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Made in nl
Nasty Nob






Gardner, MA

Overlord, Warscythe; Mindshackle Scarabs; Catacomb Command Barge
Overlord, Warscythe; Catacomb Command Barge

Royal Court, 5 Harbingers of Destruction; Eldritch Lance
Royal Court, 5 Harbingers of Destruction; Eldritch Lance

8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark

Annihilation Barge
Annihilation Barge

I know its spammy. I like its redundancy though. The Royal courts split up and go to the troops. They provide some AT. The Ghost arks and Annihilation Barges will shoot up whatever spills out of the vehicles detroyed by the Command Barges and Cryptecs.

NEW LIST BASED ON FEEDBACK BELOW:

Overlord, Warscythe; Catacomb Command Barge
Overlord, Warscythe; Catacomb Command Barge

Royal Court, 5 Harbingers of Destruction; Eldritch Lance, 1 with Solar Pulse
Royal Court, 5 Harbingers of Destruction; Eldritch Lance, 1 with Solar Pulse

7 Warriors, Ghost Ark
7 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark

Annihilation Barge
Annihilation Barge

3rd revision:
HQ:
Anrakyr the Traveller; Tachyon Arrow; Warscythe; Mind in the Machine; Catacomb Command Barge
Overlord; Warscythe; Mindshackle Scarabs; Catacomb Command Barge

Royal Court, 5 Harbingers of Destruction, one with Solar Pulse

Troops:
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
7 Pyrrhian Eternal; Tesla Carbine; Counter-attack; Furious Charge; Night Scythe

Heavy Support:
Annihilation Barge
Annihilation Barge
Annihilation Barge


Total Roster Cost: 2000

This message was edited 3 times. Last update was at 2011/12/21 21:14:37


A man's character is his fate.
 
   
Made in us
Stealthy Warhound Titan Princeps






Very boring and spammy.

2 thumbs down.
   
Made in nl
Nasty Nob






Gardner, MA

WHen I start a new army I like to start boring and spamming. I find this lets me forcus on the basics of the army. My question is - do I have the basics right?

A man's character is his fate.
 
   
Made in au
One Canoptek Scarab in a Swarm




yes, but what happens when terminators arrive? or Av14. i would drop 1 ghost arc squad mindshackle scarabs, and being enough of the remaining squads down to 5 warriors for 10 scarabs and 6 wraiths with 2-3 coils and 1-2 5 point pistols.

'stab the shooty ones, shoot the stabby ones' 
   
Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

I'm pretty sure the ten Destruction Crypteks could handle the Terminators. As for AV14 - Gauss will do enough, I guess. I mean, there's like over 130 gauss shots in total.
Oh, and Catacomb Overlords. Catacomb Overlords feels like a good way to bring down Land Raiders.

 
   
Made in nl
Nasty Nob






Gardner, MA

I could swap both Annihilation barges for 2 units of 6 Scarabs. Do you think that helps the list more?

A man's character is his fate.
 
   
Made in gb
Speedy Swiftclaw Biker




England, Northamptonshire

^No. Your list is good, the only irk i hae with it is that i don't understand how crypteks work. In yours you have 5 of the same, i didnt know you could. I thought each one had to be completely individual... not allowed the same wargear. Apart form that, good list. Im not too fond on warriors, i would always choose immortals, but hey, each to their own

This message was edited 1 time. Last update was at 2011/12/18 17:06:36


"Space Wolves' Wolf Armour is painted Wolf Grey using Fenrisian Wolf Paint applied with Wolf Brushes made from the finest Wolf Hair."  
   
Made in nl
Nasty Nob






Gardner, MA

ANother option I will do once n acceptable Night Sythe can obtained - is to swap two of the warrior units for 2 units of 7 Immortals in Night Sythes

A man's character is his fate.
 
   
Made in us
Irked Necron Immortal




Rhizome 9

I would drop some warriors from each squad a third annihilation barge. You won't need to drop that many warriors for it, and give you a lot more suppression. And where are the Solar Pulses?




 
   
Made in us
Nasty Nob






Gardner, MA

i like the idea of a third Barge! The Solar pulses are a bit dicey for me, Ive read numerous reports where the Pulse actually hurt the Necron player. Im shying away from that strategy. Im trying to keep the list as reliable and steady as possible for now.

A man's character is his fate.
 
   
Made in us
Irked Necron Immortal




Rhizome 9

Solar Pulses only affect the player turn that you choose to use it on. That completely limits the power of certain armies shooting.

I suppose there are ways to it could back fire, such as making the enemy get closer in lieu of shooting, but even then it still seems worth it. How exactly did the Solar Pulse hurt that necron player(s)?




 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

BSent wrote:Solar Pulses only affect the player turn that you choose to use it on. That completely limits the power of certain armies shooting.

I suppose there are ways to it could back fire, such as making the enemy get closer in lieu of shooting, but even then it still seems worth it. How exactly did the Solar Pulse hurt that necron player(s)?
He's probably thinking of Imotekh's Storm as that goes for both player turns. I've seen a few BRs where Imotekh spoiled the Necron's shooting (while the enemy shooting went much better with searchlights/nightvision)...Solar Pulses don't have that problem though, and I think you're right that they'd fit in this list.
   
Made in us
Nasty Nob






Gardner, MA

Hmm - Ill work them into the list then. They would help close the distance.

I want to maximize the mid range fight and limit the longe range and close combat fight.

A man's character is his fate.
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

kaiservonhugal wrote:Hmm - Ill work them into the list then. They would help close the distance.

Exactly. When your stuff is 24-36" out (just where you want to be), Night Fight should help a great deal. At least throw one in, they're a steal at 20 pts.

This message was edited 1 time. Last update was at 2011/12/18 18:23:38


 
   
Made in nl
Nasty Nob






Gardner, MA

I thnk I have to. The crypteks needs to all be different right?

A man's character is his fate.
 
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

kaiservonhugal wrote:I thnk I have to. The crypteks needs to all be different right?
You can take one of each unique wargear option per Royal Court. Since you have two courts, one Cryptek from each could take a Solar Pulse in addition to their Lance. If you have room, take two!
   
Made in ca
Been Around the Block





whigwam wrote:
kaiservonhugal wrote:I thnk I have to. The crypteks needs to all be different right?
You can take one of each unique wargear option per Royal Court. Since you have two courts, one Cryptek from each could take a Solar Pulse in addition to their Lance. If you have room, take two!


In my areas forums(maybe here too) it has been actually discussed that the crypteks in the same royal court all must be the same type of Harbinger. In other words you can not take a Harbinger of Destruction(HoD) and a Harbinger of Transmogrification in the same royal court, but you can take 5 HoD. Out of the 5 HoD 1 can have a solar pulse and one can have a gaze of flame or 1 with both.
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

kaiservonhugal wrote:I thnk I have to. The crypteks needs to all be different right?

This is a pretty common misconception. Let me quote the relevant rule.

Codex: Necrons, page 90: "Any number of Crypteks that are in a Royal Court can be upgraded to a single, specific type of Harbinger. Whilst you can have any number of Harbingers of a specific type, each of the Harbinger's unique wargear options can only be chosen once in each Royal Court (see page 84)."

For those interested, the page 84 reference is likely this: "As presented in the army list, no Cryptek can mix wargear from two or more disciplines - such a thing is almost entirely unheard of as it indicates a most untrustworthy or undisciplined mind."

Also note that page 90 seems to indicate that upgrading a Cryptek to a Harbinger REQUIRES the Cryptek to swap out his Staff of Light for his specialty's weapon of choice (ie Eldritch Lance, Abyssal Staff). To reiterate: the weapon swap is mandatory.

So. RAW and RAI, at least by my interpretation, is the following:

-Each Cryptek in a Court may upgrade himself - once - to a Harbinger. The Cryptek MUST exchange his Staff of Light for his Harbinger weapon.
-Cryptek wargear "options" (note that since the Harbinger weapons are mandatory, they do not - or should not - count as "options" here) are unique to each Royal Court. So a single Royal Court may have no more than one Chronometron, for example, but if you have two Royal Courts each Court could have one.
-There is no restriction on the number of Crypteks of a given type in each Royal Court.

Hope that helps.

xtickx wrote:In my areas forums(maybe here too) it has been actually discussed that the crypteks in the same royal court all must be the same type of Harbinger. In other words you can not take a Harbinger of Destruction(HoD) and a Harbinger of Transmogrification in the same royal court, but you can take 5 HoD. Out of the 5 HoD 1 can have a solar pulse and one can have a gaze of flame or 1 with both.

Check out the page 90 rules quote I posted above - I'm pretty sure the first sentence is only trying to say that a Cryptek can only become one kind of Harbinger, not that the Crypteks must all be the same type.

This message was edited 2 times. Last update was at 2011/12/18 20:52:58


DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in nl
Nasty Nob






Gardner, MA

Prince of Madness - Thank you for this clarification. I agree with you.

Whilst you can have any number of Harbingers of a specific type, each of the Harbinger's unique wargear options can only be chosen once in each Royal Court.

This pretty much clears it up!

A man's character is his fate.
 
   
Made in ca
Been Around the Block





I actually agree with you on this point Prince, its just that until an FAQ comes out my area seems to be going with the alternate ruling. I hope that when they do FAQ this point, that they folllow your ruling, as it gives us way more flexibility. I do see both sides of the arguement though.
   
Made in us
Irked Necron Immortal





Fort Wayne, IN

I feel your pain, xtickx. My own group has decided that until a FAQ/Errata addresses the issue, Imotekh's Lord of the Storm drops when he does. They believe that Imotekh is actively sustaining the storm, citing that otherwise the storm would have a chance of hitting the 'Crons as well. Of course, the flip side of that is that since they decided Imotekh is sustaining it, I get to use Chronometron re-rolls on it.

DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place 
   
Made in nl
Nasty Nob






Gardner, MA

I revised the list. Its still pretty cookie-cutter (which I like when Im learning a new codex). I do like the changes though. The cool bit about the Immortals is they are the exact same cost as the other troops I have. I currently have a 5th Ark and 8 warriors - Ill keep thesein the list until the Nightscythe model comes out then change it out.

HQ:
Anrakyr the Traveller; Tachyon Arrow; Warscythe; Mind in the Machine; Catacomb Command Barge
Overlord; Warscythe; Mindshackle Scarabs; Catacomb Command Barge

Royal Court, 5 Harbingers of Destruction, one with Solar Pulse

Troops:
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
8 Warriors, Ghost Ark
7 Pyrrhian Eternal; Tesla Carbine; Counter-attack; Furious Charge; Night Scythe

Heavy Support:
Annihilation Barge
Annihilation Barge
Annihilation Barge


Total Roster Cost: 2000

A man's character is his fate.
 
   
 
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