Schedule
Crammed into the GW schedule right before the new year.
Pre-orders Dec. 19th
Street date: Dec 26th
(Previous chatter from last month says first week of January)
Models
Little to no new models (a la Grey Knights)
(scattered chatter says perhaps 1 character clampack and 1 Destroyer/DestroyerLord plastic kit)
Rules
Look for Nerfs to the following:
Doom Scythes
Night Scythes
Tesla will get an overhaul to their rules.
Deathray will receive a big overhaul to how it targets models.
Characters remain fundamentally unchanged.
The Stormlord will recieve a Necron themed orbital bombardment of some type once per game.
Warlord Traits are good with some granting individual units USRs, while another listed granted an improved version of Reanimation Protocols
Rumors are rated: Above-Average, coming from known and unknown sources.
~ It's gonna be CRAZY if GW just keeps releasing new products right through Christmas. I mean what will 2015 bring if less than 18 months after a new edition, every codex has been done in hardback?
Take with salt because of the source.....
Automatically Appended Next Post: Worth noting that Lords of War gaming have it for January-
A little bit of correction of the Necron rumors: They will receive a codex, but it will be in January. There will be a major change to FoC in this codex. You will also see the release of the third "End Times" book in January as well.
And i know out of the two who i believe more.....
Darnok just posted on Warseer
For now I don't have much but this:
Codex: Necrons to be released on the 31st of January
two clampack characters alongside the codex - nothing else
I expect some cards as well, but concerning new models it will only be those two clampacks. As can be seen in the SoB: Exterminatus book, some boxes of existing models will get a repackage with the new 32mm bases.
BoLS wrote-
This Necron Rumor season has been all over the place, but at last it's starting to gel. Here's today's news:
The latest word on the Necrons:
Short-term Stuff
Necrons - January 2015
Minis:
-Clampack Necron Lord
-Clampack Cryptek
Codex is described at "thick, almost Space Marine sized". Look for it to include lots of fluff, as well as many Lords of War & Formations (possibly some of the Apoc ones.)
Medium-term Stuff
Later in 2015, Necrons will star in a Campaign Book, alongside 3 additional kits (both reworks, and new kits)
These Rumors are rated RELIABLE, coming from known good sources.
The most interesting thing of this bunch to me is the word of a Necron Campaign book coming later in 2015 with 3 new kits attached. It would appear that the success of Stormclaw, Shield of Baal, and the WFB End Times series is moving Games Workshop in a new direction. It looks like we can from now on expect to see a "two-track" parallel releases of the traditional army codices with accompanying supplemental codices (and some minis), with a second track of these "X vs Y" campaigns that include book sets with integrated new rules and minis as well.
via Danboy Jack in the Faeit 212 Comment sections
Necron rumors I heard are pretty dire, shop worker who is a close friend of mine got this info while he was up hq for some training purposes last week.
Gauss will now on a roll of a six be double strength against vehicles so rifles str8, the immortal ones str 10 instead of auto glancing.
the stand back up rule is gone now all necrons have a 5+ invuln save made better by a res orb by +1 on troops and +2 on characters because they have removed the 3+ invuln item res orbs 5pts dearer.
He also saw a change/notes for both flayed ones and scarabs but didn't have time to read them properly other than scarabs do two things on a 5 and a 6 now. I'm guessing an armour point gone on only a 5 now and maybe a glance on a 6? That's speculation on my part.
Please i'm just repeating what i was told today he's a bit of a joker my mate but he really was up there last week as some other guy was covering the shop.
Re: Necron Rumours Mk.II
Necrons have a whole new way to build an army! The Decurion. It's both opening a lot of options and restrictive at the same time, as weird as it sounds. You can use it instead of normal FoC if you want. also keep in mind that it's the usual me reading the WD super fast when I have the time so there may be mistakes:
You basically can chose a base formation that includes all of your basic units.
It must contain: - 1 Overlord (or Zandrek, Anraky, Trazyn or a Barge), 2 units of Warriors, 1 of Immortal and 1 of Tomb Blades.
You lose Objectives Secured, Overlord and all units from this formation within 12" reroll 1 to Protocols, and two fluffy but not usually useful rules: Move through Cover and Relentless (in case you really want to charge with your Warriors/Immortals after shooting =/, which is funny because even in the WD they realize it's the only use).
You can add 6 units of Warriors, 3 of Immortals, 2 Lychguards, 2 Tomb Blades if I remember correctly and 3 Monoliths.
No reroll on the Warlord table for it, probably because it's not really a normal detachment.
Once done you can add a Royal court formation: 1 Overlord (same as previously except it can be the Stormlord now), up to 3 Cryptek and up to 3 Lords.
Then, you can add up to 10 of the available formations, which are all about a theme, in any number if I've read it right, (which I'll be able to confirm later today) so you can go full Destroyer if you want for example:
- One is 1 Destroyer Lord, 3 units of Destroyer, and can add 1 unit of Heavy Destroyers (Ohhhhhhhhh, they are no longer Destroyer upgrades?).
- One allow you to add a Nightbringer Shard, Deceiver Shard, ACtan or Vault. (Ohhhhhhhh, they refer to the shards by their name!)
- One is 2 Annihilation Barge and a Doomsday Ark
- I think there is one with an Obelisk and 2 Monoliths.
- One is 1 Spyder, 1 unit of Wraiths, 1 of Scarabs
- 1 Stalker and 2 Praetorians
- 1 unit of Deathmarks (yup, just 1 if I remember right)
- 1 unit of Flayed Ones
- One is up to 4 Doom Scythes (remember folks, I go from memory so I may be messing up numbers)
And so on, I have no idea if these formations can be taken outside of the Decurion, as I didn't have enough time to read in detail. Also I'm pretty sure that there are no Night Scythes and Ghost Arks formations, thus they shall still be dedicated transports I suppose.
Also I do not expect anything else for the Necrons as the end of the WD refer for the following week to "Dance of Death".
EDIT-
Apparently Necrons are not repackaged? So the same models may have different bases depending if they come from individual boxes or the new battleforce?
via an anonymous source on Faeit 212
This is from the new White Dwarf.
The Decurion Detachment is a new way of organizing Necrons. Formations are broken down into three groups, Command, Core, and Auxiliary.
Command
Royal Court (0-1 per Reclamation Legion)
*1 Overlord/ Imotekh
*1-3 Lords
*1-3 Crypteks
Highly doubtful.
This is the same guy whose "reliable" source said the codex was coming out the week of Halloween.
I mean, FFS, he didn't even mention anything about the formation that was talked about in the latest Sheild of Baal stuff!
I'm done listening to anyone who has a bad track record... so in other words, I'm hanging out for more word from Lords Of Wargaming.
I can see it going up for preorders on the 26/27 of December for an early January release. I'm interested to see what happens as I've always played spaaaace mehrines and this is my first foray into xenos.
Lords of Wargaming also mentioned a plastic clampack for a lord. So not exactly like the GK release
Rumor: Everything interesting will be castrated.
Necrons were pretty basic before outside of stuff they're clearly going to lose. Let's see if they can out bland even their 3rd edition codex
We'd get a video a week ahead of time announcing pre-orders, like we have with everything else. When I read the quoted section I just said "no" out loud and shook my head.
So basically, no. Pretty much nothing to see here.
Bols is in all likelihood wrong again, and the only credible source cited is info from the other thread.
Move along, folks, we'll all gather again once something more concrete is spotted.
The more I think about, the more this codex scares me. I see potential to bring this codex on-line with 7th edition, perhaps an update to make some of the special characters good, but overall I just see the best bits of the codex getting nerfed with nothing to make it viable. Maybe I'm a pessimist, maybe I am pragmatic, the codex release will confirm which.
Thankfully I haven't bought into Necrons yet. If a new dex is released, I'm reading it before buying anything. I'll see what's OP after the release so I can run 3.
I suppose they'll be "right" eventually, just not this Christmas.
BoLS in August 2014 wrote:New talk is doing the rounds on the Necrons coming in the months ahead, on the heels of Grey Knights.
Codexwise: the Necron codex is described as being a minimal updated codex, similar to Grey Knights, crammed into a very short release window.
Models: Unlike Grey Knights there is talk of a new combo-plastic kit for Destroyers which will include the parts for Heavy Destroyers and Necron Destroyer Lords. There is mixed chatter on whether the clear green rod will be replaced with standard plastic.
This is so much "Well... duh." Do you know what? The codex will be printed on paper and have pictures. Petre can put me in the rumor tracker for that.
I'm feeling better about this codex than I did after Orks and Grey Knights. Grey Knights feels like a rush job... without a place in the campaign that it was released around. I was worried that Necrons would be in the same place, however there were hints in the last campaign the indicate necrons. Being tied to the campaign means that they have been working on them almost as long as they have been working on Blood Angels.
Grey Knights were also demoted from being a solo codex into being a ally... something that couldn't do with necrons anymore than they could do with eldar, orks, or tau. There is no one
Finally, I think that Blood Angles will turn out to be a solid solid codex, just like Wolves and Dark Eldar have turned out to be. We are seeing a bit of a balancing of the codicies... and in the age of dataslates corrections can be made (see Nids). The Necrons popping up in the midst of these good codicies has me cautiously hopeful. Cautiously. We will see some of our rules depowered. That's the 'well... duh' part of things. I don't expect too much added, and I expect points to adjusted.
Soon, it will be Necron player's turn to howl with the changes... changes that make the game better overall. After that... I wonder how soon changes to Eldar and Tau can come.
Dec 26 release isn't as daft as some think it is, it's one of the busiest US shopping days, I think #3 or 4, used to be #1. Everyone's rushing out to return things and spend all that holiday cash and those giftcards.
Not saying I necessarily buy that date, but it's not as off as some may htink.
Personally, I'd wager that anyone expecting Tesla weapons, Annihilation Barges, Night Scythes, Mindshackle Scarabs, Stormlord, and a couple other units to come through without significant nerfing will be disappointed.
The biggest thing that makes me question this release schedule is that they timed it for a *after* Christmas release - as no one could purchase models in time for little Timmy to open up under the tree.
I guess you can find it if you type codex necrons in the searchbar, but not if you nagivate by army
I'm gonna guess you're new to looking up Necron codex rumors, but
It's been that way for the past however many months.
Seriously, it's been mentioned in literally every Necron rumor thread since the web store site was updated and some idiot working on the organization made it harder to find.
... wait, why is this thread even still open?
Not enough wishlisting yet?
Okay, umm, I hope they give Destroyers more weapon options this time, and let Szeras choose his upgrades rather than assigning them randomly.
skoffs wrote: I hope they give Destroyers melee weapon options this time...
Fixed!
I am using this opportunity to purchase bits that will allow me to make use of extra sprue materials and finally painting up some terrain rather than pontificating on the unknown.
Kanluwen wrote: It's a conversion, according to White Dwarf.
I hope so, don't want any more warriors, 70+ is enough.
LIES! I have over a hundred Necron Warriors, all the original metals, and that still isn't enough. It will not be enough until I can field a Necron force to outnumber even the Orks!
rollawaythestone wrote: Can someone confirm whether those Nectons are on 32mm? The Praetorians(?)
They are.
My Praetorians hang over the edge of my 25mm bases with the spread leg bits. And the Warrior is on a 32mm as well in the next photo. The feet aren't hanging off.
Azreal13 wrote: But the Lord stood behind it isn't, apparently.
No, because that's Anrakyr whose already available.
As for the White Dwarf Necron Warrior conversion:
Spoiler:
Translating the quote says that they cut apart a gauss disentegrator to replace the green rods. More of this conversion is on page 31, which I haven't seen leaked yet.
That's a slick conversion. I'll have to keep that in mind when I redo my necrons eventually.
The lord looks like Anrakyr. No surprise that necrons went up to 32mm bases.
HEY LOOK!!! NEWS!!!
Necrons are getting reboxed (like Grey Knights did) and are now on 32mm bases.
NecronLord3 wrote: Yes, take your $36 box of warriors and pay another $33 dollars to change the rods, no thank you.
That's why I went a completely different direction and tried to replace my barrels with "lightning". Here's my first shot at it if anyone's interested. I'm still trying to get the light sourcing down but I decided to hold off working on my army until the codex is out.
I guess you can find it if you type codex necrons in the searchbar, but not if you nagivate by army
I'm gonna guess you're new to looking up Necron codex rumors, but
It's been that way for the past however many months.
Seriously, it's been mentioned in literally every Necron rumor thread since the web store site was updated and some idiot working on the organization made it harder to find.
... wait, why is this thread even still open?
Not enough wishlisting yet?
Okay, umm, I hope they give Destroyers more weapon options this time and an additional wound, so they stop dying when a couple of heavy bolters so much as looks at them, and let Szeras choose his upgrades rather than assigning them randomly.
Thud wrote: I can't stand the way that clown writes headlines.
Also, release on the 26th? Of December? I'm skeptical.
Me too. It's a Holiday here in Canada and no stores will be open, except for ones that are for the boxing sales, and we know GW doesn't do sales. Also when does GW release anything on a Friday? It's Saturdays that stuff is released on, not Fridays.
Now if we are going to still keep the Friday date, I can see this being a pre-order for us in North America (Would be Saturday 27th Europe time) and then be sold or released (if we are going to use that word properly) on Jan 3rd which is a Saturday.
TL;DR So a release on a Friday I don't believe in, but would be the pre order date.
NecronLord3 wrote: Yes, take your $36 box of warriors and pay another $33 dollars to change the rods, no thank you.
That's why I went a completely different direction and tried to replace my barrels with "lightning". Here's my first shot at it if anyone's interested. I'm still trying to get the light sourcing down but I decided to hold off working on my army until the codex is out.
Anpu-adom wrote: The lord looks like Anrakyr. No surprise that necrons went up to 32mm bases.
A local theory is that 32mm will start to be used for all the T4 models like Necrons and space marines, while T3 and horde models like guard and little nids stay on 25mm.
Not necessarily... Warzone Valedor had a couple of rules invalidated by 7E literally the following week. It'll depend on how far apart this supplement and the codex were developed.
edit: oh and FWIW one of the Necron Lord models is now list as 'out of stock' in the UK
The Lord looks amazing! And the Warriors look backwards? Did they swap the photo left to right? Don't Warrior guns point the other direction? I know these are converted barrels, but still?
Kriswall wrote: The Lord looks amazing! And the Warriors look backwards? Did they swap the photo left to right? Don't Warrior guns point the other direction? I know these are converted barrels, but still?
Some ass no doubt flipped the negative so to speak wouldn't be the first time it's happened.
I'm not to impressed with the detachment, given the way I play Necrons. I never need more troop slots, often running only two. It doesn't offer any boost for the underused models either. Those will probably have their own formation. Maybe one to make Lychguard relentless
The formation is crap, aside from pairing with a CAD for two LoW, and a huge points sink, it's worthless. The models are all conversions. Not promising start for the 'crons.
NecronLord3 wrote: The formation is crap, aside from pairing with a CAD for two LoW, and a huge points sink, it's worthless. The models are all conversions. Not promising start for the 'crons.
don't lose faith so fast mate, who knows what the new codex will hold.
Perhaps their may be new troops choices (codex structure reshuffle e.g. Destroyer lord unlocking destroyers as troops)
NecronLord3 wrote: The formation is crap, aside from pairing with a CAD for two LoW, and a huge points sink, it's worthless. The models are all conversions. Not promising start for the 'crons.
It's not a formation. It's a battle-forged detachment.
All you need is 3 troops and an HQ.
3 small warrior squads + Overlord = done.
NecronLord3 wrote: The formation is crap, aside from pairing with a CAD for two LoW, and a huge points sink, it's worthless. The models are all conversions. Not promising start for the 'crons.
It's not a formation. It's a battle-forged detachment.
All you need is 3 troops and an HQ.
3 small warrior squads + Overlord = done.
True, though you'll get the most out of the re-roll for Reanimation, if you field buckets of models.
As such, I think it is pretty cool. It makes armies with lots of Warriors a bit better vis-a-vis the more competitive stuff.
Arguably, thats kinda the point of formations/custom detachments... no? Buff up the not-so-competitive army variants a bit to make them more viable and encourage diversity?
The super-competitive builds don't really need a formation/custom-detachment to boost them even further.
NecronLord3 wrote: The formation is crap, aside from pairing with a CAD for two LoW, and a huge points sink, it's worthless. The models are all conversions. Not promising start for the 'crons.
It's not a formation. It's a battle-forged detachment.
All you need is 3 troops and an HQ.
3 small warrior squads + Overlord = done.
True, though you'll get the most out of the re-roll for Reanimation, if you field buckets of models.
As such, I think it is pretty cool. It makes armies with lots of Warriors a bit better vis-a-vis the more competitive stuff.
Arguably, thats kinda the point of formations/custom detachments... no? Buff up the not-so-competitive army variants a bit to make them more viable and encourage diversity?
The super-competitive builds don't really need a formation/custom-detachment to boost them even further.
Yeah, I can see that particular detachment catering to the traditional silver tide of death armies.
Depending on the list that formation is absolutely devastating. Forget not having any hard-hitters, you don't even need them. At 2,000 pts you're looking at:
Overlord (kitted out)
4x Lords w/ res orb
100x Warriors (5 squads of 20)
Triarch Stalker
5x Scarab swarm
If I'm mathing this out right it would take 257 bolter shots to completely eliminate a 20-man squad rezzing on 4+, rerolling 1s.
Also of note: This indicates that there will be multiple warlord charts based on the dynasties, which is similar to some early rumors.
Codex: Necrons to be released on the 31st of January
two clampack characters alongside the codex - nothing else
I expect some cards as well, but concerning new models it will only be those two clampacks. As can be seen in the SoB: Exterminatus book, some boxes of existing models will get a repackage with the new 32mm bases.
Yes, there is yet hope! Our old friends, the Necrons, have come to aid us during our darkest hour! Come my metal brothers, let us reforge this ancient alliance and purge this system once again of our old nemesis! ONCE AND FOR ALL!
Anyway, two clampacks and a codex. Sounds exciting. I guess they don't really need much though, mainly just need to replace all the crappy Finecast characters.
A 4x 20 man squad army obviously have problems w/ blast/template weapons.
A Tyranids Moloc (sp?) would be very problematic.
AM would love to face this army as they could blast us from beyond our 24" range and we would have to slog across the battle field to them.
This would seem to be a problem with the Malestrom style games where movement is as important as everything else.
For that matter, a small throwaway squad of BA Death Company (or something suitably tough or av 2+) could tie up a 20x squad for most of the game as the larger foot print on 32mm bases would prevent the majority of units from fighting for a turn or two.
To recover maneuverability, you could put the squads in GAs but then their rerolls don't count as you are relying on AV13.
Rerolling 1's is 1/3 as good as an orb.
You get the benefit on 3 squads which makes it equivalent to a single orb.
You pay a 65pt tax to get it whereas you pay only 30pts to get it today.
It doesn't seem to make any sense for MSU as the benefits are too small.
If you do go silvertide then it becomes worth it but at the expense of fielding the silver tide which for the reasons above will not do well on a lot of table tops in 7th.
Now, if they begin to change the points cost of warriors/models per dynasty to reflect their unique natures then this could mean anything.
A 53pt warrior squad would negate the penalty.
Note: I am not trying to be negative but just noting that the benefit doesn't really seem like one.
I am looking forward to the new Lord Model and the new destroyers.
I only hope the new Codex provides reasons to take all of the Necron units not just random changes for the sake of change.
We're seeing points reductions on a lot of the new codexes which Makes sense from a business perspective so perhaps silver tide will be a little cheaper than you think. Maybe gauss will get a buff of some sort. You guys have no idea, not to mention any new war gear an OL might be able to take to upgrade our basic warriors.
Then quit as soon as they're not precisely what you want them to be. I just wish that people who comment in this forum would act like adults instead of petulant little children who just had their toys taken away.
I've been closely watching necron rumors the past few days. Basically all of the major rumor sites like BoLS and Faeit 212 and even Spikeybits adopted the same false rumors about the necrons. I highly doubt a release so soon after a major Blood Angels release, and so close to Christmas. There is no indication of whatsoever of reboxing necron warriors, as those seen in White Dwarf are conversions as stated and shown in the magazine. Also the transition to 32 mm bases is creating a mass hysteria among the players. In my opinion this transition will take quite some time, it will not happen in a fortnight, even that will not justify a reboxing of the warriors just to get them on 32 mm bases. I'm not saying that we should ignore these rumors, but let's be honest, how näive must one be to believe in these fairy-tales. One glimpse of a converted necron warrior on a 32 mm base is creating a panic and is giving life to wild guessing and speculations.
All necrons on the new photos are on 32mm bases, only the lord has a 40mm or a 50mm base. So why should they not provide them with 32mm bases like they already did with the reboxed Sanguinary Guard and Death Company sets?
I dunno. Normally, I'd agree but with the 32mm bases it may actually be a re-do. I hope not, though, because I've already converted mine and that got expensive buying bits from eBay. I stupidly used the guns from the Ghost Ark for my conversions.
Only the lord should be a new model. In the german white dwarf page showing the conversion they make quite some effort to explain why these necron warriors have modified weaponry. This does not sound like a change for all necrons but a conversion idea for this specific sub-faction which the GW painting team came up with.
We've been justly conservative in our expectations for the Crons, but I'm thinking that we may just get a more uplifting product than we've set ourselves up for.
That leaked formation or detachment (what's the difference again?) reveals that there WILL be multiple warlord trait tables for separate dynasties. Very neat.
Victory wrote: We've been justly conservative in our expectations for the Crons, but I'm thinking that we may just get a more uplifting product than we've set ourselves up for.
Formations tend to be more specific, asking you to field specific units in specific numbers, while Detachments only work at the level of FoC, with the possibility to take more.
To use a Champions of Fenris Space Wolves examples, there's a detachment that requires you to take 1 HQ and 2 Elite choices, but you could use, say, a Wolf Lord with 2 Terminator Squads or a Rune Priest with 2 Dreadnoughts or Lone Wolves or Wolf Scouts or whatever else is in Elite. You could also add Troops, FA, HS, etc., etc..
In contrast, there's also a Formation (among others) that requires you to take Logan, a Terminator Squad of exactly 5 models (no more, no less, no Wolf Scouts instead, etc..), a Land Raider and a Storm Fang Gunship. You couldn't just add a random Troop or Fast Attack choice to the Formation.
That leaked formation or detachment (what's the difference again?) reveals that there WILL be multiple warlord trait tables for separate dynasties. Very neat.
That is from the Shield of Baal campaign book though. Hive Fleet Leviathan also got one in the first Shield of Baal book. Doesn't necessarily mean there'll be more than one in the Codex.
The Warriors are conversions. Proof of that is in the latest White Dwarf where they show you how. The Lord doesn't look like a conversion. The head is new. The weapon is new and doesn't look like a scratchbuild. It's possible that it's a conversion, but GW hasn't done any scratchbuilding in recent conversions. I'm assuming this is the new Lord/Overlord clampack.
That is from the Shield of Baal campaign book though. Hive Fleet Leviathan also got one in the first Shield of Baal book. Doesn't necessarily mean there'll be more than one in the Codex.
Gotcha. No different than that IA book's Dynasty then.
Breotan wrote: All conversions. I dunno. Normally, I'd agree but with the 32mm bases it may actually be a re-do. I hope not, though, because I've already converted mine and that got expensive buying bits from eBay. I stupidly used the guns from the Ghost Ark for my conversions.
Why is that dumb? Granted, I never did so, but they look liked they'd work OK...
And yeah 99% sure that's a new lord. I look forward to a single new plastic character, a plastic destroyer lord, an across the board 5% price hike, and nerfs-a-plenty, starting with MSS.
Victory wrote: That leaked formation or detachment (what's the difference again?)
A Formation usually requires very specific units, whereas a Detachment just gives you a number of slots you can usually fill with any unit with the appropriate Battlefield Role.
Breotan wrote: All conversions. I dunno. Normally, I'd agree but with the 32mm bases it may actually be a re-do. I hope not, though, because I've already converted mine and that got expensive buying bits from eBay. I stupidly used the guns from the Ghost Ark for my conversions.
Why is that dumb? Granted, I never did so, but they look liked they'd work OK...
I say dumb because of the expense and effort I put in when there was clearly a better/cheaper way to go that produced the same results.
Here's what I was doing...
Buying Gauss Blasters off eBay instead of Ghost Ark Gauss Rifles would have been a lot cheaper and easier to get that little bit done right. Especially since I still have a ton of them that I never used.
I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Overlords can take invuls. More tanking potential.
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Because a regular overlord can take Sempiternal Weave, Phase shifter and thus soak craptons of fire while getting them into cc
H.B.M.C. wrote: They could always remove most of these wargear items and turn them into slightly-less-useful relics.
IDK it's hard to imagine phase shifters becoming relics since wraiths come with them standard. I could definitely see things like the phylactery and tachyon arrows becoming relics along with some sort of special warscythe and res orb and maybe a special hat that allows for an extra warlord trait or some such rubbish You know, the standard fair
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Because a regular overlord can take Sempiternal Weave, Phase shifter and thus soak craptons of fire while getting them into cc
So can the destroyer lord, where's the argument?... Unless rules and points are changed praetorians are worse than useless. It'd be like tanking for people with no arms or legs to get into combat, utterly pointless
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Because a regular overlord can take Sempiternal Weave, Phase shifter and thus soak craptons of fire while getting them into cc
So can the destroyer lord, where's the argument?... Unless rules and points are changed praetorians are worse than useless. It'd be like tanking for people with no arms or legs to get into combat, utterly pointless
Okay, so top pic shows new mystery Overlord model (Zarathusa the Ineffable?) with 10 Warriors to the left, 10 Warriors to the right, and 5 Tesla(?) Immortals behind.
... but what are those other models at the very back? We can see three bases and some legs, but not much else. Possibly Deathmarks.
Bottom pic has (bottom to top) Warrior with converted gun, Anrakyr, bunch of BA, 5 Rod Praetorian, a couple of old Crypteks (guess we're probably not getting new sculpts of them after all), a Transcendent C'tan, and what might be the leg of a Triarch Stalker (top left corner).
What we can take from these photos about the Mephrit dynasty?
• their army bonus is rerolling RP (so it looks like Lords Of Wargaming might have been right about "Dynasty tactics")
• they can take a crap-ton of troops (man, if Ghost Arks remain dedicated transports for Warriors, AV13 wall could be unprecedentedly scary)
• they don't keep their T. C'tan in Tesseract Vaults (just letting them run around unleashed? Yikes)
• ... they like orange and green?
Automatically Appended Next Post: Also, OP or mods, can we get the new info added to the top post and update the title?
(I hate it when rumor/news threads get abandoned by their starter, so everyone new to the thread has to go sifting through pages and pages of crap to find the new info. It might only be 4 pages now, but it's going to get much more as the weeks go on. Without regular upkeep, it's going to be a mess, later)
Somebody mentioned that the new Overlord looked like he had an anti-grav harness like Praetorians have... but looking at the Praetorians below, the thing on the Overlord's back doesn't look anything like their harnesses.
Also, OP or mods, can we get the new info added to the top post and update the title?
(I hate it when rumor/news threads get abandoned by their starter, so everyone new to the thread has to go sifting through pages and pages of crap to find the new info. It might only be 4 pages now, but it's going to get much more as the weeks go on. Without regular upkeep, it's going to be a mess, later)
Done, only hit Dakka during the week at work so no updates at weekend
Medium of Death wrote: Warriors look like regular bases to me. Immortals are larger certainly.
Those warrior bases are definitely bigger. You can barely fit both feet of a warrior on a 25mm base.
I've got quite a few and better than half of each foot extends beyond the base. If you put one foot completely on the base the other would be hanging off the side, mid air.
That is definitely a new Lord model. The legs (one bent standing on something), the scythe, the res orb, the head and whatever is behind the head all look new/different, so this is either new or a very heavy conversion. My money is on a clampack.
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Because a regular overlord can take Sempiternal Weave, Phase shifter and thus soak craptons of fire while getting them into cc
So can the destroyer lord, where's the argument?... Unless rules and points are changed praetorians are worse than useless. It'd be like tanking for people with no arms or legs to get into combat, utterly pointless
Red Corsair wrote: I am not a fan of it looking like the hull ribbing on the Arcs personally. I'd much rather it be a blade, of course that god awful shade of orange isn't helping me sort out what it actually could be.
Automatically Appended Next Post: I just noticed that lord has a praetorian backpack. Maybe Neconrs lords will be able to take jump packs and destroyers/lords will become jetbikes again.
That would go a bit of the way in making praetorians usable.
Not sure how that makes Praetorians useful. Destroyer Lords didn't make them useful; why would a regular Overlord do so?
Because a regular overlord can take Sempiternal Weave, Phase shifter and thus soak craptons of fire while getting them into cc
So can the destroyer lord, where's the argument?... Unless rules and points are changed praetorians are worse than useless. It'd be like tanking for people with no arms or legs to get into combat, utterly pointless
Codex is described at "thick, almost Space Marine sized". Look for it to include lots of fluff, as well as many Lords of War & Formations (possibly some of the Apoc ones.)
Medium-term Stuff
Later in 2015, Necrons will star in a Campaign Book, alongside 3 additional kits (both reworks, and new kits)
These Rumors are rated RELIABLE, coming from known good sources.
The most interesting thing of this bunch to me is the word of a Necron Campaign book coming later in 2015 with 3 new kits attached. It would appear that the success of Stormclaw, Shield of Baal, and the WFB End Times series is moving Games Workshop in a new direction. It looks like we can from now on expect to see a "two-track" parallel releases of the traditional army codices with accompanying supplemental codices (and some minis), with a second track of these "X vs Y" campaigns that include book sets with integrated new rules and minis as well.
I am glad a new codex is coming.
It's about time the skyfull of barges and croissants are replaced by Necron armies having a bit more actual necron infantry.
I also look forward to buying a few extra barges and scythes from people that stop playing that specific type of "tactic" hahaha...
And because i like playing my Necron as predominantly infantr (and i have more than enough TROOPs), i do love the formation :-)
Codex is described at "thick, almost Space Marine sized".
Doubt: Conflicts with Lords Of Wargaming info (minimal Gray Knights-esque update).
I dunno, that seems to agree with LoW if you ask me. They mentioned the "Dynastic Tactics" so that is sure to have more pages. If we include the 3 Lords of War, and any additonal fluff/formations I could see the codex getting better.
I imagine the Grey Knights update has more to do with minimal models.
I just find the whole dynastic tactics thing hard to believe. I rather think that one leaked image is the only formation we're gonna get like in every other recent codex.
Most wargamers, hell even most Necron players do not identify with any particular dynasty. Except a few who for example like to stick with Imotek's dynasty so it makes more sense they're fielding the stormlord.
Codex is described at "thick, almost Space Marine sized".
Doubt: Conflicts with Lords Of Wargaming info (minimal Gray Knights-esque update).
I dunno, that seems to agree with LoW if you ask me. They mentioned the "Dynastic Tactics" so that is sure to have more pages. If we include the 3 Lords of War, and any additonal fluff/formations I could see the codex getting better.
I imagine the Grey Knights update has more to do with minimal models.
Or it could be minimum rules changes. Grey Knights had a few drops of unique rules and a few changes as to which USR's units got but that was about it. I've long doubted Dynasty Tactics, especially in the age of Data-slates. I think that Dynasty Tactics will just be formations, and I'm fine with that. Keep in mind, Mepheit is from SoB: Exterminatus (aside, could they really have picked a worse name? I mean, Sisters aren't using that abbreviation anymore but it is a common abbreviation for something else... (internal aside aside: Why is abbreviation such a long word?)) Meaning that there will be other formations, etc in the codex proper. I'm expecting one that matches the Canoptek Crawlers (3 boxes of wraiths, 2 spyders, and a Triarch Stalker).
Let's be honest, no Xeno race is going to get a bigger codex than 40K's flagship army, Space Marines.
Also, in the Space Marine Codex all the different chapters rules fit on one page.
7e is big on Datasheets, so I could see a few pages of Dynasty Datasheets, IF GW was serious about slinging Necron Models, but in no way is that going to lead to a fat codex
adamsouza wrote: Let's be honest, no Xeno race is going to get a bigger codex than 40K's flagship army, Space Marines.
Also, in the Space Marine Codex all the different chapters rules fit on one page.
7e is big on Datasheets, so I could see a few pages of Dynasty Datasheets, IF GW was serious about slinging Necron Models, but in no way is that going to lead to a fat codex
It's not a matter of who is the favorite child. Dynasty tactics just sounds weird if you ask me. Necrons don't change tactics between dynasties rather then have alternate availability and organization of units. They are computers, they don't use set tactics rather then constantly run efficiency algorithms. I think detachments and formations are a fine way to do it. Honestly it's not much different either.
Automatically Appended Next Post:
skoffs wrote: Regardless, it's from BoLS, so I'm filing it under "most likely not true"
(just like their claim that the codex would be out the week of Halloween)
BoL's and Naftka are both just echo chambers for any bit of noise barked in their direction.
That is definitely a new Lord model. The legs (one bent standing on something), the scythe, the res orb, the head and whatever is behind the head all look new/different, so this is either new or a very heavy conversion. My money is on a clampack.
There isn't one part of that model that isn't from another necron kit. A bent knee is super easy to do, definently a conversion.
But the higher command does use tactics which would be carried out by units like Tomb Blades. They may not be able to come up with them on their own, but that doesn't mean that they don't use them or that they're all programmed by a computer.
You wouldn't even need to take warriors with this formation, you could take 8 units of immortals with Guass Blasters and lords with rez orbs. 3+ saves, str 5 shooting, reanimating better than 50% of the time would be pretty damn good for 88 models (80 immortals, 6 necrons lords with rez orbs, 2 necron overlords with rez orbs). Points wise, you're looking at 1360 for the immortals, 390 for lords with rez orbs, and 240 with 2 overlords with rez orbs for 1990 total. Clearly this formation isn't for 1850 point games but it still could be fun.
If GW makes it possible for other units to ride in Ghost Arks like immortals or Lychguard, this codex could be really amazing.
This formation does start to make me wonder what is coming for necrons. Even lords with Jump Packs would be an amazing change.
Warmonger2757 wrote: You wouldn't even need to take warriors with this formation, you could take 8 units of immortals with Guass Blasters and lords with rez orbs. 3+ saves, str 5 shooting, reanimating better than 50% of the time would be pretty damn good for 88 models (80 immortals, 6 necrons lords with rez orbs, 2 necron overlords with rez orbs). Points wise, you're looking at 1360 for the immortals, 390 for lords with rez orbs, and 240 with 2 overlords with rez orbs for 1990 total. Clearly this formation isn't for 1850 point games but it still could be fun.
If GW makes it possible for other units to ride in Ghost Arks like immortals or Lychguard, this codex could be really amazing.
This formation does start to make me wonder what is coming for necrons. Even lords with Jump Packs would be an amazing change.
Warmonger2757 wrote: You wouldn't even need to take warriors with this formation, you could take 8 units of immortals with Guass Blasters and lords with rez orbs. 3+ saves, str 5 shooting, reanimating better than 50% of the time would be pretty damn good for 88 models (80 immortals, 6 necrons lords with rez orbs, 2 necron overlords with rez orbs). Points wise, you're looking at 1360 for the immortals, 390 for lords with rez orbs, and 240 with 2 overlords with rez orbs for 1990 total. Clearly this formation isn't for 1850 point games but it still could be fun.
If GW makes it possible for other units to ride in Ghost Arks like immortals or Lychguard, this codex could be really amazing.
This formation does start to make me wonder what is coming for necrons. Even lords with Jump Packs would be an amazing change.
how much for those 80 immortals moneywise ?
That's a whole different animal. But that's how GW makes money, cool formations that have people buying 80 immortals.
Hmm, that's a good point. I do have around 40 Immortals!
Perhaps Flayed Ones will become Troops, this would surely boost their chance to get into combat.
Kangodo wrote: Hmm, that's a good point. I do have around 40 Immortals!
Perhaps Flayed Ones will become Troops, this would surely boost their chance to get into combat.
That is an interesting point. This formation could have promise, especially if the warlord traits are worth it.
Has anyone been able to figure out what the rules are for the Mephrit formation that is listed in the BA thread? There is a necron formation with 2 units of warriors, 2 units of immortals and a monolith that has some reanimation special rules. I can't make out the picture well enough to see what it says about the rules. I do like seeing new necron formations and detachments though.
Really hard to read that blurry text, but I took it into photoshop and cleaned it up to read what I could.
2 Units of Warriors
2 Units of Immortals
1 Monolith
It seems to be an uber ghost ark repair rule on the monolith. At the end of the movement phase it can bring in up to D6 models to replenish a squad of warriors, or D3 immortals from the detachment, but cannot exceed its starting number.
Sir Arun wrote: anyvody else think these "leaks" are GW doing it on purpose? No way in 2014 are cameras purposefully that low-quality.
It's possible, but its far more likely the person taking the photo was doing so instore and didn't want to get caught, and so rushed it with shaking hands.
I like the new detachments so far. If you forget about the fluff crap aka "dynasties" aka forced TK theme, it basically is a return to TruCrons and Silve Tide armies aka how Necrons are meant to be played.
Looks very, very promising so far.
...and yes, they don't seem to be suitable for competitive play as in no vehicles. But if you seriously consider 40k in its current state "competitive", then...well...#1.
Sigvatr wrote: I like the new detachments so far. If you forget about the fluff crap aka "dynasties" aka forced TK theme, it basically is a return to TruCrons and Silve Tide armies aka how Necrons are meant to be played.
Looks very, very promising so far.
...and yes, they don't seem to be suitable for competitive play as in no vehicles. But if you seriously consider 40k in its current state "competitive", then...well...#1.
Actually it's pretty competitive. 8 Troop Slots = 2 more Night Scythes with 5 man Warrior squads + Stormteks. Losing ObSec is bad, but being able to fit more Flyers is perfectly fine for many competitive players.
Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
You mean besides getting whiped off the table 10 ways to sunday?
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
No, Models in a formation cant ALSo be part of a FoC detachment.
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
You mean besides getting whiped off the table 10 ways to sunday?
Quick question from me to any existing necron players: Are those base sizes in the leaked pictures the same as current models?
I'm interested in getting some necron units now (I think the battle force will still be a safe bet, regardless of what the new codex brings) but I don't want to be penalized for buying before the new codex.
Big Blind Bill wrote: Quick question from me to any existing necron players: Are those base sizes in the leaked pictures the same as current models?
I'm interested in getting some necron units now (I think the battle force will still be a safe bet, regardless of what the new codex brings) but I don't want to be penalized for buying before the new codex.
Thanks.
From the look of it, they're on the new 32s (let's be honest, the current size is a pain in the butt to put Warriors on- how many of you have Warrior/Immortal feet hanging off in mid air?)
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
How are they even borderline invincible? Sweep in melee, done.
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
How are they even borderline invincible? Sweep in melee, done.
While we are at a disadvantage in melee it's not a guaranteed sweep everytime. People still pass 7 leadership. And then the next combat we're back at full strength with a counter charge.
bodazoka wrote: Can this combo with the leaked new dynasty tactic of re-rolling 1's on reanimation protocols?
So take the 2 x warrior squads, 1 x immortal squad all with lords and res orbs and the monolith all under the dynsasty basically making them invincible?
No. Formations are outside of detachments.
I know people like to call the alternate detachments formations, but they are not the same.
Does a formation let you take dedicated transports? I could se this formation being somewhat useful, even with the Monolith tax. It is kind of a downer that you can't add royal court models to the units.
Where are these pics from? I see a lot of Basic Warriors with Gauss Blasters, rather than Flayers. Does this mean they're repackaging? Just conversions?
Would be cool to be able to upgrade warriors to have Blasters, but that would probably move Immortals to Elites.
EDIT: Looking closer, I'm not sure they are blasters, maybe just bigger Flayers. An attempt to rid themselves of the plastic rods?
From the looks of the rumours I think I'm going to pick up some necron vehicles first, as I doubt they will have their models changed, and then pick up the infantry later.
jasper76 wrote: Just glad it looks like they're not changing Reanimation Protocols to FNP.
This, 1000 times over. I was very afraid they'd lose flavor in favor of USRs, but had a little hope after the Dark Eldar codex kept things a little weird.
That said, it wouldn't surprise me to see RP nerfed to a 6+ (5+ with res orb) in exchange for cheaper warriors.
It really has no precedent, and at the moment is in a strange place regarding some rules due to its conception in 5th ed, like invulnerable saves for rider effecting the chariot.
It really has no precedent, and at the moment is in a strange place regarding some rules due to its conception in 5th ed, like invulnerable saves for rider effecting the chariot.
No idea if or how they will change it.
It's a weird situation because the problem isn't the barge's rules, it's fundamentally broken rules for Chariots in 40k. It's hard to imagine it would lose being a chariot given it's, what, one of three in the game? But I could see maybe dropping its armor to 12 (no QB rule) to make up for it.
It really has no precedent, and at the moment is in a strange place regarding some rules due to its conception in 5th ed, like invulnerable saves for rider effecting the chariot.
No idea if or how they will change it.
It's a weird situation because the problem isn't the barge's rules, it's fundamentally broken rules for Chariots in 40k. It's hard to imagine it would lose being a chariot given it's, what, one of three in the game? But I could see maybe dropping its armor to 12 (no QB rule) to make up for it.
Burning Chariot of Tzeench
Hellflayer of Slaanesh
Seeker Chariot of slaanesh
exalted seeker chariot of slaanesh
Blood Throne of Khorne
Skull Cannon of Khorne
Logan Grimnar's magical flying carpet of wet dreams and cyberwolf farts.
CCB
The first 6 chariots are awesome models who are mediocre in their army and the chariot rules change from 6th to 7th did not really change anything for them
the last 2 chariots are both considered ridiculously OP because their rider can have a good Invuln save and RAW it passes on to the chariot.
the SW one specifically states that it happens in the SW codex, the CCB get it because the same situation applies.
my point is the chariot rule itself could actually use some love. without the inv save the CCB is still good but lists would drop the CCB in favor of foot OL just to unlock RC, or Destroyer lords again.
keltikhoa wrote: the last 2 chariots are both considered ridiculously OP because their rider can have a good Invuln save and RAW it passes on to the chariot.
Which is why you see Logan Grimnar in every SW list posted these days?
keltikhoa wrote: the last 2 chariots are both considered ridiculously OP because their rider can have a good Invuln save and RAW it passes on to the chariot.
Which is why you see Logan Grimnar in every SW list posted these days?
Isn't that more due to the fact that most places does not allow LoW?
keltikhoa wrote: the last 2 chariots are both considered ridiculously OP because their rider can have a good Invuln save and RAW it passes on to the chariot.
Which is why you see Logan Grimnar in every SW list posted these days?
Isn't that more due to the fact that most places does not allow LoW?
I didn't realize most places didn't allow the same copies of the 7th edition rules!
totally disagree, people have issue with lords of war because of super heavies/titans etc.
Its also the fundamental inballance of the slot, you could agree to take a lord of war and turn up with ghazzy and your opponent with a phantom titan....
its not naivety, its an attempt to bring a little balance, around here the "lord of war" characters like logan etc. are just put into the hq slot.
The Solar thing is REALLY good. Shame it's limited to Overlords though.
That said, it also pointed out Crypteks, so I think this hints how they're going to be in the upcoming codex.
Agreed. As someone who constantly tries to field his C'tan shard, I would love to bring him as a T8 FNPMC.
I wonder if you can upgrade those Crypteks into Harbingers, and if they suffer the same restrictions to Harbinger Wargear as they do in a Royal Court. Perhaps the Royal Court will see an update as to how it operates in the new codex.
Assuming you can upgrade the two Crypteks into Harbingers, I wonder what the top choices would be. Making them Destructeks and giving the C'tan Transdimensional Thunderbolt would create a very destructive Lascannon platform. Eternity can give your Shard a single reroll, which could save him a wound per turn. Stormteks might not be great for the unit, but Lightning Field could be funny to make a C'Tan shard even scarier to charge for laughs.
Pyeatt wrote: So.... Ctan shard and 2 crypteks in formation... give one of them God Shackle... Profit.
Give one Cryptek VoD...
Holy butts I didn't even think of that. The C'Tan's footprint is also very small for being a Monstrous Creature... This is kind of amazing. Utilize it before the new Codex comes out and changes everything!
NecronLord3 wrote: My prediction is GW will reaffirm the chariot is RAW 3++ and can join units.
The 3++ will stay. IC will not.
Most likely this... Santa Logan is specifically allowed the invuln save but is also specifically not allowed to join units.
Do you guys realize that when a CCB lord joins a unit it really sucks for the CCB lord? No Look Out Sir and no assigning hits to the chariot profile. Really bad for the CCB lord.
NecronLord3 wrote: My prediction is GW will reaffirm the chariot is RAW 3++ and can join units.
The 3++ will stay. IC will not.
Most likely this... Santa Logan is specifically allowed the invuln save but is also specifically not allowed to join units.
Do you guys realize that when a CCB lord joins a unit it really sucks for the CCB lord? No Look Out Sir and no assigning hits to the chariot profile. Really bad for the CCB lord.
Well since the rules that the CCB can't LoS are made up, I don't see that being an issue.
Pyeatt wrote: So.... Ctan shard and 2 crypteks in formation... give one of them God Shackle... Profit.
Give one Cryptek VoD...
Holy butts I didn't even think of that. The C'Tan's footprint is also very small for being a Monstrous Creature... This is kind of amazing. Utilize it before the new Codex comes out and changes everything!
Also, the crypteks can get a 3++ save with a time splinter cloak.
Those new formations are solid. I'm a little curious about Zandrekh now, as they seem to have rolled his adaptive tactics rule into a formation benefit.
Being from Exterminatus which is a supplement for the campaign, if you are not playing normal non-Exterminatus 40K games will these formations or relics be specifically allowed?
This would be like taking an apocalypse/Escalation formation in normal 40K where all players would need in advance to agree to using an alternate set of rules.
Or is this somehow specifically sited as being appropriate for general 40K?
So far, the relics are looking good, the warlord traits are all useful.
The formations do appear to be large point wise.
I can see myself finding a use for the C'Tan/Cryptek formation.
Taking a StormTEK, you can get lightning fields to help with CC.
Taking the VOD may be for moving your formation around to let it shoot and avoid getting into CC rather than for getting into CC quickly.
Although the C'Tan is at I4 so
With a 4++ save on the C'Tan, this will be subject to being shot down due to weight of fire.
Holy Cow! The Relic gives +1 T to the C'Tan. Its a S8 T8 MC.
The Relic prevents the C'Tan or the Crypteks (because you use the Toughness of the C'Tan in the formation) from being harmed by Str 4 weapons at all.
Eat that Tau / SMs. Shoot all you want with those tiny bolters.
Now if only the C'Tan had some awesome powers to take that didn't cost an absolute arm/leg.
I think it is very likely that a) CCB is a separate entry from Overlords in the new codex, with different wargear available, and b) it has significantly different rules from what it has now. I wouldn't waste my time thinking about combos that assume it stays like it is now.
Genuinely hoping the command barge is both cheaper and less durable whilst having the same offensive output.
At the moment it's either broken or worthless to a Necron player depending entirely on meta and playstyle/rest of list.
"Broken" in that it's functionally invincible to shooting, "Worthless" in that it's got terrible damage output for points value and is trivially easy to tarpit if it maneuvers aggressively to make the most of it's sweeps.
With absolutely no middle ground.
Balancing it to a point where it's still hard to kill but not to excess and priced where it's not a ~300 point sink would be for the best, really.
docdoom77 wrote: I'm stoked about those warlord traits. Best set I've seen so far!
Agreed...these iumages have changed me from generally pessimistic to cautiously optimistic about the way Necrons may go.
It will be fun to have Warlord Traits, artifacts, and formations to play with at least. And Reanimation Protocols are still a thing, which I was worried would just be turned into FNP.
I'm really glad to see Crypteks being used as I was kind of worried they would be forgotten about. They really add a nice dash of techno-wizardry that can make for some really unique stuff.
Gunther wrote: Being from Exterminatus which is a supplement for the campaign, if you are not playing normal non-Exterminatus 40K games will these formations or relics be specifically allowed?
Yes. The way it's worked so far is that Detachments and Formations from campaigns are perfectly usable outside of them. See Stormclaw, new Dark Vengeance, and Shield of Baal: Exterminatus. They all have formations for the characters and models therein, set up for the campaign but designed to be used with their appropriate armies.
This would be like taking an apocalypse/Escalation formation in normal 40K where all players would need in advance to agree to using an alternate set of rules.
Or is this somehow specifically sited as being appropriate for general 40K?
I mean, it depends on what your group's like. The rules both in the campaigns/supplements and the BRB itself clearly state that alternate detachments and formations (and Lords of War, for that matter) are part of regular 40k. Obviously Superheavies are something you want to clear with your friends, since they have the capability of being devestating if unprepared, but alternate detachments and formations are just the same units with slightly different bonuses and more restrictions.
Then again, some groups don't even allow allies, so I guess it depends on how you all are playing 7th edition.
With a 4++ save on the C'Tan, this will be subject to being shot down due to weight of fire.
Holy Cow! The Relic gives +1 T to the C'Tan. Its a S8 T8 MC.
The Relic prevents the C'Tan or the Crypteks (because you use the Toughness of the C'Tan in the formation) from being harmed by Str 4 weapons at all.
Eat that Tau / SMs. Shoot all you want with those tiny bolters.
Sadly, Tau don't care. Tau basic guns are S5, so they're still wounding on 6s, just as they are with a T7 C'Tan. The difference is that with Veil, you don't have to worry about walking across the board, you can just jump your big scary monster right next to the enemy's army in one go.
Now if only the C'Tan had some awesome powers to take that didn't cost an absolute arm/leg.
Looking good so far.
I still think that if you're running a shooty list, Thunderbolt C'Tan + 2 Destructeks could be a great way to go.
Conclave of The Burning One C'tan Shard - Thunderbolt, Swarm of Spirit Dust
Destructek - Solar Pulse
Destructek - The God Chain
Hang out near-ish your gunline, 2 36" S8 AP2 shots and a 24" S9 AP 2 shot will be scary to any MC or vehicle that wants to close the distance, and T8 FNP [3+ Cover if you're in Ruins] is tougher than most heavy support lines to crack. Solar Pulse isn't too necessary for the squad (since they already have Stealth), but helps the rest of your army and can screw over your opponent if you need to (since it's still Solar Pulse and therefore fantastic).
NecronLord3 wrote: My prediction is GW will reaffirm the chariot is RAW 3++ and can join units.
The 3++ will stay. IC will not.
Most likely this... Santa Logan is specifically allowed the invuln save but is also specifically not allowed to join units.
Do you guys realize that when a CCB lord joins a unit it really sucks for the CCB lord? No Look Out Sir and no assigning hits to the chariot profile. Really bad for the CCB lord.
Well since the rules that the CCB can't LoS are made up, I don't see that being an issue.
Have you actually read the Look Out Sir rules? It's pretty clear that you can not Look Out Sir for a bargelord.
Spoiler:
Look Out, Sir and Shooting
When a Wound is allocated to one of your non-vehicle characters, and there is another model from the same unit within 6", he is allowed a Look Out, Sir attempt.
Spoiler:
Look Out, Sir and Assaults
As with shooting attacks, if a non-vehicle character has a Wound allocated to him, and there is another model from the same unit within 6", he’s allowed a Look Out, Sir attempt.
So since it's patently obvious that the bargeLord loses Look Out Sir and also loses the ability to tank shots on his vehicles when he joins units, its generally a very bad idea for him to join units.
Gunther wrote: Being from Exterminatus which is a supplement for the campaign, if you are not playing normal non-Exterminatus 40K games will these formations or relics be specifically allowed?
This would be like taking an apocalypse/Escalation formation in normal 40K where all players would need in advance to agree to using an alternate set of rules.
Or is this somehow specifically sited as being appropriate for general 40K?
It's a supplement for Necrons.
You could compare it to 'Waaagh! Ghzakull'.
When you play with Necrons (Battle-forged) you can pick Detachments or Formations from the Codex and/or Supplement.
And unless they change the rule, if you take a Detachment from this Supplement-Book you can take these Relics and Traits.
Now if only the C'Tan had some awesome powers to take that didn't cost an absolute arm/leg.
Looking good so far.
It looks like they are pushing us to play more C'tan Shards.
So that probably means they get decent abilities, etc, in the Codex next month.
That's a really nice thing, because even now I am thinking of taking a C'tan despite his current 'lameness'.
Gunther wrote: Being from Exterminatus which is a supplement for the campaign, if you are not playing normal non-Exterminatus 40K games will these formations or relics be specifically allowed?
This would be like taking an apocalypse/Escalation formation in normal 40K where all players would need in advance to agree to using an alternate set of rules.
Or is this somehow specifically sited as being appropriate for general 40K?
7th had been described as "Do-it-yourself 40k"... meaning that a pre-game discussion with your opponent is very important in most settings. In Tournaments, that pre-game discussion is the tournament packet that you both received earlier.
Most people that I know and talk with online either don't mind or enjoy formations and multiple detachments. Exterminatus is part of a campaign supplement for regular 40k... and all of the formations are 40k legal (as are Escalation and Stronghold Assault). The Warzone books, however are designed for Apocalypse and aren't 40k legal unless stamped somehow (or you have that all important pre-game discussion).
How much you guys wanna bet these warlord traits and relics are going to be more powerful than what we will get with the actual new necron codex?
Just another marketing tool for Games Workshop to make people buy their godawfully expensive campaign books people otherwise wouldnt have bought because, hey, its just a campaign book and part 3 at that.
Sir Arun wrote: How much you guys wanna bet these warlord traits and relics are going to be more powerful than what we will get with the actual new necron codex?
Just another marketing tool for Games Workshop to make people buy their godawfully expensive campaign books people otherwise wouldnt have bought because, hey, its just a campaign book and part 3 at that.
That's exactly what I'm afraid of. Those Warlord traits were freakin' amazing.
I don't know how much we can read into the codex based on what was released in Exterminatus... but it sure is tempting!
Warscythes dropped to S +2 AP2? likely.
Staff of Light is still there.
Crypteks, Overlords, Anrakyr the Traveler, C'Tan Shards, Warriors, Immortals, Ghost Arks, Doom Scythes, Triarch Praetorians, Triarch Stalker, Wraiths and Deathmarks are all mentioned... and are likely to return in the new codex (not like we expected any of those to be removed..)
There continues to be a theme of necron Overlords/Overlord Characters giving Necron units USR's. This could be both interesting and powerful on the tabletop.
This is just an educated guess based on recent release trends and what little has been leaked, so don't jump down my throat but....
I am betting Necron lords and crypteks get folded into one entry called cryptek and it eats an HQ slot. I mean, with the ability to give them a warscythe and hopefully also an orb they basically remove the need for two entries.
I say it eats an HQ because that is the new trend, one for one heamonculi, sanguinary priests, pain boys... take your pick. It becomes a none issue with formations that let you field more anyway if your lucky enough to get them.
I'd also wager the Semp weave goes bye bye for standard fair. My guess is it's another relic in order to prevent it from being stacked with things like the Thermite.
Automatically Appended Next Post: That C'tan shard formation is AWESOME btw. It's like the Necron version of DE's Dark Artisan which is amazing in game. Majority T8 if using the 10pt auto take relic, then if veil remains the same you can bounce into their backfield turn 1!
That said so much hinges on the new book, heck for all we know veil is a relic and C'tan shards have been completely reworked.
S +2, AP2 Melee, Armorbane, Two-Handed...basically the same exact thing as the Edge of Eternity, except for that added Executioner.
95% sure...they do that alot with these artifacts lists...take a weapon, and just tack on 1 special rule. IIRC, the only weapon artifacts in the Tyranid codex are normal weapons where everythihng is the same except 1 special rule added.
S +2, AP2 Melee, Armorbane, Two-Handed...basically the same exact thing as the Edge of Eternity, except for that added Executioner.
95% sure...they do that alot with these artifacts...take a weapon, and just tack on 1 special rule. IIRC, the only weapon artidacts in the Tyranid codex are normal weapons where everythihng is the same except 1 special rule added.
So the formation lets you re roll your attempt at seizing. Combine that with Imotekh for a 75% chance of first turn steal age. At least till the new books out anyways
S +2, AP2 Melee, Armorbane, Two-Handed...basically the same exact thing as the Edge of Eternity, except for that added Executioner.
95% sure...they do that alot with these artifacts lists...take a weapon, and just tack on 1 special rule. IIRC, the only weapon artifacts in the Tyranid codex are normal weapons where everythihng is the same except 1 special rule added.
I imagine this is what Warscythes will be as well.
NecronLord3 wrote: My prediction is GW will reaffirm the chariot is RAW 3++ and can join units.
The 3++ will stay. IC will not.
Most likely this... Santa Logan is specifically allowed the invuln save but is also specifically not allowed to join units.
Do you guys realize that when a CCB lord joins a unit it really sucks for the CCB lord? No Look Out Sir and no assigning hits to the chariot profile. Really bad for the CCB lord.
Well since the rules that the CCB can't LoS are made up, I don't see that being an issue.
Have you actually read the Look Out Sir rules? It's pretty clear that you can not Look Out Sir for a bargelord.
Spoiler:
Look Out, Sir and Shooting
When a Wound is allocated to one of your non-vehicle characters, and there is another model from the same unit within 6", he is allowed a Look Out, Sir attempt.
Spoiler:
Look Out, Sir and Assaults
As with shooting attacks, if a non-vehicle character has a Wound allocated to him, and there is another model from the same unit within 6", he’s allowed a Look Out, Sir attempt.
So since it's patently obvious that the bargeLord loses Look Out Sir and also loses the ability to tank shots on his vehicles when he joins units, its generally a very bad idea for him to join units.
Wound is allocated to the infantry character's profile, allowed by the chariot rules, which can look out sir. No conflict.
Wound is allocated to the infantry character's profile, allowed by the chariot rules, which can look out sir. No conflict.
Besides the massive conflict that the barge is still a vehicle? duel profiles has its up and downs. but it doesn't become one or the other when its convenient.
Wound is allocated to the infantry character's profile, allowed by the chariot rules, which can look out sir. No conflict.
Besides the massive conflict that the barge is still a vehicle? duel profiles has its up and downs. but it doesn't become one or the other when its convenient.
Wound is allocated to the infantry character's profile, allowed by the chariot rules, which can look out sir. No conflict.
Besides the massive conflict that the barge is still a vehicle? duel profiles has its up and downs. but it doesn't become one or the other when its convenient.
None of those formations take regular Necron Lords (vs. Overlords).
And the Solar Themasite wargear is for Overlords and Crypteks only, but there isn't really anything in the text or fluff that would lead me to believe it would not be bearable by a Lord (unless it was specially made by Crypteks for Overlords only).
Kind of makes me wonder if Necron Lords may be a thing of the past???
NecronLord3 wrote: I think so or are just unit upgrades that don't get wargear.
You mean like a sergeant or something?
If they care to account for pre-existing models, they'd have to keep warscythe and res orb options for the Lord.
I'd be mildly dissapointed if they knixed the Lords altogether. I have 2 conversions with SoL and Res Orbs that I'm fond of, and were a PITA to put together
NecronLord3 wrote: My prediction is GW will reaffirm the chariot is RAW 3++ and can join units.
The 3++ will stay. IC will not.
Most likely this... Santa Logan is specifically allowed the invuln save but is also specifically not allowed to join units.
Do you guys realize that when a CCB lord joins a unit it really sucks for the CCB lord? No Look Out Sir and no assigning hits to the chariot profile. Really bad for the CCB lord.
Well since the rules that the CCB can't LoS are made up, I don't see that being an issue.
Have you actually read the Look Out Sir rules? It's pretty clear that you can not Look Out Sir for a bargelord.
Spoiler:
Look Out, Sir and Shooting
When a Wound is allocated to one of your non-vehicle characters, and there is another model from the same unit within 6", he is allowed a Look Out, Sir attempt.
Spoiler:
Look Out, Sir and Assaults
As with shooting attacks, if a non-vehicle character has a Wound allocated to him, and there is another model from the same unit within 6", he’s allowed a Look Out, Sir attempt.
So since it's patently obvious that the bargeLord loses Look Out Sir and also loses the ability to tank shots on his vehicles when he joins units, its generally a very bad idea for him to join units.
Wound is allocated to the infantry character's profile, allowed by the chariot rules, which can look out sir. No conflict.
Wounds are allocated to models and Look Out, Sir applies to models. The chariot is a model type "vehicle - chariot" that has Independent Character so its a vehicle character and specifically disallowed from Look Out, Sir.
Futhermore, a chariot that joins a unit loses the ability to allocate hits to the chariot profiles. That rule begins with
Spoiler:
When shooting at a Chariot unit, total up the number of successful hits that
have been caused.
Since the chariot is no longer in a chariot unit it cannot use chariot hit allocation rules and follows the normal wound allocation rules.
What this means is that a bargeLord that has joined a unit is much weaker from the joining and the ability of a bargeLord to join units is nothing to worry about as long as people play it correctly according to the rules. The ability is very self-limiting.
In this image I think it shows the gauss gun 'conversion' is actually an add-on for re-boxed warriors, its close enough to show the top rail along with the tube and how neat it all is. This has got me expecting some re-boxing with removal of the last of the green rods and the adding of bigger bases and inscribed tubes as needed for the different kits.
Yeah, I was of a similar idea. The conversion page seemed too "convenient" to me, showing up a week before they were showing off the Warriors with it. Supposedly there won't be any new models with this release, but I wouldn't be surprised to see it in the near future.
It's too bad about the bases. I just started building a Necron force and I've already modeled the old bases and worked my butt off to make those broad-stance warriors fit them. Now that I've put in the work, they come out with nice, comfy bases that would have looked so much nicer.
Wow I wasn't going to buy the Exterminatus Part 3 but now I think I might have to. If the regular codex doesn't have the same types of goodies in it, I feel like I would be limiting myself by NOT playing a Mephrit detachment with the Mephrit warlord traits. So tired of just rolling on the strategic table and hoping I get #4 all the time.
Oh except that this is already completely sold out on the webstore... fantastic.
Sigvatr wrote:New base sizes, awesome. That won't cause trouble at tournaments, especially not as the older bases give you an advantage over the new bases.
docdoom77 wrote:It's too bad about the bases. I just started building a Necron force and I've already modeled the old bases and worked my butt off to make those broad-stance warriors fit them. Now that I've put in the work, they come out with nice, comfy bases that would have looked so much nicer.
I'm going to check with the tournament I'm going to in March to see what the ruling is. I haven't finished the bases on any of mine, I really feel for the people who have. Worst comes to worse, you can always just tack on the new ones underneath, but if you've meticulously created the bases for some of your models, it's going to suck.
Warmonger2757 wrote:Wow I wasn't going to buy the Exterminatus Part 3 but now I think I might have to. If the regular codex doesn't have the same types of goodies in it, I feel like I would be limiting myself by NOT playing a Mephrit detachment with the Mephrit warlord traits. So tired of just rolling on the strategic table and hoping I get #4 all the time.
Depends on what's in the Codex, and if Necrons get their own full Supplement like Champions of Fenris or Waaaghh Gahzkull or Haemonculous Covens.
Motograter wrote:Immortals removed from troops and put back in elite`s........
Not gonna happen. The only way that would feasibly occur is if Flayed Ones move to Troops, which I don't see happening atm.
Blood Angels had two troop choices removed with no replacements and at one time immortals were elite and warriors were the only troop choice. It may not happen but i`d be prepared for it
they already had the (seeminly standard now) point decrease with the last edition. that did come with a significant nerf though. I'm kind of doubting much will change for them.
Requizen wrote: Yeah, but that doesn't change the fact that people with the old ones had to rebase to fit the new models.
No, they never had to. There has been the rule that you can use what ever came with the model when you bought them. You can easily tell the difference as the old Terminators are metal, smaller and look completely different.
The issue with the change here is the models are staying the same with Necrons and SM.
I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
Requizen wrote: I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
Why would anyone do something so incredibly stupid?
And why should GW not change around their bases, just because some braindead TOs may turn base-nazi and create stupid requirements like this?
Actually, as opposed to GW, who routinely ignore input from the gaming community, the vast majority of TO's listen closely to the gaming community and, in fact, go out of their way to listen to it's input. I think that TO's requiring "the most current" bases on models will be in the distinct minority.
Requizen wrote: I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
Why would anyone do something so incredibly stupid?
And why should GW not change around their bases, just because some braindead TOs may turn base-nazi and create stupid requirements like this?
I wouldn't expect someone like you to understand, since you obviously don't visit competitive events a lot and put more focus on modeling (not an insult, just an observation).
TOs "turned base-nazi" and created these "incredibly stupid" rules because WAAC players started to hunt down old models for different bases, sizes or positioning in order to gain an advantages from them. Bases change the footprint of units quite drastically, influencing how many models can be hit by tank shocks, blasts, templates or how many models can be in base-contact during close combat which matters for some upgrades, abilities and where you can direct your attacks. Units on small bases can disembark from vehicles much easier, fit in tight spots like floors of ruins better and are easier hidden out of sight by terrain and your own vehicles due to not standing apart as much. Larger bases are better at blocking movement, holding objectives and have more reach at maximum coherency when multi-charging. Square bases a prone to shenanigans like turning at the end of moves in order to make charge ranges for your opponents longer, while being in charge range yourself next turn after pointing the corner toward the opponent again.
So you see, in order to stop people from using old models in order to gain an unfair advantage over others, many TOs have put down this simple rule. If you don't want to ruin your basing, almost all of them are going to be fine with just magnetizing another larger base underneath the original one.
Requizen wrote: I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
Why would anyone do something so incredibly stupid?
And why should GW not change around their bases, just because some braindead TOs may turn base-nazi and create stupid requirements like this?
I wouldn't expect someone like you to understand, since you obviously don't visit competitive events a lot and put more focus on modeling (not an insult, just an observation).
TOs "turned base-nazi" and created these "incredibly stupid" rules because WAAC players started to hunt down old models for different bases, sizes or positioning in order to gain an advantages from them. Bases change the footprint of units quite drastically, influencing how many models can be hit by tank shocks, blasts, templates or how many models can be in base-contact during close combat which matters for some upgrades, abilities and where you can direct your attacks. Units on small bases can disembark from vehicles much easier, fit in tight spots like floors of ruins better and are easier hidden out of sight by terrain and your own vehicles due to not standing apart as much. Larger bases are better at blocking movement, holding objectives and have more reach at maximum coherency when multi-charging. Square bases a prone to shenanigans like turning at the end of moves in order to make charge ranges for your opponents longer, while being in charge range yourself next turn after pointing the corner toward the opponent again.
So you see, in order to stop people from using old models in order to gain an unfair advantage over others, many TOs have put down this simple rule. If you don't want to ruin your basing, almost all of them are going to be fine with just magnetizing another larger base underneath the original one.
It will be interesting how this plays out. GW has officially said that the new larger bases are provided just for design. This leads one to wonder how TOs will adjust to a company that is providing some packs with bases that are larger than minimally required. What GW is doing now breaks with the simple directive that a TO would like to be able to assert to simply use the supplied bases for competitive play.
Requizen wrote: I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
And the people that do not want to re-base 50 warriors won't show up.
Just like the BA-players that don't want to re-base all their SG and DC.
And next Codex it are again another group.
I listen to people who run large tournaments... Reece Robins, Neil Gilstrap, etc... who have come out on their podcasts saying that a change from 25 to 32 makes a difference only in the very edge cases of gameplay. Neither expects people to rebase their existing armies for their events.
Please stop this tangent... or at least take your conversation over here where there is already 14 pages of discussion on it. http://www.dakkadakka.com/dakkaforum/posts/list/624701.page#7383721
That's a fact because about a week or so ago there was an FAQ published where GW had been bombarded with messages regarding this and they said the base changes were designer's desicion centered around the Shield of Baal releases and not a shift in general company basing policy.
Plus it pretty specifically mentions in the BRB that you use the bases that are provided with the models. I'm sure this will get abused in competitive play but the BRB isn't written for competitive play.
Requizen wrote: I should have clarified. For normal play, yeah it doesn't matter. If you go to tournaments at all, they will require the most recent standard base sizes (or at least a majority of them will).
Why would anyone do something so incredibly stupid?
And why should GW not change around their bases, just because some braindead TOs may turn base-nazi and create stupid requirements like this?
I wouldn't expect someone like you to understand, since you obviously don't visit competitive events a lot and put more focus on modeling (not an insult, just an observation).
TOs "turned base-nazi" and created these "incredibly stupid" rules because WAAC players started to hunt down old models for different bases, sizes or positioning in order to gain an advantages from them. Bases change the footprint of units quite drastically, influencing how many models can be hit by tank shocks, blasts, templates or how many models can be in base-contact during close combat which matters for some upgrades, abilities and where you can direct your attacks. Units on small bases can disembark from vehicles much easier, fit in tight spots like floors of ruins better and are easier hidden out of sight by terrain and your own vehicles due to not standing apart as much. Larger bases are better at blocking movement, holding objectives and have more reach at maximum coherency when multi-charging. Square bases a prone to shenanigans like turning at the end of moves in order to make charge ranges for your opponents longer, while being in charge range yourself next turn after pointing the corner toward the opponent again.
So you see, in order to stop people from using old models in order to gain an unfair advantage over others, many TOs have put down this simple rule. If you don't want to ruin your basing, almost all of them are going to be fine with just magnetizing another larger base underneath the original one.
So what? WAAC-players being more stupid than a lobotomized slug. In other news, Bill Clinton apparently had an affair with an intern at the White House, did you hear?
Sounds like TOs should ban idiots, not enforce stupid base-related rules even the company making the game never suggested (or even would have thought of in the first place - hell even GW in all their Kirby-glory isn't THAT stupid, which should tell you something about WAAC-people).
Death By Monkeys wrote: Actually, as opposed to GW, who routinely ignore input from the gaming community, the vast majority of TO's listen closely to the gaming community and, in fact, go out of their way to listen to it's input. I think that TO's requiring "the most current" bases on models will be in the distinct minority.
Also this.
If TO's actually listen to the other 99% of players that aren't stupid, they will not enforce stupid base-requirements. Just ban the TFGs from the tournament, smash their miniatures and salt the earth they live on.
RivenSkull wrote: You can easily tell the difference as the old Terminators are metal, smaller and look completely different.
And yet somehow you managed to find a picture of old Terminators where they're all plastic!
Did I really?
Anyways, it would be nice if the C'Tan got a nice stat boost, and maybe even moved to a FMC
FMC might be too much. But Jump Monstrous Creature should at least be an upgrade, if not right in the standard package.
Jump wouldn't make sense with the new Formation, unless you could upgrade Crypteks to jump as well.
As far as Shards go, a big price drop is a good start. Reworking/removing some of the weaker powers or maybe just rolling them into his statline would be nice too. But really what he needs is some boosts to his survival. T8 base would be nice, but a bit greedy. A 3+ (or even 2+) would be great, so he's a little more survivable against small arms fire. Eternal Warrior would be cool, but isn't entirely necessary, though IWND would be cool too. If he's gonna be a footslogging fire magnet, making him less likely to die in one round of shooting is a necessity.
RivenSkull wrote: You can easily tell the difference as the old Terminators are metal, smaller and look completely different.
And yet somehow you managed to find a picture of old Terminators where they're all plastic!
Did I really?
Anyways, it would be nice if the C'Tan got a nice stat boost, and maybe even moved to a FMC
FMC might be too much. But Jump Monstrous Creature should at least be an upgrade, if not right in the standard package.
Jump wouldn't make sense with the new Formation, unless you could upgrade Crypteks to jump as well.
As far as Shards go, a big price drop is a good start. Reworking/removing some of the weaker powers or maybe just rolling them into his statline would be nice too. But really what he needs is some boosts to his survival. T8 base would be nice, but a bit greedy. A 3+ (or even 2+) would be great, so he's a little more survivable against small arms fire. Eternal Warrior would be cool, but isn't entirely necessary, though IWND would be cool too. If he's gonna be a footslogging fire magnet, making him less likely to die in one round of shooting is a necessity.
Of the things listed, I think Eternal Warrior is the most important. Sucks for your expensive MC to die to a single Wraithguard shot. Lol.
Sigvatr wrote: New base sizes, awesome. That won't cause trouble at tournaments, especially not as the older bases give you an advantage over the new bases.
So with old you can fit more into cover or pile into combat neither of which are generally an issue.
With new less fit under templates... can stretch further ect
its swings and roundabouts imo.
I like the idea of one less power armour dude not under my opponents' riptides ap2 blast marker
Weird thing on the GW-US main site... they have web bundles for each of the dataslates in WD47. The Mephrit Dynasty Resurgence Decurion is out of stock, while all the components of it (Monolith, Warriors, and Immortals) are in stock.
I'm not saying that it has any meaning... it probably doesn't.
Also... MOVE THE CONVERSATION ABOUT BASE SIZES TO THE RIGHT THREAD!!! We've already been warned!