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Made in us
Brainy Zoanthrope





Portland, OR

I'm planning on entering a tournament at the end of the month, however I haven't played competitively in a LONG time and was very much looking for feedback on the list I was planning on running.

1600 Pts - Codex: Space Marines Roster

Total Roster Cost: 1598

HQ: Space Marine Librarian in Power Armour (1#, 100 pts)


Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad, + Meltagun + Sergeant
1 Sergeant, Melta Bombs + Combi-Meltagun x1
1 Rhino,

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad, + Meltagun
1 Sergeant, 38 pts = Melta Bombs + Combi-Meltagun
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad,
1 Sergeant, 28 pts + Melta Bombs
1 Razorback, + Lascannon and TL Plasmagun

Elite: Sternguard Veteran Squad (6#, 190 pts)
4 Sternguard Veteran Squad, 1+ Combi-Flamer x2 + Combi-Meltagun x2
1 Sergeant,
1 Drop Pod, + Locator Beacon

Elite: Dreadnought (2#, 150 pts)
1 Dreadnought, Assault Cannon
1 Drop Pod,

Fast Attack: Land Speeder Squadron (3#, 230 pts)
3 Land Speeder Squadron, + Multi-melta x2 Typhoon Missile Launcher

Heavy Support: Predator (1#, 85 pts)
1 Predator, Heavy Bolter

Fast Attack: Assault Squad (6#, 143 pts)
5 Assault Squad,
1 Sergeant, Power Fist

Any Suggestions for improvements would greatly be appreciated.

DC:80S--G+MB++I++Pw40k93-D++A+++/wWD166R++T(T)DM+
 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

I would drop the assault marines and split the Land Speeders into three separate units. The multi-meltas want to get close, the typhoon wants to hang back.

Throw some free heavy weapons on the tactical squads, I suggest multi-meltas. If you're paying the points for ten men at least take a flamer and multi-melta.


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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Freman Bloodglaive wrote:I would drop the assault marines and split the Land Speeders into three separate units. The multi-meltas want to get close, the typhoon wants to hang back.

Throw some free heavy weapons on the tactical squads, I suggest multi-meltas. If you're paying the points for ten men at least take a flamer and multi-melta.


Multi-meltas aren't free for Tac squads only the flamer and the missle launcher, if your squad is 10 men.

@ OP, It looks like you have a 10 man squad going into a razorback, i assume your combat squading them?

Also, drop the assault squad, their not big enough to do any real damage before getting torn up. Use to points for either a Vindicator or really show some balls and go for the thunderfire cannon, since you have the only army in the imperium that can field that monster. plus the techmarine will auto-bolster one of your ruins for you.

This message was edited 2 times. Last update was at 2012/03/02 04:24:05


It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Brainy Zoanthrope





Portland, OR

Opps, forgot to mention the hvy weapons. tac squad 1 and 2 have ML and Melta guns and 3 has a flamer and HB. Tac 3 combat squads it up.

I lack a TF or Vindi.. but I suppose i could pick one up...


So revised list would look like...

1600 Pts - Codex: Space Marines Roster

Total Roster Cost: 1555

HQ: Space Marine Librarian in Power Armour (1#, 100 pts)
1 Space Marine Librarian in Power Armour

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad,) + Meltagun Missile Launcher
1 Sergeant, Melta Bombs + Combi-Meltagun
1 Rhino,

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad, Meltagun Missile Launcher
1 Sergeant, 38 pts = (base cost 23 + Melta Bombs 5) + Combi-Meltagun x1 10
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad, +Flamer +Heavy Bolter
1 Sergeant, + Melta Bombs
1 Razorback, + Lascannon and TL Plasmagun

Elite: Sternguard Veteran Squad (6#, 190 pts)
4 Sternguard Veteran Squad, + Combi-Flamer x2 + Combi-Meltagun x2
1 Sergeant,
1 Drop Pod, + Locator Beacon

Elite: Dreadnought (2#, 150 pts)
1 Dreadnought, + Assault Cannon
1 Drop Pod,

Heavy Support: Predator (1#, 85 pts)
1 Predator, + Heavy Bolter

Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon,
1 Techmarine Gunner,

Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, + Typhoon Missile Launcher x1

Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron, + Multi-melta x1

Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron, + Multi-melta x1


Any suggestions on last 45 points? Another sternguard perhaps? Drop a speeder and add some scouts?

This message was edited 1 time. Last update was at 2012/03/02 05:29:04


DC:80S--G+MB++I++Pw40k93-D++A+++/wWD166R++T(T)DM+
 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

It's lookin better, but your two tac squads in the rhino's will be screwed because either you sit still while the (1) ML fires or you stay mobile and the ML never gets to fire. your best bet is to combat squad those as well and put em in a razor with LasPlas.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

sub-zero wrote:
Freman Bloodglaive wrote:I would drop the assault marines and split the Land Speeders into three separate units. The multi-meltas want to get close, the typhoon wants to hang back.

Throw some free heavy weapons on the tactical squads, I suggest multi-meltas. If you're paying the points for ten men at least take a flamer and multi-melta.


Multi-meltas aren't free for Tac squads only the flamer and the missle launcher, if your squad is 10 men.

@ OP, It looks like you have a 10 man squad going into a razorback, i assume your combat squading them?

Also, drop the assault squad, their not big enough to do any real damage before getting torn up. Use to points for either a Vindicator or really show some balls and go for the thunderfire cannon, since you have the only army in the imperium that can field that monster. plus the techmarine will auto-bolster one of your ruins for you.


Check your codex, the tactical squad can take a Missile Launcher, Heavy Bolter or Multi-Melta for free if the squad numbers 10 men.

martian_jo wrote:Opps, forgot to mention the hvy weapons. tac squad 1 and 2 have ML and Melta guns and 3 has a flamer and HB. Tac 3 combat squads it up.

I lack a TF or Vindi.. but I suppose i could pick one up...


So revised list would look like...

1600 Pts - Codex: Space Marines Roster

Total Roster Cost: 1555

HQ: Space Marine Librarian in Power Armour (1#, 100 pts)
1 Space Marine Librarian in Power Armour

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad,) + Meltagun Missile Launcher
1 Sergeant, Melta Bombs + Combi-Meltagun
1 Rhino,

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad, Meltagun Missile Launcher
1 Sergeant, 38 pts = (base cost 23 + Melta Bombs 5) + Combi-Meltagun x1 10
1 Rhino, 35 pts

Troops: Tactical Squad (11#, 250 pts)
9 Tactical Squad, +Flamer +Heavy Bolter
1 Sergeant, + Melta Bombs
1 Razorback, + Lascannon and TL Plasmagun

Elite: Sternguard Veteran Squad (6#, 190 pts)
4 Sternguard Veteran Squad, + Combi-Flamer x2 + Combi-Meltagun x2
1 Sergeant,
1 Drop Pod, + Locator Beacon

Elite: Dreadnought (2#, 150 pts)
1 Dreadnought, + Assault Cannon
1 Drop Pod,

Heavy Support: Predator (1#, 85 pts)
1 Predator, + Heavy Bolter

Heavy Support: Thunderfire Cannon (1#, 100 pts)
1 Thunderfire Cannon,
1 Techmarine Gunner,

Fast Attack: Land Speeder Squadron (1#, 90 pts)
1 Land Speeder Squadron, + Typhoon Missile Launcher x1

Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron, + Multi-melta x1

Fast Attack: Land Speeder Squadron (1#, 70 pts)
1 Land Speeder Squadron, + Multi-melta x1


Any suggestions on last 45 points? Another sternguard perhaps? Drop a speeder and add some scouts?

I don't think you need 3 full tactical squads, you can always combat squad (which you probably will do for objective missions). I normally run 2 full squads in rhinos and have a 5 man camping squad in a twin-linked lasback, scouts with camo cloaks can also fill this role (but don't expect them to to kill anything). I'd also be tempted to give the sternguard a rhino or razorback over a drop pod as it offers more flexibility, or if you want to suicide them I'd take all combi-meltas (and maybe a melta-gun) to ensure you succesfully slag a tank. For similar reasons I'd probably not take the dreadnought as you're essentially feeding you're opponent parts of you're army (2 kill points in my deployment zone, near all my melta, mmm!, yes please)

sub-zero wrote:It's lookin better, but your two tac squads in the rhino's will be screwed because either you sit still while the (1) ML fires or you stay mobile and the ML never gets to fire. your best bet is to combat squad those as well and put em in a razor with LasPlas.


The tactical squads aren't really 'screwed', they have much more flexibility with rhinos. In annihilation all 10 men get to hide in a metal box and he can choose if it's more advantegous to move or fire, and similarly in objective missions you combat squad with the heavy weapon firing while the special weapon and sergant charge forward in the rhino. With Razorbacks you don't get that option.

Armies: Crimson Fists, Orks, Eldar 
   
 
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