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Made in au
Khorne Rhino Driver with Destroyer





HQ 1 x level 3 slanesh sorceror on bike with Demensional Key and 1 Chaos Lord with Mark of Slanesh to unlock Noise Marines
TROOPS 4 x squads of 6 noise marines with, blast master, sonic blasters and doom siren in rhinos
ELITES 6 x squads of 3 terminators with combi meltas or flamers
FAST ATTACK 1 x squad of 3 bikers to escort both the sorceror and Lord
HEAVY SUPPORT 2 x squads of 1 obliterator

TACTICS:

Noise Marines - the 4 squads of Noise marines hold objectives and go nuts with sonic weaponry

Bikers / Sorceror / Lord - the 5 bikes try to get a kill in the 1st turn assault phase to unlock the dimensional key, they do this by either (if you go first) charging down the middle of the board and hoping the enemy assaults you so position yourself in a tasty position or (if you go second) hope your enemy has moved close enough for you to be within charge range. For the rest of the game the sorceror goes around messing people up with phychic powers and helping the noise marines by stacking symphony of pain on their targets and the lord does what he does best, challenges!

Terminators - once the demensional key has been unlocked for the rest of the game these blokes do not scatter! so chuck em in right behind enemy tanks for melta their arse off!

Obliterators - similar role to the terminators with the added ability to flamer infantry off of objectives etc, as long as the dimensional key has been unlocked you can put that template in the ultimate position!

THINGS TO CONSIDER

1. it is absolutely essential that the Key is unlocked turn 1, otherwise the majority of your army will come in and scatter all over the place, if you dont get it turn 1 be sure to get it turn 2

2. if you verse a lot of heavy infantry armies possibly swap some of the combi-melta terminators for combi flamers

3. be sure to take the strategic warlord trait and hope for the one that affects your reserves rolls....

4 you could maybe swap the bikes for raptors and the lords bikes for jump packs, depends how heavy the terrain is on your regular board

LET ME KNOW WHAT YOU THINK

(also it is debatable if Noise marines can get a blastmaster in squads of 6, we will have to wait till this is FAQ'd before its really worth thinking about)

This message was edited 2 times. Last update was at 2012/10/11 14:23:27


BLOOD FOR THE BLOOD GOD  
   
Made in lt
Brainy Zoanthrope






How do you plan to unlock key turn one? you cant charge on turn 1 unless foe comes to you>
And sorcerer is not so ass-kicking dude to kill someone with any guarantee in cc.
And if both sorcerers charge forward to kill stuff, they are probably going belly-up as enemy counter-attack or shoot them to bits.
Also terminator should get heavy flamer.

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in au
Small Wyrm of Slaanesh



Melburrrrrnnn

you cannot even take this listfor so many reasons. Do you even have a codex?
1st: Sorcerers with MoS do not allow you to take noise marines as troops, even if they did, you can only take 2 swauds of noise marines as troops.
2nd: you need 10 noise marines in order to take a blast master.
3rd. once you have the codex then you can start thinking about an emperors children list.

 
   
Made in gb
Blood-Drenched Death Company Marine






Also the slaneshi icon give FNP -thats practically mandatory!
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, a socalled unstoppable list should be able to deal well equally with hordes, tanks, flyers, MEQ, TEQ, and MCs.
You have 6 squads of Termies which would mean that you'll play at the 2000+ pt level. For this, your list is very ambitious

This message was edited 1 time. Last update was at 2012/10/11 09:19:37


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Regular Dakkanaut





I don't really like this list at all. For 2000 points it doesn't seem to have much
   
Made in au
Khorne Rhino Driver with Destroyer





yeah it is kinda lack luster now that i look at it

BLOOD FOR THE BLOOD GOD  
   
Made in de
Decrepit Dakkanaut





Subject: Emperors children unstoppable list


yeah it is kinda lack luster now that i look at it


Oh, Dakka

   
Made in be
Power-Hungry Cultist of Tzeentch





Some many things wrong with this list ...



You mean the Arsestronomican? -Avatar 720 
   
Made in us
Longtime Dakkanaut






Westchester, NY

just drop the rhinos and make the noise marines like 3 ten man squads with blastmaster,

Moar bikes to shield the HQs, and add the banner that gives FNP, More oblits instead of terminators,

and don't rely on the dimensional key so much. You won't be unlocking it turn one unless your enemy is dumb. use it as an insurance for your reserves not coming in. Plus you want that bike squad to be nice and beefy in case you unlock it, for the terrain effects bubble.

 
   
Made in au
Khorne Rhino Driver with Destroyer





this list was more of an exploration into the key than anything... it would be too hard to execute


Automatically Appended Next Post:
this list was more of an exploration into the key than anything... it would be too hard to execute

This message was edited 1 time. Last update was at 2012/10/26 22:32:30


BLOOD FOR THE BLOOD GOD  
   
Made in us
Major




Fortress of Solitude

The Key would not be able to be opened on turn 1. Instead, on turn one most noise marines will get shot off the board while failing miserably to destroy tanks. On turn 2 some terminators will come in, scatter wildly and be picked off after failing to do anything. Yep, unstoppable.

This message was edited 1 time. Last update was at 2012/10/27 02:42:50


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in au
Khorne Rhino Driver with Destroyer





it was just an idea... bit of a flop

BLOOD FOR THE BLOOD GOD  
   
Made in no
Terrifying Doombull





Hefnaheim

Dear lord......where to start with this list. For one thing is sure, you sir are a brave man!
   
Made in au
Khorne Rhino Driver with Destroyer





lol

BLOOD FOR THE BLOOD GOD  
   
Made in us
Longtime Dakkanaut




This is horrible. It is illegal as the "4x squads of 6 noise with blastmasters" (need 10 per squad min)

The heavy support 2 squads of oblits? really?

Both the lord and the sorc in a unit of 3 other bikes. Thats gonna be dead turn two

I'm going to assume, and hope you dont have the codex and are just randomly typing things up.
   
Made in au
Khorne Rhino Driver with Destroyer





like i said above this list was more about exploring the idea of a deep strike list taking advantage of the Dimensional key than anything. it was never supposed to be taken seriously...

BLOOD FOR THE BLOOD GOD  
   
Made in ca
Scuttling Genestealer




godd616 wrote:
you cannot even take this listfor so many reasons. Do you even have a codex?
1st: Sorcerers with MoS do not allow you to take noise marines as troops, even if they did, you can only take 2 swauds of noise marines as troops.
2nd: you need 10 noise marines in order to take a blast master.
3rd. once you have the codex then you can start thinking about an emperors children list.


the lord unlocks noise marines

 
   
Made in us
Regular Dakkanaut





Thread Necromancy isn't cool.
   
Made in fi
Warp-Screaming Noise Marine






Read the FAQ, noisemarines can take one blasymaster now in a minimum squad of 5 and a second one at 10 models. Still this list is not that special.

White Scars Space marines
Daemons 
   
 
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