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![[Post New]](/s/i/i.gif) 2011/12/30 23:44:58
Subject: Codex Dakka Dakka Troops (sub-thread)
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Pulsating Possessed Chaos Marine
In Firenze kicking Templar arse.
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I need a list of all the troops first ASAP.
Automatically Appended Next Post:
Gamer 10pts
> upgrade of gamer : Coolyo294 +100 pts
> upgrade of gamer : runna +15 pts
- Wardhater: 12 pts
> upgrade of wardhater: hater at +5 pts
- Crazy Noob: 4 pts
- Fluff Nazi, 15 pts
- Spamposters 10 pts
- painter 11 pts
Automatically Appended Next Post:
YAY!
Automatically Appended Next Post:
GAMER SQUAD
10 Points per Model
Squad Size: 5-15
Type - infantry
WS/3 BS/3 S/3 T/3 W/1 I/3 A/2 lLD/8 SV/4+
wargear - bolter, carapace armor, Chainsword, bolt pistol
Special Rules
Favor of the dice gods :
At the start of the game, roll a d6 and apply the result to all Gamer Squads in the army
1 - no effect
2 - +1 attack
3 - +1 WS
4 - +1 BS
5 -Fearless
6 - FNP
Options -
Any model may replace his bolter with -
pulse rifle - 5pts
splinter rifle - 5
shuriken catapult - free
for every 5 gamers, one may replace his bolter with :
Flamer-free
Plasma Gun - 10
Meltagun - 10
One model in the squad may have:
Heavy Bolter - 5
Lascannon - 20
One unit in the army may be upgraded to a Veteran Gamer Squad at +8 points per model.
WS/4 BS/4 S/3 T/3 W/1 I/4 A/3 LD/9 3+ save
wargear - power armor, power weapon, bolt pistol
Special Rules
Greater Favor of the dice gods :
At the start of the game, roll two dice and apply the results on the Favour of the Dice Gods table to the unit. A roll of a double is discounted.
Options -
any Veteran gamer may replace his weapons with with :
Shardcarbine - free
gauss blaster - Free
Blaster -5pts
Plasma Gun -5
Meltagun - 5
suriken catapult -free
storm bolter - free
heat lance - 10
Any model may replace his power sword with :
A Power fist (or klaw) - 25pts
two models in the squad may have:
Heavy Bolter - 5
Lascannon - 20
Multi laser - 15
Dark Lance - 25
venom cannon- 15
blastmaster -15 pts
The entire squad may have one of the following :
Jump packs -10 pts per model
Iron Halo - 25 pts per model
Terminator Armor - 40 pts per model
Automatically Appended Next Post:
Coolyo294
100 pts, Upgrade to a unit of Gamers
WS/3 BS/3 S/3 T/3 W/3 I/3 A/2 LD/9 SV/4+
Wargear
Carapace Armour, Plasma Gun, Plasma Pistol, Power Weapon
Special Rules
One Word Response: Coolyo294 is known for giving out responses that consist of only a single word. These responses can shatter the resolve of even the most hardened warriors. Before an enemy unit can assault unit of Gamers that contains Coolyo294, they must take a morale test. If failed, the unit cannot assault that turn.
Love of Plasma: Coolyo294 sure does love his Plasma weapons. As a result, any Plasma weapons in the unit Coolyo is a part of gain the TL USR. Automatically Appended Next Post: One Gamer may be upgraded to Runna for +18 pts
WS/5 BS/4 S/3 T/3 W/1 A/2 I/5 LD/9 SV/4+
Wargear: Katana (CCW), Slugga (see ork codex), Carapace Armour
Special Rules:
Move Through Cover(confers this to his unit.)
Unique
RUN!: If Runna's unit suffers a casualty during the shooting phase they immediately run 1d6" towards the nearest cover.
Dwellar: Take a leadership test with Runna at the start of your movement phase. If you fail, he goes on and on about his '&*%$' Dwellar codex and the unit can't move or shoot this turn.
Screw Luck!: If Runna suffers an unsaved wound roll 1D6. If you roll a one he middle fingers the dice and says, "See, I just can't get lucky today, screw that." The wound is ignored and he stays in the game. Otherwise he is dead.
ScrewPW!: Runna treats PowerWeapons as if they were normal close combat weapons. (This does not apply to monstrous creatures attacks which still ignore his armor save.)
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This message was edited 6 times. Last update was at 2011/12/31 04:18:12
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![[Post New]](/s/i/i.gif) 2012/01/01 04:47:16
Subject: Re:Codex Dakka Dakka Troops (sub-thread)
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Pulsating Possessed Chaos Marine
In Firenze kicking Templar arse.
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Wardhater: 12pts
Unit Composition: 5-20 models
WS/3 BS/3 S/3 T/3 W/1 I/4 A/1 LD/8 SV/4+
Wargear: Carapace Armour, Boltgun, Grey Knight Codex, CC weapon, Bolt Pistol, Frag&Krak grenades, Psychic Hood
Grey Knight Codex: once every game, the Wardhaters gain two of the following:Furious Charge, Fleet, Rending or Fearless for one turn. They also gain a +1 Initiative stat bonus (stacks with FC)
Special Rules: Preferred enemy (Blood Angels, Grey Knights, Necrons).
One Ward Hater for every 10 models may be upgraded to have:
Power Weapon 10pts
Force Weapon 40pts
Power Fist 25pts
One per 5 Wardhaters may have:
Flamer free
Meltagun 5pts
Plasmagun 10pts
Psycannon 15pts
One Squad per Army may be upgraded to a unit of haters for +5 points per model
A Hater has +1 Attack and WS + preferred enemy EVERYTHING! Automatically Appended Next Post: Crazy Noob:
20-50 models.
4 points each
WS 2
BS 2
S 3
T 3
W 1
LD -
SV 5+
Wargear:
Bolt Pistol
Grot Blasta see Codex: Orks
Shoulder Mounted Power Fist
May swap Grot Blasta and Bolt Pistol for
2 boltguns free
2 heavy flamers 20 points
1 boltgun and 1 heavy flamer 10 points
1 in every 10 models may swap out Shoulder mounted PF for
Missile Launcher 20 points
Special Rules:
Moar Dakka
This may only be used once per game. Any ranged weapons carried by the unit add one to the amount of shots fire (eg Assault 2 becomes Assault 3). This lasts until the end of the turn.
Bulletstorm
This must be used when Moar Dakka is used. Every weapon fired counts as TL. A TL weapon gets a third re roll. Rapid Fire weapons count as assault 3 and Heavy Weapons count as assault x. x=however many shots they would normally have.
Hold The Pain
If a Crazy Noob fails his Feel no Pain save, roll a D6. If you roll a 5 or a 6 the model does not suffer a wound until the end of the turn.
Fearless
FNP
Slow and purposeful
Rage Automatically Appended Next Post: luff Nazi
15 points per model
Squad size 5-20
WS/3 BS/3 S/3 T/3 W/1 A/2 I/3 Ld/10 SV/5+
Wargear:
Boltgun, Bolt Pistol
All Fluff Nazis may exchange their boltgun and bolt pistol for one of the following
Splinter Rifle and Splinter Pistol: Free
Gauss Rifle: Free
Slugga and Choppa: Free
Shuriken Catapault: Free
If they do not replace their boltguns and bolt pistols, they may take Power Armor for 5 points per model.
For every 5 models in the squad, a single Fluff Nazi may exchange their Bolt Pistol and Boltgun
Shredder: 5
Splinter Cannon: 10
Heavy Bolter: 5
Autocannon: 10
Shoota for a:
Deffgun: 10
Avenger Shuriken Catapult: 5
Special Rules:
Blessings of the Lexicanum: "Fluff Nazis are continually blessed by the wisdoms of this ancient site of knowledge, as such they may choose 1 Universal Special Rule (except Feel no Pain or Preferred Enemy) to benefit from at the beginning of the game.
"But that contradicts fluff!": Fluff Nazis are known to generate massive amounts of rage when threads such as Chaos Grey Knights and Slaaneshi Sisters of Battle appear. As such, after both armies have deployed, but before the first turn, nominate one enemy unit. The Fluff Nazis gain Preferred Enemy against that unit.
"But I have sources...": Fluff Nazis, particularly good ones at least, always back up their claims with sources (books, generally) As such, the unit has the Feel No Pain universal special rule. Automatically Appended Next Post: Painting noob 5 pts
infantry size 5-20
WS/3 BS/3 S/3 T/3 I/3 W/1 A/1 LD/8 SV/5+
Wargear: Starter set of paints. Counts as CCW / defensive grenades.
Special Rules:
My Eyes! -whenever the noob is aimed at, the opponent risks his eyesight. painting noobs have a 5+ cover save.
Can upgrade to:
Painters 14 pts
infantry size 5-20
WS/3 BS/3 S/3 T/3 W/1 I/4 A/2 LD/9 SV/5+
wargear: Set of brushes, Multiple painting pots. Counts as 2 identical CCw / defensive grenades.
options:
- one of 5 painters may replace his set of brushes for a brush and a spray gun for 10 pts to his equipment.
Special rule:
Camo Painting- The painter has learned how to get some nice results and uses his knowledge to apply a camo scheme whenever s/he needs one. Painters have a 4+ cover save.
- spray gun. Counts as hand-flamer s4 ap 6. pistol. Grants a second hth attack as pistol / ccw combo.
I want your vote! - psychic shooting attack. 24" large blast. Roll a d6 and apply the result to all units under the template
1-2 : can't decide! models under the template are pinned.
3: voted + , models under the template move on normally.
4 : voted - , painter is unhappy but can't change their mind. Models under the template move on normally.
5: voted -- , painter is very unhappy. models under the template suffer d6 s3 ap - hits.
6: voted ---- and made a negative comment. Unit of painters gain the rage USR and preferred enemy against the unit under the template. Automatically Appended Next Post: Spamposters 10 points per model
5- 20
WS/3/ BS/1 /S/3 /T/3 /W/1 /A4 /I/2 /LD/5 /SV/-
Wargear
BOOM!gun
8", S4, AP-, Assault 6
Rules
WE HATE SPAMMERS!
Everyone hates spammers, as such all units within 6' of a spamposter must take a LD check. If they fail they must launch an assault against the Spamposter unit in the assault phase.
Fleet
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This message was edited 4 times. Last update was at 2012/01/01 07:52:44
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