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Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Notes about this list:
First draft, still working out kinks
Don't know what to do with my Callestan. Still trying to find a definite roll for him.
First time with IG, be gentle boys.
HappyGrunt kinda gave me some insight into IG

Black Templars half of the army:

HQ:
Emperor's Champion with Accept Any Challenge no Matter the Odds ... 140

Callestan w/ Power Sword, Iron Halo .... 105

Elites:
Dreadnought w/ Heavy Flamer, Assault Cannon ... 115

Troops:
Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, Drop Pod, Krak Grenades... 199

Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, Drop Pod, Krak Grenades... 199

Imperial Guard half of the Army:

HQ:
Company Command Squad w/ Vox, Lascannon HWT, Plasmagun, Sniper rifle, Carapace armor, Officer of the Fleet ... 145

Troops:

Veteran Squad w/ Plasma Pistol, Plasma gun x2, Autocannon HWT, Carapace Armor ... 150

Veteran Squad w/ Plasma Pistol, Plasma gun x2, Autocannon HWT, Carapace Armor ... 150

Heavy Support:

Leman Russ Vanquisher w/ Pask, Multi-Melta Sponsons... 235

Grand total: 1438

62pts left over


Second Attempt:

And here is my revised list:


Black Templars:

HQ:
Emperor's Champion w/ Accept Any Challenge No Matter The Odds ... 140

Callestan w/ Lightning Claw, Storm Shield, Orb of Antioch ... 115

ELITES:
Dreadnought w/ Heavy Flamer, in a Drop Pod ... 145

TROOPS:

Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, in a Drop Pod... 183

Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, in a Drop Pod... 183

Imperial Guard:

HQ:
Company Command Squad w/ Regimental Standard, Lascannon HWT, Plasmagun, Carapace armor, Officer of the Fleet... 150

TROOPS:
Veteran Squad w/ 3 Plasmaguns, Lascannon HWT, Carapace armor... 165

Veteran Squad w/ 3 Plasmaguns, Lascannon HWT, Carapace armor... 165

GRAND TOTAL: 1246

254pts left over.

This message was edited 1 time. Last update was at 2012/10/26 20:36:25


"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in us
Heroic Senior Officer





Western Kentucky

Cut the plasma pistols and give the vets a 3rd plasma rifle. Plasma pistols will rarely get used unless they're about to die (if you're in rapid fire range with foot vets, either the target is dying or you are) so they're kind of a moot weapon. Or you could keep them in, and just realize that if your sarge bites it, that could have serious consequences. I'd also upgun your autocannons to lascannons. You won't have the weight of fire to make autocannons good, so I'd stick with a few very accurate lascannon shots instead. Plus, it gets you more delicious AP2, which is awesome.

Also, you need to have vox units in all the infantry units if you plan to use it, hence why a lot of people say they suck. You would need to have one in the unit giving the order (CCS) and the unit receiving the order (the vets) so that's 10 more points if you want to keep them in. Personally, I've never felt a real need for vox units. Usually your orders will pass plenty often without them, and if your plan relies on orders to succeed, well, that's not good. Orders are a bonus, not something you rely on. Trust me, I play foot IG, I use the hell out of orders, and even I don't bother with voxes. However, for a mere 15pts, that's probably not a dealbreaker, so they won't hurt much by staying in.

Other little things. Your command squad has 1 too many upgrades. You've got a sniper rifle, a vox unit, a plasmagun, and a lascannon listed. IG are not space marines. When you upgrade to a lascannon, 2 infantry models are traded for the heavy weapon base. This means your command squad now consists of 4 models (not counting advisors) As a result, you can only have two more upgrades. Personally, I would get a regimental standard in there. It lets you reroll morale and pinning tests for all IG infantry units within 12". Since you plan on keeping them close for orders anyways, this is pretty much a no brainer. Regimental standards are always well spent in infantry lists, and they look cool. I'd personally drop the vox and keep the plasma gun (so lascannon, plasmagun, regimental standard, carapace, master of ordinance)

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Sounds like a fair deal with the Lascannons. I'll keep those in mind when I re-write this list which is inevitable.

That is true, I figured Vox's would help, but I am keep them close, so yeah. They seem redundant now. And no. In all honesty, I wasn't expecting to use much of any orders. Still getting used to that whole system.

Really? Huh. I knew about the 'using two models' thing, but didn't think it'd limit those upgrades. I didn't see too much use in the Standard, but I've heard lots of good things about your advice, so I'll pay heed to your suggestion and grab one of those. Is the sniper rifle still a good weapon for the Company Command Squad, or is it too much still?

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in gb
Hardened Veteran Guardsman





Catachan

why not try a SS on the castellan ( it's cheaper and has better ++), change the power sword for a L.claw or TH, why not add a orb of antioch for a nice range weapon if a target presents itself.

it's important that your castellan stays alive so you benefit from the increased Ld

maybe make one of your crusader squads bigger and stick him in there

I would drop the kraks on the crusader squads unless you plan on hunting MCs

maybe give the dread a pod so he can get across the battlefield quickly

Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Erm, oops! I can't believe I accidentally skipped over that option! Wow. That was pathetic on my terms XD Is the lightning claw better than the Sword? The Orb is iffy. If I have the points, then sure.

I'll add him to a 10 man squad if I can in a DP.

Oops. I forgot to take those out! I was going to give that crusader a power sword, so the kraks could be used for popping tanks (they can do that, right? haven't looked into the new grenade rules)

I'll try fitting that in as well, the assault cannon doesn't have amazing range anyway.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in us
Heroic Senior Officer





Western Kentucky

Sniper rifly isnt bad, it's just usually used as a slot filler. Most of the time your command squads dont have all 4 slots used, and the sniper rifle is the cheapest upgrade that might actually do something. Since your squad already had maxed out on really good upgrades, the sniper rifle was the "worst" (and I use that term lightly) choice. If you ever write lists in the future that have a few empty special weapon slots here and there, they are a perfectly viable choice.

As for the orders thing, repeat this in your head until it is ingrained into your subconcious. Move, orders, shooting, assault. IG have 4 phases in a turn basically, as orders MUST be given at the start of your shooting phase. They're free and don't hurt anything, may as well use them. Read up on "fire on my target"(forces successful cover saves to be rerolled) and "bring it down" (twinlinks all of that unit's weapons when shooting at MC's and vehicles) All of the orders have uses, but those are the two you'll use the most. Make sure to read all the others though, they can really save your butt from time to time.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Hm, so it's a good, cheap option if I don't have the points to spend on things like meltaguns or plasmaguns. Sounds fair.

What about the medic upgrade? Viable?

I'll keep my eye on those orders. Hell, I think I should write em down on a piece of paper just so I don't forget during games.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Demdiddydizzy wrote:
Hm, so it's a good, cheap option if I don't have the points to spend on things like meltaguns or plasmaguns. Sounds fair.

What about the medic upgrade? Viable?

I'll keep my eye on those orders. Hell, I think I should write em down on a piece of paper just so I don't forget during games.

That's how I learned them. Just remember they're the very first thing you must do during the shooting phase. If your black templar unit shoots before the IG give an order, you've lost them for the turn. Same thing if you decide to shoot your tank before orders. It's the only real downside to the system. Hence the "move, orders, shoot, assault" thing.

As for the medic, eh. Most things are gonna double the toughness of your HQ and deny it. I'd much rather buy camocloaks instead. Those will stop anything that doesn't ignore cover even if it triples your toughness.

And as for the sniper, yeah that's pretty much it. If you ever try using platoons, you'll often have far more slots than you know what to do with. Sniper rifles are a cheap way to make those slots at least somewhat useful and not break the bank.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Ahhhh. I'll definitely have to watch out for that then. I don't wanna miss out on possible buffs!

They're also cheaper than the medic. Would they be a possible good investment for my CCS?

Seems like a better choice than the grenade launcher by far. And a bit more useful than the flamer, though I'm sure it still is useful.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in gb
Hardened Veteran Guardsman





Catachan

Castellan with SS, L.claw and orb of antioch is 115 and he gets a 3++ and rerolls to wound at the same ap as the sword

orbs of antioch are well worth it if you have 10pts to spare

if you want the kraks for vehicles why not run one squad with kraks and p.sword, and the other bare and a p.fist

a dread with a HF and DP can get a great alpha strike on a unit with a 4+ save or worse, even if they are in cover. With the new disembarking rules it's easier to get a good firing position out of the pod

Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Huh. Not too bad. I'll certainly trade off for that then!

If I do have it, i'll invest in one.

Ehhh.. I'm kinda seeing your point. But now that I think about it, if I'm in range for the grenades, my meltagun is probably in range as well.

I love Dreadnoughts in Drop Pods. They work so well. I run one in my Vulkan-Salamanders list with a MM and a DP. It's glorious watching it go to work.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in gb
Hardened Veteran Guardsman





Catachan

 Demdiddydizzy wrote:
Ehhh.. I'm kinda seeing your point. But now that I think about it, if I'm in range for the grenades, my meltagun is probably in range as well.


the grenades can be used in assault and hit on ws now so can finish off that tank if the meltagun didn't kill it already

Templars - 4500pts
Excoriators - 1500pts
Catachan 1074th- 2000
Zeal is its own excuse  
   
Made in us
Heroic Senior Officer





Western Kentucky

If you've got points to burn sure, but I'm sure you can probably find much better things to spend 20pts on elsewhere in your list. Camo cloaks are nice to have, but I wouldn't say mandatory.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

Same thing with the fist too. I'll consider the grenades as a possibility. Or maybe meltabombs. Those are probably cheaper.

I'll keep those on the backburner as well then.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

Unless I added the points up for the Black Templars.... Drop the EC out completely. You are not going heavy assault, and you dont have over 750 points. So the EC is optional right now... and to be honest... a list like that, he is not doing anything much.

As long as you can stay below 750, you dont need to take him. If you go above that, then he is mandatory. So you could use that to your advantage.

10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in us
Land Raider Pilot on Cruise Control





Renton, Washington

I do like the EC though. Plus, he gives them all rage. I really would enjoy having two more attacks on the charge than normal.

And here is my revised list:


Black Templars:

HQ:
Emperor's Champion w/ Accept Any Challenge No Matter The Odds ... 140

Callestan w/ Lightning Claw, Storm Shield, Orb of Antioch ... 115

ELITES:
Dreadnought w/ Heavy Flamer, in a Drop Pod ... 145

TROOPS:

Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, in a Drop Pod... 183

Crusader Squad (8 Initiates) w/ Power Fist, Meltagun, in a Drop Pod... 183

Imperial Guard:

HQ:
Company Command Squad w/ Regimental Standard, Lascannon HWT, Plasmagun, Carapace armor, Officer of the Fleet... 150

TROOPS:
Veteran Squad w/ 3 Plasmaguns, Lascannon HWT, Carapace armor... 165

Veteran Squad w/ 3 Plasmaguns, Lascannon HWT, Carapace armor... 165

GRAND TOTAL: 1246

254pts left over.

I would really like to see a Leman Russ use those points, or some other variety of IG tank.

"So does he cast off a frail mortal frame for something greater and more difficile. So does he become a Dreadnought."
3000ishpts
1500ish pts
1000ish pts
Alpha Legion + World Eaters 2000ishpts
Cryx - 19pts
Khador - 7pts
Legion Everblight - 25pts 
   
Made in us
Boosting Black Templar Biker





Appleton, WI

Black Templar Vindicator with PotMS.... you can move 12" then shoot 24" for a total range of 36" on the first turn. That would be pretty effective.

10k Black Templar
Warhound Titan "Legio Matallica" 
   
Made in nz
Fighter Pilot





Aukland, NZ

Leman Russ Excecutioner - Lascannon, 2x Plasma Cannon sponsons. 245 points. Dead killy.
   
 
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