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Made in is
Dakka Veteran






The biggest issue for me right now is durability. FnP change makes small arms fire deadly, striking at the same initiative causes extra casualties and challenges are the bane of priests, librarians and classic powerfist sergeants. I think it's time to give up the libbes, which for a BA player sounds a little like heresy. Switching from libbies to captains insulates you against challenges, gives you the initiative advantage back and lets you beef up from 2 to 3 wounds. It also gives you invuln saves, which BA sorely lack. I've written two revised lists, both based on my standard 5th edition lists:

The first one aims to retain my standard 3 assault squads and three devs, while still letting me field librarians. It doesn't have anything scoring on the home field though, which is a bit of a shame:



1850 Points

Captain
Jump pack
1x Power weapon

Captain
Jump pack
1x Power weapon

Furioso Librarian

Furioso Librarian

Sanguinary priest
Jump pack

Sanguinary priest
Jump pack

10x Assault marines
2x Flamer
1x Power weapon

10x Assault marines
2x Meltagun
1x Power weapon

10x Assault marines
2x Meltagun
1xThunder Hammer

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers


The 2nd list gives up on psykers completely, but instead provides a big squad of terminators and scouts to hold a home objective:


1845 Points

Captain
Jump pack
2x Lightning Claws

Captain
Jump pack
2x Lightning Claws

10x Assault Terminators
5x TH/SS

Sanguinary priest
Jump pack

Sanguinary priest
Jump pack

10x Assault marines
2x Meltagun
1x Power fist

10x Assault marines
2x Meltagun
1x Power fist

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

5x Scouts
4x Sniper rifles
1x Missile Launcher
5x Camo cloaks





Automatically Appended Next Post:
No feedback at all? :(

This message was edited 2 times. Last update was at 2012/07/09 10:42:19



 
   
Made in us
Beast Lord






I like the second list better. It seems a bit more killy. Lots of bodies. Watch for snap fire. It hosed me against an Ork shooty army or Necrons. Pound the hell out of them with the Devs before assaulting.

Where do you intend to go for 2k?

This message was edited 1 time. Last update was at 2012/07/09 19:03:11


around 2500 points
600 points 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I think you need more scoring units, 3 squads aren't going to last very long at all.

   
Made in us
Stealthy Warhound Titan Princeps






Andilus Greatsword wrote:I think you need more scoring units, 3 squads aren't going to last very long at all.


Should be enough at 1500 points though.
   
Made in us
Regular Dakkanaut




Not sure what you plan on reserving, but pretty sure the first list violates the 50% rule
   
Made in us
Angry Blood Angel Assault marine





Bella Napoli

I am not sure that the priests are worth their points anymore. I am willing to be convinced otherwise. Please let me know if you have any luck with them.

I may run without them for a few games to see how it goes. It frees up 150 points and an elite slot.


pitchedbattle.blogspot.com  
   
Made in us
Perturbed Blood Angel Tactical Marine




GA

They did verry well in my freinds DOA army last weekend. That 5+ is not that bad of a nerf, although the FC nerf sucks.
   
Made in is
Dakka Veteran






Andilus Greatsword wrote:I think you need more scoring units, 3 squads aren't going to last very long at all.


This is a variation of my 5th list and I've consistently found that they score fine outside of my deployment, but not within my own.

Survivability was never an issue. Taking down 30 assault marines with a compliment of ICs (and FnP!) is a pain in the ass and I can only recall losing all my squads once or twice. My big issue in terms of scoring is that unless I include scouts, I have no scoring for "home" objectives. I score fine on the my opponents half; not so well on my own.

MadmanMSU wrote:Not sure what you plan on reserving, but pretty sure the first list violates the 50% rule


I think the only thing I'd really reserve in these lists is Terminators. I haven't been deepstriking assaultmarines for a long time, since crossing the board puts me in close combat earlier and has the distinct advantages of letting me position for coversaves (which, with the coversave nerf might not be a viable strategy anymore) and not having deepstrike mishaps. When I started playing BA I deepstruck all the time, but I've found that it's pretty terrible due to mishaps (any squad I lose is 400 points or so) and you won't assault till turn 3 guaranteed.

Feldmarshal Goehring wrote:I am not sure that the priests are worth their points anymore. I am willing to be convinced otherwise. Please let me know if you have any luck with them.

I may run without them for a few games to see how it goes. It frees up 150 points and an elite slot.


Yeah, I think this is my biggest issue right now. Is the new FnP really worth it? Or should I free the points up for more snipers, terminator or dreads?



Automatically Appended Next Post:
Two tweaks I made late last night:

Captain
Jump pack
2x Lightning Claws

Captain
Jump pack
2x Lightning Claws

10x Assault Terminators
5x TH/SS

Sanguinary priest
Terminator Armour

Sanguinary priest
Jump pack
Melta bombs

Sanguinary priest
Jump pack
Melta bombs

10x Assault marines
2x Meltagun
Power fist

10x Assault marines
2x Meltagun
Power fist

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

1840


This list I lose my home scoring but add a terminator priest. Terminator save, invuln and FnP.

Alternatively I'm liking this more and more:

Captain
Jump pack
2x Lightning Claws

Captain
Jump pack
2x Lightning Claws

5x Assault Terminators
3x TH/SS

Sanguinary priest
Terminator Armour

Sanguinary priest
Jump pack

Sanguinary priest
Jump pack

Honour guard
Jump packs
4x Meltas

10x Assault marines
2x Meltagun
Power fist

10x Assault marines
2x Meltagun
Power fist

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers

Devastator squad
4x Missile launchers


My biggest issue with the 10(11) termie blob is that deepstriking them is a liability because of the massive bases. I cut it down to 5(6) and then got my old honour guard back in. I've been using that squad for ages in 5th, mostly to oneshot big things like landraiders (which they've turned out to do extremely well) and other things. The price on them also means I can swap them in and out for another 10 man assault squad with a full kit. The other advantage is that they come with a built in priest.

This message was edited 1 time. Last update was at 2012/07/10 16:42:55



 
   
Made in is
Dakka Veteran






Any feedback on the updated lists?


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Captains would not be my premium choice. In my DoA army, I usually field a Librarian with a Honor Guard (4 meltas in 5th ed.) or even two.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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