relatively slim. Unfortunately the guardsmen in your (and anyone else who plays IG's) army are the REALLY, REALLY LUCKY ones that fight marines ALL the time... 
   
Made in us
Rampaging Chaos Russ Driver




Posted By Banesword on 11/02/2006 11:17 AM
Now Im confused, why do you take icons that cant summon anything?

Page 1 of the LatD pdf release by GW:
"Traitor and mutant units can be upgraded to include Chaos icons to enable Daemon summoning."

 


   
Made in us
Rampaging Chaos Russ Driver




The list did pretty well against Deathwing. 2 basilisks bouncing off of termies.. Rolling 1s yay!

   
 
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