Basically? She's meant to be a maintenance worker on PanOceanian TAGs...as if the thong didn't let you know that she works in a wildly hazardous work condition!
Also I need those Order Sergeants.
Not necessarily November/December releases. Just so you know.
I honestly didn't notice the thong on the Tech Bee or realize that was all skin. Still think it's kind of a cool model and I'd paint her more covered than that.
AduroT wrote: I honestly didn't notice the thong on the Tech Bee or realize that was all skin. Still think it's kind of a cool model and I'd paint her more covered than that.
Already exists as a Bootleg, this looks to be a stand alone HVT or maybe a usable unit.
Both the Marauder profiles with Sniper and HRL have MSV:1 and both those models have binoculars.. So they spot with the binoculars and aim afterwards in the general direction? I'm sorry I just have so many questions.
Maybe the Tech-Bees are from Varuna, the "water world". A thong may be less out of place there...
Don't like the mini. I hope it won't be a machinist replacement or anything like that. I would rather get a proper updated support box with a resculpted Trauma Doc and Machinist. Concept art for the former has been around a while now, IIRC.
So this Month
DF6- something about the truth
MagnetosMarauders
And the TAG pilots are almost all released, or will be soon. What is left?
Red Harvest wrote: Maybe the Tech-Bees are from Varuna, the "water world". A thong may be less out of place there...
You may have something there.
Originally, it was called a "Tech-Coolie", and the name was changed probably for being a bit offensive. "Coolie" is a derogatory term for an Indian servant. Meanwhile, in the real world, "Varuna" is the Hindu god of water.
This basically means the PanO Varuna sectorial will have Bikini-troopers with combat heels.
Red Harvest wrote: And the TAG pilots are almost all released, or will be soon. What is left?
Ariadna, but then again they don't have a TAG. Their closest thing is the Anaconda which comes with a pilot.
Aleph also doesn't have a pilot, but that's because their only TAG is Remote Presence. PanO got their TAG-tech, maybe Aleph will get a male Deva-looking character in a Borat-mankini with hexagons on it or something.
I assume the first sergeant shown is the G:sync combi and the box will have an auxbot in it (or even two, as the HRL has one too).
I also hope the Tech-Bee has some rules, about time PanO had a second engineer profile... the lack of weaponry on the profile leads me to believe otherwise though.
Riquende wrote: I assume the first sergeant shown is the G:sync combi and the box will have an auxbot in it (or even two, as the HRL has one too).
I also hope the Tech-Bee has some rules, about time PanO had a second engineer profile... the lack of weaponry on the profile leads me to believe otherwise though.
But isnt that 'profile' just the concept art for her for the dire foes pack? I wouldnt rule anything out just yet.
Riquende wrote: I assume the first sergeant shown is the G:sync combi and the box will have an auxbot in it (or even two, as the HRL has one too).
I also hope the Tech-Bee has some rules, about time PanO had a second engineer profile... the lack of weaponry on the profile leads me to believe otherwise though.
But isnt that 'profile' just the concept art for her for the dire foes pack? I wouldnt rule anything out just yet.
Dossiers tend to have the units weapons on them as well. If no weapons are listed, it's a non-combatant. Chances are the tech bee will be a civvie.
Riquende wrote: I assume the first sergeant shown is the G:sync combi and the box will have an auxbot in it (or even two, as the HRL has one too).
I also hope the Tech-Bee has some rules, about time PanO had a second engineer profile... the lack of weaponry on the profile leads me to believe otherwise though.
But isnt that 'profile' just the concept art for her for the dire foes pack? I wouldnt rule anything out just yet.
Dossiers tend to have the units weapons on them as well. If no weapons are listed, it's a non-combatant. Chances are the tech bee will be a civvie.
The Tech-Bee has a pistol and knife listed similar to Pilot models.
Zewrath wrote: Both the Marauder profiles with Sniper and HRL have MSV:1 and both those models have binoculars.. So they spot with the binoculars and aim afterwards in the general direction? I'm sorry I just have so many questions.
Yep, not only are they boringly posed, again! Ariadna MSV has very little sense from practical point of view. Yea, I spotted someone with binoculars on the other side of the map, now, let me just put down those binoculars, and get my rifle, and try to find where enemy was etc. Or maybe you hold and aim sniper in one hand, while holding and looking through binoculars with other...you know, men can multitask too
So many ways to go with this... Nope. Ah heck, why not...
Maybe they are looking at the Tech-Bees? Perverts that they are.
I think the binoculars are a response to the criticism about the 'gun and sword' minis that abound in the Infinity range. Gun and binoculars seems a bit less silly. Even if Infinity skirmishes are fought at ranges that don't require binoculars at all.
So a Raicho pilot for the Morats, is the Raicho current? or is there a plan to do another re-sculpt of it? I mean how fresh is the current Raicho mech?
The Raicho is woefully obsolete and in dire need of a resculpt. The posing is super stiff and awkward, there's something weird going on with the rear skirt armor that makes it look like the hip armor is clipping through it, and the biggest problem of all is that it's out of scale. Even the smallest Infinity figure couldn't fit in it. The operator sub arms are closer to 1/72 scale than proper 28mm.
Kanluwen wrote: Actually, myself and a few others debunked the binoculars thing awhile ago.
We thought the binoculars had a unique lensing but it turns out they're the same as non-MSV profiles. So effectively Ariadna MSV...is magic.
How did you debunk that? Do the other Marauders carry binoculars too? I don't see them or what do you mean.
Honestly, I'm just very curious about this. xD
Barzam wrote: The Raicho is woefully obsolete and in dire need of a resculpt. The posing is super stiff and awkward, there's something weird going on with the rear skirt armor that makes it look like the hip armor is clipping through it, and the biggest problem of all is that it's out of scale. Even the smallest Infinity figure couldn't fit in it. The operator sub arms are closer to 1/72 scale than proper 28mm.
It came out in.. what... late 2013, early 2014? There's plenty of older TAGs.
Barzam wrote: The Raicho is woefully obsolete and in dire need of a resculpt. The posing is super stiff and awkward, there's something weird going on with the rear skirt armor that makes it look like the hip armor is clipping through it, and the biggest problem of all is that it's out of scale. Even the smallest Infinity figure couldn't fit in it. The operator sub arms are closer to 1/72 scale than proper 28mm.
It came out in.. what... late 2013, early 2014? There's plenty of older TAGs.
They didn't say it was old, though, and I agree with them - I never liked the Raicho even when it was new, and now since the rest of the Morat line has been/is being updated, it doesn't fit.
Pacific wrote: Think they have binoculars 'just because'.
Think there is no other reason than that!
We know that the sculptors often just go with what they like the look of or if something is cool, think it's no more than that.
Could be the orange visors that give the MSV2 (as we all know, orange tinted visors can see through camo and smoke)
Well, to be fair the HRL and the Sniper both have a scope and I think it's fairly safe to assume that they have some kind of advanced infrared/thermal scope which kindda' makes sense in the way that it isn't very effective versus TO Camo but it's still able to make out a target and you'd be able to detect a heat signature against ODD but the targeting imagery would be distorted, at least that's my guess.
Pacific wrote: Think they have binoculars 'just because'.
Think there is no other reason than that!
We know that the sculptors often just go with what they like the look of or if something is cool, think it's no more than that.
Could be the orange visors that give the MSV2 (as we all know, orange tinted visors can see through camo and smoke)
Well they all have the orange visors, only the MSV1 profiles have the binoculars so it would be a bit of a coincidence.
It is. There was some speculation going on for awhile now that they had "special" binoculars done ala the Magnoculars from Star Wars(the things Luke uses in The Empire Strikes Back on Hoth) where it's a longer box with a single lens.
Someone on the Infinity Australia FB page kindly pulled this data from the recent seminar. Not sure if it's been shared here yet:
- They are facing the current problem: their sculptors work faster than the speed of designs. The new book follows a correct and normal pace regarding contents, playtestings of lists and sculpts. But it's suffering from artistic designs. Designers are overwhelmed between the concept arts of the new upcoming troops and the ones with plans of resculpts.
- The Manga has moved to the phase of adding dialogs text and titles in english and spanish.
- Modiphius Rolebook is in the final phase. A great delaying factor has been CB's approval.
- Due to the great success of Operation Flamestrike they have started tossing ideas for another campaign next year. They're aiming at March-June.
- Think of Techbees mechanics more like warcors.
- Confirmed that the Specialist order sergeants box is HRL, hacker, combi + auxbot;
- They have started working on the artistical redesign of Caledonia as the range is getting resculpted starting next year.
- The Name of the Rodina sectorial featured in next book is "Tartary Army Corps (TAK)". Veteran Kazaks will be able to form mixed links with Line Kazaks.
- The render of Riot Grrl isn't showing the antennae.
- Pilots from manned TAGs might become specialists in some missions thus being able to disembark in order to accomplish mission.
- They plan on releasing Nexus when they launch a second wave of Spec Ops. Most probably there will be a Grunt spec ops before Caledonia's resculpted starter.
- Gutier is adding more specific rules for Tohaa in the next book, despite next book won't feature many new rules, Tohaa are the exception.
- O-12 and merc sectorials seem unlikely in the next book. O-12 would need a complete redesign as the tested profiles date from the times before fireteam testing.
- JSA and MO sell so well that there're no current plans for resculpts. Caledonia is next.
- Scarface isn't part of Druze, actually he formed part of Druze but ended in bad terms with them.
- Hsien Multirifle is already on Angel Giraldez Desk.
- Daikini Tactbots as well as Vedic are not on the plan as of yet, so it could still be a while.
- Blackjack is not planned for 2017. Caledonia will be first.
About the Tech-Bees, when the Bootleg one was originally shown off, I thought she was pretty reminiscent of a Race Queen. You know, the scantily clad girls who are used for racing promotions? I'm not sure how prevalent they are outside of Japan, but they're pretty common there. Anyway, I kind of figured the Tech-Bee played a similar role, acting more as a promotional tool than an actual soldier. Based on that info, it sounds like that's pretty much what CB are doing with them.
.Mikes. wrote: - They plan on releasing Nexus when they launch a second wave of Spec Ops. Most probably there will be a Grunt spec ops before Caledonia's resculpted starter.
...
- Blackjack is not planned for 2017. Caledonia will be first.
Barzam wrote: The Raicho is woefully obsolete and in dire need of a resculpt. The posing is super stiff and awkward, there's something weird going on with the rear skirt armor that makes it look like the hip armor is clipping through it, and the biggest problem of all is that it's out of scale. Even the smallest Infinity figure couldn't fit in it. The operator sub arms are closer to 1/72 scale than proper 28mm.
Okay, so either wait for the resculpt, or make it w/o the arms and make it look like the pilot is totally in the one area big enough, the chest, maybe the head is a big helmet then?
Also, would be a nice challenge to see if they can make a female Morat bare faced, mask off, see what they are like under those masks.
I've wanted dismounted TAG pilots to be specialists for a long time, to give a reason to purposely dismounting. So that's good news. Annoying for those with Ghost operated TAGs but at least those have the advantage of being immune to Expel.
Bashi Bazouk, very good. I, for one, am glad to see that CB will still do the 'just landing' poses. They forgot them for a while. (q.v. the Akalis) That paint scheme is off somehow, to my eyes. It doesn't do the mini justice.
The Tech-Bee would be fine if it were cut in half at right below the belt and the torso were put on the lower half of the Acont Regular or Fusilier. I always think of the greaves as iconic equipment for Pan-O, moreso than a beret. Its mechanical arm is a bit too Year 40,000 for my tastes, but not a deal-breaker.
Red Harvest wrote: Bashi Bazouk, very good. I, for one, am glad to see that CB will still do the 'just landing' poses. They forgot them for a while. (q.v. the Akalis) That paint scheme is off somehow, to my eyes. It doesn't do the mini justice.
The Tech-Bee would be fine if it were cut in half at right below the belt and the torso were put on the lower half of the Acont Regular or Fusilier. I always think of the greaves as iconic equipment for Pan-O, moreso than a beret. Its mechanical arm is a bit too Year 40,000 for my tastes, but not a deal-breaker.
Bazouk does look a little rougher. Angel has his apprentice doing some work so that might be the reason.
Great mini though and the only profile I've used so far.
Should be a few female fusiliers floating around from Shae if nothing else. Would be easy to fudge the connection with pouches even if your green stuff fu is rudimentary.
I like the arm as non-personalised gear. Something that you pull off a rack and strap on at the beginning of your shift.
It's really an opportunity for 3rd parties to break into infinity with tiny pants conversion sets...
So, while others have been arguing over binoculars and goggles, I'm surprised no one has mentioned that there are currently no rules for HMG Marauders.
I mean, I realize I'm new to Infinity, so maybe they do this all the time, but REALLY?
Is that maybe supposed to be a Molotok? You know, which they can actually be armed with?
I mean, I realize I'm new to Infinity, so maybe they do this all the time, but REALLY?
Is that maybe supposed to be a Molotok? You know, which they can actually be armed with?
You're probably right. They tend to typo occasionally with the recent YuJing TrippyTrooper being labeled as an Aleph release before being changed.
Weapon looks more like an Ariadna Molotok than a HMG anyways.
Ariadna Molotoks have that triangular front sight assembly and a forward-swinging magazine. HMGs tend to have a chubby box magazine and a longer barrel.
Red Veil at $65 is a nice deal, and I can wait a few extra days for it to be shipped. I have plenty of minis to paint already. I'm wondering if it will have the Yuan-yuan. MM still has the Druze Hacker with the HSN3 book, or so it seems
Sheesh, those Marauders... Like the Cadian Guard but sculpted in proper scale/proportion. And the goofy tech priest arm on the Tech-Bee. CB, discipline your sculptors! Or your concept artists. They be trollin' us all.
Any ideas waht (who) this could be? It looks pretty armoured though thus I don't think this will be the new Sin-Eater
I'm going to go with the Morlock from the same Bakunin starter. I think were looking at all the segmented Nomad gear rather than armour.
The Sin Eaters cloak/coat also cuts down a lot more dramatically at the back.
The Moira? The foot in the foreground is on what appears in the render to be a tactical tombstone. But no combat heels. (Which even the Riot Grrl has. Oi CB, you scamps.) I'm not sure it is anything Nomad.
Shas, More like poor Bipandra. In the background, and in the game. But a nice set and scenario.
Red Harvest wrote:The Moira? The foot in the foreground is on what appears in the render to be a tactical tombstone. But no combat heels. (Which even the Riot Grrl has. Oi CB, you scamps.) I'm not sure it is anything Nomad.
I'm also pretty sure that this is no troop of the new Bakunin starter. I'd assume someone from Yu Jing or MO thes guys are quite prone to cloaks/coats/etc.
BobbaFett wrote:
That Kaauri looks like he desperately wants to fistbump all of his fellow Tohaa
Last month Haqqislam got the Al Fasid HRL, this month Leila Sharif and Bashi SMG? Two fantastic months in a row. All we need is the Govad HMG next month and it'll be a perfect storm of hot releases.
The Bashi SMG is a fantastic unit for so few points. Leila though. I've used a Hassassin Barid KHD the same way Leila should be played and it did super well, so removing the Pitcher (which didn't get used) and adding a Shock Marksman Rifle for a few points is great.
The fact that she can Core link with Ghulam in QK and Ghulam and Muyibs in HB is just icing on the already very tasty cake. She's going to be a very popular lady.
Siygess wrote: Nah he's shaking his fist at the Antipode Controller because she's letting her Antipodes crap on his lawn. Wish I'd gotten the GenCon one now!
I wish I had gotten two of the GenCon ones. Then I could just nab one of the new ones, greenstuff over the hole on the back of the model(the attachment point for the shield is the same as the GenCon one for the rifle/machete) and have him rushing forward hipfiring a Molotok.
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Robot_Jones on the Infinity Forums wrote:
According to Mayacast, December releases are:
-Bakunin Starter
-Hsien MR
-Tuareg Hacker
-Posthumans box
-Unknown Ranger
​
We've seen renders of all of them, just gotta wait for the boxes.
So that preview we saw from the tournament a while back, that listed Moderators from Bakunin as a release, refers to a box of just Moderators then? Cool. I wonder if the Lollipop moderatrix stays. Bunny ears did.
January or February?
Order Sergeants-- Pan-Oceania
Miranda Ashcroft-- Mercenaries
Guijia Pilot-- Yu Jing
Haqqislam Starter-- Haqqislam
Raicho Pilot-- Combined Army
January or February?
Yu Jing Starter-- Yu Jing
Hassassin Govad HMG-- Haqqislam
Moderators from Bakunin-- Nomads
Sukuel Commandos-- Tohaa
Tech-Bees-- Pan-Oceania
And now December
-Bakunin Starter
-Hsien MR -Tuareg Hacker
-Posthumans box
-Unknown Ranger-- Already seen, hailing a cab, or pulling the cord on the bus because his stop is coming up...
Looking forward to the painted Tuareg, and the Bakunin starter.
Interested to see what the new Order Sergeants will look like,i assume the rest of the range probably won't be redone though as they are fairly recent?
Pacific wrote: Interested to see what the new Order Sergeants will look like,i assume the rest of the range probably won't be redone though as they are fairly recent?
Interesting colour scheme, certainly effectively alien and stands out very well!
Cheers for that ImAGeek, have to say those look bloody awesome!
Would be quite cool to make some kind of fortress monastery in a forest terrain setup (kind of nicked from Dark Angels 40k idea, but with more of a near future/hard sci-fi feel)
Pacific wrote: Interesting colour scheme, certainly effectively alien and stands out very well!
Cheers for that ImAGeek, have to say those look bloody awesome!
Would be quite cool to make some kind of fortress monastery in a forest terrain setup (kind of nicked from Dark Angels 40k idea, but with more of a near future/hard sci-fi feel)
Thanks Pacific!
I have to say Infinity has great sculpt detail work, although at times they seem fixated on certain poses and reuse them a bit much.
Interesting concept there.
I still wonder if they will ever master female Morat faces for some helmet-less female figs?
I like the more battle-ready look of these guys. The female proxies looked a little too civvie for my taste. Does this set actually replace the old one though, or will they both be in production together?
Barzam wrote: I like the more battle-ready look of these guys. The female proxies looked a little too civvie for my taste. Does this set actually replace the old one though, or will they both be in production together?
This set are the Mk4 (Armored HI) and Mk5 (MI). The older box set is the Mk1 (LI), Mk2 (TO Camo), and Mk3 (Mobile HI). They're all separate profiles for the same unit meant to be used together.
If you look at the fluff for the Posthumans, they're somewhat supposed to be civvies. They're essentially a consciousness that can jump between bodies, and being able to fit in with your environment fit the aesthetics rather well. The Mk5 looks cool and fits as a male version comparable to the Mk2. The Mk4 looks like a completely separate unit altogether fitting in as almost a divine figure of sorts.
Pacific wrote: Interested to see what the new Order Sergeants will look like,i assume the rest of the range probably won't be redone though as they are fairly recent?
I believe it was said that the Military Orders sell so well as is that they see no reason to resculpt them.
Love the bikes, they've managed quite a good combination of something that looks like it is plausible, but not too high-tech (looks like a conventional combustion engine for instance, rather than the electric-looking Nomad or Aleph ones).
Pacific wrote: Interested to see what the new Order Sergeants will look like,i assume the rest of the range probably won't be redone though as they are fairly recent?
I believe it was said that the Military Orders sell so well as is that they see no reason to resculpt them.
I hope that's the case! Definitely think they are fine sculpts, and stand up well even compared to the latest ranges.
It is a right and wrong answer at the same time, MO need a resculpt they are out of scale with the rest of the line, that been said they sell so well despite it that their resculpt is not a direct priority, in contrast with other parts of the line.
Mavericks have been out for awhile. This month's release(December release in January) is The (far crappier general release sculpt) Unknown Ranger for USARF.
Here's a handy release guide:
-Bakunin Starter
-Hsien MR
-Tuareg Hacker
-Posthumans box
-Unknown Ranger
We've seen renders for all of these, and we've actually seen two of the releases so far(Unknown Ranger and Posthumans box) fully painted. Taco Bell had UR and GMG had Posthumans.
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PsychoticStorm wrote: It is a right and wrong answer at the same time, MO need a resculpt they are out of scale with the rest of the line, that been said they sell so well despite it that their resculpt is not a direct priority, in contrast with other parts of the line.
It's adorable to see the shoe on the other foot. Out of spite, I hope they don't do any resculpts for MO and you end up being another Corregidor.
You realise I do not mind, right? as I don't mind for Corregidor, witch is a faction I play a lot.
Yes, they need resculpts to go into the current design but there are more pressing and immediate sculpts and factions that need attention, since MO and Corregidor sell well better focus on the models and factions that do not.
Hmm. I thought the MO sculpts were fine. Some of the knights are a bit weedy, but there's no real problem with them. There's other stuff more in need of resculpts, like the Raicho or the Keisotsu.
Back on the topic of the new releases, I wasn't feeling the Hsien resculpt until I had him in hand and painted. I'm really looking forward to the MR version. I also don't mind adding another Tuareg to my army. I don't remember what the sculpt looked like though. Would any of you fine gents happen to have pics of his render on hand?
Barzam wrote: Hmm. I thought the MO sculpts were fine. Some of the knights are a bit weedy, but there's no real problem with them. There's other stuff more in need of resculpts, like the Raicho or the Keisotsu.
Back on the topic of the new releases, I wasn't feeling the Hsien resculpt until I had him in hand and painted. I'm really looking forward to the MR version. I also don't mind adding another Tuareg to my army. I don't remember what the sculpt looked like though. Would any of you fine gents happen to have pics of his render on hand?
Order Sergeants needed a box set, tho, so using a resculpt to make that happen makes sense.
Barzam wrote: Hmm. I thought the MO sculpts were fine. Some of the knights are a bit weedy, but there's no real problem with them. There's other stuff more in need of resculpts, like the Raicho or the Keisotsu.
Back on the topic of the new releases, I wasn't feeling the Hsien resculpt until I had him in hand and painted. I'm really looking forward to the MR version. I also don't mind adding another Tuareg to my army. I don't remember what the sculpt looked like though. Would any of you fine gents happen to have pics of his render on hand?
Thanks for that. It's kind of funny, aside from the rubble, he's in the exact same pose as the original hacker Tuareg. I don't see any obvious hacking device or visor, so he should work great as the medic profile as well.
I think his backpack is the same that the sniper has, just bigger. This guy'll be the most over dramatic medic though. I'm thinking that with some minor mods, he can be made pointing instead of doing his best Wuxia impression. Throw in an S&R dog for good measure and he'll make a pretty badass medic.
PsychoticStorm wrote: He has the hacker backpack, but most if not all will definitely proxy him as a doc.
I'll check when I get home but I'm almost certain that's the same backpack as the sniper Tuareg from Red Veil, which is assumed to be the TO camo device.
Barzam wrote: I think his backpack is the same that the sniper has, just bigger. This guy'll be the most over dramatic medic though. I'm thinking that with some minor mods, he can be made pointing instead of doing his best Wuxia impression. Throw in an S&R dog for good measure and he'll make a pretty badass medic.
Pretty sure the PanO "Not The Face" still wins most dramatic medic pose.
It's not the Haqq Hack Pack, at least it's not the same as the Govads. It's a bit weird as they've made a point ofor distinguishing hackers with all the recent releases.
The PanO medic pose is the most misunderstood pose in the game (and rightly so) she is calling for a stretcher her palm has a strobe-light in it.
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plastictrees wrote: It's not the Haqq Hack Pack, at least it's not the same as the Govads. It's a bit weird as they've made a point ofor distinguishing hackers with all the recent releases.
The top is different from the female Tuareg and has those cylinders at the side, but yes a Caliptra would be more obvious would make re-purposing more difficult though.
PsychoticStorm wrote: The PanO medic pose is the most misunderstood pose in the game (and rightly so) she is calling for a stretcher her palm has a strobe-light in it.
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plastictrees wrote: It's not the Haqq Hack Pack, at least it's not the same as the Govads. It's a bit weird as they've made a point ofor distinguishing hackers with all the recent releases.
The top is different from the female Tuareg and has those cylinders at the side, but yes a Caliptra would be more obvious would make re-purposing more difficult though.
Oddly it appears to be exactly the same as the Sniper's backpack just larger and upside down, made me wonder if I'd assembled my Toureg correctly but I couldn't get her backpack to fit the other way round.
Regarding the information we got before there are only 3 to 4 (Lt. Moira) SWC crammed into 127 points.
They should've given the Riot Grrl her deserved missile launcher to maximise the SWC to Points ratio for a starter set
WYSIWYG that's the composition of the starter set
Jurisdictional Command of Bakunin ──────────────────────────────────────────────────
Well, with a few changes one'll get a quite viable 150 points list though.
here some of my thoughts:
Full Moderator Link ──────────────────────────────────────────────────
8 1 1
MODERATOR Spitfire / Pistol, Electric Pulse. (0.5 | 15)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
MORLOCK Chain Rifle, Smoke Grenades / Pistol, DACCW. (0 | 6)
REVEREND MOIRA Lieutenant MULTI Rifle / Pistol, Shock CCW. (1 | 30)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
SIN-EATER MULTI Sniper Rifle / Pistol, CCW. (1.5 | 33)
Least Effort ──────────────────────────────────────────────────
Support Pack + Morlocks ──────────────────────────────────────────────────
Tristan228 wrote: Regarding the information we got before there are only 3 to 4 (Lt. Moira) SWC crammed into 127 points. They should've given the Riot Grrl her deserved missile launcher to maximise the SWC to Points ratio for a starter set
Spoiler:
WYSIWYG thats the composition of the starter set
Jurisdictional Command of Bakunin ──────────────────────────────────────────────────
The old box had maximum 1 SWC and three Moderators to instantly form a Fireteam. Thus you didn't need any proxying in your first games and you were also able to win
Nope. We got the render photo, so it could be anytime from January(the first month we do not have a release schedule for) to...whenever the hell they feel like it.
There's a strong possibility for January or February though, since they put a thing up about TAGline again.
Wow, not much in this set that interests me. The only one I would really want to own is the Sin Eater. The rest are a big pass. I guess I'll need to hit up Shae Konnit.
Barzam wrote: Wow, not much in this set that interests me. The only one I would really want to own is the Sin Eater. The rest are a big pass. I guess I'll need to hit up Shae Konnit.
Same here but then I realised that the Mk. 12 Sin Eater is still a good sculpt and can be used as a proxy for the Spitfire/HMG/Mk12 so I'll just pass on this box. The Morlock is also a bummer, the Morlock box is an amazing box full of miniatures in motion and this guy is the polar opposite, why they sculpted him instead of a Zero (you know, like... one of the most used units in the nomads army..) I will never know.. especially the SLGL, I've littered never seen anyone use that profile. Ever.
Tristan228 wrote: Regarding the information we got before there are only 3 to 4 (Lt. Moira) SWC crammed into 127 points. They should've given the Riot Grrl her deserved missile launcher to maximise the SWC to Points ratio for a starter set
Spoiler:
WYSIWYG thats the composition of the starter set
Jurisdictional Command of Bakunin ──────────────────────────────────────────────────
PsychoticStorm wrote: Yes, we had and your opinion is respectable, but not how it will be done.
Then it will continue to be done in a manner that is off-putting to new blood entering the game, rather than something which is rather welcoming and easy for new players to be able to expand from.
It's been hilarious how all these years CB has taken potshots at GW, yet now GW is the one with the better fan interaction than a company which I got into because of their interaction with fans.
I would not expect the O-Yoroi pilot to release until March, meaning April availability as the soonest. This based on the list of releases that we have seen for January and February. Here is the known listing:
January or February?
Order Sergeants-- Pan-Oceania
Miranda Ashcroft-- Mercenaries
Guijia Pilot-- Yu Jing
Haqqislam Starter-- Haqqislam
Raicho Pilot-- Combined Army
January or February?
Yu Jing Starter-- Yu Jing
Hassassin Govad HMG-- Haqqislam
Moderators from Bakunin-- Nomads
Sukuel Commandos-- Tohaa
Tech-Bees-- Pan-Oceania
December
-Bakunin Starter-- seen
-Hsien MR-- unseen by me
-Tuareg Hacker-- seen
-Posthumans box -- seen
-Unknown Ranger-- seen
Colossus is nifty. Good to see the bunny-eared moderatrix. I suppose that rather than being an order monkey, this one is an order bunny? Nice concept on the Riot Grrl, the pose works, but the mini is too small for N3HI minis. The others... Well the ASA box had that fantastic Akalis and the Montesa. Maybe CB is going for a 2/6 ratio of excellent minis to filler.
Now if the forthcoming Moderator box has the Lollipop moderatrix, all will be forgiven. And I will be buying it. I'll use it as a Trauma Doc proxy.
PsychoticStorm wrote: As always it is simply your opinion, not shared by the company and the sales numbers.
The sales numbers which only they have, nobody else.
And while it certainly is my opinion, it's also flabbergasting that you are a moderator on their forums and have seen the various topics/discussion about this very thing and yet still try to pawn it off as "it's simply your opinion".
Tristan228 wrote: Regarding the information we got before there are only 3 to 4 (Lt. Moira) SWC crammed into 127 points. They should've given the Riot Grrl her deserved missile launcher to maximise the SWC to Points ratio for a starter set
Spoiler:
WYSIWYG thats the composition of the starter set
Jurisdictional Command of Bakunin ──────────────────────────────────────────────────
Indeed they only have them and believe me if they were problematic they would try to fix them positive feedback means they do right.
Yes, some people want a GW style starter box and a structured buy this then this then this marketing something Infinity is not about these starter boxes try a different approach from the other starters you have to view them in unison with the yet unreleased support boxes designed for them.
Tristan228 wrote: Regarding the information we got before there are only 3 to 4 (Lt. Moira) SWC crammed into 127 points. They should've given the Riot Grrl her deserved missile launcher to maximise the SWC to Points ratio for a starter set
Spoiler:
WYSIWYG thats the composition of the starter set
Jurisdictional Command of Bakunin ──────────────────────────────────────────────────
Uhm this month, if it is the Hsien-MR noted in my post above?
The only thing I've heard is that neither the auxbot nor any of the other Pan-O remotes will be getting resculpted any time soon. The current ones hold up very well.
Bladerunner2019 wrote: The riot grrl should have a missile launcher. We don't need yet another one with just a multi rifle.
That'll be in the box. They said Riot Grrls were getting cmpletely redone, so that means a new box.
They sure don't look redone here. The lack of a chest piece and the faux nipples really turned me off from those models. Hopefully if they do redo them, they go with a different torso design.
Bladerunner2019 wrote: The riot grrl should have a missile launcher. We don't need yet another one with just a multi rifle.
That'll be in the box. They said Riot Grrls were getting cmpletely redone, so that means a new box.
They sure don't look redone here. The lack of a chest piece and the faux nipples really turned me off from those models. Hopefully if they do redo them, they go with a different torso design.
If this one doesn't have a different torso design, the rest won't.
Bladerunner2019 wrote: The riot grrl should have a missile launcher. We don't need yet another one with just a multi rifle.
That'll be in the box. They said Riot Grrls were getting cmpletely redone, so that means a new box.
They sure don't look redone here. The lack of a chest piece and the faux nipples really turned me off from those models. Hopefully if they do redo them, they go with a different torso design.
I believe the reason is because Nomad weapon design changed quite a lot since they were done.The unit itself isn't redesigned, at least looking at the dossier.
Ugh. Disappointed with the Bakunin Box :( Was looking forward to it so I could round out my Nomads. Like the Moria. Colossus and the female Moderator are alright, but the Riot Grrl and male Moderator are bleh.
Just looking at the him, all I can think is:
Some people came to Bakunin to superheroes, some came to be space bunnies. Stu, came to Bakunin to be the thing he always wanted to be. A cabbage.
silent25 wrote: Some people came to Bakunin to superheroes, some came to be space bunnies. Stu, came to Bakunin to be the thing he always wanted to be. A cabbage.
I think you're wrong here. Stu tried clearly to become a frog man, being called a cabbage makes him sad.
That guy is indeed a disappointment, his bald predecessor had a interesting pose and a Spitfire...
Changing your skin colour on Bakunin is like changing your underwear whereas total hair loss is a genetic disease even the black labs in Praxis can't get rid of. Thus it stays in the family forever.
So far every starter box gives me the itch to start a new force...except Bakunin. Their design and execution make me wonder why the Exrah got "squated" over task force 4chan.
I won't be building a Bakunin sectorial so I expect nothing from their releases and yet they still manage to disappoint me. Couldn't they have release something for one of the good sectorials...like Blackjacks or a Nexus Operative?
Bladerunner2019 wrote: The riot grrl should have a missile launcher. We don't need yet another one with just a multi rifle.
That'll be in the box. They said Riot Grrls were getting cmpletely redone, so that means a new box.
They sure don't look redone here. The lack of a chest piece and the faux nipples really turned me off from those models. Hopefully if they do redo them, they go with a different torso design.
I actually quite like the Riot Grrl design - weird fiber bundled suits, nipples, etc - but loathe the static-as-fakk poses of the previous sculpts, and this chick here. You'd think a unit with Hyper-Dynamics would at least approach the dynamism of the typical Infinity sculpt, but thus far only the first Grrl with the spitfire has worked for me, though even then she's mostly just standing there (if being appropriately cocky).
Anyhoo, here's a little pile of hopes for the new box, leftover from my hopes for the last box
- Salvage, who really wants to paint fiber-bundles, nipples and bright hair ...
PsychoticStorm wrote: Yes, we had and your opinion is respectable, but not how it will be done.
Then it will continue to be done in a manner that is off-putting to new blood entering the game, rather than something which is rather welcoming and easy for new players to be able to expand from.
It's been hilarious how all these years CB has taken potshots at GW, yet now GW is the one with the better fan interaction than a company which I got into because of their interaction with fans.
You have Red Veil and Operation Ice Storm as starting points for new players, I think.
And are you insinuating here that CB is not listening to your opinion, but GW somehow do?
Also what pot-shots are you referring to? The fact that they had customer interaction at all at a time when GW was barricading itself from all fan input and communication?
Am a bit puzzled by that statement.
I like to think of it as an entry test to Infinity.
If anyone is incapable of working out the points and SWC cost of one of these packs, then they aren't going to have a chance in hell of working out the Hit Modifiers of AROing back against an Intruder Sniper, doing a Camouflage Surprise Shot through smoke whilst in cover...
Mind you, I suppose that CB could make life easier for people by making an easily usable, free, online list builder to work out what's in each of the Starter Packs...
Pacific wrote: Also what pot-shots are you referring to? The fact that they had customer interaction at all at a time when GW was barricading itself from all fan input and communication?
The last 6 months - 1 year has turned things around. GW had better days and they are doing few positive things to regain the lost trust, however as someone said to me "it'll take more effort and time to steer that giant boat around". The feedback so far has been positive, I'm not sure about interaction. I know there was an opportunity to ask Duncan about painting on live stream and there were fan mails in WD. Don't have a clue what happened to the news about their website. Supposedly there also isn't any complication, if you ask for points for models that don't have them (AoS).
CB had better interaction in the past, some key people and fans probably still have their ear. However with low quality of their current articles, prioritising their inventory and catalogue space rather than offering good deals to the market, lack of interesting scenarios to keep the game fresh, they really aren't on the positive level I once had them.
Chillreaper wrote: Mind you, I suppose that CB could make life easier for people by making an easily usable, free, online list builder to work out what's in each of the Starter Packs...
Outrageous idea. Army roster/code with assembly instructions. Crazy idea.
Chillreaper wrote: Mind you, I suppose that CB could make life easier for people by making an easily usable, free, online list builder to work out what's in each of the Starter Packs...
Outrageous idea. Army roster/code with assembly instructions. Crazy idea.
You know what? That is not the daftest idea that I've heard all day!
I mean, the assembly instructions takes a bit of effort to set up and I can't say that building the minis has ever been something that's required more than three of my brain cells to functioning simultaneously; but the Army Builder code would take almost zero effort for CB to do with regards to the benefit to new players.
I am sorry, first of all what do you mean by better deals? don't think the 300 pts starting force boxes are a good deal? the starter boxes are not a good deal?
Second CB is growing, prioritising their inventory and how to be more attractive to distributors and shops is what they should be doing.
Thirdly I think the actions of constant updating the army lists and scenarios should be a definite indication on how they do hear the community and how well they react to issues that are raised.
the Army Builder code would take almost zero effort for CB to do with regards to the benefit to new players.
it is not a bad idea, I am not sure though how it will interact with Infinity Army been updated, if it can remain relevant after the updates a QR code in the box would not be a bad idea.
Now that the little spat about GW has passed, I'll ask again: any update of senor massacre coming up soon? I've been itching to use the link he can form with Jaguars ever since I got that box.
Bladerunner2019 wrote: Now that the little spat about GW has passed, I'll ask again: any update of senor massacre coming up soon? I've been itching to use the link he can form with Jaguars ever since I got that box.
You can check out the Knight Models Deadpool model. He's 35mm, but you can just assume he came from Bakunin and one parent was a Morat or something. You know how those Nomads are, always sexually experimenting with monkeys and other animals.
Only ones I want out of this are the Posthumans and Tuareg.
The Unknown Ranger is, in my opinion, absolutely awful compared to the GenCon release. Nothing surprising though considering Van Zant GenCon v. Van Zant General Release. Bakunin is "meh". They didn't do anything about my biggest beefs with the Riot Grrl aesthetic being not great, it just seemed to want to be "Feminine Power Armor for the sake of making T&A on Power Armor" and the Moiras are just ridiculous. Hsien is nice but I don't need a YJ army.
It's the Captain America helmet that does it for me. Maybe it's not painted well, but it just looks dopey. The pose is a decent combat pose, though not aiming his gun will set certain people off.
Alpharius wrote: Also, I apologize in advance for asking this again, but, no we know what will be in the Al-Medinant sectorial?
Maybe...we know more now than the last time I asked?
Thanks!
No more than last year. We know the current units that are going there, but that's all.
Remotes are more of a guess since they tend to be pretty widely available. Given the 15 or so units Sectorials tend to have, that leaves about 5 open spaces. Hopefully we get a couple of badass super soldiers in there, as there's enough ordinary units. There's people pining for Djanbazan (which are already bio-augmented) and Asawira (money), but they are not confirmed by dossier logos.
Alpharius wrote: I don't mind this version of the Unknown Ranger - what am I missing?
What's so horrible about him?
Compare this:
Spoiler:
to this:
Spoiler:
For a guy that's supposed to be "Unknown", he seems pretty okay with giving away his identity.
Additionally, the way the shield is slung is just awkward. He didn't have to have it up on his arm, but anything would be preferable to that. The only reason it's done like it is? To match the existing peg on the body since it's not a new sculpt but rather is just the GenCon version with the other profile(because heavens forbid they make it so that you can get all of the options in one blister!).
It's another USARF model that is just an uninspiring armswap. Van Zant's general release is the same and so is the Devil Dog box(they couldn't even be bothered reposing the K9 Antipode that a Devil Dog is paired with).
Pacific wrote: Also what pot-shots are you referring to? The fact that they had customer interaction at all at a time when GW was barricading itself from all fan input and communication?
The last 6 months - 1 year has turned things around. GW had better days and they are doing few positive things to regain the lost trust, however as someone said to me "it'll take more effort and time to steer that giant boat around". The feedback so far has been positive, I'm not sure about interaction. I know there was an opportunity to ask Duncan about painting on live stream and there were fan mails in WD. Don't have a clue what happened to the news about their website. Supposedly there also isn't any complication, if you ask for points for models that don't have them (AoS).
CB had better interaction in the past, some key people and fans probably still have their ear. However with low quality of their current articles, prioritising their inventory and catalogue space rather than offering good deals to the market, lack of interesting scenarios to keep the game fresh, they really aren't on the positive level I once had them.
Chillreaper wrote: Mind you, I suppose that CB could make life easier for people by making an easily usable, free, online list builder to work out what's in each of the Starter Packs...
Outrageous idea. Army roster/code with assembly instructions. Crazy idea.
Agreed on GW taking steps forward. They seem to be doing positive things small step by small step. I keep a foot in 40k, having started playing Infinity as well about a year ago, so it's great to see GW improving. The interaction seems to be getting better with Facebook presence, video marketing, and sneak peaks all coming back. Very excited for things to come.
CB's level of fan involvement was one of the things that initially drew me to them. I don't think I've been in it long enough to see a change, but my initial impressions have been overwhelmingly positive. They reply directly to rules questions posted in their forums, and incorporate the answers into their official FAQ, they personally attend large tournaments, and even their studio painter replies directly to FB messages within an hour (I've asked Giraldez many questions with rapid, helpful responses). Heck while playing in a 40k tournament at the 2016 NOVA Open, I ran into the head designer, Carlos, in the elevator and chatted with him while he helped me carry my 40K army to a 40k game table. I have never been so impressed with the passion and openness of any company, much less a tabletop game.
I'm not sure I understand the second paragraph on CB. As far as articles go, are you referring to the content the publish on their front page? Or are you referring to white dwarf? I haven't checked out the new format of white dwarf, though I am curious if they've improved on the pay for advertisements model of past years.
I'm also not sure I understand the part about CB not offering good deals, that's one of the things that got me in to the game. Aside from only needing a dozen or so models to field a full list, the 300 pt boxes released for Onyx and Tohaa are extremely good deals, along with the other boxed sets (ice storm, Red veil, USAriadna, 5 man sectorial packs, etc). As far as scenarios - in terms of narrative they just finished the online campaign, operation flamestrike, and just released another dire foes box. In terms of mission scenarios - they just released HSN3 with several scenarios, and release yearly ITS packets with upwards of 15 scenarios. I feel like missions and narrative events are one of the things CB does extremely well.
It's interesting to me to hear about negative opinions of the game, as I feel like they've hit it out of the park on so many levels. I can definitely understand the complexity argument, though 40K is so scattered in terms of rules sources these days, that I don't think that's exactly in the pro column for GW.
I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
MLaw wrote: I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
The rules complexity kept me from taking the plunge for a long time too, but once I did I found that it was a lot more straightforward than I thought. My buddy picked up a starter set (Operation Ice Storm), and we played through the starter scenarios there. Basically the scenarios add more and more rules until you have a good grasp of the basics and a good portion of the special rules. I've played 4 or 5 times now, and I'm really enjoying how tactical, balanced, and fun the games are. Having all of the rules be free, and in one location, really helps the accessibility as well. You should try playing through the starter scenarios from one of the two player box sets (Red Veil or Operation Ice Storm). They're an easy way to get in to the game.
MLaw wrote: I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
The rules complexity kept me from taking the plunge for a long time too, but once I did I found that it was a lot more straightforward than I thought. My buddy picked up a starter set (Operation Ice Storm), and we played through the starter scenarios there. Basically the scenarios add more and more rules until you have a good grasp of the basics and a good portion of the special rules. I've played 4 or 5 times now, and I'm really enjoying how tactical, balanced, and fun the games are. Having all of the rules be free, and in one location, really helps the accessibility as well. You should try playing through the starter scenarios from one of the two player box sets (Red Veil or Operation Ice Storm). They're an easy way to get in to the game.
Are Red Veil and Ice Storm the same starter rules or do they build on each other?
MLaw wrote: I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
The rules complexity kept me from taking the plunge for a long time too, but once I did I found that it was a lot more straightforward than I thought. My buddy picked up a starter set (Operation Ice Storm), and we played through the starter scenarios there. Basically the scenarios add more and more rules until you have a good grasp of the basics and a good portion of the special rules. I've played 4 or 5 times now, and I'm really enjoying how tactical, balanced, and fun the games are. Having all of the rules be free, and in one location, really helps the accessibility as well. You should try playing through the starter scenarios from one of the two player box sets (Red Veil or Operation Ice Storm). They're an easy way to get in to the game.
The main issue with the rules is the sheer amount of things you can do, not the complexity of the core system itself. The core system of how to pass stat rolls and face to face rolls is fairly easy. But when you need to consider camo modifiers, cover modifiers, marksmanship modifiers, MSV modifiers, range bands, ammo types or anything else that might be involved when resolving just one shootout, a whole game gets tiring. I'm good for one game, but a three game tournament in a single day I'm wiped out by the end of it and just want to sleep.
MLaw wrote: I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
The rules complexity kept me from taking the plunge for a long time too, but once I did I found that it was a lot more straightforward than I thought. My buddy picked up a starter set (Operation Ice Storm), and we played through the starter scenarios there. Basically the scenarios add more and more rules until you have a good grasp of the basics and a good portion of the special rules. I've played 4 or 5 times now, and I'm really enjoying how tactical, balanced, and fun the games are. Having all of the rules be free, and in one location, really helps the accessibility as well. You should try playing through the starter scenarios from one of the two player box sets (Red Veil or Operation Ice Storm). They're an easy way to get in to the game.
Are Red Veil and Ice Storm the same starter rules or do they build on each other?
Both are from the ground starts, but Red Veil includes rules found in the latest rulesbook (Human Sphere N3). If you wanted to be the most up to date, I'd go with the rules from Red Veil, but either would give you a good foundation.
MLaw wrote: I've really liked these models for a long time but I have always found the rules to be more complicated than I have time for these days. I'm going to give Rogue Stars a look and see if the miniatures would fit those mechanics. (I know they're taller than the official models but I would be using them just with CB and other similarly scaled models).
The rules complexity kept me from taking the plunge for a long time too, but once I did I found that it was a lot more straightforward than I thought. My buddy picked up a starter set (Operation Ice Storm), and we played through the starter scenarios there. Basically the scenarios add more and more rules until you have a good grasp of the basics and a good portion of the special rules. I've played 4 or 5 times now, and I'm really enjoying how tactical, balanced, and fun the games are. Having all of the rules be free, and in one location, really helps the accessibility as well. You should try playing through the starter scenarios from one of the two player box sets (Red Veil or Operation Ice Storm). They're an easy way to get in to the game.
The main issue with the rules is the sheer amount of things you can do, not the complexity of the core system itself. The core system of how to pass stat rolls and face to face rolls is fairly easy. But when you need to consider camo modifiers, cover modifiers, marksmanship modifiers, MSV modifiers, range bands, ammo types or anything else that might be involved when resolving just one shootout, a whole game gets tiring. I'm good for one game, but a three game tournament in a single day I'm wiped out by the end of it and just want to sleep.
Yeah I can imagine a 3 game tourney could get mentally taxing - there are a lot of available actions, and a lot of modifiers to rolls. I know by the end of a 3 game 40k tourney day I'm spent. In terms of special rules, I think 40k has roughly the same/more once you factor in codex specific rules. I guess the sheer number of tactical options you have available are a dual edged sword - the game is Robust and strategic, but also impossible to master. One of those Pro/Con type deals. I like how the infinity starters add rules in one at a time, helps you get to the point of proficiency pretty quickly.
Alpharius wrote: What are the current units that we know are going in?
Also, I promise to type them into my Infinity spreadsheet this time!
Also remember that the Sectorial is to be called the Ramah Task Force.
That's news to me - where's that info come from?
(And yes, clearly I'm way behind on my reading!)
Started with Red Veil. It refers to the Ramah Taskforce. People asked Bostria at gencon if that was the new name of the Caliphate sectorial, and he said yes.
To be fair, the current Haqqislam secotorials names are like this as well. I was going to impress you with my knowledge, but trust me. They're long and difficult to remember. The translations of the names are 'the People of the Gate' and 'Hassassin Victory', which obviously are not their official name.
January releases from mayacast are Order Sergeant box, Guijia Pilot, Haqq starter from Red Veil, Miranda Ashcroft, Combined Army 'TAG pilot set' (not sure what that consists of as CA only have 1 TAG that isn't Remote Prescence).
That Mayacast news also means that this-- from the photo of releases, taken at some Con in Spain, is February's list:
-Yu Jing Starter-- Yu Jing
-Hassassin Govad HMG-- Haqqislam
-Moderators from Bakunin-- Nomads
-Sukuel Commandos-- Tohaa
-Tech-Bees-- Pan-Oceania
Just a heads up. Nota Bene: the plural Tech-Bees. The release is going to be a box of 4. And like most boxes, two of them are male. Banana Hammocks anyone?
A pilot set could mean 1 pilot with some add ons? Maybe the Raicho is getting some options?
Why would we need so many Tech-Bees?
Maybe it'll be a 'resculpt' of the PanO Support Box with a Clockmaker, Trauna-Doc, Tech-Bee, and one of those slavebots.
Pretty sure they just used the pluralisation as the name of the unit. For example, Odalisques. Buying a single blister Spitfire it still had the label Odalisques, because the pluralisation of the word is the unit name.
Guaranteed it'll be a single blister the way they've described the unit working.
One in the Bootlegs was too many. Now we're getting it shoehorned into the PanO list because they wrote themselves into a corner in regards to the whole Remote Presence TAG thing.
Never mind that we still don't have any Engineer profiles that aren't just Machinists...
They probably will be, because they're trying to peddle specialists with TAGline.
But that won't matter, because they released such a crummy design that people at this juncture are pretty notably divided on it. There's many who felt that they should have left the "LULZNOPANTS!" crap on the Bootleg sculpt, but for whatever reason they decided to bring it into the general range.
Personally? Not touching that unit or model. It's fanwankery and ridiculous.
Kanluwen wrote: Never mind that we still don't have any Engineer profiles that aren't just Machinists...
Yeah, and we still don't have any Ariadna hackers that aren't Wardrivers.
We still don't have any Combined Army doctors that aren't creepy worms.
We still don't have any Aleph bikers that aren't Penthesilea.
We still don't have any human units with a Sepsitor.
We still don't have any non-Aleph units with Ghost: Jumper.
We still don't have any PanO units with Tohaa Triad.
We still don't have any Nomads with the Morat special rule.
This lack of faction homogeneity triggers me because it's still 2016.
The difference is none of those were explicitly mentioned as design ideas pre-N3.
Bolt Engineers were. Bolts were supposed to have Drop Bears on the Engineer profile, which was the phrasing used to describe why they didn't get the Engineer during the run-up to N3.
A lot of those things are faction unique stuff though. Engineer is a universal specialist type that is necessary for some ITS missions/objectives and PanO have 1 option. I think it's a pretty valid complaint and having more engineers would hardly make the factions more homogenous.
No, it will be a box. Tech-Bees have Warcor like profiles (cheap points, irregular orders, but can link with a machinist to become regular, and give the machinist a boost to his WIP rolls when it uses the engineer skill.) 2-4 tech bees and a machinist make a fire team. I forgot what this type of fireteam will be called. It's all related to the new campaign rules that are being playtested.
Making them a link team seems needlessly complex for what are essentially a WP buff. Could have just added profiles with 1-4 of them and made them function like Tinbots.
-Loki- wrote: Making them a link team seems needlessly complex for what are essentially a WP buff. Could have just added profiles with 1-4 of them and made them function like Tinbots.
Tinbots can't be shot at though, maybe make them more like antipodes?
Red Harvest wrote: No, it will be a box. Tech-Bees have Warcor like profiles (cheap points, irregular orders, but can link with a machinist to become regular, and give the machinist a boost to his WIP rolls when it uses the engineer skill.) 2-4 tech bees and a machinist make a fire team. I forgot what this type of fireteam will be called. It's all related to the new campaign rules that are being playtested.
The big reveal is on December 28.
Peace Out all.
Not sure, if serious. I simply want another profile with an engineer skill and some decent gear. However, at least having options and dare-I-hope more unique faction specific abilities would be a positive step. Would be cool, if they'd have assault pistols instead of a standard issue one. Wonder, if TB is going to be available to all sub factions.
ImAGeek wrote: January releases from mayacast are Order Sergeant box, Guijia Pilot, Haqq starter from Red Veil, Miranda Ashcroft, Combined Army 'TAG pilot set' (not sure what that consists of as CA only have 1 TAG that isn't Remote Prescence).
Oh, now I think I know why there is a LOCKED marker in the Season 8 Tournament box! Could it be that remote presence TAGs get "pilots" too? And with that marker you will be able to show that the Pilots (G: RP & Manned) are locked in their TAG so they cannot go out and do propable specialist stuff anymore?!
So, Dire Foes 6 acquired as a Christmas gift from my brother.
Leila Sharifs arms are as bad as the Tuareg in Red Veil. Arm holding the gun basically has no keying - it attaches at the elbow with a strange V joint but there's nothing else to make sure it's at the correct angle and what seems like it should be the correct angle doesn't match the supporting arm. The supporting arm is keyed with a square peg, but the peg on the torso is much smaller than the hole in the arm, so it offers no guidance.
Spent the day putting it together and got it almost right, which will have to be right enough.
I really wish CB would sort this out. They have some models with fantastically keyed arms, like the Zhanshi and Ghulam in Red Veil, so they can do it. Then they do the Tuareg and Leila. I had less trouble putting together 15 part Malifaux models.
Lanlaorn wrote: They're still a pretty small company, I imagine the studio was basically closed for the holidays.
"They're still a pretty small company" is an excuse that no longer holds any water.
They have chosen to remain a small company. They could have expanded multiple times or done multiple things to streamline or make their small size more effective, given their oft-touted revenue streams but they continually have made the choice to remain a small company because of the impact it would have under Spanish laws if they expanded.
They chose to be so therefore they are so, they will not take the risks you want from the safety for not yourself taking any risk or dehumanise the working conditions because you want something they do not want to do and do not want to outsource production because they care about quality.
CB is the company they want to be not the company you want them to be.
Quite a mature response for someone who is effectively a representative for Corvus Belli.
They chose to be so therefore they are so, they will not take the risks you want from the safety for not yourself taking any risk or dehumanise the working conditions because you want something they do not want to do and do not want to outsource production because they care about quality.
And this is where it becomes clear that you have legitimately no clue what the main grievances people have with CB are.
Nowhere did anyone mention outsourcing, dehumanising working conditions, etc.
Hiring and training more staff for the production side of things and/or streamlining the QC process(which is, according to them, one of the "most time sensitive parts") for production does not mean outsourcing or dehumanising working conditions are necessary.
Having the digital sculptors add in secondary arm sets and heads to boxed sets/blisters wouldn't mean outsourcing or dehumanising working conditions.
CB is the company they want to be not the company you want them to be.
Yes, heavens forbid someone want them to stop jerking their customers around with crap like "We only will EVER release 4 models in a boxed set and will not EVER do alternate arm sets" because(quoting here) "the demand just isn't there as we'd have to raise our prices higher".
Heavens forbid someone want them to actually FOCUS on one faction at a time and bringing them fully into realization before moving on to the next thing that pops into their noggin.
With all due respect but I've gotta' agree with Kan on this one, especially since I literally just saw you post this on infinity the forums in my thread, that was filled with hostile people:
"First of all please try to keep to the very basic and minimal requirements of posting behaviour of the forum, do not insult each other, going above that is preferable but not necessary."
- PsychoticStorm
It is admittedly shorter to write "bla bla bla" and mean that kan, as usual, makes his fantastical out of the world nonsense demands, expecting CB to act like GW just because that is what he wants and release everything he wants instantly without taking into consideration anything, company size, the financial risks involved, studio size, the health of the game, release schedule the rate of absorption from community and retailers the size of the community and other small and major factors like the production queue.
Just because someone wants for something to happen, regardless of how impractical, impossible or damaging this is, it does not mean it will happen.
Simply put, for years now Kanluwen has been given honest replies on why his demands will not be met and why the cannot be met.
Yes, the same constant demands for the same things can be summarised as "bla bla bla" and can be quite tiresome over the years.
Yadda yadda yadda is the new blah blah blah. Please adjust your vocabulary accordingly.
Alpharius wrote: I suppose, sadly, that this thread was 'due' another of these 'flare ups'?
Having said that - let's all move on, please, yes?
I'd offer to send you a bucket of cold water to apply to the *flare-up* but it's below freezing hereabouts, so it would be a block of ice. I suppose throwing it might still have a useful effect.
@Zewrath: The home page for Corvus Belli has little news articles several times a week. most of them are not really 'newsworthy' but you could make a habit of checking there ever so often.
Last preview was a guijia pilot sniper shot. I expect a preview of the painted mini next week, or one of the other releases.
Order Sergeants-- Pan-Oceania
Miranda Ashcroft-- Mercenaries
Guijia Pilot-- Yu Jing
Haqqislam Starter-- Haqqislam-- already seen via Red Veil.
Raicho Pilot-- Combined Army
The Raicho pilot may have more than just the pilot mini, IIRC. It's a 'gentle on the wallet' month for me, since I already have the Haqq Starter. (and the Yu Jing as well-- which is a next month release-- which is proving a lot of fun to paint. ) I have no interest in any of the other minis.
Honestly, the best way to experience Infinity discussions is just to set Kanluwen to ignore. When someone just makes gakposts rather than meaningful contributions that weird feeling of missing half a conversation goes away. Then you can selectively view the posts and make a drinking game out of it.
-Loki- wrote: Honestly, the best way to experience Infinity discussions is just to set Kanluwen to ignore. When someone just makes gakposts rather than meaningful contributions that weird feeling of missing half a conversation goes away. Then you can selectively view the posts and make a drinking game out of it.
Maybe you can start running the N&R threads over on the forums and wade through pages of crap posts.
Apparently you all missed the mod warning. Grow up, stop bickering, post politely or you'll get a personal warning given. Stop it now.
Let's get back to purdy models
Speaking of, I think I've finally started enticing one of my local guys back to the game and now I'm trying to catch up, are there any scots releases slated for the immediate future?
I love how CB releases stuff. Having most factions get something new each month is pretty cool. If I got everything I wanted all in a go it'd just feel like an eternity before something I was interested came along. Plus I might go even further down the rabbit hole that is faction accumulation.
Has anyone heard how the Tech-Bees will work in game? Last I heard they were going to be WarCor-like. I just don't see Pan-O getting a unit with irregular orders though. If they are useful, and available in ASA, I'll want to find a decent proxy.
Scots Guards, Wulvers and Highlander Rifles are all new.
Are the Caledonian Volunteers up for a resculpt? Hmm, thinking about it, we could see the Cameronians re-done to match the new Antipode- Dogface-Dog-Soldier look. The Greys and the Mormaer are older sculpts. They could use a re-sculpt. It's been a while since anything for Caledonia released.
Caledonia is slated for resculpts this year. We don't know what will be resculpted, just that they're not going to be finishing USARF(they STILL don't even have a flipping dossier for the Blackjacks) in favor of moving on to the next shiny thing.
Kanluwen wrote: Caledonia is slated for resculpts this year. We don't know what will be resculpted, just that they're not going to be finishing USARF(they STILL don't even have a flipping dossier for the Blackjacks) in favor of moving on to the next shiny thing.
This thing really irks me. I'd like to start USA but I'd really need another individual ranger blister along with few other things, not to mention the missing profiles for Acotencimento, Bagh Mari HMG and Acontecimento regular with fast pandas. Come to think of it, it'd be really good to finally have Hexa with combi rfile and Swiss Guard with Multi rifle.
Red Harvest wrote:Has anyone heard how the Tech-Bees will work in game? Last I heard they were going to be WarCor-like. I just don't see Pan-O getting a unit with irregular orders though. If they are useful, and available in ASA, I'll want to find a decent proxy.
I see someone was only joking with them being add ons to Machinist. I imagine they'll be available to all PanO sectorials, although partially wonder how they'll get away with their "uniforms" in the MO. Really wish they'd publish the rules for them, rather than being added later on.
I've expected them to add it in N3. Simply sit down, get some feedback, do a little brainstorm and the final result would be that PanO would have all her bases covered and it would feel great to play for majority of us in ITS seasons to come and amazing intro in N3.
Instead, a year later, we will get a new layer of rules for TAG/ X category, higher AVA on Machinist (N3 change) and a profile for a mini imported from bootleg line. Nice that they added more D-charges, but the game and signature limitation of a faction wouldn't collapse, if another two profiles would have an engineer skill in the army.
"They're still a pretty small company" is an excuse that no longer holds any water.
They have chosen to remain a small company. They could have expanded multiple times or done multiple things to streamline or make their small size more effective, given their oft-touted revenue streams but they continually have made the choice to remain a small company because of the impact it would have under Spanish laws if they expanded.
I don´t know how you do business but:
> They are pretty small according to financial/tax standards.
> Expansion is only a good idea if you can make use of the new ressources. A new factory is nice and all, but not much worth if it is only sometimes producing at full level, also it only makes sense when sculptors and rule-designers are so fast they can keep up with production.
> They have moved office to a quite bigger estate and in the process streamlined quite some stuff, while at the same time keeping up the steady flow of miniatures.
> Revenue is nice, but there are people that have to be payed and every new person is not only wage, but tax, workplace etc.
> Sometimes it makes sense to stay smaller for a certain time, because bigger would mean that you pay more taxes, etc. without increasing your revenue. That nearly killed GW back then and I salute CB for not going down that road.
Yes Knight, it was a joke. The mention of 28 December -- el DÃa delos Santos Inocentes-- should have been the clue. (It's the Spanish equivalent to April Fools day in the Anglo-Saxon sphere. One shouts ¡Inocente! in lieu of April Fool! at those who fall for the pranks etc.)
I think the decision to remain small was a pragmatic one. And it's old news.
Tech-bee, OTOH, is bad news. We'll learn more next month when the mini releases. We should see something this week of this months releases.
We know Miranda Ashcroft is coming out this month and nothing ALEPH is, so reasonable conclusion is it's Ashcroft. Especially because her render had her carrying an ALEPH Combi Rifle.
Kanluwen wrote: Realistically, they should have just given the damn Bolts and a few other PanO units Engineer profiles.
Maybe Bees will be able to join Bolt links. Maybe Bees will be the PanO version of Hafza, being able to join nearly any PanO link.
Doubtful. They didn't give Bolts Haris, they didn't give Aquila Guard Fireteam: Duo, etc. NCA in general has just gotten the shaft.
PanO
Bolts:
Haris? - NO
Aquila Guard:
Fireteam? - NO
NCA:
Shaft? - YES
Ha!
Couldn't resist!
Let's look a bit deeper and compare to, say...the Shock Army which got the same unit(ORC Troops) added to it as NCA did.
SAA:
Bagh-Mari Haris?-Yes
Fireteam?-Yes
And let's not forget that you can throw in a character for them as well, allowing you to get past the normal caveat of just 5 Bagh-Mari.
ORC Troops AVA 3
Haris?-Yes
Duo?-Yes
Montesa Knights AVA 2
Duo?-Yes
Regulars AVA Total
Core Fireteam?-Yes
Compare that to NCA:
Bolts AVA Total
Core?-Yes
Fusiliers AVA 5
Core?-Yes
ORC Troops AVA 3
Haris?-Yes
Duo?-NO
So yeah. NCA did get the shaft even simply when one compares it to its nearest neighbor the SAA Sectorial. That's not even getting into the fact that NCA had their most long awaited TAG shoveled into a box with the SAA's TAG to boost sales numbers or that this far in from HSN3's release, we still don't even have a dossier for the unit which was supposed to fix a lot of NCA's issues(The Locust with its joke of an AVA at 2).
The whole reason Bolts were introduced was to give NCA another Linkable option to 'compete' with Fusiliers. Purportedly that's why the ORCs were thrown in as well.
Kanluwen wrote: Realistically, they should have just given the damn Bolts and a few other PanO units Engineer profiles.
Maybe Bees will be able to join Bolt links. Maybe Bees will be the PanO version of Hafza, being able to join nearly any PanO link.
Doubtful. They didn't give Bolts Haris, they didn't give Aquila Guard Fireteam: Duo, etc. NCA in general has just gotten the shaft.
PanO
Bolts:
Haris? - NO
Aquila Guard:
Fireteam? - NO
NCA:
Shaft? - YES
Ha!
Couldn't resist!
Let's look a bit deeper and compare to, say...the Shock Army which got the same unit(ORC Troops) added to it as NCA did.
SAA:
Bagh-Mari Haris?-Yes
Fireteam?-Yes
And let's not forget that you can throw in a character for them as well, allowing you to get past the normal caveat of just 5 Bagh-Mari.
ORC Troops AVA 3
Haris?-Yes
Duo?-Yes
Montesa Knights AVA 2
Duo?-Yes
Regulars AVA Total
Core Fireteam?-Yes
Compare that to NCA:
Bolts AVA Total
Core?-Yes
Fusiliers AVA 5
Core?-Yes
ORC Troops AVA 3
Haris?-Yes
Duo?-NO
So yeah. NCA did get the shaft even simply when one compares it to its nearest neighbor the SAA Sectorial. That's not even getting into the fact that NCA had their most long awaited TAG shoveled into a box with the SAA's TAG to boost sales numbers or that this far in from HSN3's release, we still don't even have a dossier for the unit which was supposed to fix a lot of NCA's issues(The Locust with its joke of an AVA at 2).
The whole reason Bolts were introduced was to give NCA another Linkable option to 'compete' with Fusiliers. Purportedly that's why the ORCs were thrown in as well.
I won't debate the choices for fireteams.
However looking at the similarly minimal choices for docs/engineers for Yu Jing and their secrorials, I can't say there's much sympathy there.
Seems like playing a hyper power kind of means you're good at killing everything in sight. But don't expect to get those kinds of specialists on super useful linkable profiles.
Automatically Appended Next Post: In the news department wasn't there some hint on FB of CB releasing collectible busts in 2017 or something silly?
Kanluwen wrote: Realistically, they should have just given the damn Bolts and a few other PanO units Engineer profiles.
Maybe Bees will be able to join Bolt links. Maybe Bees will be the PanO version of Hafza, being able to join nearly any PanO link.
Doubtful. They didn't give Bolts Haris, they didn't give Aquila Guard Fireteam: Duo, etc. NCA in general has just gotten the shaft.
PanO
Bolts:
Haris? - NO
Aquila Guard:
Fireteam? - NO
NCA:
Shaft? - YES
Ha!
Couldn't resist!
Alpharius wrote: We all understand that Kan hates certain Anime/Cheesecake elements in Infinity.
We all understand that CB likes to sell models, and probably has a good idea on what sells and what doesn't.
We should all agree to not bait Kan , and Kan should agree to just shrug and move on when encountering females models he doesn't like, and minimize (eliminate?) the ranting about them.
So we get a Miranda Ashcroft preview first? Meh. I'm curious about the Raicho pilot and the whatever mini/unit-- Scindron, a remote pilot of the shasvasti Sphinx-- that comes with it. since that may give a glimpse into how the Tech-Bee may function. I think. Since there are no Pan-O remote pilot minis rumored. AFAIK.
Ah. It came across as mocking Kanluwen. Or winding him up.
The Tech-Bee is a controversial unit. Not just for the mini itself-- for obvious reasons-- but the mystery about its function. It, and this rumored Shasvasti unit-- a new Shasvasti unit of all things, what a (genuine) surprise-- seem to be units in search of a role.
Scindron rules will be out at month's end, if rumors are true. There is this cryptic bit on the Infinity Home Pages current article:
Hellois wrote:...We will now [sic] what truth lies amidst the rumors that are floating around the TAG Pilots, which function will have the new Game State Marker: Locked or that new Silhouette template of the small remote from the Tournament Pack, all related to the Remote Pilot rule....
It will be nice if TAGs become viable choices for ITS army lists. Vamos a ver.
Hmm busts.. really not sure about them (and not something I've had a go at before) but looking at that one above I wouldn't mind having a try.
Certainly might be a good way of improving painting technique and trying something different, assuming they are reasonably priced! (Will CB be trying resin for this?)
Bladerunner2019 wrote: Seems like playing a hyper power kind of means you're good at killing everything in sight. But don't expect to get those kinds of specialists on super useful linkable profiles.
That argument has been debunked so many times it's not even mildly humorous to see. Everyone is good at murdering people in their active turn, especially now with the high number of options to field a link team or more abilities to additionally add a MOD somewhere in the equation. It's not just specialists that we're constrained with, various weapon types, cheap DTW and smoke grenades also come to mind.
Red Harvest wrote:It will be nice if TAGs become viable choices for ITS army lists.
I still see problems, even, if they become specialists. I'll see of course. Geckos will probably benefit the most.
Luxumbra has CB employees and has an exclusive licence to make busts of Infinity models. Different company or not, it's virtually identical in the public eye.
Well it should not be, because it is not CB and does not tap neither on the resources nor the money of CB and of course it does not impact CBs design or manufacturing schedule.
Still, it has CB employees and its sole product is an Infinity character. It's also advertised on CB's main site under the "2017- A NEW ADVENTURE BEGINS" heading stating that LuxUmbra produces Infinity busts. "Luxumbra shows us high quality busts from troops and characters from Infinity." Infinity troops and characters in plural. It just feels like a Forge World equivalent. Separate entity and resources for sure, and with Giraldez's protoges doing more and more painting, his resources can go to other projects/companies.
http://infinitythegame.com/article.php?id=268
Of any significant miniature company, CB makes the best use of its partners (Blue Table Painting, and Battlefoam aside).
This is just a slightly closer partnership.
I'd be surprised if they didn't outsource resin casting for the busts. Metal doesn't make a lot of sense and CB really don't need something else in their production queue.
Bladerunner2019 wrote: Seems like playing a hyper power kind of means you're good at killing everything in sight. But don't expect to get those kinds of specialists on super useful linkable profiles.
That argument has been debunked so many times it's not even mildly humorous to see. Everyone is good at murdering people in their active turn, especially now with the high number of options to field a link team or more abilities to additionally add a MOD somewhere in the equation. It's not just specialists that we're constrained with, various weapon types, cheap DTW and smoke grenades also come to mind.
Red Harvest wrote:It will be nice if TAGs become viable choices for ITS army lists.
I still see problems, even, if they become specialists. I'll see of course. Geckos will probably benefit the most.
It may not be true in actual game play.
However it's pretty clear that's the rationale CB has in mind when they give the hyper powers only one grunt soldier choice for doctor or engineer.
Maybe they'll change that in AF?
It may not be true in actual game play.
However it's pretty clear that's the rationale CB has in mind when they give the hyper powers only one grunt soldier choice for doctor or engineer.
The rationale they had in mind is long since outdated.
There used to be a time where YJ was theCC faction, PanO was the shooty faction, Ariadna was the unhackable faction, Nomads were the hacker faction, and CA was the highest tech faction.
That's why PanO units have less WIP but higher BS, YJ units have a relatively high CC stat, etc.
Maybe they'll change that in AF?
I wouldn't hold my breath. They still feel it necessary for PanO to have a WIP deficit to offset their "higher" BS.
It may not be true in actual game play.
However it's pretty clear that's the rationale CB has in mind when they give the hyper powers only one grunt soldier choice for doctor or engineer.
The rationale they had in mind is long since outdated.
There used to be a time where YJ was theCC faction, PanO was the shooty faction, Ariadna was the unhackable faction, Nomads were the hacker faction, and CA was the highest tech faction.
That's why PanO units have less WIP but higher BS, YJ units have a relatively high CC stat, etc.
Maybe they'll change that in AF?
I wouldn't hold my breath. They still feel it necessary for PanO to have a WIP deficit to offset their "higher" BS.
Agreed.
The identity of these factions was all laid out before the game became more popular, streamlined & competitive in ITS and so on.
It is important for factions to have identity and limitations extending from that identity. Otherwise we're just playing red v blue.
-Loki- wrote: I find it amusing that Haqqislam actually has a better Engineer choice than Yu Jing and PanO.
Why so? Their entire thematic gimmick is scholar-soldiers. Gaeplay-wise, they have high WIP and units that use them for hacking, engineering, and especially doctoring. Plus, they only really have one engineer anyways, the second is part of their Kaplan Mercenaries with both benefiting from high WIP.
Meanwhile, PanO's resources are vast yet stretched thin so they can only afford to train their soldiers to shoot really well while having expensive equipment; meanwhile their Trauma-Docs are drama queens and Tech-Bees are forced to work in bikinis for moral support. Thematically, it's a stereotypically first-world military mindset where if something gets broken, you don't fix it on-field, you send it back to the manufacturer to get repaired.
Yu Jing actually has pretty good Engineers in general. WIP 13 isn't bad. Plus, they have sectorial access to the amazing Aleph Sophotects.
What's amusing is that Ariadna has better Engineers than PanO.
Yu Jing actually has pretty good Engineers in general. WIP 13 isn't bad.
You mean ALL TWO of them? That one special character and the other one which come in two variants that are essentially the same as choosing between Coca Cola Light or Coca Cola Zero..?
-Loki- wrote: I find it amusing that Haqqislam actually has a better Engineer choice than Yu Jing and PanO.
Why so? Their entire thematic gimmick is scholar-soldiers. Gaeplay-wise, they have high WIP and units that use them for hacking, engineering, and especially doctoring. Plus, they only really have one engineer anyways, the second is part of their Kaplan Mercenaries with both benefiting from high WIP.
Their theme is medical scholar soldiers. And Kaplan are not mercenaries to Haqqislam, they're general army list as well as QK. Even their background, while they're a PMC, they're run by a Haqqislam silk magnate and were created specifically to protect his companies assets, they just also take other contracts. They're not Haqqislam army, but they're Haqqislam units. They're as much Haqqislam as Odalisques, who are a privately run bodyguard detail hired out to whomever needs the protection.
Pacific wrote: That's the effects of having to rig everything with planks of wood and duct tape
Game doesn't make that distinction, although a valid point.
Everyone enjoys the idea of an asymmetrical forces, however no one really enjoys a thought of finding themselves in a situation where his force is just going to bump into uneven exchange more than usual or simply needing to accept that his faction is build around the limitations rather than options. I really wasn't a happy PanO player for a long time and I'm not seeing a reason to change that stance.