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![[Post New]](/s/i/i.gif) 2012/08/13 11:23:38
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Smokin' Skorcha Driver
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For the last 2 games against Blood Angels I have been struggling against ~15 Death Company+ Chaplain+Land raider.
The only way I can deal with a land raider is to assaulting it, but whomever assaults the landraider is going to die the next turn.
This is what I used in both games:
Bikez, N Gunz (1999 points)
HQ - 220
Warboss (135)
shoota/skorcha kombi-weapon; warbike; attack squig; cybork body; bosspole.
Big Mek (85)
kustom force field.
Elites - 450
15 Lootas (225)
15 Lootas (225)
Troops - 915
6 Nobz (495)
Painboy; 5× power klaw; 5× shoota/skorcha kombi-weapon; Waaagh! banner; warbikes; cybork bodies.
30 Ork Shoota Boyz (210)
3× rokkit launcha.
30 Ork Shoota Boyz (210)
3× rokkit launcha.
Heavy Support - 414
3 Big Gunz (84)
5× additional Grot Krew; 3× ammo runts.
Battlewagon (165). << Lootas go in here, w/ Big Mek
kannon; 4× rokkit launcha; red paint job; deff rolla.
Battlewagon (165) << Lootas go in here too
kannon; 4× rokkit launcha; red paint job; deff rolla.
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![[Post New]](/s/i/i.gif) 2012/08/13 11:32:42
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Battle-tested Knight Castellan Pilot
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Orks struggle against landraiders. av14 all around isn't great.
Have you tried taking a suicide kopta? Deffkopta with buzzsaw and tl big shootas. If you get first turn you can turbo-boost using your 'scout' move, and then move and assault his landraider!
You prob won't destroy it, I think you'll get 3 strength 7 attacks, which autohit cos he hasn't moved yet, but you'll be lucky to glance and maybe stun it, but until he destroys your deffkopta which is parked infront of his landraider he can't move out to go after the rest of your boyz!
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2012/08/13 12:03:17
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Drop Trooper with Demo Charge
Townsville, Australia
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how do you glance armour 14 with strenght 7? not instigating an argument just wondering? like do deffcopters have a special rule or something? haha
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2500pts Prandian 93rd regiment 6th company
2000pts Silver Swords 4th company Strike force Echo
6th edition win: 10 - loss: 6
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![[Post New]](/s/i/i.gif) 2012/08/13 13:13:50
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Jake-the Guardsman wrote:how do you glance armour 14 with strenght 7? not instigating an argument just wondering? like do deffcopters have a special rule or something? haha
They don't, and they can't hurt AV14 in close combat. In addition, about everything RavenClaw said (scout+turboboost+assault) doesn't work in 6th.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/13 13:16:38
Subject: Re:Need Ork advice against BA Death Company unit in Land Raider.
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Chalice-Wielding Sanguinary High Priest
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You need two units here, working in tandem. One to take out the Land Raider (say Tankbustaz), and another very solid unit to tarpit them (say Mega-Armoured Nobz). Try as much as possible to form a kind of semi-circle around your side of the Raider so that the DC can't assault any other units behind when they get out, as they'd have to come within 1" of you to do so. In theory you could even use some Mega-Armoured Nobz power klaws to take the Land Raider down, but I would get another unit there too just in case you don't manage it.
Unfortunately, you've already realised that if your first unit of tankhunters is charged, whatever it may be, it's likely to die in the next turn. So keep it cheap and of a small size. That unit will get overrun leaving the Death Company in position for your tarpit to charge them. Or, the DC may well charge the tarpit first - all well and good - or if you're even luckier, the BA player will charge both and lose those lovely Rage and FC charge bonuses.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2012/08/13 13:36:34
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Smokin' Skorcha Driver
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Honestly I think MegaNobz might be the answer here. I used them all the time in 5th and they were pretty good at busting LR's ( should be better now).
Put MANz in a BW, and move it into the DC 24" threat range (getting as close as possible). Opponent will have to dump DC to assualt, or move away. Either way 360 pt unit, moves a 600+ pt unit out of position or out into the open.
I just have to hope the LR doesn't blow it up with melta.
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![[Post New]](/s/i/i.gif) 2012/08/13 13:49:05
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Why bother with so many MANz? Three of them should already put a dent in the LR. After all, that's 12 S9 AP2 attacks hitting on 3+. Maybe go up to five, but no more. Either way, use a trukk, not a battlewagon, you can even park the trukk to force the LR to go around it and thus delay the angry black marines.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/08/13 14:14:06
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Smokin' Skorcha Driver
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360 pts was 3 MANz and a BW with some options. I'm not crazy about a trukk because all LR weapons can crack it, and just about anything can crack it at a distance.
On a side note, would a fully functional Grabbin Klaw be a TFG thing? Same measurements as a regular Grabbin Klaw but able to extend straight out. I figure a BW that move 13" + 6", then has a Klaw that goes out 2" and then affects a Land raider another 2" away (total 23") can't be ignored.
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This message was edited 1 time. Last update was at 2012/08/13 14:16:01
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![[Post New]](/s/i/i.gif) 2012/08/13 15:09:55
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Battlefortress Driver with Krusha Wheel
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I'm not sure why no one has mentioned your Deff Rollas. I played my good BA friend this last saturday, and I blew up his Raider in both games with my Deff Rollas. This has the added benefit of saving your boyz from the likely explosion from all those PK hits.
Additionally, once it pops, and the surviving marines appear in front of you, you still have a whole round of shooting coming up.
This is my only option for LRs these days.
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![[Post New]](/s/i/i.gif) 2012/08/13 15:19:26
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Smokin' Skorcha Driver
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Deff-rollas can be awesome, or useless. And now that your opponents can Premeasure, & move >12", I've only been able to Deffrolla once in the last ten games I've played (which resulted in a single Shaken  ).
I love Deffrolla's, but they are more of a deterant then solution currently.
But if I can get the Grabbin Klaw idea to work... Deffrolla maybe awesome again.
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This message was edited 1 time. Last update was at 2012/08/13 15:19:57
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![[Post New]](/s/i/i.gif) 2012/08/13 16:43:06
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Battlefortress Driver with Krusha Wheel
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mrfantastical wrote:Deff-rollas can be awesome, or useless. And now that your opponents can Premeasure, & move >12", I've only been able to Deffrolla once in the last ten games I've played (which resulted in a single Shaken  ).
I love Deffrolla's, but they are more of a deterant then solution currently.
But if I can get the Grabbin Klaw idea to work... Deffrolla maybe awesome again.
I guess I've just been lucky then. None of mine have been able to avoid me.
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![[Post New]](/s/i/i.gif) 2012/08/13 17:01:11
Subject: Re:Need Ork advice against BA Death Company unit in Land Raider.
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Been Around the Block
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Deathcompany lose a huge amount of firepower if they aren't charging. Given how expensive the deathstar is, you can deliberately sacrifice some units in order to get the charge yourself. For a similar point cost, you can get 3 truck Manz and 10 wagon Manz. Use the truck Manz to pop the raider, die horribly and then bring up the wagon for some orky destruction.
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![[Post New]](/s/i/i.gif) 2012/08/13 17:17:03
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Screamin' Stormboy
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I am surprised that no one has mentioned allies yet. Just ally in a small force of tau and have them bring a few broad side suits. Those twin link rail guns will make short work of that landraider. Then you can deal with his now slow moving death star at your leasure.
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"Us orkses was made ta fight an win!" |
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![[Post New]](/s/i/i.gif) 2012/08/13 17:24:59
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Smokin' Skorcha Driver
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I'm one of those players that isn't crazy about the Allies rules.
My oppoents haven't brought Allies so neither will I. So that means I have to stay within the book.
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![[Post New]](/s/i/i.gif) 2012/08/13 19:15:56
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Longtime Dakkanaut
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I would target everything else, then let the 500+ points tied up in the raider be. I would argue they can not do so much damage given their points against orks.
Compare that to wasting your firepower against av14. Like tankbustas could kill a reasonable amount of marines per turn, or take out rhinos, razorbacks, preds, vindicators then they could spend their turns trying to glance to death a raider.
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![[Post New]](/s/i/i.gif) 2012/08/13 19:19:33
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Longtime Dakkanaut
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If you blow up the Land Raider, whatever is inside cannot assault in the turn after. Unless it's exploded, because GW miss-typed.
So wait for the FAQ, then play him again
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Unnessesarily extravegant word of the week award goes to jcress410 for this:
jcress wrote:Seem super off topic to complain about epistemology on a thread about tactics. |
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![[Post New]](/s/i/i.gif) 2012/08/13 20:39:35
Subject: Need Ork advice against BA Death Company unit in Land Raider.
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Battlefortress Driver with Krusha Wheel
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mrfantastical wrote:I'm one of those players that isn't crazy about the Allies rules.
My oppoents haven't brought Allies so neither will I. So that means I have to stay within the book.
As another player who isn't crazy about the allied rules, I understand.
However, I feel as if at some point we'll just need to accept allies as a standard part of the game and start using all standard parts of the game.
I'll certainly almost always run a mono-ork list, but if I had some of the allies that Orks could run without buying new models I wouldn't last long before I was making ally lists.
Broadsides would certainly be a solid answer to this issue. On top of that, you could loot those broadsides and make it Orky-er.
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