Caelun Niveus wrote:I've begun to consider picking up Witch Hunters as soon as I have the funding to do so. If I do, I hope to use a personal Cannoness in my army (with an backup list if I can't convince my opponent to let me). I have an idea of what I want, but don't want her to be so powerful I'm only left with 500pt for the rest of my army. The stats I have for her right now are:
Sounds like a fun idea for friendly games. I'm sure we all wouldn't mind doing that with some of our favourite characters either.
WS__BS___S__T__W__I__A__Ld__Sv
_5___4____3__3__3__4__3__10__3+
I don't have access to the
WH codex right now, but if I'm right, the only thing that's changed here is that she's WS5 instead of 4, right? I don't like it too much, but I don't see many problems coming from it either. It's not like a Cannoness will spend much time fighting the rank and file anyway, so this increase in
WS isn't making much of an impact.
Wargear: Bolt pistol / Auspex / Litanies of Faith / Rosarius
With the way you list the rest of her abilities, a jump pack and artificer armour would be useful. Dump the Rosarius, Cannoness have easy access to an invulnerable save with Faith anyway, it's redundant. Look into some of the cooler wargear that they can get.
"Custom Close Combat Weapon" Counts as a Master Crafted power weapon. It may to each of the following once per battle:
_____If the Cannoness did not assault this turn it may be treated as a Powerfist that has only one attack and hits on a 4+ regardless of WS. If the attack sucessfuly wounds the unit is removed as a casualty and the opposing squad automatically losses the assault, but the winners cannot follow with a sweeping advance. If applied to a vehicle, if the armor is breached the the roll for vehicle damage gains a modifier of +6 (instant explosion)
A slew of issues here. First, the whole instant death combined with automatically winning combat is too much. Drop the auto-win. Have it inflict regular instant death. Second, against vehicles, you're only going to hurt
AV 12 or lower. This wouldn't be so bad if it wasn't just a single attack hitting only half the time, and only doing damage on at least a 4+. At the very least, allow it to be used more then once a game. With the restriction of a single shot in the assault phase, limitless use is fine.
Honestly, I would make it a master crafted blessed weapon with those abilities, that way, you know that you have at least some reason to take this over a normal cannoness. Otherwise, it's just way too gimmicky to be useful.
_____If the Cannoness attempts to assault a unit that is at least 3" away (running start), she may chose to attack only once. The resulting attack goes first regardless of Initiative and if it wounds, roll a D6, and on a (4 or 5)+ the target is removed as per the Instant Death rule or adds a +2 on the vehicle damage chart if not against infantry.
Just remove this ability altogether, and give her an inferno pistol instead of a bolt pistol. Similar effect, simpler, easier.
Special Rules:
Independent Character
Faithful - adds 2 Faith points
Standard stuff...
Fearless
With the litanies of faith, she doesn't really need this. Especially with No Retreat! wounds to worry about. Drop it for her own good.
Implacable Warrior - Immunity to Instant Death, but only from high strength weapons. Weapons with a special Instant Death rules still apply.
Immunity to instant death is just an excuse to play poorly. There's a reason why I love my Grey Knight Grand Master--he punishes people who rely on it. Drop the rule and play better. There's no reason for her to have this rule, especially since she's just a normal human (a fanatical, crazed human, but a human none-the-less).
Overall, she doesn't pack much to take her over a normal Cannoness. She doesn't impact your army any differently, She's not packing any of the heavy hitting weaponry that Cannoness' can carry, and she doesn't have much of that cool wargear that they can get either. She needs some rethinking before you put her out to field, otherwise, she's just a gimmicky, weaker version of a normal Cannoness.
As you have her now, I would never consider her for any point value, she's just not worth it.
If you throw on the ideas that I suggested, she may be worth ~150 points or so, but that may be pushing it.
Also, half related... What would the High Gothic name for the "(Internet) Troll Hunters" faction of the Inquisition be?
Just translate it to Latin. I'm sure you can find a translator somewhere on the
(Internet)...