being my first post on dakka dakka, i wanted to share something that me and my buddy
Trance_Phoenix (a Nid player) had recently come up with.
it all started when i mentioned to my buddy that i was thinking about making a custom character for our in house games, being a Tau player i have always only had crisis suits
HQ's and wanted something different. I could have gone with an Ethereal but..... seriously those guys are useless. So i after a quick rant of all the ideas that popped into my head in rapid succession i stopped on the idea of a commander whos main ability was drone usage. This is where Phoenix came in. After giving him the idea he ran with it and a short few hours later he already had written enough backstory and rules for it to be in the next codex.
Here is what he came up with...
Shas’O’Siepher…………………………….. 90pts
BS WS S T W I L
SV 5 3 3 3 1 3 10 3+
Unit Type: Jump Infantry (Jet Pack)
Special rules: Infiltrate, Tactical deployment, Containment of the warp, Tactical redeployment, Overwatch, Positioning
Wargear: Pulse pistol, Shield Generator
Unit composition
2 shield drones
2 gun drones
Wargear must include between 2-5 experimental drones
Battlefield report drone………..15pts per model
The battlefield report drone starts with any one of the following for free
- Advanced terrain analysis
- Detection grid
- Advanced guidance system
They may take any one system.
- Advanced terrain analysis……. 10 pts
- Detection grid …………………….. 10 pts
- Advanced guidance system…. 10 pts
- Marker light…………………………. 20 pts
Defense node drone …………….. 20 pts
-Pulsefire Gatling gun
Electro-static pulse emitter …………. 20 pts
Any drone may be equipped with a tactical detonation unit for 5pts
Experimental drones.
Experimental drones may not move unless within the same unit as Shas’O’Siepher. If an Experimental drone is deployed outside of unit coherency of Shas’O’Siepher it is treated as a separate unit in all accounts. All experimental drones are removed from the board, but not as casualties, when Shas’O’Siepher is removed from the board.
Electro-static pulse emitter
Armed with a small yet incredibly powerful energy core the Electro static pulse emitter creates a dome of unstable energies and radiation dangerous to all machines or biological forms, any unit moving into 12” or starting their movement phase within 12” of an Electro-static pulse emitter must treat the movement as dangerous and difficult including tanks regardless of the units upgrades.
In addition, any enemy units within 12” of the Electro-static pulse emitter must reroll any successful invulnerable saves made.
Unstable: Whenever the electro static pulse emitter is removed from the board as a casualty place a large blast template were is was with the following profile.
Str 6
Ap 2 type: Large blast
Defense node drone
The node drones offers surprising firepower and quick deployment into one small package, great for bolstering a defence or cover your flank from enemy troops. With an accurate targeting array and rapid fire capabilities it was designed to slow enemy movement while troops could be repositioned.
Pulsefire Gatling gun
The puslefire gatling gun may fire during any players movement phase, or assault phase. If an enemy unit ends or begins movement within 12” of a drone with the pulsefire Gatling gun you may fire with the following profile
Heavy X twin linked
Str 4
Ap – type:pinning
X – Role
2d6 keeping one to determine how many shots the pulsfire Gatling has this turn. If a result of doubles is roled you may get the shots but the unit is immediately removed from the game after.
Battlefield report drone
In great need of intelligence gathering of the battlefield without the risk of casualties came the first blueprints of the battlefield report drone, the drone contains many sophisticated sensory equipment to provide accurate information on enemy movements within its proximity and relay it to the rest of the army to better co-ordinate their attack to destroy the enemies defensive tactics.
Advanced terrain analysis: The drone analyses the data of any terrain or generated force field and target its weakness and compare it to the weapons in the tau army allowing the best strategy to defeat the defense. Be in were a wall is thinnest or the frequency of a flickering force field the drone will catch it and let the tau army know where and when to shoot.
Any enemy unit within 12” of a drone with advanced terrain analysis cannot take cover saves of any form.
Detection grid: The battlefield report drone has detailed information about its surrounding terrain and is aware of any changes in temperature, movement, and even pressure.
If you fire on a unit within 12” of a drone with detection grid you do not have to role for night fighting for any reason.
Advanced guidance system: The drones unique terrain detailing allows for unites to easily find safe passage and can even guide entry from orbit
Any of the players units May deep strike within 6” of a drone with advanced guidance without rolling for deep strike. Furthermore any vehicle owned by the player that is within 12” of a drone with advanced guidance systems is counted as having sensor spines.
tactical detonation unit: A TDU of tactical detonation unit is used when the drones efficiency has been compromised, if and when an enemy locates and attempts to destroy or capture a drone an alert is sent and the commander detonates the device.
When a unit assaults any drone equipped with a TDU after consolidation make an initiative test for the drone commander if successful remove the drone and replace it with a small blast template with the following profile, no scatter role is done.
Str 5
AP - type: small blast, Pinning
Shas’O’Siepher
Shas’O’Siepher starting his rise to tactician in the Tau army as a pathfinder, dedicated to gather information and give support were needed in the battle. During his time on one of the outer Tau planets Siepher was called to action against the forces of the emporium of man, betrayed by their supposed alliance they assailed onto the small mining planet for resources. Siepher led the defence thou non was ordered, outnumbered and outgunned he attempted a suicide hold as he sent a distress to nearby fleets of the invasion he knew if he let the planet be taken it would be lost to them. Using mining drones he was able to set up a networked interface of the entire enemy camp recording all their movements and precise numbers. This posed a great problem for the enemy forces as Siepher would launch attack after attack on the weakest targets, destroying ammunition, transport, and communications he managed to cut off any attempt the made to spread out and take control of the planet.
Siepher held this tactic for 2 weeks crimpling enemy support lines and constantly pestering their lines. Until the emporium brought in their psychers, channelling the warp they devastated sought out and destroyed resistance. Though Siepher was one step ahead he was now on the defensive. For 2 more weeks they hunted him down until one of the Tau fleets arrived from the distress call, Siepher watched as the great Tau Manta came into orbit laying waste to the invaders force, he relayed all of his tactical data to them and the Manta spat death as suits rained down, tanks erupted and the enemy force annihilated.
Siepher was quickly promoted and given his own division of research one that even lead to the discovery of preventing the warp from being accessed. The information his enemy gave him while trying to hunt him will be their downfall if ever they are foolish enough to face his people again.
Special rules: Infiltrate, Tactical deployment, Containment of the warp, Tactical redeployment, Overwatch, Positioning
Tactical deployment: Drones added to his unit always start the game of in reserve regardless of the game type. Note that the drones and not Siepher start in reserve. When the drones become available they enter via deep strike without scatter within 6” of Shas’O’Siepher. The player may also choose a tactical deployment and have them deep strike within 24” of Shas’O’Siephier reducing the scatter by his
BS.
Containment of the warp: As a brilliant tactician and scientist Shas’O’Siepher was the first to development ways of battling psychers. Using the information of his drones he can sometimes manipulate the energies around the psyche and block their abilities to tap into their power.
If an enemy psycher is anywhere within 12” of two or more experimental drones or any two drones within his unit he may attempt to cancel out their power. Both players role a
D6 and add their leadership if Shas’O’Siepher has an equal or higher value the psychic ability has been canceled, this ability is applied after the psycher has rolled for perils in the warp.
Tactical redeployment: If Shas’O’Siepher comes within 6” of any experimental drone he may have it rejoin his unit OR remove it from the board and have it return the next turn via deep strike.
Overwatch: Shas’O’Siepher is renown by all Tau as a brilliant tactician and commander, as long as a unit is within 12” of him or an experimental drone they may use his leadership for all leadership tests.
Positioning: Shas’O’Siepher and all of his experimental drones and any unit with 12” of Shas’O’Siepher benefit from the stealth universal special rule.
Now it is not in there but all drones would probably have the same stat line as a gun drone maybe the defense node drone having bs3
the next morning i went and made up the models for siepher and his new drones and here is what i came up with

Shas'O'Siepher and one of each of his experimental drones (left to right: ESPE drone, Defense Node Drone, Battlefield Report Drone)

Shas'O'Siepher (front)

Shas'O'Siepher (back)

Shas'O'Siepher (side)
His pulse pistol was a pulse carbine that had the bottom and mid section cut out to shorten it. His jet pack was the bottom half of a gun drone with the carbine's cut down to just the butt end of the rifles and a drone controller cut out from the hand of another firewarrior to cover up the hole in the gun drone rifle mount.

ESPE Drone (front)

ESPE Drone (side)

ESPE Drone(bottom)
2 bottoms of pulse carbines were use as the front prongs and the rear power pack was made from the butt end of a skyray seeker missile. the gun drone was carved out a bit to fit the power pack in.

Defense Node Drone (front)

Defense Node Drone (side)

Defense Node Drone (bottom)
the gatling gun is from a piranha and mounted on the pulse carbine mount for a gundrone by cutting of the tip that would normally insert into the saucer of the drone. again two butt ends of a carbine were attached to the mount and glued to the saucer.

Battlefield Report Drone (front)

Battlefield Report Drone (side)

Battlefield Report Drone (bottom)
just took a senor spine for this and carved out a rounded area to glue it right to the pulse carbine mount for a regular gundrone. the extra antennae is the tip of a pulse carbine.
seriously, pulse carbines are awesome for conversions.
Automatically Appended Next Post: just realizes his base stat line didn;t line up well so here it is reprinted
BS 5
WS 3
S 3
T 3
W 1
A 1
I 3
LD 10
SV 3+