56307
Post by: unmercifulconker
http://natfka.blogspot.co.uk/2015/03/this-weeks-releases-codex-khorne.html
via an anonymous source on Faeit 212
Codex: Khorne Daemonkin
120pg hardback Codex. Rules for fielding a combined force of Khornate Chaos Space Marines with Daemons of Khorne.
£30
Warhammer 40,000 Datacards: Khorne Daemonkin
45 reference cards; 36 tactical objective cards; and 9 large-format ‘Blood for the Blood God’ cards.
Khorne Daemonkin Warband
10 Chaos Space Marines; 5 Possessed Chaos Space Marines; 5 Chaos Terminators; a Chaos Helbrute; 3 Bloodcrushers of Khorne; 12 Khorne Berserkers; and a Resin Herald of Khorne.
£140
Also New Citadel model cases
Skirmish – 100 infatry size case
Battle – 200 infantry case
Crusader – 400 infantry case
I was hyped when this rumour first came out and have held off the separate codex's since and have saved some of my wallet for such an occasion. Looks like its finally happening this week. Hopefully anyway, I need this so badly.
Edit: WD images courtesy of Blog for the Blood god
Update 18/03/2015: Huge thanks to Warboss85 for these images, 40k Bloodthirster variants (In German).
14863
Post by: MasterSlowPoke
I'll believe Resin when I see it.
5431
Post by: Voodoo_Chile
While on the one hand, Yay we might be getting updated rules for Berserkers, Bloodletters, the Bloodthirster and Kharn. (Assuming this isn't just a lazy collection of the rules from CSM and CD)
On the other hand, this may be heralding a move from two Chaos codex to five+ Chaos codex (One for each god's Daemonkin and Undivided) and if that's the case, well my wallet is on the roof, gibbering like a lunatic and I think it's going to jump.
Also on the Resin model in the collection, it might be http://www.games-workshop.com/en-BE/Chaos-Daemons-Herald-of-Khorne as I doubt he sold very well with the state on non Juggernaut Khorne Heralds.
56307
Post by: unmercifulconker
I will literally foam at the mouth if a Tzeentch one is released.
14863
Post by: MasterSlowPoke
It would almost certainly be him, but it would be the first time a resin model's been put in a box set.
5431
Post by: Voodoo_Chile
MasterSlowPoke wrote:
It would almost certainly be him, but it would be the first time a resin model's been put in a box set.
Very true. Could be a web bundle though? Resin Fleshhounds were part of this one http://www.games-workshop.com/en-BE/The-Blood-Hunt-Web-Bundle
EDIT: I'm a goddamn idiot, it's the Blood Hunt Web Bundle...
60813
Post by: Brometheus
I want to hope.................
If I see a plastic LoC/Fateweaver type box I am getting it.. and I will probably freak because I would be guessing Tzeentch book would follow.
but blahblahblah hope is the blah blah blah right?
43898
Post by: Merellin
That one dosent have Fleshhounds, Unless I am missing something. It does have chaos warhounds from fantasy though
5431
Post by: Voodoo_Chile
Merellin wrote:That one dosent have Fleshhounds, Unless I am missing something. It does have chaos warhounds from fantasy though
You're right, it was "The Blood Hunt Web Bundle" ( http://www.games-workshop.com/en-BE/The-Blood-Hunt-Web-Bundle). Sorry for the confusion.
5680
Post by: Chad Warden
No new models? Could have at least updated the tired old Berzerkers.
320
Post by: Platuan4th
Something tells me it's a supplement to both CSM and CD and that the only new stuff is the variant Bloodthirsters, Formations, Relics, and whatever the Blood for the Blood God cards are for.
67097
Post by: angelofvengeance
Resin herald is probably this one-
61896
Post by: dan2026
Would of been the perfect time for plastic Fleshhounds and new Berserkers.
44097
Post by: Slagmar
it's nice to see this release but if they don't do something with the delivery system for getting the marines into close combat then this will just be a fluff army (nothing wrong with that).
I hope they give the herald the option to take 3+ armor save which is needed.
5431
Post by: Voodoo_Chile
My fear with this is that Khorne Daemons are going to lose the current Rewards system.
I mean the randomness can go die in a fire but being able to give out Axe of Khorne to Heralds and Bloodletter upgrade characters for 10pt at initiative AP2 is quite good.
In it's place I expect Hellblades will be the order of the day and instead we'll get one Relic AP2 Weapon (Maybe a Daemon Weapon), a Relic that grants a Armor or Invul save (2+ or 3++) a weird Leadership affecting relic that Fearless and ATSKNF are immune to and an anti-psyker relic that will probably grand Adamantium Will.
Of course the Chaos Space Marine side might get a bit of a benefit (recosted Berserkers would be nice) but unless the CSM side have full access to the CSM shooty options I fear it's another codex where they are sorely under powered in 1/2 of the game as we won't shoot nor be able to cast psychic powers.
61896
Post by: dan2026
Bloodletters need something to make them decent.
I don't know what that 'something' is. But they need it.
5431
Post by: Voodoo_Chile
dan2026 wrote:Bloodletters need something to make them decent.
I don't know what that 'something' is. But they need it.
Indeed, I would love to see a Bloodletter with a big dumb gun. Like a 18" S5 AP- Rapid Fire or something. So they have good bite at close range and can actually make use of the BS5. Hell even if it was just a Bolter it'd still be an improvement over the Hellblade.
My other hope is that they either do away with the Champions of Chaos rule or give it the same rules as "Accept any challenge no matter the odds". But they'll probably keep it in it's current form and give it to the Chaos Daemons side too...
10903
Post by: Lou_Cypher
I'd be alright with Bloodletters being able to shoot fireballs from their Hellblades with the Soul Blaze rule. Along with everyone getting decapitating strike, hueheheh...
90752
Post by: Warhams-77
unmercifulconker wrote:http://natfka.blogspot.co. uk/2015/03/this-weeks-releases-codex-khorne.html
via an anonymous source on Faeit 212
Codex: Khorne Daemonkin
120pg hardback Codex. Rules for fielding a combined force of Khornate Chaos Space Marines with Daemons of Khorne.
£30
Warhammer 40,000 Datacards: Khorne Daemonkin
45 reference cards; 36 tactical objective cards; and 9 large-format ‘Blood for the Blood God’ cards.
Khorne Daemonkin Warband
10 Chaos Space Marines; 5 Possessed Chaos Space Marines; 5 Chaos Terminators; a Chaos Helbrute; 3 Bloodcrushers of Khorne; 12 Khorne Berserkers; and a Resin Herald of Khorne.
£140
Also New Citadel model cases
Skirmish – 100 infatry size case
Battle – 200 infantry case
Crusader – 400 infantry case
I was hyped when this rumour first came out and have held off the separate codex's since and have saved some of my wallet for such an occasion. Looks like its finally happening this week. Hopefully anyway, I need this so badly.
It is correct. The first three items are pretty much confirmed by URL checks by Atia on B&C and the original sources Sad Panda and Darnok haven't been wrong for a long time/at all. The Warband set is sold with a discount so it should be a box and not a webbundle
84472
Post by: Wolf_in_Human_Shape
It would be awesome if Berzerker/ CSM Champs/Chaos Lords could get an Axe of Khorne.
Which is why it won't happen.
I'm wondering if there will be an artifact that even comes close to the Axe of Blind Fury in terms of destructive potential.
5431
Post by: Voodoo_Chile
Actually looking at that bundle, I guess the Resin Herald is probably going to be http://www.games-workshop.com/en-BE/Chaos-Daemons-Herald-of-Khorne-on-Juggernaut-of-Khorne as a Herald on foot wouldn't be able to join any of the CSM squads, unless the Daemonic Instability rule is getting chucked.
90752
Post by: Warhams-77
MasterSlowPoke wrote:
It would almost certainly be him, but it would be the first time a resin model's been put in a box set.
Nope the Baddrukk set for example had a FC Baddrukk and FC gretchins
9158
Post by: Hollismason
I really hope this means they chuck out the whole Heralds can't join CSM squads. That'd be pretty awesome.
Also, Forgeworld has a similar detachment for Nurgle that has to be all Nurgle.
84439
Post by: Marshal Loss
Looking forward to this. Could be the first good thing to happen to CSM in a very long time
1478
Post by: warboss
unmercifulconker wrote: Also New Citadel model cases Skirmish – 100 infatry size case Battle – 200 infantry case Crusader – 400 infantry case That part interests me the most. In a game where almost every unit is bought (both in terms of $$$ and points) in multiples of five, the foam cases from GW have had rows of 9... grrrr!! If those numbers are true then finally GW may have wised up to that fact. I know there are third party foam makers that fix that issue but as an owner of about a half dozen large GW cases (I bought GW ones back when the small army transport cases were the only other option) it's always annoyed me.
67172
Post by: Deshkar
I'm just worried that mix god/pure daemon army will be wrecked.
3750
Post by: Wayniac
Updated Berzerkers would be cool, I remember when the current models came out, and they weren't that great then. Also if they finally made it decent... well, I always did like Khorne. BFTBG and all that. I may or may not have considered doing a Khorne army based on the warband mentioned by name in the CSM book "The Revelation of Gore" because that is probably the most badass sounding name I've ever heard (nothing actually states they are Khornate, but with a name like that how can they not be). Also I want to literally slather models in blood effect paint (whether GW or otherwise) because why not? Damn it, I don't have this kind of money :(
61896
Post by: dan2026
I never got why CSM and Daemons can't form squads together.
fluff wise it doesn't make sense.
It just seems like a lazy way of getting round the mixed unit daemonic instability crap.
I hope they throw away that rule and just have Daemons take morale checks like normal squads.
44272
Post by: Azreal13
Well, to the best of my recollection, Daemons have always been largely immune to LD checks, and I don't think there's anything in the book currently you look at and think "if it weren't for Instability, that unit would be broken!"
As to not putting resin models in boxed sets? True, but they've put metal models in them before, and this is no different, resin/Finecast is just the modern metal equivalent.
As to the release in general? Woot.
Eternal Warrior on Thirsters and an I bonus for Bloodletters and I'll be happy (maybe with an anti psychic buff too)
25400
Post by: Fayric
I dont think we will see any major changes to the rules.
More likey a bunch of formations with weird but usefull special rules, perhaps for deepstriking delight.
I would like to see some buffs to the BT, but as the new fantasy versions stayed basicly the same, I dont have much hope for that.
14863
Post by: MasterSlowPoke
Warhams-77 wrote: MasterSlowPoke wrote:
It would almost certainly be him, but it would be the first time a resin model's been put in a box set.
Nope the Baddrukk set for example had a FC Baddrukk and FC gretchins
Was that sold as a discount or just a web bundle?
57815
Post by: Ferrum_Sanguinis
The easiest fix to Bloodlletters imo would be to make them T4 again.
But then, where does that leave Plaguebearers?
7680
Post by: oni
Hmmm... I'm hoping this is a supplement and not an actual codex. It would be very confusing to have rules (possibly even different rules) for Khorne units in multiple places.
IMO this 'book' is best served as a supplement with nothing more than some formations and unique wargear. All rules for the individual units will hopefully remain unchanged and in their respective codex.
20774
Post by: pretre
Cool release rumors? Awesome!
Larry Vela? :(
44272
Post by: Azreal13
I think somebody already said what I see as the most likely outcome,
No altered rules - if we see the Thirster, one version will be identical to the CD one.
Formations - this will be the way to alter the unit rules without screwing with the base entries in their respective Codexes
Warlord Traits - most of which will likely cause fear.
New relics - exclusive to units/characters from this book.
Maybe a new character or two.. Automatically Appended Next Post:
Hasn't the essence of the rumour (a Khorne themed 40K supplement) come from other, more solid, sources though?
466
Post by: skkipper
I just like that 90% of my chaos is in one book.
181
Post by: gorgon
I think the rumor is from one of Natfka's sources. So that's a REAL big difference.
Anyway, if true this could be interesting down the road if I ever want to do something 40K with my nascent 30K World Eaters.
20774
Post by: pretre
Agh, you are correct. Too early for me.
4139
Post by: wuestenfux
Actually, I hate the whole Khorne fluff and models.
Absolutely underwhelming.
35572
Post by: skycapt44
wuestenfux wrote:Actually, I hate the whole Khorne fluff and models.
Absolutely underwhelming.
Great, thanks for your input.
Do we think this will be a codex or more of a supplement with formations and maybe some special wargear and warlord traits? I can't see them changing rules and having bloodletters, for example, with different characteristics than the Daemon Codex.
Regardless it sounds like a good thing for anyone interested in Khorne.
54283
Post by: NamelessBard
skycapt44 wrote: wuestenfux wrote:Actually, I hate the whole Khorne fluff and models.
Absolutely underwhelming.
Great, thanks for your input.
Do we think this will be a codex or more of a supplement with formations and maybe some special wargear and warlord traits? I can't see them changing rules and having bloodletters, for example, with different characteristics than the Daemon Codex.
Regardless it sounds like a good thing for anyone interested in Khorne.
It's not unheard of. Zoanthropes got new rules, well, an extra unit upgrade. Then they release a datasheet pdf on the webpage.
61286
Post by: drbored
But where the heck are new Khorne Berzerkers? How can they be doing this whole Codex without updating AT LEAST that kit???
181
Post by: gorgon
I think Khorne and Nurgle are conceptually stronger than Slaanesh or Tzeentch. *shrug* It's harder to convey Slaanesh and Tzeentch in miniature form, IMO.
Do we think this will be a codex or more of a supplement with formations and maybe some special wargear and warlord traits? I can't see them changing rules and having bloodletters, for example, with different characteristics than the Daemon Codex.
Regardless it sounds like a good thing for anyone interested in Khorne.
If I had to guess, I'd say that characteristics will stay the same but units may get bonuses (Rage? Hatred-All?) for being part of the Khorne detachment.
Again, assuming this isn't bunk. Automatically Appended Next Post: drbored wrote:But where the heck are new Khorne Berzerkers? How can they be doing this whole Codex without updating AT LEAST that kit???
Those could still happen. Or none of this could happen. I'm not trusting this source right now.
Besides, this might be Codex: Sell Bloodthirsters, not Codex: Sell New Berzerkers.
9158
Post by: Hollismason
We could very well see a price decrease on the Berserkers, as evidence by the Harlequin release GW doesn't seem to have a problem releasing two sets of stats etc..
89756
Post by: Verviedi
Hollismason wrote:We could very well see a price decrease on the Berserkers, as evidence by the Harlequin release GW doesn't seem to have a problem releasing two sets of stats etc..
BWA HAHAAAABAHAHAHAAAAH
And now they increase the price.
34439
Post by: Formosa
there will be no new Khorn bezerkers, don't get your hopes up, they just reboxed the Bezerkers to be on the 32mm bases and I cannot see them doing that when they have new ones around the corner, it would be a gross waste of resources.
64423
Post by: Sabotage!
I'm pretty sure GW has forgotten Tzeentch and Slaanesh exist. They require too much creativity to implement in their games. I guarantee we will see a Nurgle one though.
That said, I would be pretty damned stoked if GW released anything for Tzeentch at this point.
89217
Post by: JuniorRS13
Ahhhhhhh!!! I'm hoping for new rules and formations. new warlord traits, relics, data sheets and hopefully new Berzerkers, new Kharn or something. Anything really.
34439
Post by: Formosa
as I said, no new bezerkers, its not gonna happen anytime soon.
494
Post by: H.B.M.C.
Berzerkers are one of the oldest plastic kits GW has floating around. They first arrived at the start of 3rd Ed. I really don't think there's any "soon" to it. They're ancient and need updating. Of course I can very easily see a box of 12 for US$37.50 becoming a box or 5 or 8 for US$50.
8546
Post by: krazynadechukr
http://astropate.blogspot.com/
Found this pic at this website...
1
494
Post by: H.B.M.C.
Interdasting...
I'm guessing that's a Prince.
68972
Post by: Slaanesh-Devotee
I'm going to hope this goes well just so it increases the chances that they give me a combined Slaanesh Marines/Daemons book.
I would guess that it will be very much a supplement. No new rules for units (and probably no new models which is a shame).
New Warlord Traits, and Relics. Formations that change how the units function in hopefully a good way.
I can live with that.
34439
Post by: Formosa
H.B.M.C. wrote:Berzerkers are one of the oldest plastic kits GW has floating around. They first arrived at the start of 3rd Ed. I really don't think there's any "soon" to it. They're ancient and need updating.
Of course I can very easily see a box of 12 for US$37.50 becoming a box or 5 or 8 for US$50.
I remember when they came out, and I don't disagree with you, but they JUST reboxed the bezerkers with new 32mm bases, so why spend moneez on that then release a whole new set a few months later, no, it doesn't make sense, so don't expect it.
44272
Post by: Azreal13
Scale wise, assuming that's a Marine on the floor, I'd be more inclined to Khorne Posessed.
Which, I guess, makes sense as a unit to pad out the book, same models, different table, just like Crimson Slaughter.
90752
Post by: Warhams-77
At a discount and it could also be sold by indy shops like Wayland Games (with an even higher discount). It was a box with plastic and a few finecast minis. This Daemonkin Warband set seems to be the same
At 120 pages (according to Natfka's source) this looks to be a full-blown codex of its own. No codex supplement has ever been more than 100 pages. Will all unit rules be in the book? No need for the other codizes? That would be a welcome change to the former supplements
I am so looking forward to some pictures...
This artwork from Astropathe is fanart, how is it not? The blog is not saying it is from the book and the huge sig of the artist is not typical for the stuff GW releases nowadays
35572
Post by: skycapt44
The Bloodthirster will likely be something like Strength D to sell the models.
84472
Post by: Wolf_in_Human_Shape
That would work for me. I bought one for the hell of it. Might as well be an improvement over its predecessor.
8546
Post by: krazynadechukr
Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
722
Post by: Kanluwen
If we were going to see new Berzerkers go up for preorder this weekend, we would be seeing the kits go off the website anywhere from Monday to tomorrow.
If I had to hazard a guess, what might happen is them doing something similar to what they did with the Necron release: giving their official stores a stock of 32mm bases intended only to be given to anyone buying Berzerker kits until the new box which includes 32mm bases comes out.
22093
Post by: Lord Yayula
Doubt there will be new rules for the models aside from 1 or 2 characters. Hopefully no fear on items/warlord trait since demons already have it, would make it kinda dumb.
With this release I just hope for a formation that trades objective secure for assault from deep strike. "Any unit in this formation is able to assault if it entered via deep strike" That would take the BT and bloodletters or even the blood crushers back in the game and help the Terminators/Raptors and to a lesser extent the Warptalons to be more viable
44272
Post by: Azreal13
krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
84472
Post by: Wolf_in_Human_Shape
Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
I've been keeping track of this rumor/thing like a madman across various forums and sites. That's the first I've seen of it, so... probably not. We could all be pleasantly surprised, but it seems pretty unlikely that there are any new kits whatsoever.
3750
Post by: Wayniac
Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc... I'm way excited. I used to play a cult of khorne list from citadel journal! Are any of those sources not your local red shirt, some buddies from your local club or in your head? Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons. That sounds more appropriate. That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
44272
Post by: Azreal13
Probably means nothing, that particular poster has a history of posting dubious rumours with no provenence that don't come to pass.
He has a friend who paints models for White Dwarf and that, apparently.
63582
Post by: scuzz_bucket
WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
By sad, you mean awesome right?
80111
Post by: Kosake
Honestly, I think the Berzerkers are pretty good as they are. Not as nice as the new Chosen, but definitely nicer than the current "Tactical" CSM box.
What does need a remake are Havocs. And boy oh boy do they need it...
3750
Post by: Wayniac
scuzz_bucket wrote:WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
By sad, you mean awesome right?
Sad because I last played 15 years ago and remember the game that was, not the game that is.
494
Post by: H.B.M.C.
Kosake wrote:Honestly, I think the Berzerkers are pretty good as they are. Not as nice as the new Chosen, but definitely nicer than the current "Tactical" CSM box.
What does need a remake are Havocs. And boy oh boy do they need it...
The kit lacks options. You still have to saw off the bolt pistols to give 'em Plasma Pistols.
44272
Post by: Azreal13
If anyone is starting to think charitably about the Bezerkers, let me remind you that this
Is what they look like.
I like a lot of the CSM, probably more than the average person seems to, but these are just...
Ugh.
Automatically Appended Next Post:
Although, now I've thought "Hello Sailor" in the context of those running legs, I can't unthink it!
494
Post by: H.B.M.C.
There are some good bits in there, and one of the heads lends itself to a good approximation of Boba Fett-as-a-Marine.
44272
Post by: Azreal13
I'll never love the bunny ears.
Honestly, there's enough third party and FW WE bits out now that I'd probably be inclined to build my own (with bare heads) than buy anything other than a ponderously epic new kit.
1460
Post by: shade1313
Doubt it. They'll do this, release a Nurgle one next, and then get "too busy" with other projects to do anything further with the idea.
38654
Post by: Quarterdime
If a Nurgle one is released (and done well) then I will officially resume the hobby with all of the tenacity I had when I first started.
I hope Games Workshop actually releases one of these after each new Greater Daemon release. That would be really fun.
Oh, and of course the current berserker models look like diarrhea. Have you seen the Thousand Sons? The Plague Marines? They CSM range has a lot of old bad models on the shelf. They always have. GW gave them new raptors 3 years ago. They'll get new Devastators a year from now. In 2020 we'll see new Berserkers. Just sit tight.
9504
Post by: sonofruss
WayneTheGame wrote: Azreal13 wrote: krazynadechukr wrote:Several sources point to a new 10 man berserker kit on 32mm bases... Couple new clam shells, etc...
I'm way excited.
I used to play a cult of khorne list from citadel journal!
Are any of those sources not your local red shirt, some buddies from your local club or in your head?
Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
That sounds more appropriate.
That said, since the Berzerkers came out when I still played, they are well beyond due for a resculpt. In fact it's somewhat sad I remember how awesome it was when they first came out.
That would be impossible without a recut of the sprue.
19704
Post by: Runic
Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
47473
Post by: gigasnail
RunicFIN wrote:Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
sauce? haven't heard this yet.
84472
Post by: Wolf_in_Human_Shape
gigasnail wrote: RunicFIN wrote:Apparently there is going to be a strenght D Bloodthirster variant ( and the rules should be coming from a WD, not the Khorne Codex, meaning it is usable for Codex: Daemons aswell. Which ofcourse, kinda makes sense. )
About time we got an answer to those pesky Imperial Knights without needing to tailor the whole army list.
sauce? haven't heard this yet.
Some guy commenting on Natfka claiming to have the White Dwarf. I won't buy that until I see it in the codex.
When asked for pictures he conveniently stopped posting. I'd love it to be true, but the odds seem pretty low to me.
47473
Post by: gigasnail
thanks. those fries did seem pretty salty...
46094
Post by: KingmanHighborn
I don't see nothing wrong with the old zerkers. I've been kinda wanting some for awhile, the one bare headed guy looks dumb, but that's it.
47473
Post by: gigasnail
the ones that aren't running are fine. the running ones are...pretty derpy. the kit has a lot of character, but some of the poses are just god awful.
still one of my favorite kits. was one of the first 40k purchases i made.
90752
Post by: Warhams-77
I built most Berserkers from my five 5th ed CSM battleforces (bought cheap during the British Pound crisis) lately and used artwork from all editions as a basis to give them good poses. They do look okay then. The GW Berserkers need to be mixed with standing legs from the other CSM kits and a frequent use of a hobby knife to cut more arm, weapon and helmet variants. The skull heads are atrocious. Use their 'ears' for converting other helmets.
In addition to Berserkers I made two Worldeater-Basic CSM squads out of the Berserker sprues and the other CSM kits, one squad armed with bolters/heavy bolter/plasma and another one with chainswords/pistols. If you use the running legs to, instead of actually running, pose them standing on rocks, skulls or whatever they look okay.
I also bought some WFB kits and added a few Rogue Trader and 2nd Ed metal minis to mix them into the squads. It helps. The plastic Berserker models - in the way they are officially built - are quite bad. But if you put them through Konversun' Klinic and get some quality inspiration from the web, GW art or fanart, they can look good. I entirely stopped buying those second-hand though. No interest in hacking the minis apart and fixing the gakky clown poses
80111
Post by: Kosake
Azreal13 wrote:If anyone is starting to think charitably about the Bezerkers, let me remind you that this
Is what they look like.
I like a lot of the CSM, probably more than the average person seems to, but these are just...
Ugh.
Automatically Appended Next Post:
Although, now I've thought "Hello Sailor" in the context of those running legs, I can't unthink it!
As I said, I fail to see the big problem. The detail grade is not astonishing but serviceable, the kit is quite big (good value for your money) and they at least resemble some sort of dynamic movement, as opposed to the typical semi-squat of marines.
I consider H.B.M.C.'s objection to be justified, lack of options is never a good idea, but seriously, the CSM range has bigger Problems. Havocs being the most prominent one. Followed by Noise Marines & 1kSons (the conversion parts aren't too great and the fact that you need a full kit and then the extra sprues is really limitting).
The CSM vehicle sprue is allso lacklustre. The overly long spikes may have looked funny and fitting in 2nd edition but right now they make your vehicles look like some sort of circus cars, with the regular CSM squads and again the havocs being the clowns. The contrast between them and say chosen or the new raptor-kit is so strong, you might think those are separate product lines.
5269
Post by: lord_blackfang
WayneTheGame wrote:Probably means repacking the existing Berzerkers from 12 to 10, with a price hike of course because reasons.
How would they do that? Hire someone to chew the sprues in half?
90752
Post by: Warhams-77
Pictures - Finally!
Source: Blog for the Blood God
Quality is bad - when will that change though?
5269
Post by: lord_blackfang
I'm glad I'll only need 3 books to field what used to be a normal Chaos army.
89883
Post by: Wonderwolf
Years of whining for unfluffy, boring "mono-God" armies finally managed to feth it up, I suppose.
90752
Post by: Warhams-77
It looks like only one book is needed if you want to play a 40k Khorne army. This is a standalone Codex like Harlequins
89883
Post by: Wonderwolf
But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
68972
Post by: Slaanesh-Devotee
Wonderwolf wrote:
But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
... So use the two books you currently have to and hope they come out with a combined version down the track? This thread is clearly and entirely about a Khorne combined codex (And then by inference similar codices for the other gods.) Your point is quite irrelevant here.
89883
Post by: Wonderwolf
Slaanesh-Devotee wrote:Wonderwolf wrote:
But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
... So use the two books you currently have to and hope they come out with a combined version down the track? This thread is clearly and entirely about a Khorne combined codex (And then by inference similar codices for the other gods.) Your point is quite irrelevant here.
No more irrelevant than the millions of posts about "mono-armies" in every single thread and discussion related to Chaos Space Marines in the last 25 years. That incessant whining obviously worked, so it couldn't have been for naught.
80111
Post by: Kosake
I think you mistake the demand for varied, fluffy options to create dedicated armies (as opposed to "d'uh, we have the 4 cult troops, use them more") for the demand to split it into more books. It may have turned that way since GW started making supplements but people wanted to have fluffy armies, not more books in the first place.
Now that I think about it:
You want demons and CSM in one list? You can allready do that. Take detachments or go unbound, it's not that big of a deal. Unless there will be some very specific new units or GW really wants to go for a 4-6 books of chaos approach, all this fancy new codex gives you boils down to some new relics (probably), warlord traits (most likely) and.... thats it.
With CSM and CD at your disposal, your troops choices were allready pretty broad - bloodletters, CSM, Berzerkers, Cultists and taking two detachments there's plenty of room to fit the toys you want, even without going unbound. So I do not think that the gain in organizational freedom is in a good corellation to the price of a new dex.
683
Post by: Cheex
Wonderwolf wrote:
But I don't. I want to play a fluffy army with lots of old-school infighting between Daemons and CSM-units of different gods. If I wanted mono-red-and-angry-without-intra-army-animosity, I'd play Blood Angels.
What about this new codex will prevent you from doing this? You still have perfectly valid access to the same books you currently have. Giving those players who do want to run mono-god armies a more viable way to play isn't a bad thing.
51881
Post by: BlaxicanX
I'm so looking forward to another book that dumps a whole bunch of rules onto units increasing their killing potential while doing absolutely nothing to fix the actual problem with most assault units- lack of a delivery system. If Kharne's Butcher-Horde is any indication, we'll get rules allowing units to re-roll 1's on failed to-hit/wounds, maybe some combat resolution buffs or extra attacks, and the issue of 90% of assault units simply failing to make it into combat before getting shot to pieces will in all likelyhood go conveniently ignored.
Let's hope I'm wrong.
62169
Post by: Wulfmar
I get the impression this new book would be a form of stand-alone supplement book, much as the Crimson Slaughter and Black Legion ones were.
I doubt that it will become the main Chaos Codex / Daemons Codex unless it is super successful. I expect GW to look at the sales and decide what to do. It's likely to make more money having the two current codices and additional supplements.
I'm a little hopeful for a Tzeentch codex as I'm fond of the Thousand Sons. Nurgle is very common though I do have a 1.5K Plague Marine army so I could be tempted if it was an interesting and tactically challenging addition that made the game more varied.
I'm not bothered about Khorne, I appreciate many like him and yes it's much easier to start with Khorne / Nurgle. I only hope that they don't neglect Tzeentch and Slaanesh.
If there was a good Slaanesh book.... it could very well be the lure to encourage me to start a new force. As long as it's not just 'noise marines and daemonettes' without anything new or inspiring
31456
Post by: Bolognesus
Quarterdime wrote:Oh, and of course the current berserker models look like diarrhea. Have you seen the Thousand Sons? The Plague Marines?
This is a problem, how exactly?
80111
Post by: Kosake
Wulfmar wrote:
If there was a good Slaanesh book.... it could very well be the lure to encourage me to start a new force. As long as it's not just 'noise marines and daemonettes' without anything new or inspiring
For that you'd need good slaanesh models first. The demonettes are the only nice looking models in the range. You could argue that the chariots are also nice, but chariots in a futuristic setting just don't cut it for me, and everything else is just eyes-gougingly ugly.
As for the CSM part - the only thing you have are the Noise marine upgrade sprues, and buying a bunch of regular (pretty dated) CSMs and then some (equally aged) sprues on top of that is just prohibitive.
62169
Post by: Wulfmar
Suppose they'll be better at running then?
Hur hur...
Kosake wrote:
For that you'd need good slaanesh models first. The demonettes are the only nice looking models in the range. You could argue that the chariots are also nice, but chariots in a futuristic setting just don't cut it for me, and everything else is just eyes-gougingly ugly.
As for the CSM part - the only thing you have are the Noise marine upgrade sprues, and buying a bunch of regular (pretty dated) CSMs and then some (equally aged) sprues on top of that is just prohibitive.
Aye I'm in the same boat with these chariots. I'm really not a fan of them. I'm not too worried about the models as there are awesome alternatives out there. Forgeworld do some great Noise Marines and Raging Heroes have the Preying Mantis Warriors as alternatives for the Daemonettes. I'm more thinking of some new units (I don't know what, but something wriggly and pinkish-purple will do)
80111
Post by: Kosake
I mean, the chariots are fine in fantasy, but in 40k? Come on, those things look like I could take them down with a lasgun on energy-saving mode, nevermind actual firepower.
The Slaanesh cult really needs some new units there. And just making it wriggly and pink is probably not the solution (for me, that's more of a Tzeench aesthetic, just add a beak or some feathers).
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
65903
Post by: King Pyrrhus
I think there could be more development of a sort of beast aspect to Slaanesh daemons, half snake creatures, Centaurs, minotaurs, that sort of thing could carve a niche for Slaanesh.
44272
Post by: Azreal13
Kosake wrote:
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
No, that's the last thing Slaanesh needs.
Slaanesh is a God of Excess, not God Of Boobies.
There's plenty of scope for excess in all sorts of ways, plus all the other senses other than touch (because touch=sex=boobies)
62169
Post by: Wulfmar
Kosake wrote:I mean, the chariots are fine in fantasy, but in 40k? Come on, those things look like I could take them down with a lasgun on energy-saving mode, nevermind actual firepower.
The Slaanesh cult really needs some new units there. And just making it wriggly and pink is probably not the solution (for me, that's more of a Tzeench aesthetic, just add a beak or some feathers).
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
Eh? I didn't disagree with you?
I just wrote pink/purple and wriggly as I didn't want an alternative, more to the point phrase
27051
Post by: Do_I_Not_Like_That
I apologise if this has been brought up already (I can't be bothered reading through the other pages) but could this finally be the time when we see new Khorne Berserkers?
I've never been a Khorne fan, but even I would fall on my knees and weep with joy if new Berserkers were brought out.
91452
Post by: changemod
I wonder...
If this codex is Khornate daemons and marines, is it possible that once each god has a book they'll declare the Daemons and Chaos Marines codices obsolete?
92272
Post by: Sad Panda
No new Berzerkers.
As I've said elsewhere, there are no new CSM miniatures in 2015. There are no Tzeentch/Nurgle/Slaanesh variant of Daemonkin either.
Daemonkin is a pure book-and-no-miniatures-release that was developed outside the normal miniatures planning, design and production cycle, as "add-on sale" to ET5.
If this sells well, things might change, but atm it's a one-shot-thing.
62169
Post by: Wulfmar
Sad Panda wrote:No new Berzerkers.
As I've said elsewhere, there are no new CSM miniatures in 2015. There are no Tzeentch/Nurgle/Slaanesh variant of Daemonkin either.
Daemonkin is a pure book-and-no-miniatures-release that was developed outside the normal miniatures planning, design and production cycle, as "add-on sale" to ET5.
If this sells well, things might change, but atm it's a one-shot-thing.
Where and how did you get this information?
90752
Post by: Warhams-77
This is the original rumor from Sad Panda posted on January 9 2015. It was also supported by Darnok here and on Warseer. A few days later Bols and Natfka had rumors as well, telling us there will be Berserkers on Juggernauts, a new Berserker kit etc. This is not correct. Next week is AdMech 40k from GW. This week's preorders got already leaked. The original Sad Panda rumor turned out to be 100% correct though - like his Harlequin rumors. And he specificially mentioned there won't be updated models
Chaos Space Marine Rumors - Jan 2015
In the last week of March, GW will release a Codex for Khorne Warbands/Hordes.
It combines Khorne-themed CSM and daemon units. Formations, etc..
It is a one-week release with no new miniatures released for this new codex as such (but Zerkers, in all their old miniatures-glory, are actually in the Codex, no WD spin-offs).
The main purpose of this khorne codex is to ride in the slipstream of End Times 5, which will be released earlier in march, with the "headline"-release of the new Bloodthirster (builds 3 variants). TRUE
There is no "main" Codex CSM in 2015. There are no nurgle, tzeentch, etc. equivalents to this khorne one planned (yet), as it's mostly an End Times add-on to make the new Bloodthirster with all its variants work in 40K.
http://www.dakkadakka.com/dakkaforum/posts/list/150/630351.page#7492050
Edit: Darnok responded on Dakka to Panda's rumor as well
44272
Post by: Azreal13
Wulfmar wrote:Sad Panda wrote:No new Berzerkers.
As I've said elsewhere, there are no new CSM miniatures in 2015. There are no Tzeentch/Nurgle/Slaanesh variant of Daemonkin either.
Daemonkin is a pure book-and-no-miniatures-release that was developed outside the normal miniatures planning, design and production cycle, as "add-on sale" to ET5.
If this sells well, things might change, but atm it's a one-shot-thing.
Where and how did you get this information?
You're unlikely to get an answer, but everything yet posted by Sad Panda has, I believe, been not only true, but pretty accurate time wise as well, so it is pretty bankable at this point n
81870
Post by: Sammoth
Bout time....
62169
Post by: Wulfmar
Cool okay.
It's a shame if there's no Tzeentch/Slaanesh/Nurgle variant. Khone is the least exciting (from my point of view) and just screams 'possessed and bloodletters'.
I, and many others are likely getting rumours mixed up - such as sources like this one:
http://www.belloflostsouls.net/2015/03/csm-rumors-cult-marines-kits-on-the-way.html
3750
Post by: Wayniac
BOLS has been peddling new Chaos rumors for months now. Remember the new plastic Chosen (or was it Havocs) before Crimson Slaughter came out?
90752
Post by: Warhams-77
Wulfmar, yes this site is posting stuff like that again and again with 2/3 and more times not being correct. It confuses and is also playing with people's hopes.
This thread helps to find older rumors and provides information how reliable the sites and/or sources turned out to be
http://www.dakkadakka.com/dakkaforum/posts/list/0/448304.page
1460
Post by: shade1313
Sad Panda wrote:No new Berzerkers.
As I've said elsewhere, there are no new CSM miniatures in 2015. There are no Tzeentch/Nurgle/Slaanesh variant of Daemonkin either.
Daemonkin is a pure book-and-no-miniatures-release that was developed outside the normal miniatures planning, design and production cycle, as "add-on sale" to ET5.
If this sells well, things might change, but atm it's a one-shot-thing.
If so, then I continue to be content to leave the GW portion of my "unpainted" pile to rot for a while.
20774
Post by: pretre
Interesting. Sad Panda is turning out to be quite reliable.
80111
Post by: Kosake
Azreal13 wrote: Kosake wrote:
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
No, that's the last thing Slaanesh needs.
Slaanesh is a God of Excess, not God Of Boobies.
There's plenty of scope for excess in all sorts of ways, plus all the other senses other than touch (because touch=sex=boobies)
Fluffwise, I agree with you. However, you need some sort of unique look for the demons. "Excessive muscles/stereotypical horned demons" is taken by Khorne. "Excessively obese/damaged/rotting" is taken by Nurgle. "Use ALL THE ANIMAL PARTS" is taken by Tzeench. There is not much to work with, if you say that excessive sexualization is a no-go. You could take inspiration from the demons in some non-european culture, but half of them a just slowed and the other half does not lend themselves well for the role or are too similar.
Besides, whatever GW may say in order to appease the sort of people who complain about a stray nipple in a setting where billions are driven mad, butchered, skinned, sacrificed or sumarilly executed, the chaos gods have their distinct themes. Agression, Dead&Decay, Insanity and yes, sexual excess, because those are the primarry triggers for acute fears or however the psychoanalysts here care do label it.
So yeah. For me, Slaanesh is essentially the God of Boobies and GW will have a hard time to change that.
59141
Post by: Elemental
I think it's become a street cred thing. Even if you can take good pictures, you know all the cool leakers are taking bad ones.
44272
Post by: Azreal13
Kosake wrote: Azreal13 wrote: Kosake wrote:
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
No, that's the last thing Slaanesh needs.
Slaanesh is a God of Excess, not God Of Boobies.
There's plenty of scope for excess in all sorts of ways, plus all the other senses other than touch (because touch=sex=boobies)
Fluffwise, I agree with you. However, you need some sort of unique look for the demons. "Excessive muscles/stereotypical horned demons" is taken by Khorne. "Excessively obese/damaged/rotting" is taken by Nurgle. "Use ALL THE ANIMAL PARTS" is taken by Tzeench. There is not much to work with, if you say that excessive sexualization is a no-go. You could take inspiration from the demons in some non-european culture, but half of them a just slowed and the other half does not lend themselves well for the role or are too similar.
Besides, whatever GW may say in order to appease the sort of people who complain about a stray nipple in a setting where billions are driven mad, butchered, skinned, sacrificed or sumarilly executed, the chaos gods have their distinct themes. Agression, Dead&Decay, Insanity and yes, sexual excess, because those are the primarry triggers for acute fears or however the psychoanalysts here care do label it.
So yeah. For me, Slaanesh is essentially the God of Boobies and GW will have a hard time to change that.
I'd much rather they used the likes of Cenobites from Hellraiser or basically anything that comes out of Guillermo Del Toro's head as design touchstones than baps everywhere, but I guess it's debatable if that's more or less controversial than nipples.
20774
Post by: pretre
Looks like Steve the Warboss is wrong again...
Chaos Space Marine Rumors - Feb 2015
via Steve the Warboss on Faeit 212
-New Khorne Berzerker Box FALSE
-Khorne Berzerker on Moloch Box FALSE
-Chaos Lord of Khorne Clam Pack FALSE
45133
Post by: ClockworkZion
pretre wrote:Looks like Steve the Warboss is wrong again...
Chaos Space Marine Rumors - Feb 2015
via Steve the Warboss on Faeit 212
-New Khorne Berzerker Box FALSE
-Khorne Berzerker on Moloch Box FALSE
-Chaos Lord of Khorne Clam Pack FALSE
Did he say when those models where going to drop? There has been speculation of possible model releases at a later date (sometime after Ad Mech).
20774
Post by: pretre
ClockworkZion wrote: pretre wrote:Looks like Steve the Warboss is wrong again...
Chaos Space Marine Rumors - Feb 2015
via Steve the Warboss on Faeit 212
-New Khorne Berzerker Box FALSE
-Khorne Berzerker on Moloch Box FALSE
-Chaos Lord of Khorne Clam Pack FALSE
Did he say when those models where going to drop? There has been speculation of possible model releases at a later date (sometime after Ad Mech).
Nope, he said they were part of the Khorne release. I'd be more than happy to update it if they come out in the future.
80111
Post by: Kosake
Azreal13 wrote:I'd much rather they used the likes of Cenobites from Hellraiser or basically anything that comes out of Guillermo Del Toro's head as design touchstones than baps everywhere, but I guess it's debatable if that's more or less controversial than nipples.
Taken allready by Dark Eldar. How about some sort of horrible Bugmonsters? Oh wait, Tyranids. Cyborgs or demonic machines? Mechanicum (confirmed) and lots of CSM stuff has you covered.
You see? It's not that we actively need a boob-toting faction, it's just that most of the usual tropes are covered by other armies. Reinventing Slaanesh is a really difficult tast that'll hardly be solved without tons of research (or some geek of say siberian mythology wandering in and giving the perfect solution, but how often does that happen?).
And again, in a setting that consists of equal parts cruelty and bruatity, some cleavage is the least of the "horrible" things, so I wouldn't mind the demons going over the top here. Reduces the chances for sororitas ending up in power bikinis.
Also, whose bright idea was it that (retar ded) is such a nasty word that it has to be censored? Seriously?
45133
Post by: ClockworkZion
pretre wrote: ClockworkZion wrote: pretre wrote:Looks like Steve the Warboss is wrong again...
Chaos Space Marine Rumors - Feb 2015
via Steve the Warboss on Faeit 212
-New Khorne Berzerker Box FALSE
-Khorne Berzerker on Moloch Box FALSE
-Chaos Lord of Khorne Clam Pack FALSE
Did he say when those models where going to drop? There has been speculation of possible model releases at a later date (sometime after Ad Mech).
Nope, he said they were part of the Khorne release. I'd be more than happy to update it if they come out in the future.
Fair enough. I was just curious because this is a release I haven't been tracking that closely.
20774
Post by: pretre
Fair enough. I also put paid to the silly Long War rumors from 2014 that were also false.
89474
Post by: Requizen
I wonder what this does for Allies levels, since CSM and Daemons have different matrices. Will we have to measure on a unit-by-unit basis for One Eye Open? Or will it have its own allies matrix?
It'd be interesting to see what this means for the future of CSM and Daemons. There was already talks of CSM getting a new book this year... maybe the Codex gets stripped down to something simple, just the basic units, and you're expected to pick up a "Cult Book" for the rest. I mean, that would suck for the wallets, but it would be interesting.
20774
Post by: pretre
I imagine it'll have a new matrix.
67367
Post by: MajorStoffer
For a Slaanesh theme, what about self-mutilation? It'd a big thing in the art; surgical alteration and some such, fits into the pain into pleasure theme that's often used.
You don't need to use boobs for Slaanesh all the time.
25400
Post by: Fayric
Really?
I guess if they actully allow daemons and marines to join in units (unlikely) they need a new matrix;
otherwise you just look at unit by unit how they act around allies, right?
44272
Post by: Azreal13
MajorStoffer wrote:For a Slaanesh theme, what about self-mutilation? It'd a big thing in the art; surgical alteration and some such, fits into the pain into pleasure theme that's often used.
You don't need to use boobs for Slaanesh all the time.
I was about to write something similar - conceptually Dark Eldar do stuff to other people, whereas Slaaneshi devotees do it to themselves, DE do it to stay alive, Slaaneshi devotees do it because it feels good (apparently.)
There's enough wriggle room to represent the two things very differently, despite the superficial similarities.
But!
We are debating Slaanesh in a thread about a Khorne themed release, so we are somewhat OT.
45133
Post by: ClockworkZion
MajorStoffer wrote:For a Slaanesh theme, what about self-mutilation? It'd a big thing in the art; surgical alteration and some such, fits into the pain into pleasure theme that's often used.
You don't need to use boobs for Slaanesh all the time.
I kind of want the Heresy era EC style Slaanesh. That sleek regal purple, with clean white and gold just seems like a good representation.
But maybe it's just me.
EDIT: Of course the EC were into body modification and if you read the Kharn story the EC in it has scars from a multitude of carefully made cuts all over his body as well as the ability to peel his face back, splay his jawbone open like the Predator and unleash a sonic attack.
So yeah, you can mix that in there too.
44272
Post by: Azreal13
Not just you, I'm working on a CSM 40K force right now using that colour scheme.
25400
Post by: Fayric
MajorStoffer wrote:For a Slaanesh theme, what about self-mutilation? It'd a big thing in the art; surgical alteration and some such, fits into the pain into pleasure theme that's often used.
You don't need to use boobs for Slaanesh all the time.
Or just go with the "sound" theme they already got going.
Daemonettes look like some mytological horror that lure men to their death with weird alluring singing, and the lobster claws tie them well to the
nautical theme of such horrors in actual mythology -and at the same time incorporate the main theme of classic daemonettes.
No need to change alot here.
84130
Post by: Warboss85
I hold the white dwarf in my hands. Theres a lot of information about Deamonkin in it :-)
Blood for the Blood God Rule
For every Unit that is killed enemy or friend you gain a Blood point for it.
You can spend your points once a turn to summon some daemons or give some cool abilities to your guys(fnp is mentioned).
For 8 Points you will get a Bloodthirster for free.
Units
Nearly every CSM unit is metioned except obliterators and psi-guys.
Every khorne daemon is in there.
They are talking about different formations with different skills.
20774
Post by: pretre
Warboss85 wrote:I hold the white dwarf in my hands. Theres a lot of information about Deamonkin in it :-)
Take pics? Post details?
61286
Post by: drbored
Sounds like people are going to lean towards MSU with this dex. Lots of cheap cultists filling up troop slots to run forward and get killed to gather up points. If the enemy doesn't kill the cheap units, then the cheap units cap points and such. If they do, they'll find a free bloodthirster in their face.
56277
Post by: Eldarain
That sounds cool. Odd they'd add in point tallies after streamlining a similar mechanic in Dark Eldar.
84130
Post by: Warboss85
Here are the new Bloodthirster profiles for 40k.
89474
Post by: Requizen
Warboss85 wrote:I hold the white dwarf in my hands. Theres a lot of information about Deamonkin in it :-)
Blood for the Blood God Rule
For every Unit that is killed enemy or friend you gain a Blood point for it.
You can spend your points once a turn to summon some daemons or give some cool abilities to your guys( fnp is mentioned).
For 8 Points you will get a Bloodthirster for free.
Units
Nearly every CSM unit is metioned except obliterators and psi-guys.
Every khorne daemon is in there.
They are talking about different formations with different skills.
Hmmm
It's highly unlikely, but what would happen if instead of having that big CSM update they were talking about this year, there were just 4 CSM books, each based on different Cults (the way Loyalists have Space Wolves/Blood Angels/Dark Angels)? If every model aside from "Not Khorne-y" guys are in there, it could be a possibility. Heck, they could roll Daemons into it too.
Of course, people would be pissed over the prospect of having to buy up to 4 books to play what they have now, but we've sorta already seen that with Grey Knights becoming GK + Assassins + Inquisition.
19704
Post by: Runic
Can't see how the vaurious features of Slaanesh in general already being present in other armies matters at all. So what?
And so much for the strenght D 'thirster weapon and the rules coming from a WD being salty that I talked about earlier. It's right there in that picture. Sometimes you should just have some faith.
84130
Post by: Warboss85
Yes is S D but with initiative 1
19704
Post by: Runic
Indeed. Irrelevant to the point however. Thanks for the pictures Warboss85.
Blood for the Blood God.
20774
Post by: pretre
You might want to rehost them somewhere else...
89883
Post by: Wonderwolf
RunicFIN wrote:Can't see how the vaurious features of Slaanesh in general already being present in other armies matters at all. So what?
I agree. Slaanesh would be insect-appendices (Nids or no-nids) combined with some Dark-Eldarly stuff and general (non-boob) female body-shapes, all put into a giant H.R. Giger blender, along with some Fulgrim Pink paint.
No more overlap than Thousand Sons and Necrons with their Egypt-schtick, and probably less in the specific combination.
45133
Post by: ClockworkZion
20774
Post by: pretre
The rule right below it that says it strikes at Init 1.
90752
Post by: Warhams-77
Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
45133
Post by: ClockworkZion
pretre wrote:The rule right below it that says it strikes at Init 1.
Fair enough. I was asking because I don't read German.
I was going to rehost the images but I wasn't fast enough in trying save them.
88508
Post by: Bi'ios
This looks to be pretty sweet. When I got into 40k, I wanted to make a fully Khorne army, and I think this is the excuse I need to get started. I just need to finish up my current GK army I'm working on, and its on to this. I don't even care if the rules suck.
19704
Post by: Runic
Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
I'd like to know this also so I may prematurely rejoice about the fact I can now utterly decimate an Imperial Knight with ease.
20774
Post by: pretre
ClockworkZion wrote: pretre wrote:The rule right below it that says it strikes at Init 1.
Fair enough. I was asking because I don't read German.
I was going to rehost the images but I wasn't fast enough in trying save them.
Check your cache.
84130
Post by: Warboss85
Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
Just that this 3 profiles are only for Chaos Daemons nothing else. So can be different for Daemonkin
19704
Post by: Runic
Warboss85 wrote:Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
Just that this 3 profiles are only for Chaos Daemons nothing else. So can be different for Daemonkin
First I was like:
https://youtu.be/wpKN-U1-bWk?t=29s
Then I was like:
https://youtu.be/MPMqzuvTpPI?t=48s
84130
Post by: Warboss85
pretre wrote: ClockworkZion wrote: pretre wrote:The rule right below it that says it strikes at Init 1.
Fair enough. I was asking because I don't read German.
I was going to rehost the images but I wasn't fast enough in trying save them.
Check your cache.
reupped
90752
Post by: Warhams-77
Thank you for rehosting I now saw that the Daemon symbol is on the sheets too so we can use them straight away with the Daemon Codex.
14863
Post by: MasterSlowPoke
Those are tiny and awful, just use Imgur like a regular person.
7680
Post by: oni
Hmmm... Looking like the book is actually a codex and not just a supplement. Interesting. I can't say I'm too happy about having to purchase yet another fething book, but I suppose this could lead to good things.
45133
Post by: ClockworkZion
pretre wrote: ClockworkZion wrote: pretre wrote:The rule right below it that says it strikes at Init 1.
Fair enough. I was asking because I don't read German.
I was going to rehost the images but I wasn't fast enough in trying save them.
Check your cache.
I'll give it a go. Currently on a public computer so it might not pan out.
EDIT: pretre beat me too it. Re-hosted to imgur just in case.
20774
Post by: pretre
They expand if you click the link. Or if you link to them directly, like the post right before you.
67735
Post by: streetsamurai
Kosake wrote:I mean, the chariots are fine in fantasy, but in 40k? Come on, those things look like I could take them down with a lasgun on energy-saving mode, nevermind actual firepower.
The Slaanesh cult really needs some new units there. And just making it wriggly and pink is probably not the solution (for me, that's more of a Tzeench aesthetic, just add a beak or some feathers).
Lets be honest for a moment. Slaanesh needs more tits, which is precisely the reason why our prude purveyor of plastic doesn't have even a mediocre selection of units in the first place and of those half seem to have been designed during 3rd edition at best.
yep
Chariot for daemon is such a boring concept. They could have relased cool fiends of slaanesh, who at least are pretty unique look wise, yet, they had to wast a few sprue on these unispiring chariot. Sometimes, it seems like GW doesn't have any imagination, and only can make variation of the same trope.
14863
Post by: MasterSlowPoke
pretre wrote:
They expand if you click the link. Or if you link to them directly, like the post right before you.
I can't even click the little broken boxes.
79662
Post by: akwing00
RunicFIN wrote:Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
I'd like to know this also so I may prematurely rejoice about the fact I can now utterly decimate an Imperial Knight with ease.
well an imperial knight is going to be hitting you first since the axe hits at initiative 1, hopefully some of the rewards in the new codex help with survivability
45133
Post by: ClockworkZion
Re-hosted to imgur just in case anyone needs it:
20774
Post by: pretre
I'll just use yours then.
45133
Post by: ClockworkZion
19704
Post by: Runic
akwing00 wrote: RunicFIN wrote:Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
I'd like to know this also so I may prematurely rejoice about the fact I can now utterly decimate an Imperial Knight with ease.
well an imperial knight is going to be hitting you first since the axe hits at initiative 1, hopefully some of the rewards in the new codex help with survivability
Having WS10 and 5 wounds helps. I don't need to give him but one unit to aid and the Knight will be gone. And I have plenty of Invis to throw around unless the BT can't for some reason benefit from it. Don't worry about me, Knights will be dying left and right now.
9158
Post by: Hollismason
Does anyone have translatioins on the Blood Thirsters?
89474
Post by: Requizen
RunicFIN wrote: akwing00 wrote: RunicFIN wrote:Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
I'd like to know this also so I may prematurely rejoice about the fact I can now utterly decimate an Imperial Knight with ease.
well an imperial knight is going to be hitting you first since the axe hits at initiative 1, hopefully some of the rewards in the new codex help with survivability
Having WS10 and 6 wounds helps. I don't need to give him but one unit to aid and the Knight will be gone. And I have plenty of Invis to throw around unless the BT can't for some reason benefit from it. Don't worry about me, Knights will be dying left and right now.
As hard as you will be to hit, all he needs is a D attack of 6 though. Going before a Knight or having multiple bodies to soak attacks is pretty good.
14863
Post by: MasterSlowPoke
W is Toughness in German.
What do Stormtrooper and Berzerker refer to in the German rules?
91452
Post by: changemod
Is the Great Axe two handed? Because taking a reward to grant him both a bonus attack and the option to strike at I9 instead of D for flexibility seems a no brainer.
14863
Post by: MasterSlowPoke
German is basically English read with a German accent, it's pretty readable.
44272
Post by: Azreal13
MasterSlowPoke wrote:W is Toughness in German.
What do Stormtrooper and Berzerker refer to in the German rules?
Shocktruppen is almost definitely Deep Strike and Bezerker I'm guessing is Rage.
9158
Post by: Hollismason
Anyway that 300 point one seems pretty insane, it looks like they still get Daemonic Gifts in addition to their Wargear they come with which is pretty insane.
Very Beatsticky.
49658
Post by: undertow
I assume it's still legal to use the slightly older finecast Bloodthirster?
And can you summon the new ones with Possession?
14863
Post by: MasterSlowPoke
Don't DoK come with Rage already? I'm hoping Rampage.
20774
Post by: pretre
undertow wrote:I assume it's still legal to use the slightly older finecast Bloodthirster?
And can you summon the new ones with Possession?
I imagine the old Bloodthirster is just a Bloodthirster (see Codex: Chaos Daemons) the new ones are the new names. Hence different models with different statlines and not summonable through Possession.
9158
Post by: Hollismason
It sounds like with the Blood Points their bringing back the old school summoning stuff from 2nd edition, which is par for the course as GW has been consistently bringing back 2nd edition rules.
Still though gotta destroy 8 units, that's gonna be tough.
89474
Post by: Requizen
undertow wrote:I assume it's still legal to use the slightly older finecast Bloodthirster?
And can you summon the new ones with Possession?
With the different names it's probably meant to be different, like you have a generic Bloodthirster and these will be separate, unique ones. Though I'm sure as long as it's clear what's what no one would have a problem with you using either.
79662
Post by: akwing00
Requizen wrote: RunicFIN wrote: akwing00 wrote: RunicFIN wrote:Warhams-77 wrote:Thanks a lot, Warboss! Very much appreciated
I read last night that these datasheets are actually for the Chaos Daemons book. The ones in the Khorne Daemonkin Codex could differ. Does it say anything about that in the White Dwarf?
Thanks again for taking the time to chime in
I'd like to know this also so I may prematurely rejoice about the fact I can now utterly decimate an Imperial Knight with ease.
well an imperial knight is going to be hitting you first since the axe hits at initiative 1, hopefully some of the rewards in the new codex help with survivability
Having WS10 and 6 wounds helps. I don't need to give him but one unit to aid and the Knight will be gone. And I have plenty of Invis to throw around unless the BT can't for some reason benefit from it. Don't worry about me, Knights will be dying left and right now.
As hard as you will be to hit, all he needs is a D attack of 6 though. Going before a Knight or having multiple bodies to soak attacks is pretty good.
if the new khorne codex's rewards are pretty good, hopefully these Bloodthirster variants will have access to them, otherwise I'll just be taking the usual 2 greater rewards and 1 lesser from the Daemon codex
9158
Post by: Hollismason
Disappointed we are not seeing any animosity rumours in regards to other Chaos Gods. Wonder if that'll be a thing.
Also incredibly disappointing there isn't going to be any more of these and only Khorne is getting this treatment.
:(
87123
Post by: stormcraft
Berserker: +2 Attacks on the Charge
Schocktruppen is indeed Deep Strike
89474
Post by: Requizen
Hollismason wrote:Disappointed we are not seeing any animosity rumours in regards to other Chaos Gods. Wonder if that'll be a thing.
Also incredibly disappointing there isn't going to be any more of these and only Khorne is getting this treatment.
:(
No one has said that it's only Khorne. This is probably just the first one of a series.
65120
Post by: ace101
DoK gives FC and Hatred (Slaanesh).
9158
Post by: Hollismason
Requizen wrote:Hollismason wrote:Disappointed we are not seeing any animosity rumours in regards to other Chaos Gods. Wonder if that'll be a thing.
Also incredibly disappointing there isn't going to be any more of these and only Khorne is getting this treatment.
:(
No one has said that it's only Khorne. This is probably just the first one of a series.
I doubt it since we're not seeing any rumours of late for Slaanesh, Nurgle, or Tzeentch. I seriously doubt Tzeentch will get a codex , Slaanesh will get a Codex, and Nurgle will get a Codex. It's just not going to happen.
90752
Post by: Warhams-77
Warboss85, is there some new artwork shown in the Codex description photos? I fear this is a low-budget product like Crusade of Fire/Kreuzzug des Feuers...
Will the Codex contain the complete rules for the Khorne units included like we guessed?
181
Post by: gorgon
Hollismason wrote:Requizen wrote:Hollismason wrote:Disappointed we are not seeing any animosity rumours in regards to other Chaos Gods. Wonder if that'll be a thing.
Also incredibly disappointing there isn't going to be any more of these and only Khorne is getting this treatment.
:(
No one has said that it's only Khorne. This is probably just the first one of a series.
I doubt it since we're not seeing any rumours of late for Slaanesh, Nurgle, or Tzeentch. I seriously doubt Tzeentch will get a codex , Slaanesh will get a Codex, and Nurgle will get a Codex. It's just not going to happen.
Again, see Sad Panda's post on page 4. He was right on with Khorne and has been a reliable source otherwise.
90752
Post by: Warhams-77
Requizen wrote:Hollismason wrote:Disappointed we are not seeing any animosity rumours in regards to other Chaos Gods. Wonder if that'll be a thing.
Also incredibly disappointing there isn't going to be any more of these and only Khorne is getting this treatment.
:(
No one has said that it's only Khorne. This is probably just the first one of a series.
Please read the Sad Panda posts on page 4. There are no plans for other books. He is a reliable source
Edit: http://www.dakkadakka.com/dakkaforum/posts/list/90/640191.page#7679152
Got Ninja'd by Mr Gorgon
9158
Post by: Hollismason
He specifically states that it's not going ot happen, that this was a sales grab because of the Khorne releases for End times.
77559
Post by: SarisKhan
Dang. This does not augur well for my CSM...
494
Post by: H.B.M.C.
THANKYOU! But... German. Hmm... [EDIT]: Ah, nice to see this enormous model is still T6 in all its incarnations. Keep on being scared of T7+ GW...
89474
Post by: Requizen
Well that suckerinos. I was all excited for some Nurgle stuff.
91452
Post by: changemod
Wait until you see rumours for the next release of a plastic Greater Daemon before calling it confirmed we won't get other books, obvious company leak guy or no.
22093
Post by: Lord Yayula
Any benefits worth noting on the formations Warboss85?
56307
Post by: unmercifulconker
Cheers very much Warboss! If only GCSE German gave me the power to translate those pages.
Might aswell add em to the front page.
9158
Post by: Hollismason
I'm more curious about the Blood Token system, I wonder if its all units or just non vehicle units and what's the requirements etc..
494
Post by: H.B.M.C.
Please correct me if I'm wrong, but is this the first time there has ever been a Codex release that didn't have a model release along side it (WD Sisters and Blood Angel Codices do not count)?
20774
Post by: pretre
H.B.M.C. wrote:Please correct me if I'm wrong, but is this the first time there has ever been a Codex release that didn't have a model release along side it ( WD Sisters and Blood Angel Codices do not count)?
The most recent Grey Knights?
494
Post by: H.B.M.C.
Yes. All they got was a reboxing.
45133
Post by: ClockworkZion
Requizen wrote:Well that suckerinos. I was all excited for some Nurgle stuff.
Maybe whenever GW gets around to making new kits for those Greater Daemons in plastic.
722
Post by: Kanluwen
H.B.M.C. wrote:Please correct me if I'm wrong, but is this the first time there has ever been a Codex release that didn't have a model release along side it ( WD Sisters and Blood Angel Codices do not count)?
That depends on if you count the "Warhammer: Khaine" book as a Codex/Army Book or not.
I would say that this one not coming with models is a technicality at best as the new Bloodthirsters came out two weeks ago or so.
20774
Post by: pretre
So this isn't really anything new... Interesting, I like the idea of simple faction/codex adds.
45133
Post by: ClockworkZion
pretre wrote: H.B.M.C. wrote:Please correct me if I'm wrong, but is this the first time there has ever been a Codex release that didn't have a model release along side it ( WD Sisters and Blood Angel Codices do not count)?
The most recent Grey Knights?
I was going to say Dark Eldar, but then I remembered that they got their bomber finally.
It is an odd codex. I wonder if they're testing the waters to see if it sells well before going full in on the idea with the other gods and dedicated releases?
494
Post by: H.B.M.C.
pretre wrote:So this isn't really anything new... Interesting, I like the idea of simple faction/codex adds. Really expensive hardback faction/Codex add-ons that jumble a bunch of units from other books together, fixing none of the existing flaws. Sure. We need more of these.
84130
Post by: Warboss85
Warhams-77 wrote:Warboss85, is there some new artwork shown in the Codex description photos? I fear this is a low-budget product like Crusade of Fire/Kreuzzug des Feuers...
Will the Codex contain the complete rules for the Khorne units included like we guessed?
Yes there are a few new artworks in the codex. But in the wd i just can see the little preview.
And yes there will be full profiles in it.
The Khorne mission objectives sounds funny. Kill something and get a victory point. kill more and get more victory points, so simple :-)
9158
Post by: Hollismason
Can we get some translations on these from Ze Germans.
20774
Post by: pretre
H.B.M.C. wrote: pretre wrote:So this isn't really anything new... Interesting, I like the idea of simple faction/codex adds.
Really expensive hardback faction/Codex add-ons that jumble a bunch of units from other books together, fixing none of the existing flaws. Sure. We need more of these.
Exactly!
56307
Post by: unmercifulconker
I do like some new artwork.
84130
Post by: Warboss85
Hollismason wrote:I'm more curious about the Blood Token system, I wonder if its all units or just non vehicle units and what's the requirements etc..
For the Blood token system they mention in wd that EVERY killed unit give you 1 token. The point is that you loose all the points when you dont use all that you have.
For example you have 2 points then summoning 8 Bloodletters for 1 point you will loose the other one.
22093
Post by: Lord Yayula
There isnt much to translate, not having my codex daemons at hand, seems the 250 pts one is just a BT, the 275 has the BIG axe of khorne which is Str D but has colossal rule which makes it I1, the special rules seems to be exactly the same as the current BT for these 2.
The 300 pts one has besides those rules Hatred enemy characters, also comes with two weapons, Axe of Khorne and Bloodflail (sp?), it has a S5 AP4 flamer with soulblaze (awesome rule) and his flail can be used as a range weapon as well 12" S7 AP2 assault 3, and in close combat is Str User Ap2, Nahkampf = Close combat and spezielle is special but dunno what the second word is
90752
Post by: Warhams-77
Danke! New artwork - yes! So looking forward to the digital previews on friday night... cannot wait... my precious Automatically Appended Next Post: I will translate the two missing rules, gimme five minutes
84179
Post by: BrokenRecord
Lord Yayula wrote:The 300 pts one has besides those rules Hatred enemy characters, also comes with two weapons, Axe of Khorne and Bloodflail (sp?), it has a S5 AP4 flamer with soulblaze (awesome rule) and his flail can be used as a range weapon as well 12" S7 AP2 assault 3, and in close combat is Str User Ap2, Nahkampf = Close combat and spezielle is special but dunno what the second word is
Looks like that last one is "specialist weapon".
22093
Post by: Lord Yayula
Yah, probably specialist weapon, forgot that rule existed, haven't played 40k in a while, also the 300 one has adamantium will
9158
Post by: Hollismason
Hrmm be interesting if they bring back the 8 person squads get X bonus again that'd be kicking awesome.
90752
Post by: Warhams-77
Lord Yayula wrote:
There isnt much to translate, not having my codex daemons at hand, seems the 200 pts one is just a BT, the 275 has the BIG axe of khorne which is Str D but has colossal rule which makes it I1, the special rules seems to be exactly the same as the current BT for these 2.
The 300 pts one has besides those rules Hatred enemy characters, also comes with two weapons, Axe of Khorne and Bloodflail (sp?), it has a S5 AP4 flamer with soulblaze (awesome rule) and his flail can be used as a range weapon as well 12" S7 AP2 assault 3, and in close combat is Str User Ap2, Nahkampf = Close combat and spezielle is special but dunno what the second word is
The weapon rules
Great Axe of Khorne (Grosse Axt des Khorne)
R- / Strength D / AP 2 / Melee, Colossal
Colossal: A model with this weapon piles in and attacks at Initiative step 1
Blood flail (Blutflegel) (2 profiles)
R 12" / S 7 / AP 2 / Assault D3
R- / S Bearer / AP 2 / Melee, Specialist Weapon (Like Lightning claws)
Hellfire (Höllenfeuer)
Template / S 5 / AP 4 / Assault 1, Soulblaze
22093
Post by: Lord Yayula
Oh, W3 is D3, that's sad assault 3 S7 Ap2 seemed really nice, guess Assault 2 on average is good as well
44272
Post by: Azreal13
Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
53744
Post by: rollawaythestone
Azreal13 wrote:Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
It's wouldn't be redundant as Monstrous Creatures ignore Unwieldly. This is Unwieldly but for MC's.
45133
Post by: ClockworkZion
Blog for the Blood God has [poor quality] copies of the English rules:
Automatically Appended Next Post:
Azreal13 wrote:Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
No, it's a new rule. If it was Unwieldy they wouldn't need to define it as it's in the core rulebook, and is ignored by MCs anyways.
Seems MCs are getting their own special Unwieldy instead.
9158
Post by: Hollismason
That's incredibly nasty to have that many attacks on the charge with a ST D weapon, with the addition that you can add Daemonic Gifts from the The Chaos Daemon Codex.
Woo. That's pretty intense.
They certainly made him a Close Combat Beast.
44272
Post by: Azreal13
rollawaythestone wrote: Azreal13 wrote:Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
It's wouldn't be redundant as Monstrous Creatures ignore Unwieldly. This is Unwieldly but for MC's.
Ah, of course.
I guess it's debatable whether adding a new rule or just making this an exception to the usual exemption for MCs is more straightforward.
79662
Post by: akwing00
the bloodthirster of insensate rage would make good use of the riftbringer and soul eater exalted rewards with that D weapon. He could also potentially get rampage from unholy frenzy for even more attacks.
45133
Post by: ClockworkZion
Azreal13 wrote:rollawaythestone wrote: Azreal13 wrote:Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
It's wouldn't be redundant as Monstrous Creatures ignore Unwieldly. This is Unwieldly but for MC's.
Ah, of course.
I guess it's debatable whether adding a new rule or just making this an exception to the usual exemption for MCs is more straightforward.
Making it a weapon rule means they could give it out to walkers, Super-Heavies, MCs and GCs without needing to put excemptions into the rules for it. I dig the idea because they could use it to clean other things up (like Stomp perhaps).
91452
Post by: changemod
Hollismason wrote:That's incredibly nasty to have that many attacks on the charge with a ST D weapon, with the addition that you can add Daemonic Gifts from the The Chaos Daemon Codex.
Woo. That's pretty intense.
It's not a specialist weapon and all the gift weapons are, so getting a bonus attack is out.
Plus side, I guess you can still theoretically attack at initiative with a gift weapon. With rage on the first turn.
19704
Post by: Runic
A thought occurred to me that would be fairly hilarious. As this is Dakka Dakka, I'm sure many will agree GW has a tendency for rules mistakes.
Now imagine if they forgot to demand that the Daemonkin have to be the Primary Detachment in order to receive their armywide special rule.
Take a Chaos Daemons summoning factory, already deemed broken by many. Ally the Daemonkin to them. Summon a ridicilous amount of units to beginwith. Some units die. Summon even more.
87813
Post by: SharkoutofWata
A distinct lack of Eternal Warrior here. I'm not familiar with Daemons though so do they have some way to prevent Instant Death or are these guys doomed to die against Psylencers and the like?
45133
Post by: ClockworkZion
SharkoutofWata wrote:A distinct lack of Eternal Warrior here. I'm not familiar with Daemons though so do they have some way to prevent Instant Death or are these guys doomed to die against Psylencers and the like?
Nope. Force Weapons have always been effective for fighting Daemons with (in the fluff at least) so them not having protection from it makes sense to me.
35572
Post by: skycapt44
Oh ID is a real fear here there is no doubt
9158
Post by: Hollismason
Possible to get Eternal Warrior from Gifts.
53744
Post by: rollawaythestone
Not everyone is lucky enough to get plot-armor protection Eternal Warrior handed out like candy like the Space Marines.
45133
Post by: ClockworkZion
rollawaythestone wrote:Not everyone is lucky enough to get plot-armor protection Eternal Warrior handed out like candy like the Space Marines.
Not that many EC Marines, but it's true, not that many EC models running around these days.
Though Necrons have it as a Warlord trait which is probably funnier.
35572
Post by: skycapt44
Which gift/reward would that be?
19704
Post by: Runic
I could also see Riftbringer comboing well in a 2 component army, if it's possible to do. We'll see.
CAD Daemonkin, AD Daemons.
Put the BT in the AD with Riftbringer, maim stuff to summon Daemons. While stuff dies, the Daemonkin special rule summons even more ( even another BT. ) Now add a summoner or two to the AD for maximum incursion.
80111
Post by: Kosake
Azreal13 wrote:Is Colossal just the equivalent German term to Unwieldy, or have we got yet another functionally redundant rule chucked on the ponderous heap?
New one.
22093
Post by: Lord Yayula
ClockworkZion wrote: SharkoutofWata wrote:A distinct lack of Eternal Warrior here. I'm not familiar with Daemons though so do they have some way to prevent Instant Death or are these guys doomed to die against Psylencers and the like?
Nope. Force Weapons have always been effective for fighting Daemons with (in the fluff at least) so them not having protection from it makes sense to me.
Not always, the past codex had all of them as eternal warriors, those times are long gone thou.
45133
Post by: ClockworkZion
Lord Yayula wrote: ClockworkZion wrote: SharkoutofWata wrote:A distinct lack of Eternal Warrior here. I'm not familiar with Daemons though so do they have some way to prevent Instant Death or are these guys doomed to die against Psylencers and the like?
Nope. Force Weapons have always been effective for fighting Daemons with (in the fluff at least) so them not having protection from it makes sense to me.
Not always, the past codex had all of them as eternal warriors, those times are long gone thou.
I did mention that it was primarily a fluff thing.
60720
Post by: OrlandotheTechnicoloured
So is there any ultra cheap unit that is spam-able just to get killed to provide blood points when a player suicidally throws them at the opponent?
20774
Post by: pretre
OrlandotheTechnicoloured wrote:So is there any ultra cheap unit that is spam-able just to get killed to provide blood points when a player suicidally throws them at the opponent?
Daemons and Nids. Isn't there a perpetually spawning spore mine formation? edit: Requirments: 3 Mucolid Spore Clusters, 3 Spore Mine Clusters Restrictions: None. Special Rules: Advance Wave: All units in this Formation have the Infiltrate special rule. Sporefield: Each time a Mucolid Spore Cluster or Spore Mine Cluster from this Formation is completely destroyed, roll a D6: on a 4+ you can immediately place a new unit into Ongoing Reserve that is identical in terms of the original number of models, weapons and upgrades to the unit that was just destroyed. These new units count as being part of the original Formation, so roll a D6 as described above if they are subsequently destroyed. Victory points are awarded as normal for new units in this Formation that have been completely destroyed. Source: Campaign: Shield of Baal: Leviathan - See more at: http://bloodofkittens.com/formation-compendium/#sthash.1oKs6fKL.dpuf Ha! That'd be excellent.
9158
Post by: Hollismason
To early to speculate on how it works yet, we'll have to wait.
20774
Post by: pretre
Well, we know whenever a unit dies, you get a point. Just take cheap units like spores.
44272
Post by: Azreal13
Yes! Bloodletters got good!
44272
Post by: Azreal13
We're looking at units to hurl forward and get massacred right?
Bloodletters are your, er, daemon! Automatically Appended Next Post: You needed to put a whole lot of effort into anything other than that happening before, now they're useful doing what they're naturally good at!
20774
Post by: pretre
Ahh, gotcha.
48009
Post by: XT-1984
Thank you for the leaks. Any mention of the superheavy Lord of Skulls in WD?
89883
Post by: Wonderwolf
I wonder if we see the now obligatory FA Rhino. Daemons in boxes for the win!!!
79662
Post by: akwing00
Are these bloodthirsters available as hqs for codex daemons or just the new codex?
22093
Post by: Lord Yayula
akwing00 wrote:Are these bloodthirsters available as hqs for codex daemons or just the new codex?
They'll probably be available for both
722
Post by: Kanluwen
Actually, I doubt that.
They specifically altered the rules for the new Harlequin options to exclude the Codex: Eldar versions.
81364
Post by: WrentheFaceless
Those are some beefy bloodthirsters
44272
Post by: Azreal13
The WD rules are explicitly for C:CD, so unless anyone is suggesting they won't include their shiny new Greater Daemon of Khorne kit in their shiny new Khorne Codex, it'll be in both.
70127
Post by: luke1705
Azreal13 wrote:The WD rules are explicitly for C:CD, so unless anyone is suggesting they won't include their shiny new Greater Daemon of Khorne kit in their shiny new Khorne Codex, it'll be in both.
I must have missed it but has this been confirmed? Having these bloodthirster variants in a codex: daemons army would be pretty sweet
9158
Post by: Hollismason
That 8 Attack on the charge ST D weapon is pure awesomeness, finally the Blood Thirster is worth taking.
44272
Post by: Azreal13
luke1705 wrote: Azreal13 wrote:The WD rules are explicitly for C:CD, so unless anyone is suggesting they won't include their shiny new Greater Daemon of Khorne kit in their shiny new Khorne Codex, it'll be in both.
I must have missed it but has this been confirmed? Having these bloodthirster variants in a codex: daemons army would be pretty sweet
I read it somewhere, can't remember exactly where, but it was a pretty definite statement.
Either way, I'd not even considered the possibility it wouldn't be the case until someone else brought it up.
90752
Post by: Warhams-77
Let's do this quick and painless
In Warhammer 40k you build an army using unit datasheets. Like the ones in a Codex. Or White Dwarf. There is a symbol in the center at the top of each datasheet showing the faction it belongs to. The leaked images a few pages earlier in this thread, have these. All three Bloodthirsters belong to the Chaos Daemon faction.
That's it
7th edition made this important and helpful change to the former design, all new books and supplements have the unit datasheets with these faction symbols
22093
Post by: Lord Yayula
Warhams-77 wrote:Let's do this quick and painless
In Warhammer 40k you build an army using unit datasheets. Like the ones in a Codex. Or White Dwarf. There is a symbol in the center at the top of each datasheet showing the faction it belongs to. The leaked images a few pages earlier in this thread, have these. All three Bloodthirsters belong to the Chaos Daemon faction.
That's it
7th edition made this important and helpful change to the former design, all new books and supplements have the unit datasheets with these faction symbols
And according to Warboss85 the new supplement/codex includes all the daemons of khorne meaning it will probably include these 3 as they would help increase the sells of each other. Also I think this would be the first supplement to combine units from 2 different armies CSM/CD, which if at all follows the structure of the End Times book for WHFB will include a page with a listing of which units you can take from both books, alongside some special new rules, relics, warlord traits and maybe a few special characters.
Oh, and the juicy formations which is where probably this one will shine if it gets bonuses to make bloodletters and zerks viable as an assault unit
81364
Post by: WrentheFaceless
Even at Ini 1, the Blood thirster with the D axe should win as the knight will have 3 attacks (4 on the charge) hitting on 5s, not the best odds whereass the bloodthirster hits on 3s with 6 attacks (7 on the charge)
51881
Post by: BlaxicanX
The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
365
Post by: Abadabadoobaddon
Does Blood for the Blood God work with Siege of Vraks Unending Host?
81364
Post by: WrentheFaceless
BlaxicanX wrote:The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
Because every army that runs knights also runs grav? I didnt even mention anything regarding grav, nor was there any assumption grav would be present or even relevant to the statement I posted.
Yes itll get shot at, it has 3+ armor 5++ and a 4+ jink, it has options
Or does the grav boogeyman lurk around every corner in every army?
56277
Post by: Eldarain
BlaxicanX wrote:The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
Hoping at least one formation changes that and maybe boosts Khornate units with run+charge or deep strike+charge or assault upgrades to rhinos.
45133
Post by: ClockworkZion
BlaxicanX wrote:The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
Then gliding isn't the answer.
5462
Post by: adamsouza
It's another codex with more possibilities and puts the rules for the new Bloodthirster model in a hardcover book that isn't tied to some campaign. It also gives those mono-Khorne players a way to summon Daemons without resorting to taking those pesky unfluffy psykers.
As long as they are not making 7th edition versions of Hardcover 6th edition codexes, I'm on board with any new codex they want to make.
Kosake wrote:
So yeah. For me, Slaanesh is essentially the God of Boobies and GW will have a hard time to change that.
They could make Slaanesh the coolest dwarf ever.
65120
Post by: ace101
ClockworkZion wrote: BlaxicanX wrote:The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
Then gliding isn't the answer.
Technically only gliding is the answer, since you still get the 4+ junk just for being a FMC. You'd be hamstringing your BT if you Swoop it
9158
Post by: Hollismason
Well I don't expect it to go away because the Chaos Daemon codex rule for it doesn't allow it which is unfortunate.
61286
Post by: drbored
We'll see what happens when it drops. I've no doubt some tourney-head will find a way to abuse those Str D melee hits by pairing him up with Bel'Lakor and using lots of Invis shenanigans to make sure the Bloodthirster survives into combat, and then wrecks whatever it hits. Thundercav, Centuristar, other Knights... they'll have a hard time dealing with this thing, and if it's accompanied by some Hounds, it's just going to be a bad day for the opposing team.
But, that's not a list I would ever want to build, or ever really be too motivated to play against, so I'll leave that to the cheeseballers and tourney-heads.
70127
Post by: luke1705
Don't need Be'Lakor. Just need shrouding or invis, both of which Fateweaver can potentially provide. Can also use grim/cursed earth or you might get a decent greater reward (re-roll invulns, for example). Whatever daemon Prince you want can also relatively reliably get telepathy, and for a ML3 Nurgle Prince it's only 275 points. Flying buff monster who gets 3 rolls on telepathy.
Bloodthirster probably isn't reliable enough to use in a tournament setting, but I will certainly be trying to find out a way to make it work
51881
Post by: BlaxicanX
Grav is one example I chose out of the things a competitive army will use to casually wipe its ass with a T6 3+ MC. Pick one. ClockworkZion wrote: BlaxicanX wrote:The bloodthirster will never make it into combat against the Knight because it's going to get ripped to pieces by grav-guns due to the idiotic "can't assault the turn you glide" rules.
Then gliding isn't the answer.
You can't assault when swooping, so have fun letting your 400 point investment fly uselessly around the map. This issue (useless when not assaulting, and can only assault when gliding) is why the Bloodthirster has more or less been considered the least competitive Greater Daemon. I'm looking forward to getting a couple Slaanesh heralds and slapping invisibility on it though. Grimoire also works, though less reliably.
44272
Post by: Azreal13
luke1705 wrote:Don't need Be'Lakor. Just need shrouding or invis, both of which Fateweaver can potentially provide. Can also use grim/cursed earth or you might get a decent greater reward (re-roll invulns, for example). Whatever daemon Prince you want can also relatively reliably get telepathy, and for a ML3 Nurgle Prince it's only 275 points. Flying buff monster who gets 3 rolls on telepathy.
Bloodthirster probably isn't reliable enough to use in a tournament setting, but I will certainly be trying to find out a way to make it work
Belakor give guaranteed Invisibility and Shrouding though, not just a roll on the table.
All ways up, I've lost Thirsters to all sorts of random stuff, and giving one an I1 D Weapon won't make them broken.
Invisibility doesn't really count, as adding it to anything decent makes it borderline broken and it should never have made it into print.
91452
Post by: changemod
...Yeah, an Invisible Ragethirster is pretty much going to clean house.
Though once again, this is an example of Invisibility being staggeringly broken rather than the things it breaks being a problem in the first place.
Still though, unless a Knight rolls two sixes in a row, that's a dead Knight.
70127
Post by: luke1705
I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?
91452
Post by: changemod
luke1705 wrote:I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?
Unfettered Fury is the generic Bloodthirster with a fancy title added.
45133
Post by: ClockworkZion
WrentheFaceless wrote:Even at Ini 1, the Blood thirster with the D axe should win as the knight will have 3 attacks (4 on the charge) hitting on 5s, not the best odds whereass the bloodthirster hits on 3s with 6 attacks (7 on the charge)
The D-Weapon Thirster has Rage, so 8 on the Charge.
Also well played GW for that.
5462
Post by: adamsouza
luke1705 wrote:I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?
I don't believe they can be summoned.
84472
Post by: Wolf_in_Human_Shape
Disagree with Invisibility being broken. Against some armies it's the only reliable way to get our beatstick unit into combat intact. Against Tau with markerlights, even that is a dubious endeavor.
70127
Post by: luke1705
adamsouza wrote: luke1705 wrote:I know that we don't have the full rules with the codex yet but I assume these variants can't be summoned, can they?
I don't believe they can be summoned.
It basically boils down to if GW says "these profiles replace the codex: daemons entry for "bloodthirster"". Sadly I think it will be just the normal one with the whip and not any of the three. Summoning strength d would be pretty sick though
801
Post by: buddha
So high risk, high reward taking on knights but that WS10 is it's only saver as it forces the knight to hit on 5s. If he rolls a 5, and then a 6 you're boned, but if not, you've got him with 8 str.D attacks on the charge even if it's at I1.
Honestly, I'm terrified of that thing and taking it on with my Crons where initiative matters less.
57815
Post by: Ferrum_Sanguinis
Can someone explain to me why the Bloodthirster with the Strength D weapon is cheaper than the one with the crappy hammer flail?
45133
Post by: ClockworkZion
Yeah, that Bloodthirster can mess Crons up.
70127
Post by: luke1705
And I fully expect that mine shall do just that
45133
Post by: ClockworkZion
Ferrum_Sanguinis wrote:Can someone explain to me why the Bloodthirster with the Strength D weapon is cheaper than the one with the crappy hammer flail?
Because the Bloodflail one gets Adamantium Will standard, has a ranged attack and Hatred (Characters)?
494
Post by: H.B.M.C.
D'ya honestly think they thought about that?
5462
Post by: adamsouza
No, so it probably does.
81364
Post by: WrentheFaceless
BlaxicanX wrote:Grav is one example I chose out of the things a competitive army will use to casually wipe its ass with a T6 3+ MC. Pick one.
Thank you for answering a question that was never asked then?
51881
Post by: BlaxicanX
I don't need your permission to weigh in on the discussion, broski. You're just going to have to deal with it. buddha wrote:So high risk, high reward taking on knights but that WS10 is it's only saver as it forces the knight to hit on 5s. If he rolls a 5, and then a 6 you're boned, but if not, you've got him with 8 str.D attacks on the charge even if it's at I1. Honestly, I'm terrified of that thing and taking it on with my Crons where initiative matters less.
It's a bet I'd take. Assuming you can actually get the damn thing into combat, the chances of him taking one or two wounds off your 'thirster and then getting son'd by a crap-ton of D attacks is much more probable than him getting a 5 and then a 6 on like 4 attacks.
5680
Post by: Chad Warden
ClockworkZion wrote:
Because the Bloodflail one gets Adamantium Will standard, has a ranged attack and Hatred (Characters)?
Pretty lackluster really. Short ranged attacks for a Bloodthirster aren't that useful and AW and Hatred are minor buffs. Certainly nothing like as good as Strength D.
This one is supposed to be the best at killing characters yet the dude with the big axe is probably better for that too. Should have upped the Wrath of Khorne's stats or gave him Eternal Warrior or something.
No one will bother taking any Bloodthirster except the Greataxe.
9158
Post by: Hollismason
Why would you ever not take the Great Axe Khorne model purchase a Exalted Gift and a Greater, take a Aether Weapon for +1 ST or something else as ridiculous.
77814
Post by: xera32
Yep Greataxe is the way to go always. Buy 2x Greater 1x Lesser like always so he can have the option to strike at Initiative with Axe of Khorne and hope you get some of the bonus durability from the greaters.
And because the greataxe isn't twohanded you can always get a pair of specialist weapons so he can gain +1 attack while using the greataxe anyway. 9 attacks on the charge with WS10 S , anything that fails to kill him before he strikes should be paste.
90599
Post by: Reinokarite
And people are saying that IKs are broken, lol.
78159
Post by: PlaguelordHobbyServices
Am I the only one who wishes we could get a better picture of the contents of that warband box? Because there's something about the infantry models in the front of the image that don't look right.
EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
10903
Post by: Lou_Cypher
Wouldn't the main drawback still be the inability to charge after changing flight modes? It's all kill sure, but everything's gonna be pointing at it from the get go.
45133
Post by: ClockworkZion
The only hate I've seen aimed at the IK was aimed at the Adamantium Lance.
90599
Post by: Reinokarite
PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
[sarcasm]Because IoM obviously wining every tournament...[/sarcasm]
Chaous: Daemons Codex is considered to be on the same tier as Eldar and Necrons.
What I'm realy waiting for from this release are more good-looking models. It is allways good when there are alot of different models on TT.
45133
Post by: ClockworkZion
PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
What are Wave Serpents or Riptides?
78159
Post by: PlaguelordHobbyServices
ClockworkZion wrote: PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
What are Wave Serpents or Riptides?
Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.
Reinokarite wrote: PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
[sarcasm]Because IoM obviously wining every tournament...[/sarcasm]
Chaous: Daemons Codex is considered to be on the same tier as Eldar and Necrons.
What I'm realy waiting for from this release are more good-looking models. It is allways good when there are alot of different models on TT.
I'm also waiting for good looking models, that's why I asked about maybe a better pic of the box set released with this codex.
And you can say it all you want, but Daemons stuff is literally gathering dust around here. I just don't see what's so broken about it, I haven't seen a Daemons army around here ever since the codex came out.
45133
Post by: ClockworkZion
PlaguelordHobbyServices wrote:ClockworkZion wrote: PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
What are Wave Serpents or Riptides?
Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.
And the Bloodthirster is an HQ choice in a codex that only gets 2 of them in a single FOC.
You can take more Riptides or Wave Serpents in a single FOC than you can the D-Weapon Bloodthirster.
78159
Post by: PlaguelordHobbyServices
ClockworkZion wrote: PlaguelordHobbyServices wrote:ClockworkZion wrote: PlaguelordHobbyServices wrote:EDIT: And Also, it's about time something other than the Imperium was overpowered... Chaos has been far too weak for far too long... It's about time for people to fear the power of CHAOS!!!
What are Wave Serpents or Riptides?
Completely fair and balanced units that can be combatted if you're smart about list building and not getting scared by seeing them across the table. I used to think Deathwing Terminator armies were completely broken because they'd come in and literally wreck my balanced lists because I panicked and didn't deploy right. Then I learned from my mistakes, restrategized and learned to adapt against different enemies and changing tactics mid-wheel. Same thing with these two units, people get scared seeing them across the table and they panick and when it beats them, they think it's broken or overpowered. They're not unbeatable. Imperial Knights were the one thing I didn't want to see across the table, because how do you prepare for that without literally tailoring your list to beat it? Especially if they have the Void Shield Generator. At least now Chaos has something that's equally, if not moreso, scary and pushes the odds out of the IK favor.
And the Bloodthirster is an HQ choice in a codex that only gets 2 of them in a single FOC.
You can take more Riptides or Wave Serpents in a single FOC than you can the D-Weapon Bloodthirster.
Yeah, two of them, but they're going to be incredibly hard to take down.
BTW, I didn't notice at all, are they Independent Characters?
EDIT: I notice their profiles say unit type - Flying, Monstrous Creature (Character) so, does that mean I can join a unit of meat-shields to them?
81364
Post by: WrentheFaceless
Monstrous creatures cant join units
And thanks for the chuckle saying wave serpents are balanced
90599
Post by: Reinokarite
Knights are destroyed the same way as any other tank. I'm taking meltas and power fists in any game anyway.
MCs are arguably harder to kill then superheavies especialy with tuoghness above 5, you can't even instant kill them, the best bet - poisonous weapons, wich I don't have in my codex)
On topic: Damn, this new Bloodthirsders are huge! You will have hard time hiding them behind cover.
78159
Post by: PlaguelordHobbyServices
WrentheFaceless wrote:Monstrous creatures cant join units
And thanks for the chuckle saying wave serpents are balanced
I'm completely serious, if you're having a hard time popping them open, you've got problems.
Everyday I'm poppin'em!
|
|