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Chapterhouse studios, SXV-141 Super-Heavy Assault Walker SAW Rules Proposals  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Boosting Space Marine Biker







Alrighty, first off: no major changes to the standard weapons presented. This was their idea, lets keep it that way.
Second: Try to keep it the points cost in line with similarly costed items in the various IA and Apoc books
Third (and what I forgot to say): chime in! Lets... what's the term... 'crowdsource' for the average statline of the SAW.
...and with that let's get this ball rolling?

SXV-141 Super-Heavy Assault Walker SAW

Points 750

Structure points: 2
Void shields: 2 (not three, as I think there has traditionally been a small trade off of survivability for firepower... just not a 'lacking void shields' trade off)

AV: 13/13/13

Weapons and Equipment
Twin heavy railgun
Heavy missile rack (6x penetrator, 6x cluster)
2x Heavy burst cannons

Targeting array (included), multi tracker, upgraded disruption pod, networked marker lights x 5, black sun filter, positional relay, Tachyon marker, target locks

Special rules

Agile: as per codex: Apocalypse (its a walker, Tau are a mobile-ish faction, but this still might not belong - just a thought from me)
Reactor containment: Given the Tau propensity for safety the SAWs reactor has a series of containment fields and fail-safe measures. While it is still capable of going critical, the damage resulting from such a waste of the Greater Good's power would be significantly lessened. Subtract 1D6 from the measurement roll of 'apocalyptic explosion'.

Weapons

Rail Cannon (solid) 120" 10 1 destroyer, each cannon may fire independently
(submunition) 120" 7 3 Apoc blast template
(shell type and target nominated before rolling)

(Didn't mess with their work here; pretty much equivalent to a turbolaser without the blast, hence the ability to KO two targets)

LB Burst cannon 36" 5 5 Assault 6

(Pretty standard stuff from IA, looking good)

Heavy missile rack (penatrator) 48" 8 3 No LOS needed- treat as Smart missile
(Only two missiles of either type may be fired from the HVR per turn)

Heavy missile rack (cluster) 48" 5 4 assault 8, pinning, No LOS needed- treat as Smart missile
(Only two missiles of either type may be fired from the HVR per turn)

(Added the restriction to keep people from just hosing down half the field on turn one... :p)



There we have it folks, my stab at some rules tweaks. Compare it to things of a similiar price range and you'll see it has one big primary gun with MASSIVE damage output, one smaller primary gun with a damage output rather less than those of standard scout titans (for Orks, Imperials, or Eldar), and a few small shooters/enablers tossed in for good measure. Take away one void shield (from the norm), add one containment field, and that's about all I thought was necessary.

This message was edited 3 times. Last update was at 2010/05/31 23:25:25


Riddle me this: what has four sides, moves twelve inches, and moved fourteen?

RAW-RAW-RAWsputin, Lover of the Russian Queen/ there was a cat who really was gone... 
   
Made in gb
Morphing Obliterator





That seems fairly reasonable. I dont think theres anything I would change really. Good job.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in se
Longtime Dakkanaut





Gothenburg

I´d say decrease toughness and increase mobility.
AV13 all around seems plausible.
Reroll diff terrain tests due to its main urban theatre.

Void shields I dont know about, as far as I know Tau dont have void shield tech.
So id remove void shields and add a third structure points or use ork power fields that dont regenerate.
It has black sun filters and missile racks so it can stay more hidden and protected from long range fire then a titan.
So:
2 power fields, 2 structure points.
or
No shields but 3 structure points.


Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
Dakka Veteran





Chesapeake Beach, Maryland

Slackermagee wrote:
(Only two missiles of either type may be fired from the HVR per turn)


So you thought the 3 a turn limit on the Chapter House rules was to much?


And I feel at a minimum if this thing doesn't have some form of shields it should get disruption pods. At least that way you have a slim hope of surviving all the D weapons they will throw at it.

   
Made in us
Longtime Dakkanaut





Disruption Pods wouldn't help there, Str D ignores cover saves.

Jack


The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. 
   
 
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