Switch Theme:

[500 pts][PICS] ToMG Coprophagus' Tetragon(daemons) VS Scions of Karnath (CSM)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Mechanized Halqa






Los Angeles, CA

This will be a very rough battle report, as it was not only my first game since 3rd edition, but also my first game with Chaos Daemons, which definitely have a learning curve. So needless to say, I wasn't focused on keeping track of every detail.

This morning was my first battle in the Tale of Many Gamers paint and play tournament. We were playing 500pt combat patrol on a 4x4 table. I had: a squad of 10 Bloodletters, a squad of 7 Plaguebearers, a squad of 4 Fiends of Slaanesh, and a squad of 3 flamers of Tzeentch. Jack had a squad of Khorne Berserkers and a squad of CSM, each with their own rhinos. Jack had accidentally forgotten some of his marines, hence the unlikely appearance of some Imperial Fists in his army.

We rolled up Annihilation with a Spearhead deployment.

Jack went first and deployed his troops in their rhinos on the yellow hill. On my turn, the Chaos gods were already frowning on my as I lost my roll for demonic assault, so I'd be bringing in the flamers and fiends first. With a cry of "fortune favors the bold!" I attempted to deepstrike my flamers behind the rhinos. And of course, they scattered...eight inches, right off the table. And what did I roll for the ds mishap? A 1, of course.

Jack graciously offered a do-over and I accepted. This time, I chose a safer spot across the table for the flamers to appear, and despite a scatter, they landed safely. Of course, the gods had already decided their fate as we would later discover; it was merely delayed. I also safely landed my fiends, and then ran both squads a few inches during the shooting phase.




Both squads of CSM drive their rhinos from the hill in the direction of the flamers. On my turn, I roll for reserves and get my plaguebearers, which come in right on target. Jack is unpleasantly surprised to find that flamers are jump infantry, as they swoop over to land in template range of the rhinos. They Breath of Chaos the rhinos, but only score one glancing hit...and I roll a 2 on the pen table, which because it was glancing, does nothing.


The Berzerkers and the CSM hop out of their rhinos and unload on the flamers. Several failed invulnerable saves later, dead flamers. :-(



On my turn, I get the reserve roll for my bloodletters, which I again bring in right on target. Not much else to do but move everything else towards the CSM.


The CSM rapid fire at the plaguebearers, killing two. Then, the Berzerkers slam into the survivors. Thanks to some unfortunate feel no pain rolls, they're wiped out to a man.



Thankfully, though, the berserkers didn't roll high for their consolidation, as on my turn I was able to fleet the Fiends and slam into the Berserkers in return. Jack is unpleasantly surprised to find out just how many attacks Fiends get to make. I manage to kill three berserkers, but in the exchange of blows, I'm left with just one fiend, with just one wound.



I've lost the combat by two, so have two 4+ saves to make. I only make one, and the berserkers consolidate back behind their rhino, wary of a potential charge from those bloodletters which have been moving up. The CSM get back into their ride, and their rhino moves up.

I'm down to just one unit left, my bloodletters. I eyeball the distance, and I know there's no way I'm going to reach the berserkers for an assault. So my bloodletters furious charge the CSM rhino instead.

Four penetrating and 5 glancing hits later, the rhino is wrecked and the CSM have to bail out. Unfortunately, this leaves my bloodletters free to be shot at and charged.



And so, at the bottom of five turns, the Scions of Karnath have sent Coprophagus' Tetragon back to the warp.


Overall, it was a fun game with a great opponent. I sorely wished I'd had more shooting to do, but that will come...after one more combat patrol game next month, we'll all be building our armies an additional 250 points a month, with the end goal being 2000 pts. So in the not too distant future, I can be expecting some horrors and soul grinders to get into the mix. But in the meanwhile, I'll just have to find opportunities to set up the charge with some of my more vicious yet fragile units.

This message was edited 1 time. Last update was at 2009/11/16 16:15:13


Less QQ, more pew pew!  
   
Made in us
Badass "Sister Sin"






Camas, WA

Is your list really named Poo-Eaters?

(Seriously?)

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Mechanized Halqa






Los Angeles, CA

That's right...once I have the full 2000 points for the tournament, the army will be led by a Great Unclean One. And that seems a perfectly appropriate name for one!

Less QQ, more pew pew!  
   
Made in gb
Flashy Flashgitz






london

Btw anything under 1 is still crew shaken.
Nice batrep though.

Cheese Elemental-Love does not bloom in 40k. Love burns. It gets turned inside out, set on fire, raped, shot with bolters, and beaten with a crowbar.
Fafnir wrote:You don't really tend to notice blanks. If you're in a crowded room with one, you'll never notice him.
People tend to notice Pariahs. If you're in a crowded room with one, everyone's killing themselves.

Armies:
40K: 500+ pts,
1000+pts, 1000+ pts
Fantasy: Lizardmen (Wip)
Planned: Deamons, Easterlings 
   
Made in us
Rotting Sorcerer of Nurgle





Nice Small and Furious Fight.
I think this is what generally will happen for the first few fights with daemons.

Anything mech will be an uphill climb.

Anyway, I enjoyed this and hope to see more.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Mechanized Halqa






Los Angeles, CA

Yeah, when I decided to do this army for the ToMG paint and play tournament, I knew it would be a painful learning curve, especially at those lower point levels. So I've resigned myself to (potentially) losing a lot of games early on.

Less QQ, more pew pew!  
   
Made in us
Abhorrent Grotesque Aberration






Hopping on the pain wagon

Man, sorry I missed this when it was posted originally - nice batrep!

something to remember about the flamers is that they also have Warpfire - that is pretty good against rhinos for rear armor shots - and its range lets you be kind of far away from him (I saw that the first time you drifted off the table - that is always painful).


Kabal of the Razor's Song project log

There is a secret song at the center of the universe and its sound is like razors through flesh. 
   
 
Forum Index » 40K Battle Reports
Go to: