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![[Post New]](/s/i/i.gif) 2011/10/13 15:37:28
Subject: Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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I wrote up a little opinion piece of my thoughts on why the production of Dreadfleet--not the game itself--matters to both GW and to us hobbyists:
Why Dreadfleet Matters
Would love some other opinions on the matter. Enjoy!
A note: I realize there are plenty of you that have no interest in Dreadfleet as a game. Thats perfectly fine. My article attempts to look at Dreadfleet as a product and what it means as opposed to what Dreadfleet the game is.
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![[Post New]](/s/i/i.gif) 2011/10/13 15:48:21
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Insect-Infested Nurgle Chaos Lord
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Cincydooley wrote:There’s been a lot said about Games Workshop’s most recent limited release, Dreadfleet, of both the good and bad variety. Internet forums have been raging about a few major points, most notably whether or not the production of Dreadfleet took valuable time away from other development, whether or not Dreadfleet is simply a half-assed attempt at a money grab, or whether or not Dreadfleet is too expensive for what the boxed set includes. I don’t think any of these are the most important matter to discuss; rather, I think it’s more prudent to explore why the release of Dreadfleet is important.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m500575a_Phil_(Gribbly)_Kelly
While it’s obvious Dreadfleet can claim it’s origins with GWs defunct Specialist Game Man-O-War, it is unique in enough ways to be divorced from that product. Sure, they’re both naval combat games set in the Warhammer universe, but that’s about it. Where Man-O-War was about fleets of ships, Dreadfleet is implicitly about unique ‘character’ ships with very distinct captains. They’re different beasts, to be sure. Why is that important? Why does it matter? It shows us that Games Workshop isn’t simply relying on past Specialist Games and rehashing them (as was one of the ‘complaints’ in regards to Space Hulk); rather, they’re allowing folks like Phil Kelly an avenue to explore new designs outside of their core product line. Fostering the creativity of their development teams with pet projects like this was previously relegated to Forge World. The sheer existence of Dreadfleet shows us that GW is now encouraging this within their main hobby development departments. This is a big deal. Why? By fostering these pet projects, it is more likely that GW is going to be able to retain their quality developers like Phil Kelly for the future. Creativity is a the crux of what makes this hobby flourish, and this new-found leeway by GW Corporate can only help to grow that internal creativity.
http://4.bp.blogspot.com/-W6OAvCF9_YE/ToeUiiGAYqI/AAAAAAAAABA/sOztGXAvpD4/s1600/PA010303.JPG
Dreadfleet also shows us that Games Workshop continues to push the envelope when it comes to injection molded plastic models. Anyone that has put hands on the Dreadfleet spures can attest to the obscene amount of detail on each ship. Even more impressive is the fact that the ships can feasibly stay together without glue. And this isn’t the stiff, denser plastic that was used to achieve the detail in the Space Hulk set. It’s standard, grey, run-of-the-mill GW plastic. Are the Dreadfleet ships more detailed than those released by Spartan Games in their Dystopian Wars line? They might be. Why is that matter? The Dystopian Wars minis are in metal and resin, materials that allow for deeper undercuts and traditionally greater detailed miniatures. The fact that GW has been able to achieve a similar level of detail in injected molded plastic shows us that GW is pushing those boundaries as far as they can.
http://www.clanfork.co.uk/Trev/A/images/AhrqAll.jpg
With both of the aforementioned points comes the biggest benefit for many: the proof that Games Workshop is dedicated to producing these one-off boxed games. I read so often from longbeards online that they miss the days when GW released boxed games and that they miss their Specialist Games like Warhammer Quest. The release and subsequent success of Dreadfleet will only encourage GW to revisit some of these older Specialist Games. With the 25th Anniversary of Blood Bowl looming next year, this can only be a good thing. I expect we’ll see some sort of Blood Bowl anniversary box next year, stuffed with plastic sprues overflowing with miniatures that are chock full of detail.
Despite whether or not you consider the “limited” nature of the product a “money grab” or not is irrelevant. You can think Dreadfleet is too expensive, or that it simply isn’t your thing. That’s fine. But seeing new products from GW that deviate from their core three product lines should be the focus, and THAT should garner your support. We clamour for more creativity from GW. We beg them for releases that don’t involved Space Marines. The release of Dreadfleet has shown us that they’re willing to try these new products out. For our hobby, that’s a good thing.
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This message was edited 2 times. Last update was at 2011/10/13 16:34:44
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![[Post New]](/s/i/i.gif) 2011/10/13 15:50:58
Subject: Specialist Games and Why Dreadfleet Matters
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Lone Wolf Sentinel Pilot
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You make some excellent points. I don't disagree with you.
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![[Post New]](/s/i/i.gif) 2011/10/13 15:51:08
Subject: Re:Specialist Games and Why Dreadfleet Matters
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The New Miss Macross!
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Medium of Death wrote:Cincydooley wrote:There’s been a lot said about Games Workshop’s most recent limited release, Dreadfleet, of both the good and bad variety.
Lol, I was just copying that to paste here but you beat me to it!
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![[Post New]](/s/i/i.gif) 2011/10/13 15:53:07
Subject: Specialist Games and Why Dreadfleet Matters
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Contagious Dreadnought of Nurgle
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I couldn't give two hoots about Dreadfleet. However, the growing rumour mill surrounding Blood Bowl has me very excited indeed. And if it is released next year and that has something to do with Dreadfleet, then YAY Dreadfleet!
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![[Post New]](/s/i/i.gif) 2011/10/13 15:53:46
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Fixture of Dakka
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Yep, Dreadfleet wasn't for me, but I don't object to its existence.
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![[Post New]](/s/i/i.gif) 2011/10/13 15:56:44
Subject: Specialist Games and Why Dreadfleet Matters
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Wrathful Warlord Titan Commander
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While I get the point you are making Dreadfleet only represents a seemingly regular (yearly/bi-yearly?) release of a complete game. Wit the added bonus to the comapnay of generating additional Turnover and a creative release valve to their deigners that will keep them happy in their otherwise 40K/WFB/LotR dominated jobs.
I can not see this being a new lease of life for existing Specialist Games since if any of them get released as the new Boxgame release they will be self cotained without further support, which they all dearly need.
I see the boxgame releases as a new develpoment for GW it would take a much bigger change inside GW to see Specialist Games back on the agenda.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2011/10/13 15:57:06
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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So should I not link the article, but rather cut and paste it?
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![[Post New]](/s/i/i.gif) 2011/10/13 16:03:25
Subject: Re:Specialist Games and Why Dreadfleet Matters
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The New Miss Macross!
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cincydooley wrote:So should I not link the article, but rather cut and paste it?
While I don't think you meant anything by it, quite a few people (including myself) get annoyed at threads that are started to simply link off site and include nothing more concrete. You generally see it in P&M or battle reports more than an OpEd piece like yours. Some people are fine with it completely while others see it as spam. I'm of the opinion that I come to dakka to read things ON dakka so I personally expect at a minimum the first few paragraphs or synopsis of the article or report posted here with a subsequent for the full flavored variety. Its nothing that you can be sanctioned for by the mods though as you're not technically breaking any of the rules.
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![[Post New]](/s/i/i.gif) 2011/10/13 16:04:49
Subject: Specialist Games and Why Dreadfleet Matters
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Witch Hunter in the Shadows
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I hate it when people just post a link to another site. Thanks to Medium of Death for posting here!
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![[Post New]](/s/i/i.gif) 2011/10/13 16:15:44
Subject: Specialist Games and Why Dreadfleet Matters
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Nasty Nob on Warbike with Klaw
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If MoD had not copy/pasted it, i would not have read it.
The only disagreement I have with your statements are that what GW is doing now is not like old Specialist Games at all.
SG saw support and expansions. They came into a life of their own.
These new one-off's are just that. One time shots in the dark.
If they put out a BloodBowl game, I will probably buy it (will be my first of the one-off's), cost considering. I will lament that it will not have expansions, however.
Eric
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Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 |
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![[Post New]](/s/i/i.gif) 2011/10/13 17:00:41
Subject: Specialist Games and Why Dreadfleet Matters
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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GW used to do a lot of one-shots, including Dark Future, Space Hulk, Judge Dredd, Blok Wars, and Talisman.
Expansions for one-shots are not always a good thing. Space Hulk is a good example. The original core game was ace. The first expansion had some good stuff and a bit of cack. The second had less good stuff and more cack, and so on.
Be that as it may, GW have ceded the production of boxed board games to companies like Fantasy Flight Games.
This leaves them the genre of complete (one-shot) tabletop games with miniatures, based in the WH/40K universes. It is still selling only to WH/40K universe fans.
I'm not sure how many ideas can be got out of that without going a bit off piste. Too much Grimdarkness™ around now.
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![[Post New]](/s/i/i.gif) 2011/10/13 17:10:05
Subject: Specialist Games and Why Dreadfleet Matters
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Willing Inquisitorial Excruciator
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Kilkrazy wrote:Expansions for one-shots are not always a good thing.
I agree with this, and think it applies to Mordheim and Bloodbowl and Gothic as well. The basic games out of the box tended to be pretty well balanced. Once they started adding in additional races, rules, warbands, whatever, balance got out of whack (eg, shadow warriors in Mordheim, necrons in BFG). Then, because the game isn't a core game, it isn't given much attention, and is given even less playtesting (as if that were possible).
Sure, the basic games out of the box are limited, not every race, fleet, whatever is represented. I'd rather have a balanced, limited offering than a sprawling mess of new stuff, and half baked rules and expansions.
My feeling is that Dreadfleet is going for the limited product angle, which leads me to believe they won't touch the other Specialist games because of their scope, but instead will release more 'one-off' types that the studio thinks are 'cool'.
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Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2011/10/13 17:25:13
Subject: Specialist Games and Why Dreadfleet Matters
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Lord Commander in a Plush Chair
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Kilkrazy wrote:GW used to do a lot of one-shots, including Dark Future, Space Hulk, Judge Dredd, Blok Wars, and Talisman. They weren't one-shots, they all got expansions and numerous WD articles and additional models. Dreadfleet gets an article to advertise it. In a month or two, it will be forgotten.
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This message was edited 1 time. Last update was at 2011/10/13 17:29:45
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![[Post New]](/s/i/i.gif) 2011/10/13 17:28:38
Subject: Specialist Games and Why Dreadfleet Matters
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Jovial Plaguebearer of Nurgle
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I coudln't agree more.
Apart from being a great game it shows that GW can do more then release space marine stuff.
The only sad part is this should be a specialist game. It is a really fun game and would make a great addition to the specialist line.
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![[Post New]](/s/i/i.gif) 2011/10/13 18:44:23
Subject: Specialist Games and Why Dreadfleet Matters
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Watches History Channel
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cincydooley wrote:
The release and subsequent success of Dreadfleet will only encourage GW to revisit some of these older Specialist Games
No it won't.
If this were true, space hulk's insane success would have also caused them to revisit some older SGs rather than this odd new product.
On the up side, I'm pretty sure DF is a one-off miss for GW big box games. Space Hulk was great, BB is gonna be amazing (unless they somehow screw it all up) I'm pretty sure they will be able to continue to repeat this success.
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angel of ecstasy wrote:A thousand.
Edit: No wait, fifteen hundred.
ITT my favorite forum post ever
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![[Post New]](/s/i/i.gif) 2011/10/13 18:48:49
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Warplord Titan Princeps of Tzeentch
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cincydooley wrote:So should I not link the article, but rather cut and paste it?
Well you're obviously trying to draw traffic to your blog, so I went ahead and went there to read the article. I thought it was an interesting subject, so I followed your link. However, a brief blurb would've been helpful.
I don't think it's very nice of MoD to copy your work and repost it here, that decision is yours to make and I think people should respect that.
I think you raise some valid points, but I don't think they're particularly persuasive. GW has had a history of attracting talent, and Phil Kelly has been at GW for quite a few years (he worked on the 3rd edition Tyrannids codex IIRC). There hasn't been any outward sign of him departing or losing interest, so I don't think this is particularly important.
On a broader note, GW shouldn't be in the business of attracting people to pursue their own games. Instead, GW should be attracting developers to design and work on their already existing games. GW isn't a board-game manufacturer, there are other companies that will make board games that are better and more appealing to board game developers, they're a miniatures company that produces a wargame. Their efforts then should be directed towards producing a wargame, not designing board games.
Finally, while GW has been able to sell a number of copies of Dread Fleet (good for them), they're not trading on the success of the game, but rather they are trading on the success of their brand. Dread Fleet is successful not because buyers are interested in the game, but because it's a GW product and they're fans of GW. As has been mentioned many times before, there are better naval board and wargames available on the market. GW is simply filling a very narrow niche - a naval battle set in the Warhammer Fantasy world - that there doesn't appear to be a market for outside of existing customers.
In addition to providing a good for an existing market they already largely control, the rules for Dread Fleet have not (from the reviews I've read) had the strategic angle that wargamers are interested in. While it's probably not going to have an effect, continued release of disappointing products will eventually drive away (if it hasn't already) some of the market that they're trying to appeal to.
Therefore, I disagree that Dread Fleet was a good idea.
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text removed by Moderation team. |
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![[Post New]](/s/i/i.gif) 2011/10/13 19:10:38
Subject: Specialist Games and Why Dreadfleet Matters
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Regular Dakkanaut
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I cannot see how DF can be the "saviour" of GW Specialist Games anymore than Space Hulk was and a revised Blood Bowl would be.
SG are games that have had a loyal support who still played them despite GW pulling the rug from under them , simply because there was more money in the latest incarnation of the Emperor's finest.
BB and Epic still have a strong following as do Necromunda, Mordheim and Gorkamorka. Why, because for once GW gave us pdf's and let us get on with what used to be important, being hobbyists rather than mindless codex drones.
DF will sell a fair number of copies but if you compare sales to Star Trek Fleet Captains , you may see that these big box games will go the way of SG - GW will heve second thoughts.
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![[Post New]](/s/i/i.gif) 2011/10/13 19:11:31
Subject: Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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Zarren Wevon wrote:
If this were true, space hulk's insane success would have also caused them to revisit some older SGs rather than this odd new product.
On the up side, I'm pretty sure DF is a one-off miss for GW big box games
Couldn't disagree with this more. In fact, I'd argue that this game isn't even attempted if Space Hulk is a bust.
And how are you determining that the game is a miss? We don't have any sales information save anecdotal evidence. Automatically Appended Next Post: biccat wrote:Well you're obviously trying to draw traffic to your blog, so I went ahead and went there to read the article. I thought it was an interesting subject, so I followed your link. However, a brief blurb would've been helpful.
Entirely fair, and you're right. We created that blog site anyway to provide content. It isn't nearly a forum site like Dakka is. Do I happen to think our content is, as a whole, above average or better than most other sites. I do. But it is what it is.
I think you raise some valid points, but I don't think they're particularly persuasive. GW has had a history of attracting talent, and Phil Kelly has been at GW for quite a few years (he worked on the 3rd edition Tyrannids codex IIRC). There hasn't been any outward sign of him departing or losing interest, so I don't think this is particularly important.
On a broader note, GW shouldn't be in the business of attracting people to pursue their own games. Instead, GW should be attracting developers to design and work on their already existing games. GW isn't a board-game manufacturer, there are other companies that will make board games that are better and more appealing to board game developers, they're a miniatures company that produces a wargame. Their efforts then should be directed towards producing a wargame, not designing board games.
Finally, while GW has been able to sell a number of copies of Dread Fleet (good for them), they're not trading on the success of the game, but rather they are trading on the success of their brand. Dread Fleet is successful not because buyers are interested in the game, but because it's a GW product and they're fans of GW. As has been mentioned many times before, there are better naval board and wargames available on the market. GW is simply filling a very narrow niche - a naval battle set in the Warhammer Fantasy world - that there doesn't appear to be a market for outside of existing customers.
In addition to providing a good for an existing market they already largely control, the rules for Dread Fleet have not (from the reviews I've read) had the strategic angle that wargamers are interested in. While it's probably not going to have an effect, continued release of disappointing products will eventually drive away (if it hasn't already) some of the market that they're trying to appeal to.
Therefore, I disagree that Dread Fleet was a good idea.
Really great points, and we can agree to disagree on a few. I personally don't find the product disappointing. I think it's a really wonderful value, particularly for what you get in the box. I think there are some nice things when you compare it to the Spartan Games line, and I think it is deficient in other aspects. The games are very different, despite their shared theme.
I think allowing their 'good' designers to work on pet projects from time to time is good. I think it stimulates creativity and gives them a break from any rut's they may have fallen into with the other games. That's not to say they are, but the 'pet project' allows for a break from the regularly scheduled program.
@ Wilycoyote - I don' t think it is the savior. I don't know that I ever even said that. I don't think GW has any interest in maintaining support of expandable Specialist Games. But I don't see why that is a bad thing. Why is it that everyone seems so hell bent on something being expandable? Personally, I like the notion that I can buy a one shot item like this. I think these one-shot boxed games are the future for the Specialist games line.
And I wouldn't compare the number of copies to Star Fleet Captains. I don't have any proof, or numbers, but I'd be VERY surprised if the print run of Star Trek Fleet Captains is anywhere near the size of Dreadfleet.
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This message was edited 1 time. Last update was at 2011/10/13 19:24:27
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![[Post New]](/s/i/i.gif) 2011/10/13 20:04:47
Subject: Specialist Games and Why Dreadfleet Matters
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Wraith
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cincydooley wrote:
biccat wrote:Well you're obviously trying to draw traffic to your blog, so I went ahead and went there to read the article. I thought it was an interesting subject, so I followed your link. However, a brief blurb would've been helpful.
Entirely fair, and you're right. We created that blog site anyway to provide content. It isn't nearly a forum site like Dakka is. Do I happen to think our content is, as a whole, above average or better than most other sites. I do. But it is what it is.
So you're trolling for hits to your site that has superior content...
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![[Post New]](/s/i/i.gif) 2011/10/13 20:10:21
Subject: Specialist Games and Why Dreadfleet Matters
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Manhunter
Eastern PA
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ugh. reading? really? people don't read on the internet.
a decent writeup for a blog. a general disgust with GW keeps me away from splash releases like this.
.....and the 3 Man o War fleets i have in my closet.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:16:03
Subject: Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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12thRonin wrote:cincydooley wrote:
biccat wrote:Well you're obviously trying to draw traffic to your blog, so I went ahead and went there to read the article. I thought it was an interesting subject, so I followed your link. However, a brief blurb would've been helpful.
Entirely fair, and you're right. We created that blog site anyway to provide content. It isn't nearly a forum site like Dakka is. Do I happen to think our content is, as a whole, above average or better than most other sites. I do. But it is what it is.
So you're trolling for hits to your site that has superior content...
Does Dakka really do articles? In the articles section here it has always seemed to me to be more of a wiki-type thing. I was under the impression that Dakka was more of a forum/discussion site.
Anyways, I do think much of what we produce outstripes, say, BoLS. I like GentleBen's articles a lot. I usually like Brent's. I think BoLS is incredibly hit-or-miss on original content, with more misses than hits. That's all.
And I really wouldn't consider it trolling, as I enter the discussions and contribute to other discussions on the board. Further, the main hobby article writer for our site does the same.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:24:40
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Ambitious Space Wolves Initiate
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I don't know if this is a good thing but I could not order necromunda models from my lgs because they are changing them to finecast. So that might be a sign of soon to come revitalization in the specialist games.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:26:35
Subject: Specialist Games and Why Dreadfleet Matters
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The New Miss Macross!
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cincydooley wrote:
And I really wouldn't consider it trolling, as I enter the discussions and contribute to other discussions on the board. Further, the main hobby article writer for our site does the same.
I don't agree that it's trolling... more along the lines of wargaming spam in my book. Either way, it's completely legal for you to do on dakka regardless of how much it annoys alot of people (including me), pretty much like copying the linked article to post here as a response. The pendulum does indeed swing both ways.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:30:49
Subject: Specialist Games and Why Dreadfleet Matters
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Contagious Dreadnought of Nurgle
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Meh, BoLs is considerably more miss than hit IMO...Although your mini article raises a lot of good points and I did actually enjoy reading it....
And ignore the people saying that you are trolling for hits. What's wrong with a bit of free advertising anyway?
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![[Post New]](/s/i/i.gif) 2011/10/13 20:36:53
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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Sigh, it is what it is, and there will never be a time when 100% of the people are happy.
I don't quite understand the issue people have with posting a link with a prefacing statment/summary. I have no doubt that if my post count was higher, or I had [DCM] under my name that it would be less of an issue.
I do the majority of my writing for myself, which is why most of them are reviews. I write editorial pieces when I just sort of want to type about a 'hot topic.' My hope resulting from them is that either A: Someone is encouraged or dissuaded from reading a book based on a review, or B: I'm able to engage in a discussion about an editorialized topic. To me, it's a shame that this has devloved into a referendum on forum etiquette.
Sigh. It is what it is.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:38:03
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Disbeliever of the Greater Good
Coventry, West Mids, UK
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Dreadfleet itself does kinda interest me, I would have preferred if it was closer to the old Man-O-War (I'm a big naval/seafaring geek and I love fleet movements etc), one-on-one doesn't really do it for me, but the idea that it might encourage something to be made of bloodbowl is awesome; I've thought about buying the box so many times (though I'll admit I've thought more about getting the game for xbox), but if they released a new boxset it'd be the thing that made me take the plunge and pick up a set.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:38:20
Subject: Specialist Games and Why Dreadfleet Matters
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Sniping Reverend Moira
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sarpedons-right-hand wrote:Meh, BoLs is considerably more miss than hit IMO...Although your mini article raises a lot of good points and I did actually enjoy reading it....
FWIW, I emailed the folks at BoLS and offered to be a regular contributor. I wasn't even granted the courtesy of a response. Sad Face.
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![[Post New]](/s/i/i.gif) 2011/10/13 20:41:55
Subject: Specialist Games and Why Dreadfleet Matters
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Wraith
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And I really wouldn't consider it trolling, as I enter the discussions and contribute to other discussions on the board. Further, the main hobby article writer for our site does the same.
But you said you want discussion but you have to go contribute to click hits for your site before MoD posted the text. Sounds like trolling for hits.
And ignore the people saying that you are trolling for hits. What's wrong with a bit of free advertising anyway?
So it's ok to walk into your business and start advertising to your customers about my business that competes with you? It's just a bit of free advertising afterall...
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![[Post New]](/s/i/i.gif) 2011/10/13 20:43:14
Subject: Re:Specialist Games and Why Dreadfleet Matters
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Using Object Source Lighting
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Aus-Rotten wrote:I don't know if this is a good thing but I could not order necromunda models from my lgs because they are changing them to finecast. So that might be a sign of soon to come revitalization in the specialist games.
Now that I just found a original old necromunda box set hidden away in my storage room... I was looking at minis and thinking how cool they are... well Finecast hits again and I will save my money for better things. Automatically Appended Next Post: cincydooley wrote:12thRonin wrote:cincydooley wrote:
biccat wrote:Well you're obviously trying to draw traffic to your blog, so I went ahead and went there to read the article. I thought it was an interesting subject, so I followed your link. However, a brief blurb would've been helpful.
Entirely fair, and you're right. We created that blog site anyway to provide content. It isn't nearly a forum site like Dakka is. Do I happen to think our content is, as a whole, above average or better than most other sites. I do. But it is what it is.
So you're trolling for hits to your site that has superior content...
Does Dakka really do articles? In the articles section here it has always seemed to me to be more of a wiki-type thing. I was under the impression that Dakka was more of a forum/discussion site.
Anyways, I do think much of what we produce outstripes, say, BoLS. I like GentleBen's articles a lot. I usually like Brent's. I think BoLS is incredibly hit-or-miss on original content, with more misses than hits. That's all.
And I really wouldn't consider it trolling, as I enter the discussions and contribute to other discussions on the board. Further, the main hobby article writer for our site does the same.
Well your site doesnt even load here so
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This message was edited 1 time. Last update was at 2011/10/13 20:45:38
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