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Made in us
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Longtime Dakkanaut






In da Mekshop

Just about every unit is broken down here with more rumors and changes.

Some chaps in Germany saw the new Codex, and they apparently have good memories.  Thanks to Nexto (on WarSeer), DarkWarrior and theHive (on gw-fanworld) for this lot:

"Ok, here is the stuff from DarkWarrior and theHive from gw-fanworld.de, updates and clarifications will follow soon, everything is from memory and after fast reading, i hope they got everything right, but as usual, dont bet money on everything you read, better ask again ^^


Avatar:
BS 5,
3+Sv/4+Inv,
immune against Melta, Flamer and HFlamer,
every Eldar in 12" is fearless, NO +1 on the result of cc as before
everything else as before
can fire a melta
Rest wie gehabt.


Farseer
T3
Runes work as rumoured: Farseer takes 3 dice and has to choose the 2 lowest, enemy has to take 3 dice and takes ALL!
3+ Save against perils from the warp
Wraith(?)stones, ShuPi and Witchblade are included

Autarch:
+1 on strategy rating
cant say anything specific about the possible combinations, because those were not in the unit descriptions but in the armylist itself and Maik (note: germany's gw boss, iirc) bugged us to go on faster.

Scorpions:
3+ Save
Str 3 + 1 because of the chainsword
Biting Blade and Scorpions Claw for the Exarch
Exarch Skills: Infiltrate (Stalker) and Move through Cover (Shadowstrike)

Banshees:
As Usual
Exarchskills: the usual (acrobatic and warshout)
Bansheemaks does the following: enemy must make a ld test and if he fails gets WS-1
the mirrorblades work like energyblades
executioner works as usual
can get a web of skulls

Warpspiders
no changes seen while quickly looking at them
Exarch can get a third weapon (note: the other two are deathspinner and dual deathspinner). the profile of the 3rd is: (he is not really sure here) "18 S6 AP1 (thats for sure) Assault1 Pinning

Dark Reapers:
3+ Sv
reaperlauncher as before
exarch can get a tempest launcher (again not 100% sure) G36" S8 AP1 Pinning

Feuerdragons:
Unfortunately not seen if the Sv got better
Exarch can get a Dragons Breath --> Hv Flamer
Fusionblaster: 12" S8 AP1
Firepike 18" S8 AP1

Falcon warriors (dont know how they are called in english)
grenademagazines do not change
can leap, which means get off the table and redeepstrike but have to make an reservethrow. 2nd turn on 4+, third on 3+, etc
Sunrifle: Assault 6 S3 or 4 (not sure) and AP6.

Dire Avengers:
18" Catapult
Shurikenstorm (3 shoots) exarchskill
Defense Exarchskill
"shield": 5+Inv in CC

Guardians:
10+ Guardians
2 Guardians can crew a platform, if those die, the platform is destroyed

Ranger:
BS 4 (*LOL)
can be upgraded to pathfinders
--> +2 on coverthrow uand AP1 at 5/6
everything else as before

Wraithlord:
Wraithsight
T8
no 0-1
Can reroll to hit AND to wound with his blade (cool)


Wraithguard
T6
Wraithsight

Harlies:
are Elite
not time for further reading here, sorry


vehicles
same problem as with Harlies
Illum Zar has comboshot and 2 firemodi
BS4 as standard
Weaponprofile as rumoured
Comboshoot raises S by one and AP becomes 1 better, did not see that the blast becomes ordonance blast

special characters:
Yriel as Autarch
Eldrad
Phoenixkings with standard profile and their specific special rules

Codexdesign goes back to second edition:

background part (quite big)
Unit description with profile and special rule but without equipment options
then equipment part
at last: a compact army list
all special characters are directly in the armylist, no separate pages for special characters any more, this means, the arm list looks like this:

Avatar
Yriel
Farseer
Eldrad
and so on"

One thing I noticed - the WraitLord now suffers from Wraithsight!?!?!  This,shall we say, really sucks. Strange that the Big Guy needs to be baby-sat.


-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
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Even More from Warseer, thanks to Brimstone...

HQ

Avatar

More expensive than the last codex but some stats have been improved.
Gets back its molten body rule
Wailing Doom can be used in the shooting phase.

Farseer
Reduced T
Comes with improved Ghosthelm as standard.
Farseer allows purchase of Seer Council/Warlock squad
Farseer Powers
- Doom
- Eldritch Storm
- Fortune
- Guide
- Mind War

Warlocks
More expensive but come with wargear as standard
Can be upgraded to Spiritseers.
Warlock Powers
- Conceal
- Destructor
- Embolden
- Enhance

Autarch ? The Path of Command
New HQ choice
Can take a mixture of aspect warrior wargear (Not Exarch weapons)
The Autarch has a standard 3+ save and a 4+ invul save.

Elites

Striking Scorpions
Mandiblasters give +1A
Improved Scorpion chainsword (+1S)
Exarch powers enhance stealth capabilities of squad, skills are Shadowstrike (Infiltrate) and Stalker.

Fire Dragons
Slightly cheaper
Keep their 4+ save and fleet of foot.
Exarch powers enhance squad shooting.

Howling Banshees
Pretty much the same
Exarch powers enhance general combat abilities of squad

Wraithguard
Improved Toughness (now T6)
Wraith Cannon slightly better
Full strength squad may be troops or elites

Harlequins
Highly capable close combat unit especially in cityfight
Members of the troupe can be upgraded to Death Jesters, Shadowseers or Troupe Master
Harlequins Kiss confess rending on attacks.
Flip belt allows you to ignore difficult terrain
ShadowSeer has a power called 'veil of tears' which means oponents must roll for nightfight when targetting your unit.
ShadowSeer confers Hallucinogen grenades (plasma grenades) on the entire unit


Troops

Dire Avengers
Shuriken Catapult has longer range
Exarch powers enhance squad shooting or squad defence

Rangers
Pretty much the same
Can be upgraded to Pathfinders giving a improved cover save.

Guardians
Larger minimum squad size (10+)
Must take a weapons platform
Can be upgraded to storm guardians and given two special weapons instead of weapons platform.

Guardian Jetbike squad
Much cheaper
Keeps the same stats


Wave Serpent
Cheaper
Larger carrying capacity
Keep the forcefield from previous editions

Fast Attack

Shining Spears
Much Cheaper
Lance gives rough rider like capability
Exarch powers enhance riding capability

Warp Spiders
Pretty much the same
Exarch powers enchance squad tactical abilities

Swooping Hawks
Pretty much the same except they now come with haywire grenades as standard.
Exarch powers ? Intercept (never require worse than 4+ to hit a vehicle) and Skyleap (multiple deep strike)
Exarch weapons
- Power weapon
- Hawks Talon
- Sun Rifle


Vypers
Does not come with a heavy weapon as standard and one must be purchased making the basic Vyper the same cost.

Heavy Suport

Support Weapons
Pretty much the same except D-cannon is enhanced inline with other weapons of the same type.

Dark Reapers
Better Save
Pretty much the same except slightly cheaper
Exarch powers enhance his shooting - Fast Shot and Crack Shot which remain unchanged in their rules from the previous codex.

Wraithlord
More expensive
Must take at least one heavy weapon or Wraithsword may take another ranged weapon with duplicates counting as twin linked.
No rumoured shield option
Subject to the Wraithsight rule.

Falcon
Slightly cheaper

War Walkers
Same cost
Looses energy field but gains scout USR
No longer open topped.

Fire Prism
Same Price
New fire mode ? Dispersed, less power but effects are wider area
Fire Prisms may combine shots to increase power
Edit - Confirmed by Underway Prism cannon firepower is
Str 9 AP2 Blast (Focused) or Str5 AP4 Large blast (Dispersed) by combining two Fire Prisms you can increase this to:
Str 10 AP1 Blast (Focused) or Str6 AP3 Large blast (Dispersed) both Twinlinked.


Special Characters

Eldrad Ulthran
Prince Yriel ? Autarch of Iyanden
The Phoenix Lords - All Lords have a generic improved stat line

Misc Weapons info
No Random shot weapons in the codex.
All Exarchs get at least one new weapon option.
Hawk Exarch has access to the 'Sunrifle' with Assault 6 shots.
Spider Exarch has access to the very nasty 'Spinneret Rifle'
Shining Spear Exarch has a Star Lance giving a S8 power weapon on the charge.
Fire Dragon Exarch gets access to a heavy flamer equivelent called the Dragons Breath.
Dark Repear Exarchs get access to a Tempest launcher that fires clusters of reaper missiles in a arc.
Howling Banshee Exarchs get access to a pair of Mirrorswords, a paired set of power weapons.
Scorpions Biting Blade increases strength each time it hits.
Fusion gun now S8
Heavy Weapons
- Starcannon (one less shot) otherwise unchanged. (Cheaper)
- Bright Lance unchanged (Slightly cheaper)
- Shuriken Cannon unchanged (Cheaper)
- Eldar Missile launcher unchanged (Cheaper)
- Pulser Laser unchanged except it's now Heavy 2
- Scatter Laser now Heavy 4 (Cheaper)

Misc Vehicles info
Spirit Stones now function in a similar manner to 'extra armour'

-GrimTeef-
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And some good stuff for the Autarch - again from Brimstone:

The Autarch comes with the following weaponary as standard.

Shuriken pistol,plasma grenades,haywire grenades and forceshield (5+ invul save)

They can take one of the following at a points cost

- Swooping Hawk wings
- Spider Warp jump generator
- Eldar Jetbike.

One of the following at a points cost
- Mandiblaster
- Banshee Mask

A Autarch may be given one single handed weapon and one two handed weapon.

Single Handed
- Power Weapon
- Scorpion Chainsword
- Laser Lance (jetbike only)

Two Handed
- Avenger Shuriken Catapult
- Death Spinner
- Fusion Gun
- Lasblaster
- Reaper Launcher

-GrimTeef-
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So I guess everything got better and cheaper.  If I were an Eldar player right now I'd be pumped.  Aside from slightly nerfing the Starcannon (if its cheaper then it isn't such a blow) GW hooked the Eldar up with a lot of neat new toys.  The exarchs and wraithlord/wraithguard both got some excellent new rules and I'm sure that we will be seeing a lot of new Iyanden armies.  I'm upset that they haven't changed the holofield rules.  I always thought that those made falcons impossible to destroy.  Any word on how the craftworld aspects are handled?

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Mordheim/Germany

Hohoho...Some thing are indeed new (Bs4 Rangers for example), but nothing seems overpowered at the moment.

The Wraithlord's Wraithsight is a bit strange, but i suppose it keeps him in line with the other heavy support choices. Won't be that bad...

The 3+ Sv on the Dark Reapers make me shudder in joy...yay!

Anyway, thanks for the Info.

Greets
Schepp himself

Edit: deleted a load of stuff, because it was stupid...

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I just checked my Eldar Codex and Eldar Rangers are already BS 4, so I don't kow what's new here or why the poster of the rumors found it necessary to LOL...
This does mean that Rangers still hit on a 2+ because of the sniper rifle, though.

Reapers are no longer Whirlwind bait, and have a good reason for not being able to Fleet now.

Wraithlord gets a hit in being more expensive and having to check for Wraithsight and having to take either the heavy Weapon or its sword, but T8 is still a big deal...

Looks like at least the Fire Prism gets BS4, but I don't know about the other vehicles. That's one way to boost sales - give one tank in the army the higher BS...

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Harlies are going to be in the official codex!?...GLEEEE!!

   
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Angmar

Posted By GrimTeef 08/07/2006 12:53 AM

Just about every unit is broken...



That's all the info I needed.

 

 

j/k Thanks for the data Grim!


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Woah.

Autrach with warp generator, banshee mask, power sword and reaper launcher.

SCORE
   
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Posted By warlordty 08/07/2006 11:57 AM
Woah.

Autrach with warp generator, banshee mask, power sword and reaper launcher.

SCORE


I was thinking an Autarch with reaper launcher would be a cool leader for an Alaitoc army- super sniper!
   
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Banshee exarch can get a web of skulls...could be very deadly if stats are unchanged...

   
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I wonder if the Autarch can get a Scorpion sword for +1 Str?

I've seen the Reaper Exarch with both weapon options and both look like things you can buy in sex shops. A weapon should not look like this, not even a Emperor's Children weapon. -Symbio Joe 
   
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The rumors on Warseer do purport that the Autaruch can take the Scorpion Chainsword, but why anyone would go for S4 over a power weapon (unless your metagame isn't run of the mill MEQ heavy) is beyond me.

The Reaper Launcher/Jump Generator or Swooping Hawk wings Autaruch isn't that great. It is a heavy weapon, and every turn you're moving, you aren't shooting. I've seen at least one post on Warseer say that he's hoping for an Assault 2 Reaper Launcher, but that's beyond wishful thinking. That's straight-up dreaming.

And Wraithsight on the Wraithlord? Will we be able to do anything about that? A Warlock can join Wraithguard, but can we expect something similar for the Wraithlord, such as ignoring Wraithsight while within 6" of a Warlock or something? If the Holofield stays the same (unknown), the Falcon gets less expensive (rumored), and the Wraithlord gets more expensive (all but confirmed), I can't imagine taking a Wraithlord that has a 1/6 chance of standing there stupid each turn. I'm also worred about losing my Dreadnought CCWs on the WL.

If the holofield does indeed get nerfed/removed (and it probably should) the Wraithlord is sure to become a more popular choice. But if not, I just don't see them being taken. I mean, why?

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
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ignore wraithsight if within 6" of a friendly psycher, or 12" of a spiritseer (warlock upgrade)
   
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ignore wraithsight if within 6" of a friendly psycher, or 12" of a spiritseer (warlock upgrade)


Is that speculation, rumor, or fact?

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
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Can someone run through what wraithsight is? I've been out of the loop for 40k for awhile.

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hmmm... methinks the Eldar avatar is still going to suck. Someone at GW really needs to look up the word "avatar" in the dictionary...
   
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The avatar will be good. 4A, 6-7 I, BS5, has a melta gun, Immune to melta flamers and heavy flamers. AS3+ /4+ (I).

Much better than the old avatar. and for 150 odd points I'll take him.

The eldar holofield is rumoured to be staying the same. The biggest difference is that the spirit stone acts just downgrades stunned to shaken. It's not the holofield that is the nasty piece of kit, its the spiritstone holofield combo.

Without the spiritstones elimination of the lesser effects the Falcon just got a worse. How much more worse is yet to be seen but at least other heavy support choices are going to be more competative with it now.

@Waaagh_Gonads: Wraithsight represents the spirit constructs inability to see the world of the living. At the begining of each turn you roll a D6. On a 1 they cannot properly see the material world so do nothing. A spiritseer or other eldar psycher can guide them, so when you have one close by they show the spirits the material world. Thus they don't have to test within a certain range of the psycher.

@bigchris1313: the rumour about the spiritseer upgrade is correct. As for the warlocks having a 6" range I have heard conflicting stories that warlocks do nothing to they have a 6" range.

As for the Wraithlord losing Dreadnought CC weapons, sorry he does.

However his basic strength in his stat line is increased (to Str 10 I hear) and he's a monstrous creature so I wouldn't be too concerned. Oh and that sword he carries in the pictures, well it allows you to reroll misses in CC, and perhaps reroll failed wounds.
   
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fact
from the codex

   
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Any word on the Holo-field? Previous rumors said it wasn't changing, but I can't fathom they'd leave it that way (but I've been wrong many times before).


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They can take one of the following at a points cost

- Swooping Hawk wings
- Spider Warp jump generator
- Eldar Jetbike.

One of the following at a points cost
- Mandiblaster
- Banshee Mask

A Autarch may be given one single handed weapon and one two handed weapon.

Single Handed
- Power Weapon
- Scorpion Chainsword
- Laser Lance (jetbike only)

Two Handed
- Avenger Shuriken Catapult
- Death Spinner
- Fusion Gun
- Lasblaster
- Reaper Launcher


I think the best choice for a load out according to these rumor are Power Sword, Fusion gun, Banshee Mask, and a toss-up between Warp Jump Generator and Swooping Hawk Wings. The wings allow you to fade out of combat, but the generator allows you fade out of anything you hit for a risk. Tough one.

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Yak, everything I've heard about the Holofield has indicated no changes.

I asked Brimstone specifically about the Wraithsight issue, and like Dietpike, he also said that Warlocks can be upgrades to Spiritseers, so the Big Guy does need a baby-sitter, but at least he doesn't need to be right there with him.

-GrimTeef-
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go with the warp jump generator
it's not the swooping hawk wings that lets you leave combat, but their exarch ability
   
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Posted By GrimTeef 08/07/2006 9:48 PM
Yak, everything I've heard about the Holofield has indicated no changes.



Good god. I guess no one at GW has seen the 3 Falcon army w/ Holo-fields flying around recently? Or the fact that by running the numbers it's statistically the most durable vehicle in the game? Add into that the fact that it is fast moving, carries some really fearsome firepower, can carry a unit and is a scoring unit itself, it has to be said that its probably the favorite for best unit in 40k.

And they're making it cheaper?!? This really doesn't make any sense.

Oh well.

 


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Another interesting tidbit - Warlocks and Farseers do not remove the Wraithsight penalty from Wraith-construnts anymore - only Spiritseers do. Spiritseers have a 12" range for their Spiritseeing ability, so this doesn't seem too bad. Just have to upgrade a warlock to 'seer and have them hang out with the Wraithlord.

As much of an extra hindrance as it is on the Wraithlord, it is very fluffy, I suppose. I kinda like it. I wonder if wraithsight can affect you in HTH now?

-GrimTeef-
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not correct man
warlocks and farseers have a 6" range for "wraith" units
the spiritseer upgrade increases that to 12"
   
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I'm starting to think Falcons will not be that devastating when you can reliably prevent them from shooting. Except that if they're filled with S8 fire dragons, a bad time might be had. Suddenly the 3-falcon list has supreme tankpopping as well (cheer).

I am hoping they stealth-nerf the falcon, by limiting holo-fields to 0-1 or something great like that. Maybe they'll forget its carrying capacity on accident (woops, no more guys in falcons!)
   
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Dietpike - really? I swear I read that only Spiritseers... hey, I hope you're right - you most likely are. You're closer to this thing than I am, that's sure.
I think that a bonus 6" would really help out the issue. With as many wraith-constructs as I plan on using for a couple lists, I'll be needing the Spiritseers anyway.

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Posted By yakface 08/07/2006 9:53 PM
Posted By GrimTeef 08/07/2006 9:48 PM
Yak, everything I've heard about the Holofield has indicated no changes.



Good god. I guess no one at GW has seen the 3 Falcon army w/ Holo-fields flying around recently? Or the fact that by running the numbers it's statistically the most durable vehicle in the game? Add into that the fact that it is fast moving, carries some really fearsome firepower, can carry a unit and is a scoring unit itself, it has to be said that its probably the favorite for best unit in 40k.

And they're making it cheaper?!? This really doesn't make any sense.

Oh well.

 

I really don't belive that holofields were the big problem on the falcon.  It was the spiritstone holofield combo that made the tank invulnerable.  Every weaker hit was downgraded or eliminated by the spiritstones.  Now that you can no longer eliminate the crew shaken result the falcon won't be as big a danger as it was before.  I won't constantly be shooting anymore.  And if it just floats around not shooting it won't be as valuable.  Hence the points drop.  I just don't see it being as dangerous as it once was, perhaps I'm wrong but I just don't see it.

What is more interesting is the WS carrying cap is going up to 12.  This is rumoured to allow the transport to take a min sized guardians defender squad and their heavy weapons.  BS 4 Fire Prism is also an intersting development, and with holofields it might take the place of the falcon as the premier eldar tank.

One more interesting bit of information I came across.  Apparently Autarchs can join a squad of Aspect Warriors and benifit from the Exarches squad enhancing warrior powers.  That is a very interesting development, and makes the Autarchs even more unique.  This potentially leads to things like redeepstriking Autarchs with hawks, infiltrating ones with scorps, and leaping ones in a banshee squad.   Some very interesting combinations here.

   
 
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