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Made in no
Fresh-Faced New User




If I give demonic speed to a veteran sergeant leading a squad with the Mark of Khorne, does he and the squad become imune to blood frenzy-movement since characters with demonic speed cant be affected by the additional move?
   
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Agile Revenant Titan




Florida

The unit moves at the rate of the slowest models, so you are correct that the AC w/ Demonic Speed gets no benefit for movement. That much is printed.

I can't find anything that would make the entire unit not subject to Blood Frenzy in regards to your question. Basically, it seems like you'd just be wasting points buying demonic speed for your AC.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
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Tunneling Trygon





The House that Peterbilt

If I give demonic speed to a veteran sergeant leading a squad with the Mark of Khorne, does he and the squad become imune to blood frenzy-movement since characters with demonic speed cant be affected by the additional move?

Are you sure that's what the rules say? I thought you were forced to blood frenzy instead of using your alternate means of movement.

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In my codex it says that you dont test for blood frenzy if you have demonic speed.
   
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Rampaging Chaos Russ Driver




Can I get a Quote, HoboDivision? Also a printing number of the codex would be good too.

   
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Posted By the_trooper on 10/05/2006 1:20 PM
Can I get a Quote, HoboDivision? Also a printing number of the codex would be good too.


At the start of the Movement phase, roll a d6 for each unit or independent characters suffering from Blood Frenzy(do not roll for vehicles, Dreadnoughts, bikes or models using Demonic Flight, Demonic steed or Demonic speed).

Thats what my codex says. I dont know where to find the printing number, but on the first page it says "Reprinted April 2006".


   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By HoboDivision on 10/06/2006 2:27 PM


At the start of the Movement phase, roll a d6 for each unit or independent characters suffering from Blood Frenzy(do not roll for vehicles, Dreadnoughts, bikes or models using Demonic Flight, Demonic steed or Demonic speed).

Thats what my codex says. I dont know where to find the printing number, but on the first page it says "Reprinted April 2006".



That would be the "phantom" fourth printing of the Chaos codex. I'm still not sure what has changed between the third and the fourth printing.

Hey Hobo, can you paste the rules quote for the Doom Siren (the part under the weapon profile) from your codex?


As for your original question, I would say:

Since the aspiring champ can't "use" his Daemonic Speed while any members of his unit survive (he moves at the speed of the slowest model), he and the unit would still be subject to Blood Rage.

However, if his unit is wiped out and only he remains, now he can use his Daemonic Speed and would stop rolling for Blood Rage.





I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
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Hey Hobo, can you paste the rules quote for the Doom Siren (the part under the weapon profile) from your codex?

In close combat a model with a Doom Siren will always strike in initiative sequence even if attacking enemy in cover. Enemy who strike first or last regardless of initiative are unaffected.

How many times has the chaos codex been changed and reprinted?

Your answer sounds reasonable, and it was the way I would have played it anyway. Is there anyway to stop a unit of Khorne Berzerkers to "Blood rage" towards the closest enemy?

   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By HoboDivision on 10/06/2006 4:49 PM

In close combat a model with a Doom Siren will always strike in initiative sequence even if attacking enemy in cover. Enemy who strike first or last regardless of initiative are unaffected.

How many times has the chaos codex been changed and reprinted?

Your answer sounds reasonable, and it was the way I would have played it anyway. Is there anyway to stop a unit of Khorne Berzerkers to "Blood rage" towards the closest enemy?


Thanks for that. They've reprinted (to my knowledge) the Chaos codex 4 times. The 2nd and 3rd printing both said so on the first inside page of the codex, but the 4th printing (the one you have) just says when it was re-printed, not what re-print version it is (which is annoying). I didn't even know there was a 4th printing of the Chaos codex until this last weekend, when Darrian told me.

The Doom Siren is definitely one thing that's changed from the last printing (they corrected the "mistake" that allowed models with Doom Sirens and Powerfists to strike at Initiative (instead of Initiative 1).

As for stopping Bezerker units from raging, I don't know of a way off-hand, but then I'm not a Chaos player. If you could the unit some followers (except for Spawn who are allowed to Rage per the online FAQ) they would be slowed by the followers, although they'd still have to roll and potentially move toward the enemy, they just wouldn't get the extra D6".

I have no idea if Khorne champions in a unit can take any non-Spawn followers (I don't have my codex on me), but if they can that would kind of be one way.

But wouldn't you just be better off not take Bezerkers if you don't want to deal with rage?

 



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
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But wouldn't you just be better off not take Bezerkers if you don't want to deal with rage?



Blood rage isn't a big problem for me, but it is something I have to deal with from time to time since I play a World eaters army. The whole "trying to controll Berzerkers" thing was something that came up some weeks ago when my entire army ran of to chase down some inflitrating guardsmen.
   
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If I may ask, what is the text of the Berzerker Glaive in your phantom 4th Codex? I'm just wondering wether demonic speed is unuseable.
   
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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Posted By Son of Tzeentch on 10/07/2006 3:44 AM
If I may ask, what is the text of the Berzerker Glaive in your phantom 4th Codex? I'm just wondering wether demonic speed is unuseable.

That was already taken care of in the third edition.  It says a model with a Glaive:

". . .cannot use any special movement modes."




I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
 
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