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2012/05/19 19:10:17
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
In the same light as the Republic codex, I've decided, why not make a codex for the Decepticons from Transformers? After a bit of thinking, I settled on a mish-mash of the Bayformers, Prime, and War for Cybertron Decepticons, as I'm most familiar with these three and they're rather newer and have the faceless cannon fodder that you'd need a plenty in warhammer 40k.
General ideas:
The decepticons would obviously be individually very strong, likely surpassing even the grey knights for all but their smallest units, but they'd obviously have the smallest unit sizes and be really expensive. But most of these guys have been fighting for thousands if not millions of years, even the grunts are giants who would outmatch a space marine in sheer strength, toughness and firepower.
Transformation: I honestly am not very sure as to how this would work out.
The Decepticons would probably be a psykerless army, but perhaps a Cryptek like solution would be doable?
Special characters: Yeah, this army is probably going to be rather heavy on these, and I'm not just talking about the big four of Megatron, Starscream, Soundwave, and Shockwave.
I'm not sure whether they should be considered walkers or monstrous creatures in their humanoid form generally speaking.
Fluffwise: I'm going to just say that there are wormholes connecting 40k and the Transformers multiverse, and the expansionist decepticons have been quick to pour on through. I would greatly appreciate any help with figuring out how the Decepticons would interact with the factions of 40000
Artwise and PDFwise: I have no artistic talent for 2d art, as in I cannot draw a stick figure properly, and my page design skills are mediocre at best, so any help in this department would be appreciated.
Special rules: Acute senses, Smash, Self Regenerating Molecular armour,
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. Protoforms, with their thinner shells, only gain a 6+ save as opposed to the usual 5+.
Let the Decepticon invasion begin.
This message was edited 9 times. Last update was at 2013/08/11 05:20:59
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/19 22:06:36
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
You need an army special rule "Decepticons! Transorm and Roll Out."
And yes I am aware it should be Autobots, but that would have to be a different codex.
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
2012/05/20 04:29:20
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Happyjew wrote:You need an army special rule "Decepticons! Transorm and Roll Out."
And yes I am aware it should be Autobots, but that would have to be a different codex.
If animated is anything to go by, for the Decepticons it's "Transform and Rise up."
Automatically Appended Next Post: Some new weapons.
Neutron Assault rifle:
Rng 48' S5 AP3 Assault 3, Pinning.
Neutron Heavy Repeater
Rng 60' S6 AP2 Heavy 5, Pinning, Rending.
Fusion cannon:
Rng 48' S10 AP2 Rapid fire, Small blast, Pinning
This message was edited 3 times. Last update was at 2012/05/20 10:18:30
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/20 12:46:28
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Wristblades: Wristblades: Allows rerolls of ones in melee
:
Special rules: Acute senses, Infiltration, Outflanking
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
This message was edited 6 times. Last update was at 2013/08/10 09:27:45
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/20 16:10:26
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
The Tau battlesuits actually have a "Seeker" look to them with the cockpit centerpiece in the chest. Just need some fitted wings.
One thing I would suggest would be making their smaller units have a very basic statline. The Decepticons took in all types to fight for their cause. Even those somewhat reluctant to fight. So having a few small units of basically poorly armed conscripts and drones to act as shields for the few in number elite and heavy units would have a better feel to it.
So the standard troop should have low LD since they are basically cowards, maybe with a commisar type leader. Standard T,S, and I. But low WS, BS, and A to show that they simply weren't made for combat.
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby
2012/05/20 16:21:08
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I've taken your advice into heart and reduced the LD for Micromasters and protoforms. What do you think now?
Next up are Long Haul bodied Constructicons for heavy support.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/22 08:56:10
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I could offer a suggestion to make writsbaldes as an upgrade
Have them have a single wristblade, and allow them to upgrade to dual wristblades, which grant an extra attack and re-roll ones in CC for 5pnts a model. Adds customization for hobby purposes and builds.
Maybe you could make Self Regenerating Molecular Army and army wide rule with 3 levels.
Lv 1, 6+ FnP roll
Lv.2, 5+ FnP roll
Lv. 3 normal FnP roll
I like the units and the cost so far, but a 100pnt model that can run away so easy is kind of a hard thing to convince people to take. Something that can keep them in line would be nice.
10 pnts for a unit with a 4+ and a TL gun that also gets a second chance to stave a wound (although it's a 6+ FnP) is just a tad too cheap, I do understand they can easily be wiped, but I would suggest 12pnts a model.
(Not a huge increase, but point increases for models that have to come in per unit is less then for models that can come as individuals or ins exceptionally small units.)
Hope it helps, the though of large robots ripping through Space Marines does bring a smile to my face.
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
2012/05/22 09:08:06
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
I was thinking about this the other day after watching Dark of the Moon. Not so much a codex but what would happen if the two universes were to meet.
I wonder what the Mechanicum would think of them?
Anyhoo, looks good. Not sure if all the specials would be required for the grunts, but I see what you are trying to get across. When you get to the likes of Megatron though, you will get issues I think if the standard guys are this sort of level.
With Transformation how about may Transfom in the movement phase and move in the shooting phase, counting as shooting but may not assault?
This message was edited 1 time. Last update was at 2012/05/22 09:08:55
No pity, no remorse, no shoes
2012/05/22 11:20:39
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Runna wrote:I could offer a suggestion to make writsbaldes as an upgrade
Have them have a single wristblade, and allow them to upgrade to dual wristblades, which grant an extra attack and re-roll ones in CC for 5pnts a model. Adds customization for hobby purposes and builds.
Maybe you could make Self Regenerating Molecular Army and army wide rule with 3 levels.
Lv 1, 6+ FnP roll
Lv.2, 5+ FnP roll
Lv. 3 normal FnP roll
I like the units and the cost so far, but a 100pnt model that can run away so easy is kind of a hard thing to convince people to take. Something that can keep them in line would be nice.
10 pnts for a unit with a 4+ and a TL gun that also gets a second chance to stave a wound (although it's a 6+ FnP) is just a tad too cheap, I do understand they can easily be wiped, but I would suggest 12pnts a model.
(Not a huge increase, but point increases for models that have to come in per unit is less then for models that can come as individuals or ins exceptionally small units.)
Hope it helps, the though of large robots ripping through Space Marines does bring a smile to my face.
Right, so I've thought about it and decided that shaving ten or so points off of the protoform troopers would make them a tad more attractive. I'm also going to put a unit that like the Tervigon can either be taken as an HQ or be used as a sergeant. In this case it's going to be a rather low cost sergeant
These guys will probably fit the bill nicely.
Pilau Rice wrote:I was thinking about this the other day after watching Dark of the Moon. Not so much a codex but what would happen if the two universes were to meet.
I wonder what the Mechanicum would think of them?
Anyhoo, looks good. Not sure if all the specials would be required for the grunts, but I see what you are trying to get across. When you get to the likes of Megatron though, you will get issues I think if the standard guys are this sort of level.
With Transformation how about may Transfom in the movement phase and move in the shooting phase, counting as shooting but may not assault?
The Mechanicum has a *horrible* track record with mechanical xenos if the Necrons are anything to go by. Many of them see all that perfection of the machine with none of the taint of the flesh and all that fancy technology and they start drooling all over it.
However, the moment a Mekboy sees one, there will be hilarity. "Oi! Boss, deyz dreadz an' wagonz at da same time!" And thus did the mekboys Orkgasm, and looting was never the same again.
Megatron would likely end up being one of those things that if you take he is going to *be* your army due to his points cost. I am considering separating him into three characters, the body he had in the first movie and canonically before, the body he had in the second, and that he had in the third. First Megatron is probably going to end up being a wrecking ball of destruction, the second one being a sort of in between, and the Third mostly being useful as a commander HQ, though still capable of dishing out serious hurt.
Ultrahigh temperature flamethrower. As the primary weakness of cybertronian self regenerating molecular armour is extreme heat, they have developed a large array of weapons that exploit this weakness during their titanically long civil war. One such weapon, the ultrahigh temperature flamethrower; spews forth a special mixture that burns hot enough to sear through metal and flush those in cover out of it with a storm of burning fluid of similar strength to a flamestorm cannon.
Rng Torrent, S6, AP3, Heavy, Twinlinked
Dual wristblades: Built for the express purpose of war, Constructicon Warriors possess two, long, scything retractable blades that they may deploy from their wrists in addition to their massively thick and powerful limbs that can crush even landraiders. Though they are quite ponderous and slow, the extra reach afforded to them by these wristblades allows them to strike at targets they would have otherwise missed. Thus they may reroll all failed to hits in melee.
Ordinance pods: Constructicon warriors, while equipped with a large number of weapons, typically prefer to rely on their destructive arm mounted ordinance pods, which can launch anything from artillery shell sized grenades to sleek and light anti-aircraft missiles.
In each shooting phase, a constructicon warrior may fire one of the given ordinance choices
High explosive grenade: Rng 36' S7 AP4 Large blast, Barrage, Heavy 2, Twinlinked
Anti-tank shells: Rng'72 S10 Ap1, Melta, Heavy 1, twinlinked, Total Obliteration*
Total Obliteration: Created to bring down even the most durable of their kind, Ordinance pod Anti-tank shells are enromously destructive, single volleys from these guns have been recorded literally popping a fully grown Carnifex or Hive Tyrant like a chitinous balloon, thus a successful to wound roll inflicts four wounds instead of two on a roll of a six on a D6 in melta range, 36' in the case of this particular weapon, or two instead of one outside of melta range.
Quantum shielding: These devices give the fearsome constructicon warriors an even greater level of durability, protecting them in a layered energy shield to help turn aside weapons that would otherwise ignore it's armour, thus it gains a 5+ invulnerable save.
Special rules: Acute senses, Self Regenerating Molecular armour, Slow but purposeful
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. With their thick, bulky shells, Constructicon warriors gain the benefit of a 4+ FNP save.
Slow but purposeful: Due to their tremendous bulk, Constructicon warriors are notably ponderous, and as such are counted as having slow but purposeful.
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase. Treat transformed units as having the power of the machine spirit rule for determining if it may still fire.
Unstoppable: A constructicon warrior may choose to tank shock in either Vehicle or Robot mode due to it's vast size and bulk. Lesser beings simply are not capable of halting it's movement. Inflict d3 hammer of wrath attacks in robot mode and 1d6 S6 Ap2 attacks in vehicle mode or 2d6 against death or glory attempts.
This message was edited 6 times. Last update was at 2013/08/10 09:33:57
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/22 12:03:50
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote:
The Mechanicum has a *horrible* track record with mechanical xenos if the Necrons are anything to go by. Many of them see all that perfection of the machine with none of the taint of the flesh and all that fancy technology and they start drooling all over it.
Soulless AI yes, but if the creation matrix is anything to go by Transformers aren't soulless.
Anyway, back to the codex. Eternal Warrior on everything I guess? Maybe it should be a machine equivalent of the rule where only Melta weaponry ignores it. A Melta gun is still going to reduce a Decepticon to slag.
No pity, no remorse, no shoes
2012/05/22 14:22:06
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote:
The Mechanicum has a *horrible* track record with mechanical xenos if the Necrons are anything to go by. Many of them see all that perfection of the machine with none of the taint of the flesh and all that fancy technology and they start drooling all over it.
Soulless AI yes, but if the creation matrix is anything to go by Transformers aren't soulless.
Anyway, back to the codex. Eternal Warrior on everything I guess? Maybe it should be a machine equivalent of the rule where only Melta weaponry ignores it. A Melta gun is still going to reduce a Decepticon to slag.
Perhaps having weapons like the melta and other things an AoK can ignore bypass the fnp woukd make more sense since the first film establishes it as their weakness? Of course meltas already ignore fnp and the only meltas with a high enough strength to id a protoform are the hades drill and that titan melta cannon.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/22 14:42:45
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote:
The Mechanicum has a *horrible* track record with mechanical xenos if the Necrons are anything to go by. Many of them see all that perfection of the machine with none of the taint of the flesh and all that fancy technology and they start drooling all over it.
Soulless AI yes, but if the creation matrix is anything to go by Transformers aren't soulless.
Anyway, back to the codex. Eternal Warrior on everything I guess? Maybe it should be a machine equivalent of the rule where only Melta weaponry ignores it. A Melta gun is still going to reduce a Decepticon to slag.
Perhaps having weapons like the melta and other things an AoK can ignore bypass the fnp woukd make more sense since the first film establishes it as their weakness? Of course meltas already ignore fnp and the only meltas with a high enough strength to id a protoform are the hades drill and that titan melta cannon.
Sorry you lost me ... AoK, Avatar of Khaine? That's a different story altogether, it's got lava for blood. A transformer was a machine last time I checked? First film, do you mean the animated or the first Bay one, what's established as their weakness? I haven't seen the first Bay film for a little while.
No pity, no remorse, no shoes
2012/05/22 16:25:52
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Kain wrote:
The Mechanicum has a *horrible* track record with mechanical xenos if the Necrons are anything to go by. Many of them see all that perfection of the machine with none of the taint of the flesh and all that fancy technology and they start drooling all over it.
Soulless AI yes, but if the creation matrix is anything to go by Transformers aren't soulless.
Anyway, back to the codex. Eternal Warrior on everything I guess? Maybe it should be a machine equivalent of the rule where only Melta weaponry ignores it. A Melta gun is still going to reduce a Decepticon to slag.
Perhaps having weapons like the melta and other things an AoK can ignore bypass the fnp woukd make more sense since the first film establishes it as their weakness? Of course meltas already ignore fnp and the only meltas with a high enough strength to id a protoform are the hades drill and that titan melta cannon.
Sorry you lost me ... AoK, Avatar of Khaine? That's a different story altogether, it's got lava for blood. A transformer was a machine last time I checked? First film, do you mean the animated or the first Bay one, what's established as their weakness? I haven't seen the first Bay film for a little while.
Yes, I was saying that perhaps those weapons that an avatar of khaine is immune to could perhaps bypass the self regenerating molecular armour, as heat based weapons are stated to be one thing the armour can't handle in the first bay film.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/23 23:21:36
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
How about Army wide special rule.
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase.
(You could now make some heavy weapons, specifically on the construction warrior, only accessible in transformed/vehicle mode. Also making them both infantry and tanks.)
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
2012/05/24 13:53:33
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Runna wrote:How about Army wide special rule.
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase.
(You could now make some heavy weapons, specifically on the construction warrior, only accessible in transformed/vehicle mode. Also making them both infantry and tanks.)
Okay that definitely works, as going from AV and vehicle damage to Toughness and wounds would be next to unworkable without a hideously complicated chart.
Micro-machine gun: Over the course of the cybertronian civil war, it became clear that both sides were willing to use other, less individually powerful species and the mass produced micromasters to their advantage, with the Decepticons largely using the former as barely tolerated cannon fodder and the latter as special operations soldiers or light harassers, and the autobots using theirs as integrated auxillaries. Thus weapons made for mowing down large numbers of smaller beings were created, one of these is the "micro"machine gun, named for it's rather small caliber for a cybertronian weapon. While not a real threat to the average cybertronian without prolonged bursts of fire, they can chop a bloody path through other species. Much to the Imperium's dismay, the difference in scale means that even Space marines should think twice about attempting to simply soak up fire from these.
Plasma Blaster: As Cybertronian fought Cybertronian for the first time, they ran into the fact that their kind was an immensely durable one, Cybertronians, by and large are exceedingly difficult to kill and can be restored to full health from even very grievous injuries that if suffered by a Space marine would force his internment in a dreadnought to have any chance of saving his life; with quickly done repairs, many of which, including reattatching severed limbs, can be done by a cybertronian on their own with no need of medical help. Thus to fight one another, they had to build weapons that could overcome this durability. Already masters of plasma technology, it was a simple matter to recalibrate their existing arsenals to settings that would make them effective against others of their kind. Given the durability of a Cybertronian, such heavy weapons are capable of blowing open a molten hole in Imperial Tanks or gouging out bloody craters in Tyranid Monstrous Creatures, and as such, Cybertronian Scouts prefer to have these weapons at hand for dealing with these targets.
Rng 36' S9 AP1 Small blast, Heavy 1. Obliteration*
*Obliteration: Created to more rapidly take down others of their own kind, Plasma Blasters are capable of doing grievous amounts of harm, thus a to wound roll of a six inflicts two wounds instead of one.
Dual Wristblades: As infiltrating Commandos, Scouts are expected to become engaged in melee quite frequently, and they have been equipped with two scything blades per wrist. With their long reach and motorized mountings, they can allow the Scout to hit targets it would have otherwise missed. They may reroll all failed to hits in melee.
Razor claws: Whereas other combat purposed decepticons may rely more on their strength to inflict harm, Scouts instead prefer to have their fingers end in extremely sharp and hard claws which they can wield with deadly grace to strike at vulnerable points. They gain shred in assault.
Acute senses: Due to their mechanical optics generally being greatly superior to those of most organics, decepticons can function in conditions that would leave humans flailing and useless, granting them acute senses.
Self regenerating Molecular armour: Due to their miraculously strong composites for their construction, Decepticons gain the benefits of feel no pain as they simply shrug off incoming attacks. With their shells purpose built for combat, Combaticon Scouts gain the benefits of a 5+ FNP save.
Transform: At the start of your the movement phase this model may choose to transform, becoming a vehicle for purposes of movement and firing. For purposes of combat the model is treated as a vehicle except models that make succesful hits roll against it's tougness in order to wound it not against armor. The model may transform back to it's usual type at the start of your following movement phase. Treat Combaticon scouts as having the fast vehicle and power of the machine spirit rules while transformed.
Tankhunters/Monster hunters: As dedicated killteam operators, Combaticon scouts are trained and well versed in the art of killing vehicles and other large entities, and find their training to be of great use against the Daemons, monsters, and tanks of this galaxy.
This message was edited 3 times. Last update was at 2013/08/10 09:38:15
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/05/27 12:37:56
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
You could do the man sized decepticon drones from the first transformers movie. You could also do brainwashed imperial guard units. But to honest I'd really like to do this:
Decepticon Assault Trooper: 420pts
WS2 BS6 S5 T7 W3 Ld6 I1 Sv2+(4++)
Wargear: Evolver Module, EMP Discharge.
Evolver Module: This evolving weapon can be changed into one of the following weapon systems. Declare which weapon you are useing before you fire it.
EMP Discharge: Any unit with the Vehicle type that goes within 6" of the Assault Trooper cannot move next turn.
Special Rules:
Volatile: If an Assault Trooper is destroyed any friendly Decepticon units within 12" of the Assault Trooper must take a S8 AP2 hit with armour saves allowed.
Fearless
Reanimation Protocols.
I'd also love to do: Megatron!
Megatron: 850pts
WS6 BS8 S10 T8 W5 Ld10 I1 Sv2+(3++)
Wargear: Molecular Ripper Cannon, Force Weapon, Heavy Flamer.
Molecular Ripper Cannon: R72" S9 AP2 Heavy 1, Large Blast.
Special Rules: Face of Evil, Deep Strike, Fearless, Eternal Warrior, Reanimation Protocols.
2000pt Rhino Stampede!
1500pt Warrior Gunboat list + Razorwing!
Planned 1500pt Iron Warriors with MOAR Hades Autocannons! New 'Dex 4 Evar!
2012/05/27 16:42:22
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/04 19:18:26
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
I also think I'm going to start writing out fluff. Any ideas as to which faction in warhammer 40k should have the honour of first contact with the invading decepticons?
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/05 17:39:21
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
I also think I'm going to start writing out fluff. Any ideas as to which faction in warhammer 40k should have the honour of first contact with the invading decepticons?
Guard? Easy to kill meatshields?
This is a signature. It contains words of an important or meaningful nature.
2012/06/05 18:27:53
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
I also think I'm going to start writing out fluff. Any ideas as to which faction in warhammer 40k should have the honour of first contact with the invading decepticons?
Guard? Easy to kill meatshields?
Few things would surprise a guardsman more than finding out "oh crap our baneblade's a xeno."
Alright, here's a sample, tell me if you all approve.
In the middle years of the forty second millenium's first century, the Adeptus Mechanicus began to detect a series of strange warp anomalies opening across the galaxy. As they seemed to be identical to stable wormholes such as those found in systems such as Boros; the Adeptus Mechanicus sponsored expeditions through the wormholes, and were surprised to find themselves in what could be recognized as the Milky Way galaxy, but completely lacking in any sign of the various factions that dwelled in the Milky Way. The Imperium furitively began to debate the meaning of this, wondering what should be done about what many were beginning to suspect were portals to alternate universes, which up until then had been merely postulated in borderline heretical theories. Already plans were being made to exploit a galaxy free of competition from any of the factions that the Imperium typically had to make war upon, with dreams of a new wave of conquest and colonization on a scale not seen since the great crusade into a galaxy that seemed to be miraculously free of Chaos seeming to be close to fruition.
Indeed, many Imperial Commanders were lining up to become the next Macharius and purge this virgin territory of whatever Xenos may dwell within and conquer untold millions of worlds for the Imperium. But many of the exploration fleets into this new galaxy showed that all across the worlds; there were signs of war between factions that used similar weapons, indications that at least two factions of great power, but most dismissed this as a sign of two empires that had long self destructed in the course of a war of annhiliation, as surely such a colossal war if ongoing, would have more signs of it's continuation. And so the expeditions to go through the Blessed Doors as many had come to call him, would continue apace.
But unfortunately for the Imperium, doors open both ways. Powers on the other side also began to take notice and launch their own expeditions, the most powerful and malevolent of them all being the Decepticons. Having a definite upper hand in the cybertronian civil war which had spanned multiple galaxies and millions of years, the Decepticons felt that they could easily spare the resources to begin their own conquests. Almost as soon as the portals had opened, the Decepticons began to seed the galaxy with spies, who fed their information directly to the formadible head of Decepticon Intelligence; Soundwave, who keenly reported all he learned to his master, High Lord Protector Megatron.
For decades, a blink of an eye in cybertronian terms, the Decepticons studied all they could about the galaxy, largely slipping unnoticed through cunning usage of their transformation technology. But finally, Megatron ordered an assault on a Imperial world to test the mettle of these insects on the other side, and a force of decepticons; one hundred thousand strong, not including the vastly more numerous micromasters; were dispatched. Using their hyperdrive technology, the decepticons were able to cross the interstellar void faster and more reliably than those reliant on the warp, and the warfleet appeared overhead the Imperial forgeworld of Veranar Tertius.
The surprise was swift and total. Decepticons who had already infiltrated the forgeworld began to reveal their true forms, launching deadly attacks upon the forgeworld from on it's surface, disabling the orbital defense network while decepticons rained down on the planet in their interplanetary transport modes. Raining down as a hailstorm of meteors, this vanguard of decepticons quickly engaged the confused and bewildered guardsmen who found to their dismay that even the basic soldiers of the Decepticons were quite capable of ripping apart a tank in melee combat and gunning them down in vast numbers.
The guard, skitarii, and PDF forces present tried to mount a valiant defense against the incoming Xenos, but it was all for nothing. Virtually all of the decepticons were battle hardend and even those who were brought down after a significant amount of intense fire were quickly repaired and brought back into the frontlines. Many of the vehicles the planet's beleagured defenders were relying on to mount their defense soon turned out to the utter dismay of the defenders to be Decepticons in disguise, crippling the armoured strength of the entire tens of millions strong defense forces in a matter of days.
Perhaps most devastating was when an entire armoured company revealed themselves to be constructicons who quickly merged and formed a Devastator unit that smashed apart the Titans still kept in their docking bays before going on twenty three mile rampage throughout the Imperial lines, then separating and dispersing when a Shadowsword could finally brought to bear and then coming in around the Shadowsword's flanks and tearing it apart before reforming once again.
All across the world, the Imperium was being defeated in lopsided encounter after lopsided encounter. Having already thoroughly infiltrated the world, the Decepticons had infused Energon into many of the machines the forgeworld had produced to increase their numbers, the fuel turning those infused with it into yet more decepticons, and they already knew it's weaknesses and strongpoints inside and out. Arch-Magos Jirak did his best to mount a defense of the world, ordering the battered remnants of the Legio Verani into battle.
Consisting of a warlord, a reaver, and two warhounds, the Legio was able to rally the Imperial forces against the invaders, forcing them back and helping to establish a large perimeter around the planet's administrative center. But Air Commander Starscream, who had asked to personally lead this mission, soon lead his dreaded seekers on a bombing run that flitted through the void shields of the proud Warlord Titan "Vinci" and then dropped a crippling load of bombs and missiles onto it's knee joints, causing the titan to topple over before coming around for another pass that stripped the shields off of the Reaver "Iridii", allowing a squad of constructicon warriors to transform in the midst of the imperial lines and fire into the rear of the reaver, causing it to explode in a colossal fireball that wiped out many skitarii forces surrounding it.
Combaticon scouts emerged from the rubble and pummeled the first of the two Warhound titans with their plasma blasters, ripping it's shields away before going in close to rip out the mechanics of it's legs, bringing the warmech down as the final one frantically backed away, firing it's plasma blastgun and turbolaser destructor to try and ward off further Decepticon assault even as it's shields were being whittled away by intense decepticon fire until Starscream landed on top of the machine and brought himself to it's cockpit and violently ripped the princeps out of his wiring, flinging him away with a snide remark of "Disgusting little insect." Before transforming once again and taking to the skies.
Leading his seekers in yet another bombing run, Starscream relentlessly pummeled the Walls of the administrative complex, taking out turrets and blasting open gates with the aid of the mighty constructicon warriors before the most fearsome of them all; the implacable Long Haul was able to barge his way into the complex and incinerate virtually the entire force set to wait for the decepticons on the other side of the gate with a burning sweep of his flamethrowers.
Finally, the headquarters was rigged with explosives and then detonated in a fireball that could be seen and felt for miles, consuming the Arch-Magos and virtually his entire staff in the inferno, but not before he managed to get out an astropathic distress cry warning the greater imperium of the nature of the threat they faced. But by this point, the planet was completely lost, and satisfied with the destruction they had caused and the new "recruits" they had gained, the Decepticons departed the system, leaving little more than a burnt out husk of a world by the time the Imperium responded with a major liberation fleet. This was to begin the very first Inter-universal war the Imperium, if not the whole of the Galaxy; had ever experienced, one that would add yet another faction in the eternal war.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/05 21:25:02
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Loving the story line Kain. So wanted to see a Transformer codex, this is amazing. So many things I can think of that need to be included :
*The Fallen and his sun sucking doomsday weapon.
*Little bots like wheely and his mate from Dark of the Moon
*The big worm thing in Dark of the Moon
So The Fallen could have a stat line better than Megetron, the ability to lift rubble up and throw it at people, Not being able to move very fast but can teleport to start with, Taking double wounds from a prime. The big cannon could take 3-4 turns to power up but does s9 ap 1 hits to every model that needs to breathe, but things like marines with ower armour that have life support aren't afected, to represent all the light and heat being sucked from the world.
I think you may have already covered the little bots.
The big worm could use the same rules as the maloc but higher strength and has a armour value because it doesn't seem like it is alive compared to the other transformers. It can act as a transport for 1 model.
DarknessEternal wrote:Christianity; Jesus may have had some ideas, but Paul made it popular.
Omegus wrote:It's hard to fight a guy when your nipples are daemons.
2012/06/06 03:33:58
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
The driller is likely to be an Apocalypse Unit due to sheer size. I'd also reserve the Fallen for Apocalypse due to his ability to more or less table entire armies in one go with his telekinesis. The Sun Harvester is probably not something that should get rules, but could always be used as a campaign piece.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 05:44:04
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
I'm using a mixture of the most recent incarnations of the Decepticons, namely the Transformers Prime, War for Cybertron and the Live Action trilogy ones. They're the most overtly militaristic and xenophobic so they'd fit best in warhammer.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 07:59:34
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated
Eternal Warrior? Last I saw a Decepticons couldn't take a Sword to the chest or a Railgun to the balls. if they got hit by a Tau Railgun they won't be fighting anymore. Ghazghkull can tear open a Baneblade, a car sized robot wouldn't fare any better. same goes for a demolisher cannon, far sturdier things have been obliterated by a shot from one.
your reasoning for Eternal Warrior is:
Kain wrote:Decepticons are enormously tough, capable of taking injuries that even the toughest of organics would find incapacitating while still continuing the fight.
but I think you're forgetting that Tougness 5 and 3 Wounds and a 3+Sv it tougher than 99% of organics already.
everything else is cool.
This message was edited 1 time. Last update was at 2012/06/06 10:00:45
2012/06/06 10:27:48
Subject: Re:Transformers: Decepticon Codex, WIP, help would be appreciated
Ew is mostly a placeholder until I find a way to not make the entire army crumble before forceweapons. Could just give them a rule that forces rerolls of forceweapon psychic test used against them using the fact that sparks and souls are kind of different as a basis.
Midnightdeathblade wrote: Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
2012/06/06 11:18:24
Subject: Transformers: Decepticon Codex, WIP, help would be appreciated