Greetings,
Years ago I was a fairly decent
40k player, finishing in the top 10 of the
UK GT final (so first through the heats). I love gaming but the scene here in Finland got so math-hammery and non inspirational in minis that I stopped going to tournaments. I am moving to SFO and have heard so much good about Bay Area gaming, that I want to get back into playing. I really miss it too. Besides, the Army deserves some action.
http://www.dakkadakka.com/dakkaforum/posts/list/233990.page
What I've always admired is armies that are a little different, are not copy pasted from others, have a lot of personality and variation and do well in large part because of the player. I also really like forces that have combat modifiers, abilities and tactics that stem from certain heroes making others around them better and more efficient or units that need to be used together. I've only managed a dozen games of 5th edition when it came out though, so I would really appreciate if you'd help me fine tune this lot into match shape and offer some tactical tips. (how would you set up, what lists will be most trouble, least trouble, etc)
The Grey Knights look like an awesome mid-range army, and a lot of 5th seem to reward that type of forces. They are active on each of the game play phases, another "must" for me when choosing what to play with. I don't have so many Grey Knights though, and won't make more than ten, as my process of creating a marine miniature is just so time consuming. Additionally I want them to look like and rock like Marines should. So God Warriors amongst men. The Grey Knight codex is a fantastic premise for that.
XX Legion / Rhisienne, M42
(total models # total points: 1983)
Alpha Strike Group
HQ
Lord Coster, Cabal Emissary (count as Inquisitor Coteaz #1 pts:100)
Articifier armour, bolt pistol, master-crafted nemesis annihilator mace, frag / krak / psyk - grenades, aether spirit (owl)
Independent character, I’ve been expecting you, Psyker (level 2), spy-network, stubborn.
dark excommunication, hammerhand, sanctuary, “Ambassador of Rhisienne”
Leonard Delel, Rogue Trader (count as Ordo Xenos Inquisitor #1 pts: 53)
bolt pistol, power sword, RAD / frag / krak / psyk - grenades, cherub (servo skull)
Independent character, stubborn.
ELITES
Legionnaires, Squad Ventorn (count as purifier squad #10 pts: 295)
power armour, storm bolter, frag / krak / psyk - grenades
5 Falxes (Nemesis Halberds)
1 Nemesis Thunder Hammer
4 Psycannons
hammerhand, breath of the hydra
the aegis, brotherhood of the cabal, combat squads, fearless, preferred enemy (daemons)
Rhino IFV (#1 pts:40)
storm bolter, smoke launchers
fortitude
Master Diyon, Hero of the Chapter (#1 venerable dreadnought pts:200)
Assault cannon with flux-core ammo, Heavy flamer
Venerable, the aegis, preffered enemy, psychic pilot, reinforced aegis, fortitude
Fabricator Captain Siimon (count as techmarine #1 pts: 109pts)
Artificier armour, servo-harness boltgun, power weapon, RAD / frag / krak / psyk - grenades, 3 servoskulls
The aegis,
atsknf, blessing of the Omnissiah, Bolster defences, independent character, preferred enemy daemons, psyker (level 1), hammerhand, reconstruction
TROOPS
“The Spades” of Raging Bulldons (count as henchmen warband #10 pts:70)
10 warrior acolytes including Grenadier Sgt. “Rudger”
3 meltaguns
Rh PDF Chimera APC (#1 pts:56)
multi laser & heavy flamer, smoke
searchlight
amphibious, command vehicle
XX desert operations & Dune Twists (count as henchmen warband #10 pts:70pts)
3 warrior acolytes w. Plasma guns
7 warrior acolytes
Rh PDF Chimera APC (#1 pts:56)
multi laser & heavy flamer, smoke
searchlight
amphibious, command vehicle
Imperial Minerals combat team & Fabricator Captain Siimon (count as henchmen warband #12 pts: 112pts)
11 Skitari with storm bolters
Technomage (jokaero trained)
Rh PDF Chimera APC (#1 pts:56)
multi laser & heavy flamer, smoke
searchlight
amphibious, command vehicle
Formicarius (count as henchmen warband #6 pts: 90)
5 Death cult assassins
Banisher, Aura of faith, preferred enemy Daemons
Semmoth Heth, Kroot pack (count as henchmen warband #10 pts: 75)
5 Death cult assassins
FAST ATTACK
Storm Viper Gunship (#1 storm raven pts:205)
twin lascannons and multi-meltas, four mindstrike missiles, ceramite plating
the aegis, deep strike, psychic pilot, power of the machine spirit, assault vehicle, shadow skies, fortitude
HEAVY SUPPORT
Imperial Minerals Skitari Cyclops, Mars Pattern (#1 rifleman dreadnought pts:136)
Dual twinspeed autolaunchers, with flux-core rockets
smoke, searchlight
the aegis, preffered enemy, psychic pilot, reinforced aegis, fortitude
The Bade of Laerna Land Raider (#1 Land Raider Redeemer pts:260)
two flamestorm cannons, twin-linked assault cannon with flux-core ammo, multi-melta, frag assault launchers, smoke
the aegis, psychic pilot, power of the machine spirit, assault vehicle, fortitude