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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next game in this series, click here. To view more battle reports in The Hand of the King series, click here. To view the tactical overview for this report, click here.



"...Yes, but the revenues have to come from SOMEWHERE," Barton replied.

"I know, but it's not about MAKING money, it's about TAKING money," Calchus returned.

A massive explosion rocked the ruins. Careening above them, a one-winged valkyrie spun out of control, flinging flaming debris everywhere before slamming into the side of the bastion in a massive fireball.

"No institution," Calchus continued, watching the spectacle before him, "should have the power to be able to remove your property by force. Nothing gives them the right to do that."

"Well force is force, mate. Force itself gives them the ability to do what they want. Otherwise, it's just an arbitrary constraint on power. What gives YOU the right to set up such limits? I mean, perhaps if you had some force of your own. Otherwise than that long-las, that is."

"No, but they don't have the RIGHT to it, is my point. Nobody has the right to use force pro-forma."

"Don't be obtuse, my good friend," Barton replied. A great, groaning roar filled the air as a thunderhawk swooped up out of a dive mere feet above the ruins where the two sharpshooters had taken cover to survey the battlefield. The engines cascaded a blast of noise and heat over the two as it just barely managed to roll out of the way of hitting the bastion. It just managed to clear the building when anti-aircraft fire frantically swept the sky after it.

"Don't be obtuse!" Barton shouted again when the aircraft had passed, "You've got to have force SOMEWHERE, or else you don't have the rule of law. Arbitration is meaningless without the ability to enforce the will of the arbitrator."

"Yes," Calchus replied, "but the parties could agree by contract to uphold the decision of the arbitrator."

"But how would you enforce the contract without force? I know you don't want to be forced to pay taxes any more than the rest of us do, but if you're going to attempt to fundamentally restructure society just so that you can - hang on a minute, I think I see something."



A massive wave of enemy soldiers poured out of their barricades in a massed assault against the bastion. It had begun.

"Melchoir!" Barton shouted down to the officer, "I hope you're ready, because here they come!"

"Already?" the officer shouted back, upset that he had lost the initiative. The officer turned on his micro-vox and gave the order to attack.


***

The Foleran forces were in a bad state. Everything had been thrashed by freezing, violent storms over the past few days, which had brought nearly everything to a halt on the ground, and kept air cover out of the skies. Using the storm, the enemy had made a stabbing thrust right for the jugular of the region's defenses. In a massive assault, they had attacked Beta-3 landing field, a vital link that connected tens of thousands of loyalist troops to their resupply from the fleet above. If the spaceport fell, the remaining forces on the ground could be butchered piecemeal, with battle command useless to help them.

Two entire regiments had been lost against this massive attack, but they had bought imperial commanders valuable time to order reinforcements. Melchoir had been on a forced march for two days, parts of his line slowly straggling in behind him as it wrestled with the rain and the mud. Miraculously, he had managed to make it to Bastion 3, one of eight major perimeter defenses for the field itself, and just in time before the enemy, so it seemed.

The next morning had broken cold, but clear. The enemy hadn't been able to make it all the way to the spaceport before the storm passed. They were, however, present, and by noon, the enemy was making their one last, great push to take the airfield before loyalist aircraft had the ability to sweep them from their positions.

Melchoir was working hard to get what few troops he had into some semblance of cohesion as a massive air-war erupted overhead. Loyalist and rebel aircraft swarmed over the airfield in a desperate attempt to buy enough time for their ground forces to finish off each other in one final push. The air was nearly a thick haze of contrails and burning oil, fighters swooped back and forth, chasing each other and strafing ground targets at will. Melchoir wished his own fleet support was as good as his enemy's. Despite being outnumbered, they seemed to hold the upper hand.

Just when things started to look like they could get moving, the enemy had begun its assault on the bastion. The officer now had no choice but to send his troops in, whatever level of preparation, and prevent the enemy from taking the bastion at any cost.

Two massive waves of guardsmen crashed towards each other.



"Alright, men, let's move up! Go!" The officer shouted. His shapshooters took a moment to snap off a few shots before following the officer and the priest as they began their charge towards the bastion. It was difficult for the officer to see, what with the bastion between him and his enemy, but what he could see was a massive wave of enemy as far left and right as he could tell, shouting as they advanced on a broad front.

To his right, he could see his forces begin to engage in lasgun fire with the enemy. He could see his own casualties. He only hoped that his enemy's were as high. The officer looked up as a valkyrie swooped overhead and cast a shadow down on him and the side of the bastion. 10 kingsguard repelled out with frightening speed, and the last few were dropped onto the roof as the flier was already taking off. Even this had been too much of a delay.

From behind and above, an enemy fighter closed in on the temporarily vulnerable transport. It let loose its guns, strafing the valkyrie and the side of the bastion in a hail of fire. Just as the valkyrie took off, the enemy fighter all but cut it in two. Both engines instantly caught ablaze. The fighter peeled off as the valkyrie desperately fought to stay airborne. Listing to one side, its thick black billows of smoke disappeared towards the airfield out of sight.

Returning to the fight at hand, Melchoir saw his troops wavering out in the open. Their forbearance left something to be desired. As did their flak armor. Melchoir shouted at the troops to keep fighting. The bright, gleaming hand of the king on the officer's standard giving reassurance to the soldiers. The angry priest revving his chainsaw sword while scowling hatefully sealed the deal. There was nothing left, but to charge, and so charge they did, weathering murderous small arms fire, and trying desperately to give as good as they got.




***

The Kingsguard sergeant nearly fell out of his ride and onto the bastion roof. Not a moment after he landed, he came under a deluge of heavy weapons fire from above. The valkyrie burst into flames and careened off out of view. Just another close call in a war full of them, the sergeant noted, coolly. He quickly tried to take stock of the situation.

He peeked over the side of the bastion, and saw the fight developing below him.



"Kingsguard, we've got to move!" the sergeant shouted, opening up the roof hatch and motioning his well-trained soldiers inside, hopping down after them.

The inside of the bastion was dark, but they didn't have time to fumble for lights. Instinctively, the stormtroopers flicked on their night vision - their visors casting a pale green glow around the dark, abandoned room. With practiced speed, the men found the stairs down, and followed it all the way to the ground floor. They turned off their night vision as they quickly and silently entered the bunker.

The sergeant peered out of a vision slot. He could see the enemy bunching up behind the bastion, getting ready to launch an attack on the other side. The sergeant made hand gesutres towards his squad as a thunderhawk flew overhead. The two flamethrower soldiers moved forward towards the door. The rest of the men lined up behind them. With a silent command, the lead Kingsguard kicked open the door of the bunker, and the soldiers poured out of the other side of the bastion, face to face with the enemy.



With smooth, practiced strokes, the flamethrower stormtroopers opened up a steam of liquid flame onto the enemy. Screams filled the air as the fire spread among the enemy. The other stormtroopers carefully picked off those foolish enough to escape the fiery blast. With murderous efficiency, the Kingsguard comprehensively ended everyone in their way.

Through the flames, a black clad figure approached. More machine then man, the enemy officer glowered at the Kingsguard, slowly striding through the inferno. The sergeant ordered his men to target the new threat, but it was too late.



The sergeant pulled out his combat knife.

There was work to be done.


***

Melchoir looked behind him, the angry growl of aircraft humming in his ears. Another valkyrie was coming down to drop off more reinforcements when surprise AA fire from some unknown corner slammed into the vehicle. Instantly bursting into flames, the vehicle careened out of control, flaming guardsmen jumping out the back in a desperate attempt to escape, only to plummet horribly to the earth. The officer watched as the valkyrie disappeared behind the bastion.

"Hail, Sanario!" came a shout from behind him, as another priest came jogging up to them, eviscerator in tow.

"Hail, Lucious!" Sanario returned a quick salute.

"Verily!" the other priest shouted in a tone of exacerbation, "Those to whom I have been attached have yielded their nature unto me as being that of right wieners. Boobs, in totality of their number! Of most losers, in major!"

Melchoir gave Sanario a blank stare.

"This is Lucious, one of my new interns. He's currently taking classes in florid rhetoric."

"Ah," Melchoir replied, unsure.

"Then whence, thus thither! Together!" Sanario replied in proper archaic form. The intern took a moment to decipher the more seasoned priest's words. After a moment, he agreed with a loud "Huzzah!"

Chainswords revved.

Melchoir turned around. In front of him, one of his officer squads came running at him... the wrong way.

"You there!" the intern shouted angrily, "Whence your orders to withdraw!?"



"Sir!" the junior officer replied with a hasty salute, "The bastion's locator beacon, it fell off the roof of the bastion." Melchoir instantly recognized the value of the find. If the locator fell into enemy hands, they would be able to falsely redirect support from the fleet. Without it, he would have to call for more aid and coordinate his forces by less ideal means. He'd have to reward this officer for his initiative.

"Great!" Melchoir shouted, "Take this back, keep it safe."

"Yes, sir," the officer replied, starting with his squad towards the rear at a jog. Melchoir would have to make sure that stayed safe. His first challenge appeared instantly:



The enemy had broken through the bastion! With scarcely any time to think, they flooded onto his unit. Melchoir lifted his powerfist into the air. The beacon must be defended at all cost!

The two priests formed up in front of him and viciously hacked apart the guardsmen in front of them, bits flying everywhere accompanied by screams of panic. The priests blocked the way for Melchoir to punch straight through for the enemy commissar. He knew well enough that if he could break the comissar, he could break the squad. Desperate times called for decisive action.

He caught he enemy commander completely off guard. He hacked at Melchoir, but the officer got too close too fast. Sparks and the smell of ozone reached out into the air as a few poorly-aimed sword swipes glanced off the refractor field of his better. Melchoir grabbed the power sword with his power fist, wrenched it out of his grip and threw the now-broken sword away. The enemy commissar could only watch in slow motion as Melchoir's massive armored gauntlet drove straight for his face.

Melchoir, dabbed in spatter, looked around. Ahead of him the enemy continued to come on in waves. Behind him, his forces largely killed or fled. It was now up to him to literally save the day. Melchoir gave Sanario a nod as the screaming horde approached. The priest smiled and nodded back.

"Oh, hey, wait!" the medic called, interjecting himself into the action, "I'm sorry, I totally forgot to make you take these before we started". The medic took out his pill bottle, flipped off the lid and threw it away, dumping several small white capsules into to his other hand. "Here, everybody, make sure you take two of these", he said, passing them out.

"Just take one everybody," Melchoir commanded, onrushing throng on-rushing.

"Wait, no," the medic protested, "It totally says right here on the sticker thing that you're supposed to take two."

"One will suffice!" the officer growled.

"Oh, yeah, sure. Don't trust the 'doctor', yeah, that's real cool. I'm sure whatever information you came by is more relevant than my years of medical training."

"But you don't HAVE years of medical training." The mob raced ever closer to the command squad.

"Fine! Don't do what the sticker things says!" the medic retorted, "I'm sure you can shove as many of these little white jobbers in your mouth as you want. Don't blame me if you ignore literally probably like a hundred years of medical studies just so that..."

At this point, Melchoir took his medicine and ignored the medic. He gave Sanario the cue.

"Men!" The priest shouted, silencing the medic, "We now are all that stands left between these slathering traitors and the utter annihilation of our army! It is up to you! It is up to your very bravery and skill at arms that you will decide the outcome of the day. What say you, men? Is now the time to run like cowards, or is now the time to charge forward for your Emperor, for your king, and for a new day where all shall know your eternal glory!"

The priest hefted his mighty chainsaw sword and revved it mercilesly. The men gathered around him cheered, lifting their weapons up into the air. "Verily!" the intern returned, "That which thou hast spakest!" Melchoir turned around. He saw the enemy in front of him. Time suddenly seemed to slow down as the drugs coursed through his veins like fire, seeping into his temples and up the back of his spine, leeching into his brain. He felt a massive erection swell in his loins. He felt the hair on his chest burst out amongst rippling biceps. His clean-shaven face quivered at the thought of a massive, flowing beard basking manfully in the sun. The enemy before him began to literally shrink, both in size and in terror.

The officer stood there mutely for a moment, vividly hallucinating the very epitome of masculine violence. Then, without a word, he suddenly sprinted forwards.



The taste of flowers and turpentine leaked out into his mouth. His head hammered each of his footfalls into his brain. Around him were the screams of drugged-up priests preparing to hack apart whoever was in front of them with chainsaws. The screams only matched by the massive swords themselves.

He could feel the air oozing into his lungs as he beat his way forward. He could feel time flowing around him like an oily breeze.



"COMMISSAR!" the crazed officer bellowed above the fray. Already the priests had done their work. One of the snipers was reaching into the hacked apart bowels of a hapless victim and began ripping at the wound with his bare hands, smearing everything with blood as the man on the ground cried out in hideous pain.

"COMMISSAR!" Melchoir shouted again. He was there. The officer could SENSE it.



Then, appearing out of space and time, the enemy commissar darted into existence, smashing his power sword across the officer's helmet. The shot glanced off and landed in his right arm. The officer staggered backwards for a moment. He looked at his bleeding arm. The blood rushing from his body was exhilarating. His spirit pumped out of his wound and was finally free to fly. The rush hit the officer in the back of his eyes. He looked at the enemy commissar.

With a massive, silent, implausibly fast swing of his armored gauntlet, he punched the commissar with an undercut, hitting him square in the abdomen. The shock caused the enemy to explode as he was punched in half, spraying Melchoir and everyone around. All the little droplets. Like a fine late spring rain shower spent on the veranda with a nice glass of white wine.

Melchoir's breath pounded in his throat, someone else's blood seething out of his teeth.

Murder overtook him. He could not be said to control his actions, much less fathom them. He glared at the enemy. Desperately, they were trying to form up. Melchoir uttered a primal scream and charged.



As his drug-enraged cohorts followed him into battle, the enemy began to melt before them. Gunfire from around them cut down their enemy. At the sight they had just witnessed, and their commissar having been just so conveniently picked off by enemy fire, the enemy broke and ran. They desperately attempted to flee, getting shot down in the back and side by nearby Foleran forces.

Confused, Melchoir stopped his charge. The enemy were routing faster than his racing mind could keep up. He turned and looked. There he was.

The enemy warlord.

Striding forwards towards him.



The enemy let off a few shots from his plasma pistol. "Egaaaaaaaaaadsss!" the intern priest shouted as he dove in front of Sanario, valiantly taking the hit from the sunpistol.

"No!" Sanario shouted, as he bent down over his wounded undrestudy, "No!" he shouted again, "You were my favorite intern! I will avenge your likely mortal wound!" The priest got up, righteous anger in his eyes.

"No," Melchoir stated, putting a hand on the priest, "This one is mine."

Melchoir and the enemy broke out in a run against each other. Pace by pace, the two picked up speed until they were at a dead run. At the last moment, the two leaped into the air. A shower of sparks exploded as the two refractor fields slammed into each other, fist and blade struggling to cope with the energy surge released as the two men dueled. With an inhuman swing, the enemy officer would have cleaved Melchoir in two had not his refractor field skipped off the blow. The air became thick with ozone, a misty haze beginning to form, backlit by the glow of showering sparks. A horrible electric screech filled the air as Melchoir returned the blow, everything lighting up in another massive shower of electrical fireworks.

Time seemed to a crawl around him. Thousands of fireflies glittered and danced around him. He was going to end the life of someone.

With uncanny speed, Melchoir grabbed the enemy sword mid swing. With as much apparent effort and interest as filing paperwork, he reached his pistol over and shot the enemy in the arm, causing him to release the hold on his sword. Melchoir wrenched the sword out of his hand and slammed it into his opponent's face, dazing the officer and knocking his helmet clear away. In the same move, he brought down his bolt pistol on his foe. The heavy steel magazine hitting him square in the face.

The enemy crumpled. Melchoir threw the sword away and shouted to no one in particular.

Around, him, aircraft began to drop in out of the sky. They were friendlies. They were dropping off more Kingsguard!





He rubbed his eyes to make sure he wasn't hallucinating. No, they were really there. Foleran air forces had won the battle for the skies.

This was it. He had held. He had won.

Melchoir slowly looked back at the priest. Behind him, another wave of enemy was charging in. The priest turned and looked for a moment, and then looked back at Melchoir, wiping his bloody face with his sleeve.

"For the king, Melchoir," the priest spoke in level tones.

"For the king, my friend," the officer responded.

The two turned and charged headlong into the onrushing enemy horde.


***

The officer shivered uncontrollably.

"Therapist!" Melchoir called hoarsely from his reclining bed at medicae. He was being intravenously fed a bag of chemicals that helped him detox, and to replace lost liquids and prevent infection. A flap in the tent opened and a nurse came in.

The officer pointed at his IV bag, nearly empty. "Of course, sir," the nurse replied, "Is there anything else I can get for you?"

"Yes, something to eat, please, I'm famished." His hangover was beginning to abate, but he knew he'd feel a lot better if he had something to eat. "Something with roast beef, if they have it," he called to the nurse as she left the ramshackle tent.

Once Foleran forces had managed to hold the enemy at bay, and the clouds departed, the Aeronautica Imperialis had managed to sweep the skies clean of enemy fighters. With the landing field secured, reinforcements could pour directly into the hot zone. With air and land superiority, the enemy was broken. Air power continued to strafe the enemy all the next day as ground forces pushed forward to new, much more secure locations.

By that afternoon, though, Melchoir's shattered advance forces had been relieved. Despite being caught on the wrong foot and badly outnumbered, the officer and his men had been able to hold off the attack of an enemy regiment against the airfield and bastion 3, but at considerable casualty.

"Well, there's our hero of the day," Sanario said as he strode into the tent, still caked with blood.

The officer smiled as the priest entered.

"I talked to the therapist, and she said you'll be ready to go by tomorrow. I brought you some books." The priest laid some literature down on the thin, bloody blanket draped over the officer.

"You better be ready by then," the priest continued, "we'll be needed, I'm sure."

"No rest for the victorious," Melchoir quoted, reaching down towards the books. A sudden sharp pain stabbed into his arm.

"Oh!" the officer cried "Ow, ow!" He looked at his arm and saw that it had been bandaged up. When had he received THAT wound? It looked like a deep one.

"Ah," Sanario noted, "You'll start feeling pain again as the drugs wear off. If it makes you feel any better, I can quote you the litany of Our Physical Pain is a Joy Unto His Holy Sublimity."

Melchoir expressed a look of disinterest. What he needed wasn't chanting and prayer. What he needed was now roast beef.


***




This message was edited 5 times. Last update was at 2012/08/22 00:35:55


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Haemonculi Flesh Apprentice






Awesome narrative sir!

   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Hey!!!! It's Scorch from Republic Commando!!!

"Decadence Unbound..."

10,000+


 
   
Made in us
Rough Rider with Boomstick





I feel pretty sure Barton and Calchus are my new favorite characters in your army.

From an army building point of view: I know you have a moral aversion to allies (I'm the same way), but have you considered Sisters of Battle as a possible ally option? They're still baseline humans, so it would be cooperation, not some Space Marine ordering your guys around. It would also fit with your background of the Ecclesiarchy rising on Foleria.
   
Made in us
Manhunter






Little Rock AR

Or you could branch out into forgeworld.

Proud to be Obliviously Blue since 2011!

 
   
Made in ca
Mutilatin' Mad Dok





CRASSUS ARMOURED ASSAULT TRANSPORT!

I just wanted to say, I really enjoy your battle-reports, both the narrative and the tactical views.

It's helped me a lot in understanding what Guard play like, and they're are really fun to read!

DR:90S++G++M++B-I++Pwmhd13#++D+A++++/fWD303R+++T(F)DM+

 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!

 
   
Made in us
Lone Wolf Sentinel Pilot






Nice narration! I very much enjoyed reading the narrative instead of some turn-by-turn analysis+ cold facts. 'Twas a flavored, rich battle here!

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
Made in us
Haemonculi Flesh Apprentice






I still think blobs merit a shot. I mean, if singular PIS aren't providing enough bodies to cover the upgrades then surely blobbing them up into 20 guys with a pair of long ranged SW would make sense. Say 20 dudes with two plasma guns to act as your offensive runners. Its still inexpensive and it gives you 18 bodies to wrap the two weapons in. As you said, moral isn't as big f an issue now so if you don't like commissars, don't take them.
I still think artillery beats out the heavy tanks, though it is still early. Honestly flier spam is going to hurt you no matter what, so two exterminators aren't going to fix that. 2 with 4TL shots gives you 6 hits combined, needing 4+ against necron fliers just to remove a hull point, then they can evade. It is depressingly uphill, I say manage the losses and ignore the fliers. So ultimately, the best all around killers for their cost will be artillery. I happened to like the colossus, say a battery of 2 and then 2 manticores? Would seem to compliment your army well.

Reconsidering the exterminator for a second, it dawned on me that you really didn't us them as the mobile cover they are best for. Next game maybe try leading your infantries advance with 2 or 3 exterminators and PIS behind toting your favorite SW to spring out and attack, meanwhile stormies thread the eye from the rear? Just spit balling ways to use your current models.

   
Made in us
Heroic Senior Officer





Western Kentucky

Well, if there's anything we learned today, it's this.

Ailaros's commander is apparently so badass he can punch Darth Vaider himself to death.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks, everyone!

Biophysical wrote:I feel pretty sure Barton and Calchus are my new favorite characters in your army.

Anarcho-capitalists... every regiment's got one...

I kind of wanted a version of the peasant scene from Holy Grail, except with having a conversation based on the beliefs of people I actually know. The above is a boiled down snippet of a real conversation I've had (I played the role of Barton in this case).

Plus, I like the idea of snipers on watch getting really bored and just standing around chatting. For some reason, though, both of these snipers were philosophy majors. I guess finding work with that degree is tough.

Biophysical wrote:From an army building point of view: I know you have a moral aversion to allies (I'm the same way), but have you considered Sisters of Battle as a possible ally option? They're still baseline humans, so it would be cooperation, not some Space Marine ordering your guys around. It would also fit with your background of the Ecclesiarchy rising on Foleria.

Um... Hmm... Witch hunters still have the old inquisitors, right?

Where on earth would I get a codex, though?

Red Corsair wrote:I still think blobs merit a shot. I mean, if singular PIS aren't providing enough bodies to cover the upgrades then surely blobbing them up into 20 guys with a pair of long ranged SW would make sense.

Oh, but stop right there. This is the thing that I think is very easy to miss here. A subtle, but very important difference. It no longer matters how many models you have in the squad. It only matters how many models you have in front of the upgrade model.

The thing is, you can no longer think about the extra guys in a squad as ablative wounds. They're not ablative anymore. The guys inside are not hidden.

The only thing that matters now is how many dudes are in front of the "hidden" upgrade from all possible angles of counterattack (needless to say this becomes tricky (read: impossible), when things like wide fields of fire, outflankers and deepstrikers, and barrage weapons come into consideration). Yes, technically having more guys means you have more guys to put in front, but it doesn't actually solve the problem, it merely delays it slightly.

In this game, I had several moments when I was able to whisk away a couple of guardsmen and expose something tasty. That didn't change.

But there's even a bigger problem, as mentioned in the tactical side of this. If you put a commissar or special weapon way in the back, they're going to have to move up to be useful. But because they are so far back, they're going to have problems getting into range to be useful. Basically, if your opponent can kill more inches of guardsmen than you are able to move forward, your opponent will just buzzsaw the squad and then eat out the gooey interior before it even gets to attack.

Red Corsair wrote:I still think artillery beats out the heavy tanks, though it is still early. Honestly flier spam is going to hurt you no matter what, so two exterminators aren't going to fix that. 2 with 4TL shots gives you 6 hits combined, needing 4+ against necron fliers just to remove a hull point, then they can evade. It is depressingly uphill, I say manage the losses and ignore the fliers. So ultimately, the best all around killers for their cost will be artillery. I happened to like the colossus, say a battery of 2 and then 2 manticores? Would seem to compliment your army well.

Umm, perhaps. It seems like it boils down to exterminators to handle fliers, or basilisks/colossuses/manticores to handle ADLs. It almost seems at the moment that whichever I should take is merely determined by whichever I find myself up against the most.

Exterminators aren't that crappy against fliers, though. A pair of them armed with a lascannon and that's 1/3 of a lascannon hit and 3 S7 hits per turn. That's pretty reliable for glancing a vehicle to death, and with a little good rolling, they can kill something with a penetrating hit outright. I would look to see a flier down every turn with the addition of some other supporting fire, or every other turn without. If it causes fliers to evade, all the better, as they're not shooting, and are probably flying off the board soon.

Red Corsair wrote:Reconsidering the exterminator for a second, it dawned on me that you really didn't us them as the mobile cover they are best for. Next game maybe try leading your infantries advance with 2 or 3 exterminators and PIS behind toting your favorite SW to spring out and attack, meanwhile stormies thread the eye from the rear? Just spit balling ways to use your current models.

Hmm. Back in 5th ed, there was no appreciable difference between how you used russes and how you used artillery. Perhaps I've missed that there's been a change to this? Perhaps russes are supposed to actually be used differently now?

I do like the idea that they actually BLOCK line of sight, which might make upgrade characters a little more durable.

Of course, if my opponent brings blast weapons, huddling up behind tanks is a death sentence...

MrMoustaffa wrote:Well, if there's anything we learned today, it's this. Ailaros's commander is apparently so badass he can punch Darth Vaider himself to death.

Legendary fighter indeed.


This message was edited 1 time. Last update was at 2012/08/15 06:14:03


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

I might be missing something here but after calculating your list from the tactical section you seem to have been under 145pts... And you still won which makes it so much better!

"Decadence Unbound..."

10,000+


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

CCS - fist, standard, 2x snipers, medic, bodyguard (135)
Priest - eviscerator (60)
Priest - eviscerator (60)
Priest - eviscerator (60)

10x stormies - 2x flamers (175)
10x stormies - 2x meltas (185)
10x stormies - 2x meltas (185)

PCS - 3x flamers (45)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

PCS - lascannon (50)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

Leman Russ Exterminator - hull lascannon (165)
Leman Russ Exterminator - hull lascannon (165)

... 1705...

WHAT!?

How could I have made such a colossal math error?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Warp-Screaming Noise Marine





Manhattan, Ks

Ailaros wrote:CCS - fist, standard, 2x snipers, medic, bodyguard (135)
Priest - eviscerator (60)
Priest - eviscerator (60)
Priest - eviscerator (60)

10x stormies - 2x flamers (175)
10x stormies - 2x meltas (185)
10x stormies - 2x meltas (185)

PCS - 3x flamers (45)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

PCS - lascannon (50)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

Leman Russ Exterminator - hull lascannon (165)
Leman Russ Exterminator - hull lascannon (165)

... 1705...

WHAT!?

How could I have made such a colossal math error?



Thats 2 more PIS's and a some Krak!

This message was edited 1 time. Last update was at 2012/08/15 07:27:51


"Decadence Unbound..."

10,000+


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

More like that's two priest stripped out, an exterminator added in, all of the PIS weapons upgraded to melta, and camo cloaks for the vets.

Hell, that's the priests dropped, an exterminator added, 3 heavy bolter sponsons added on, and some weapon upgrades for the sergeants.

That's a pasqnisher! Holy hell!


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Regular Dakkanaut




Ailaros wrote:

Red Corsair wrote:Reconsidering the exterminator for a second, it dawned on me that you really didn't us them as the mobile cover they are best for. Next game maybe try leading your infantries advance with 2 or 3 exterminators and PIS behind toting your favorite SW to spring out and attack, meanwhile stormies thread the eye from the rear? Just spit balling ways to use your current models.

Hmm. Back in 5th ed, there was no appreciable difference between how you used russes and how you used artillery. Perhaps I've missed that there's been a change to this? Perhaps russes are supposed to actually be used differently now?

I do like the idea that they actually BLOCK line of sight, which might make upgrade characters a little more durable.

Of course, if my opponent brings blast weapons, huddling up behind tanks is a death sentence...



This is a good idea. Also dont forget that with lumbering behemoth a LRBT can really move quickly. keep the tanks bare bones and just truck them up. In a min max idea you could have like 6 demolishers (3 squads of 2) and then 3 units of storm troopers and the rest are PIS with kraks and maybe a melta gun. This list would theoretically just push the opposing army out off the center and then into their deployment zone. The Stormies would then reduce their ability to respond and then your cheap PIS just stay alive long enough to grab objectives and maybe counter assault. This list would ignore fliers though and thus a flier list would probably be a hard counter.

Ideas?
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

While I'm loving trolling wih Marbo, your success with them is inspiring me to experiment with Kasrkin, that and I love the models.

As for using Mechzvets offensively, it can work, you just need a lot of them. Let the PIS absorb the casualties, since its what they're good for. I know I'm running mine very lean, with a flamer to discourage things like little wych squads from assaulting them, and krak grenades for laughs, since they are a S6 6" range assault weapon that can't be killed out of the squad.

By the way, glad you enjoyed this game more than the last. Then again, I'm also finding that The Relic is my single favorite scenario in 6th edition since it gives the game focus.
   
Made in at
Kinebrach-Knobbling Xeno Interrogator






This is one of my favourite battle reports so far, IG vs IG is always awesome especially when one of them is a star wars imperial army! Great job winning that game despite having used 145 pts less than your opponent.

And about the SoB's, they don't have inquisitors anymore and are more echlessiarchy orientated. Also they have priest henchmen squads similar inquisitorial war bands led by priests.

18th cadian: 2,300pts
inquisitorial henchmen: 2,000
Space marines: 1,500
Orks: 1,500
Joint ordo inquisition P&M log http://www.dakkadakka.com/dakkaforum/posts/list/413749.page

Roll on
 
   
Made in us
Rough Rider with Boomstick





As far as points are concerned: The deployment picture of your tactical report report shows vets that aren't listed in the summary at the top, so if you're down points, it's not actually by that much.

In regards to Witch Hunters, there isn't one, there's only the White Dwarf Sisters of Battle codex. It would be an easy splice in for your army, though. Sanario could get a promotion to Confessor (Just like a preacher, but with 2 extra WS and BS, 2 more wounds, 1 extra I and A, and Ld 10. It's 40 more points as he's presently equipped, but satisfies the HQ requirement for allies. Battle Sisters would be your only Troop option, but they have 3+/6++, BS4 bolters, frag/krak grenades, and power armor for 12 points. Not bad if you're looking for a way to move a scoring unit forward.
   
Made in us
Haemonculi Flesh Apprentice






They could even be used top represent a deeper inner circle of the kingsguards that is more devout. Or a branch of the kingsguard that are presented as defenders of the faith. This way you have an excuse to model more/slightly altered stormies.


Automatically Appended Next Post:
Ailaros wrote:

Red Corsair wrote:I still think blobs merit a shot. I mean, if singular PIS aren't providing enough bodies to cover the upgrades then surely blobbing them up into 20 guys with a pair of long ranged SW would make sense.

Oh, but stop right there. This is the thing that I think is very easy to miss here. A subtle, but very important difference. It no longer matters how many models you have in the squad. It only matters how many models you have in front of the upgrade model.

The thing is, you can no longer think about the extra guys in a squad as ablative wounds. They're not ablative anymore. The guys inside are not hidden.

The only thing that matters now is how many dudes are in front of the "hidden" upgrade from all possible angles of counterattack (needless to say this becomes tricky (read: impossible), when things like wide fields of fire, outflankers and deepstrikers, and barrage weapons come into consideration). Yes, technically having more guys means you have more guys to put in front, but it doesn't actually solve the problem, it merely delays it slightly.

In this game, I had several moments when I was able to whisk away a couple of guardsmen and expose something tasty. That didn't change.

But there's even a bigger problem, as mentioned in the tactical side of this. If you put a commissar or special weapon way in the back, they're going to have to move up to be useful. But because they are so far back, they're going to have problems getting into range to be useful. Basically, if your opponent can kill more inches of guardsmen than you are able to move forward, your opponent will just buzzsaw the squad and then eat out the gooey interior before it even gets to attack.


I guess i am really not seeing it as quite a large a problem as you are. I mean if you look at your deployments in your games, there is no way to get extreme angles on your units, they are just small, and armed with short ranged SW. Two plasma guns or instead auto canons depending on the roll you want would have 18-16 bodies to their front, if you flank that unit with another unit or better yet a tank then they have to shoot through las guns to hit the unique guys, I am not saying it is perfect but it definitely is better then 8-9 bodies to play blocker with. If they want to kill that weapon they need to shoot a lot of fire into it, which is fine because your other units aren't being hit. As a guard player I know that your armor save is in the form of target saturation, not rolls. Ok, if you place your models correctly (which now takes more practice) a bare bones twenty man blob with two auto canons should put all sixteen chumps to the front, your deployment should look like a tree, where your autos are the trunk this means marines with bolters would need 36 shots! This is assuming no cover whatsoever, I play a shooty space wolf list and I can personally tell you I don't have the allocation to spare to waste that many units trying to chase two autocanons, these are what your new HWS should looks like. Each platoon should give you two cheap blobs with a naked ten man grot squad to hide behind things and take objectives (see exterminator about mobile cover). Will barrages be a problem, slightly, but be realistic people are not spamming barrage weapons, not before, not now. Most armies are extremely limited DE have none, orks have kanons which I almost never see, most marine codexes only have the whirlwind which is more elusive then the Tasmanian Tiger. Nilla marines have the T-fire canon but again you rarely encounter them. Eldar have support platforms that I personally can tell you most players aren't even aware they exist, thats how rare they are. Tau have a command weapon that blows.... Really other guard is where you will see it most likely, and that will be a bloodbath like this game every time.

This message was edited 1 time. Last update was at 2012/08/15 15:10:11


   
Made in us
Badass "Sister Sin"






Camas, WA

Good report. I PM'd you regarding Sisters.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stalwart Veteran Guard Sergeant






Ailaros wrote:CCS - fist, standard, 2x snipers, medic, bodyguard (135)
Priest - eviscerator (60)
Priest - eviscerator (60)
Priest - eviscerator (60)

10x stormies - 2x flamers (175)
10x stormies - 2x meltas (185)
10x stormies - 2x meltas (185)

PCS - 3x flamers (45)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

PCS - lascannon (50)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)
PIS - autocannon, meltagun (70)

Leman Russ Exterminator - hull lascannon (165)
Leman Russ Exterminator - hull lascannon (165)

... 1705...

WHAT!?

How could I have made such a colossal math error?



Well, your vets aren't factored in in this list so assuming the only upgrade they had was 3 palsma thats another 115pts right there you forgot bringing the list up to 1820 meaning you won with a 30pt handicap

This message was edited 2 times. Last update was at 2012/08/15 22:39:48


"We will hold out until our last bullet is spent. Could do with some whiskey" Commandant Pat Quinlan 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Bit of a problem with how you seized the relic though.

The mission specifications say that you cannot Run with the relic. So you can't move to the relic, pick it up and then run back on the same turn. Unless you meant that you picked it up and then moved behind the building on the next turn. That's what drives me crazy about the mission. You need to pick up the stupid thing. Hang out until your next turn getting shot. Then if you lived, you can move 6 inches away. Picking it up first is just a recipe to get blasted off the board and drop it unless you can move up more units to shield the guys who lift the thing.

Also, I didn't see the vets with plasma listed on the army list so I'm guessing that's where the missing points are.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

There, fixed my list. That makes me feel a lot better.

As for the russ, advance, it does make me a LITTLE nervous. Russes haven't been good in close combat for years now, and they always hated meltaguns. Perhaps I'll just have to try the "crusader charge" and see how it goes...

My other concern is that demolishers with a HHF would be best here, but I'm currently relying on my exterminators for any sort of anti-transport/flier whatsoever.

Seems like a role confusion in the making.

As for the sisters codex, the only way to field them is with a copy of that white dwarf, yes? I can't bring in a bootleg page from the old codex for the unit that I'd want?

As for the relic... oops . Thankfully, in this case it wouldn't have mattered (even if he had gotten the relic (which wasn't a sure thing), I'd still have doubled his points). I guess I saw the "can't move more than 6" in any phase" and miss out the "and can't run in the shooting phase". I suppose this shows just how good transports are in this capacity, being able to move 6" in the movement phase and then another 6" in the shooting phase (don't run doesn't appear to mean don't move flat out).


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ailaros wrote:As for the sisters codex, the only way to field them is with a copy of that white dwarf, yes? I can't bring in a bootleg page from the old codex for the unit that I'd want?

Check with your TO/Opponent. I can tell you that I own the two WDs and still use a printed copy with opponent/TO permission. (I keep the WDs in the bag just in case.)

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Seing as the sister codex is not available for purchase anymore, a print-out should be fine.

Funny lists/battle. Those snipers look great (shame snipers still suck)

Edit: Using the old sisters codex would be more problematic however. While not officially "illegal", codex witchhunters is in all reality an outdated codex, so you should get your opponent's permission to use it.

This message was edited 2 times. Last update was at 2012/08/15 19:34:00


   
Made in us
Manhunter






Little Rock AR

Ailaros wrote:There, fixed my list. That makes me feel a lot better.

As for the russ, advance, it does make me a LITTLE nervous. Russes haven't been good in close combat for years now, and they always hated meltaguns. Perhaps I'll just have to try the "crusader charge" and see how it goes...

My other concern is that demolishers with a HHF would be best here, but I'm currently relying on my exterminators for any sort of anti-transport/flier whatsoever.

Seems like a role confusion in the making.

As for the sisters codex, the only way to field them is with a copy of that white dwarf, yes? I can't bring in a bootleg page from the old codex for the unit that I'd want?

As for the relic... oops . Thankfully, in this case it wouldn't have mattered (even if he had gotten the relic (which wasn't a sure thing), I'd still have doubled his points). I guess I saw the "can't move more than 6" in any phase" and miss out the "and can't run in the shooting phase". I suppose this shows just how good transports are in this capacity, being able to move 6" in the movement phase and then another 6" in the shooting phase (don't run doesn't appear to mean don't move flat out).



Actually they can't move more then six inches either

BYB wrote: A model with the Relic can embark a Transport vehicle, but that vehicle cannot move more than 6" per phase whilst the Relic is on board (so don't put it on a Flyer, as the Flyer will automatically crash next time it Zooms).

Proud to be Obliviously Blue since 2011!

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Per phase. It moves 6" in the movement phase, and 6" in the shooting phase. Infantry only can't do this because of an explicit prohibition on running.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Manhunter






Little Rock AR

Ailaros wrote:Per phase. It moves 6" in the movement phase, and 6" in the shooting phase. Infantry only can't do this because of an explicit prohibition on running.



For some reason I thought you where talking about fliers... sorry.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
Rough Rider with Boomstick





Another thought on using units from Sisters of Battle. The Sister's preacher characters (Confessors and Priests) have "Righteous Rage" which is exactly like "Righteous Fury" from the Ministorum Priest, except with no restriction on Ogryns or Ratlings. So there's that. 85 points cheaper than Yarrick, 1 less Toughness, no Eternal Warrior or getting back up, but a 4+ invulnerable save and Armorbane.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Okay, but I'm still confused. Would the rules come from white dwarf, or from the old codex?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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