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[1850pt. Guard v. Necron] The Hand of the King - Episode XXX (Survival of the Fittest)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next report in this series, click here. To view more battle reports in The Hand of the King series, click here.

To view the tactical overview for this report, click here.


***

"Just keep an eye out," Melchoir responded.

"Yes sir."

The officer turned from his snipers and looked out over the battlefield.



He was dead tired. He could feel the fatigue pressing on his joints and grating at the back of his eyeballs. It was difficult for him to focus. Not that he necessarily had to anymore.

The fight for drop zone delta was entering into its fifth day. Casualties had been staggering, but the Imperial Guard had managed to take most of the hilltop fortifications. Only a few dozen were still in enemy hands.

But if taking fortified positions from space was all but impossibly difficult, it felt like holding what they had managed to gain was somehow even harder. The enemy was in constant counterattack mode, and every hour told news of the enemy finding and exploiting the weak spots in the Foleran's very tenuous grasp. Their ability to disrupt the momentum of their attack could only be called superb.

After nearly two days of continuous fighting, Melchoir's force had been all but wiped out. Of the 42 officers in his line, he was literally the only one that was in fighting shape enough to actually lead men in battle. As such, he had been given temporary command over the whole line. While other Guard regimental officers had a thousand men under their command, Melchoir was now responsible for fewer than 150 able soldiers.

The hundreds upon hundreds of dead and wounded men had been collected into the ruins of their conquered fort. Melchoir had carefully selected the most defensible point nearby to make his stand. Amidst endless probing actions and a few outright attacks, the guardsmen had been able to dig deep trenches and other defense works over the preceding couple of days.

They were about as prepared as they were going to get. All they had to do now was to wait.

From his position in a ruined building between two trenches, the officer and his command squad swept the hillside in front of them, looking for targets. The rest of the dug-in guardsmen did the same.







With his fortified tanks and troops, Melchoir began to feel the first tiny glimmer of security. He knew, of course, that it could never last.

In fact, it soon wouldn't. From his commanding position, he could see he enemy marshaling down the hill, just out of the range of his guns. It was more of the metallic skeleton warriors and their accursed skimming barges. They had been quickly gathering strength, and looked about to attack in force.

"Sir, the enemy is on the move," one of the sharpshooters reported in a hushed tone after a few minutes.

Melchoir drew in a deep breath. Every ounce of his body ached.

"Men!" Melchoir shouted to his troops, "The enemy is advancing. Hold your fire until they are in range, but once they get in, don't be afraid to fire. Ammunition is the one thing we're NOT in short supply of."

"You know as well as I," he continued, "how important it is that we hold this position. The lives of hundreds depend on us, and how we fight here right now."

His words washed over the battered, silent guardsmen in their trenches. The air was filled with morbid tension. Nobody dared even move.

"And so I call on you, men of Folera, fix bayonets, and prepare to give them hell."

A low grumble slid into the air as the russes started their engines. The men looked forward with grim determination.

Melchoir took out his magnoculars to get a better view of the enemy as they began to float up the hill in force from a few miles away. The horrible forms of their ghost arks glid silently towards them. Thee eerie calm betrayed the impending doom of the defenders.

The air was filled with anticipation. Filled with dread. Filled with stubborn defiance.

The mechanical skimmers continued their slow ascent, menacingly approaching. Soon they would be in range. Just a little bit closer...

A sudden explosion detonated behind them. A Leman Russ suddenly blew apart in a cataclysmic blast. Huge chunks of steel ripped through the guardsmen packed in their trenches, scything through them with deadly force. Burning fuel sprayed into the air and a plume of fire chased after the flying debris. The shockwave knocked everyone off their feet, those who still had them.

"What!?" Melchoir shouted as he turned to look down and to his left. A thick cloud of smoke forced its way up into the air as flaming hunks of the former Leman Russ collapsed back down onto the ground, peppering those nearby and falling into the massive burning crater filled with the twisted wreckage of the tank.

The officer desperately searched for the cause of the explosion. Then he spotted it. Behind the nub of a ruined building, some of the enemy had managed to sneak up in broad daylight somehow completely undetected.

"They're here!" Melchoir shouted, "On the left! Open Fire!"

Scarcely had he given the order before another pair of pale beams fired from the concealed position, lighting into the ruins just below the officer's feet. The shots slammed effortlessly into the side of the tank beneath him. The air seethed with sparks and melting steel as the incoming fire began to melt off the side armor. The tank began to fizz and pop and a wretched smell of ozone and burning metal cascaded over the guardsmen.

"I said fire!" Melchoir shouted as his entrenched forces began to regroup and find the new target.

The tanks just began to open fire when a new threat screamed out of the sky from above them.



The enemy broke from their concealed position right in front of him and began their attack ahead of the main force still implacably advancing up the hillside.



The guardsmen unloaded on the enemy approaching right in front of them. Enemy lightning arcs shot into the entrenched guardsmen while the tanks returned fire on the vehicles and the fliers. Things would be all right, a probing force along couldn't dislodge such a well-defended position by themselves.

But little did Melchoir know, this was just a diversion. With sudden speed, a pair of enemy overlords screamed forward on their airborne chariots well ahead of the main force. They bore down on the guardsmen busy defending themselves with frightening speed.



Scarcely breaking pace, one of them rammed straight into the guardsmen, smearing a couple of them to paste with the concussive force of the chariot.

The guardsmen around dove for cover as best they could. The enemy overlord wheeled around with sudden speed and prepared to hack the guardsmen around it to pieces with his powered blade.



The guardsmen desperately tried to counterattack with their meltaguns, but the shots went wide or pattered off of the quantum shielding of the vehicle.

With grim efficiency, the overlord began his slaughter.

Meanwhile, the other had made it all the way up to the command post without taking serious damage.



With cold grace, the overlord brought down his warscythe down onto the damaged Leman Russ and hit it on the front of the armor. A brilliant flash lit up the air as the tank began to crackle and charge with arcane lightning. The lord reached over and swung at the other Leman Russ next to it.

Both tanks glowed with intense power, swelling up with the unknowable energy of the overlord. Melchoir turned around to see the source of the light. The armor below him was going critical.

One after the other, both tanks exploded in massive detonations of unintelligible power. The officer tried to shield his face as his body was picked up off the ground and slammed into the side of the ruin, which broke off in chunks and flew through the air as the catastrophic shockwave burst through everyone around.

Green lightning shot up through the air as the blinding white light of the former Leman Russes seared into everything. The blast instantly vaporized the tanks, sending streams of liquefied metal splashing over everything in great, heaving globs.

Melchoir collapsed to the ground, completely stunned as lightning faded around him and the thunderclap of the vehicles' instant demise rolled over him. Everything was suddenly enshrouded by a thick cloud of smoke. The officer had no idea what had just happened.

Damaged by the blast, the alien chariot had been knocked back practically on top of a Foleran meltagunner, who involuntarily opened fire on the floating barge in front of him as he was knocked to the ground. The barge hissed and cracked as lightning filled the air behind it before it, too, suddenly erupted in a blue-green fireball and skidded off into the trenchworks.

Dozens of guardsmen were instantly killed by the blasts, and dozens more were knocked to the ground. Stunned, and in the middle of an apocalyptic scene of flaming debris and arcane fire, the guardsmen desperately attempted to collect themselves as the warlord recovered from his wreckage and advanced silently through the arcing lightning and the flames. Uncompromising. Unfeeling.



Melchoir rolled over onto his side and looked down to his left as the great, greasy pall of smoke began to sift away around him.

The enemy's advance force was now on top of his trenches.

Melchoir could see Lord Taiaphas' tank riddled with holes, and two crew members helping the shattered commander clear the wreckage of his tank. Another had moved up onto the breastworks, and was firing up at the enemy from point blank range. The sponson meltagunners unleashed their deadly cargo onto a nearby vehicle reducing it to slag before a hundred shots slammed into its front armor, slowly gauging into the lumbering behemoth's heavy frontal armor.

In the trenches everywhere were dead guardsmen. The enemy had completely compromised his position.



Melchoir staggered to his feet and looked out over the battle. The main necron force was coming up the hill. They would be in range with their guns soon.

Around him everywhere were the sounds of combat and dying guardsmen.

Melchoir closed his eyes and braced himself. What would Sanario do? In a flash of memory, he remembered his priest, angry mustache, hefting eviscerator. What should he do? He suddenly felt so lost without the priest's guidance.

The fatigue and the mild concussion and the ringing in his ears and the suffocating stench and sounds of battle closed in on his mind.

And then, from behind, the bringer of death approached.



The command squad let out a cry of alarm as the metallic enemy began to pick its way up the ruined carcass of one of the heavy tanks. Its cold gaze kept fixed on them as its arms and legs propelled it up towards the ruin.

Melchoir reached for his pistol and began to fire down on the climbing overlord. The shots bounced helplessly off of an all but invisible energy field that sheathed its metal frame. Still it advanced, looking dead into the senior officer's eyes.

"Keep firing!" Melchoir shouted to his command squad. Sniper fire poured down on it from close range, striking the enemy everywhere. It turned and looked at one of the sharpshooters.

The overlord distracted, Melchoir took his chance. With a sudden burst of energy, he leaped over the side of the ruin, landing in a pile of dead guardsmen. The sounds of massacred sharpshooters began to break out through the air as the officer struggled to his feet.

Clear of the corpses, the officer didn't even look behind him as he began to run.

To run anywhere. To run away.


***

The last of the light of dusk was slowly failing. The dark shapes of clouds blotted out the dark blue glow above. Soon, the first stars would begin to appear.

A light breeze blew over them as they marched, the road a ribbon of lighter-colored rock in the dimming light.

Just one foot in front of the other, Melchoir thought to himself as he forced his left leg forward, and then, at great energy, forced his right leg to shuffle in front of it. Just one step at a time up the gradual incline.

Behind him straggled a pair of Leman Russes and a few dozen infantrymen. All were slowly, exhaustedly making their climb up the road. Melchoir didn't have the energy to count, but he knew he'd lost at least a dozen already. Those that were just too weak to continue on. None of them had slept in days. None of them had eaten for at least twelve hours.

Ahead of them, on top of the hill was the jagged outline of a ruined set of fortifications, a black splotch against the dark blue. Already those lights which were available had been turned on, casting out a few muffled points of light.

Melchoir forced himself forward. It was only a few hundred more feet. A quarter mile at most. Then they'd be there.

"Halt!" came a voice from somewhere in front of him.

The officer stopped.

"We're friendly," Melchoir stammered.

A guardsman revealed himself from a shrub on the side of the road. He walked out in front of them, his lasgun leveled at the officer's chest.

"Who is it?" the sentry asked, averting neither his gaze nor his aim.

"I am... Commander Marshall Second Class Melchoir Theleos," he managed to reply.

"What line are you from?"

Melchoir was confused for a moment. "Me? I'm from this one," he replied, mentioning to those few left behind him.

The sentry looked at them as they came up the road.

"Are you responsible for all this?" he asked, motioning at them with his lasgun.

"What?" Melchoir asked, exhausted, "Well, I suppose I am."


***





This message was edited 1 time. Last update was at 2013/02/09 00:39:03


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Nasty Nob






Gardner, MA

Yuk - this wasnt even fun to read - you have the worst luck.

A man's character is his fate.
 
   
Made in ca
Hardened Veteran Guardsman





Wow man.. just wow. Ive read of your dismal luck, but damn..

On the plus side, guard armies getting torn apart like that always seems so fluffy to me! Even when my guard are getting stomped I always somewhat enjoy utter murder of my guardsmen, and imagine bodies everywhere and burnt out tank husks signalling a nefarious victory for the emperors enemies..
After all, we're still the 40k punching bag!
   
Made in us
Leaping Dog Warrior






I'm curious, did those vanquishers do much? I mean, they made spectacular explosions but. . .

Yeah I've definitively had those games. A while back I went up against a 'nid player and he managed to the psychic barrier power which gave that MC a cover save. What I didn't know off the top of my head then is that he could re-direct those saved shots. So, I open fire with some meltavets only to have the melta rounds bounce and take out their own chimera. After that, it was all down hill from there.

/end personal anecdote.

Every once in a while, you just get the game where everything that could go wrong, does, but you've got the spunk to write a fluffy battle report about it. I really enjoy reading these.

MRRF 300pts
Adeptus Custodes: 2250pts 
   
Made in us
Fixture of Dakka





battle report wrote:Other than downing a couple of guardsmen, the only thing he really had was his 4 haywire lances.

Storm lances only shoot 12".


battle report wrote:One barge lord sweeps over a squad for, you got it, 6 hits before barreling into another one in close combat.

Necron Overlord can't get more than 3 hits in a sweep attack.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in be
Deranged Necron Destroyer






all that armour against necrons is never a good thing tbh, but you had some real bad luck...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

DarknessEternal wrote:Storm lances only shoot 12".

That's... interesting...

DarknessEternal wrote:Necron Overlord can't get more than 3 hits in a sweep attack.

It might have been over two sweeps. In any case, that guy basically single-handedly ate my entire right side. Meltaguns just did not do their job.

Valek wrote:all that armour against necrons is never a good thing tbh, but you had some real bad luck...

Well, I only lost one of my tanks to getting glanced to death, and the death ray didn't manage to kill one either. If I didn't have the haywire things, and had been able to unseat the barge lords, I think my tanks would have made it out of this game probably all still on the table.

firebat wrote:On the plus side, guard armies getting torn apart like that always seems so fluffy to me! Even when my guard are getting stomped I always somewhat enjoy utter murder of my guardsmen, and imagine bodies everywhere and burnt out tank husks signalling a nefarious victory for the emperors enemies..
After all, we're still the 40k punching bag!

It's actually one of the things I'm kind of missing about my conscripts, being able to say "not my conscripts!" as they get horribly butchered, and then bring on some more and then say "not my conscripts!" again. Even better when they score at the end of the game...

kestril wrote:I'm curious, did those vanquishers do much? I mean, they made spectacular explosions but. . .

So, the breakdown for the vanqs was...

H44: Turn 1 - Wrecked.

H42: Turn 1 - Stunned, weapon destroyed, missed with snap shots, Turn 2 - Wrecked.

H41: Turn 1 - three misses, hit stopped by jink, Turn 2 - Wrecked

H40 (Pask): Turn 1 - one hit, one miss, hit blocked by cover. Turn 2 - One hit, one miss, hit blocked by jink. Turn 3 - two misses. Turn 4 - wrecked.

H43: Turn 1 - two misses, Turn 2 - Four misses against nearby flier, Turn 3 - Destroyed annihilation barge, Turn 4 - destroy another annihilation barge (that had lost quantum shielding already), Turn 5, wrecked.

And, of course, they also killed somewhere between 15 and 20 of my own guardsmen when they died.

Basically, after the first three player turns, I had lost most of my russes and most of my infantry. Decided to play it out anyways.

kestril wrote:Every once in a while, you just get the game where everything that could go wrong, does, but you've got the spunk to write a fluffy battle report about it. I really enjoy reading these.

So, I'm definitely a different person, and very differently a different 40k player than I was a few years ago. I mean, when I got home from playing this game, I was raging so badly that I had to murder a few dozen orphans and burn down a pet store before I could regain my composure. With this game, it was more "Meh, what are you going to do?"

Once I realised that you can't take a game based on dice seriously, at least, as a strategy game, then the idea of losing doesn't really mean anything. In this case, me losing is 100% the result of die rolls, and not the result of me showing up with a bad list or deploying wrong, or being a bad commander. There's no reason for me to take it personally when the result of the game has little to do with decisions that I made.

And so yeah, if it's not about tactics, then what is it about? Until I could answer this, I couldn't come back to 40k. The answer I found was to tell interesting stories. If that's the point, then yeah, I can still work to spin a good yarn, even with terrible luck like this, and if people enjoy it, then I still "win" the 40k experience, even if I don't actually win the games themselves.

Still is kind of a bummer that I put all that blitzkreig effort into getting the russes painted only to have them instantly vaporize. I suppose this is a common thing for me, actually. The first time I use a commissar, he executes a priest and then runs away. The first time I use a psyker in my guard army, he rolls perils, first time I field a basilisk, it eats a krak missile through a missing brick in a wall and dies before it gets to fire. It seems like all I need to do is to field new and newly painted minis for them to die in a blaze of futility...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Utilizing Careful Highlighting





Australia

Haha, gamblers fallacy, your probability is unchanged dice roll to dice roll

Loved the narrative you created. IG can and do get hammered, they will be reinforced at some point, then you can counter attack ..

Great work, defeat aside I love reading your stories

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in ca
Noble Knight of the Realm





Canada

Tough game. I'll never complain about my bad dice again. I think this battle was even worse than the one you linked to, bar the ridiculousness with the Landraider.

I join the others in commending you for keeping your chin up and still writing a great report about the battle. I think you have the right attitude about the game, and I really believe that "telling interesting stories" is the intent of the game designers, too.

   
Made in sg
Longtime Dakkanaut





Tough game, but I love the imagery and the story that you painted! That was really awesome and even for the enemy's side, it showed the unfeeling implacable nature of necrons when his necron lord just strode through the wreckage of his catacomb command barge headling straight for the Marshal.
That was like seeing the terminator from the terminator movies in action!
   
Made in us
Haemonculi Flesh Apprentice






Hey man, at least your tanks came out sweet and in record time. Thanks for the report! BTW I am not sure if pask not having sponsons is best. I figured you are trying to spread your points, but his BS would have helped on the melta shots.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks, everyone!

Eldenfirefly wrote:That was like seeing the terminator from the terminator movies in action!

Hah, that was exactly what I was going for. Nice to see it had its desired effect.

Red Corsair wrote:Hey man, at least your tanks came out sweet and in record time.

Yeah, and I'm looking forward to some proper tank combat soon.

It does feel really strange, though. I've been working on my guard for nearly eight years now, and I've played well over a hundred games before these last couple, most of which have included at least one russ. Yet I'd never actually gotten a finished russ model on the table. Now I have more or less as many as I could need, just right there at my disposal.

Red Corsair wrote:I am not sure if pask not having sponsons is best. I figured you are trying to spread your points, but his BS would have helped on the melta shots.

Yeah, I've been waffling back and forth on pask. On the one hand, yeah, giving more guns to the best guns guy is a good thing. On the other hand, he's already more expensive than any of my other tanks, and giving him better stuff would just paint an even bigger bull's eye on him.

For my game tonight, I'm teetering on the brink of going the other way with him and putting him in a lascannon eradicator. It would still give him good anti-tank punch, while lowering his threat profile a bit, and also giving me SOMETHING to do against infantry in cover.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

WOW. Just...Wow.

On the plus side? Both armies were fully painted!

Great work on the Russes, and allow me add weight: I actively look for the actions of the Men of Folera. You consistently write the most interesting BatReps. Only Panic/Ian's reps really match yours, in terms of narrative strength and good picture taking. Not only do I get some nice fiction and an ongoing story, but I also feel that your tactical reports+pictures provide a real sense of what HAPPENED on the tabletop. Even tho' it is still a game of ones, you show what happens when decisions are made. When you are defeated, it is not because of tactics, it is because of bad dice rolls. This makes you a stellar 40k tactician, IMHO.

--Brian


Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Have to admit that it is still shocking to see tanks in your army. Great report as always. I’m about to use some tanks for the first time with my foot guard as well so I will look forward to them blowing up gloriously as well in the near future. Can’t wait for the next tale.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Regular Dakkanaut



San Francisco

How is it running with the vanquishers? With all the debate about them being next to useless I figured no one (especially you) would take them anymore.
   
Made in us
Regular Dakkanaut





As much as luck hindered you this game, I have to fault your opponent cheating you (intentionally or not) with doubling the range of his Stormteks haywire lances... It's 4 shots at twelve inches... Not 24 or more, as EternalDarkness pointed out. Had that not happened, the battle would probably been very different (wouldn't have been short 12 guardsmen, 3 melta guns, and two Vanquishers turn one, certainly, making his suicidal rush with his barges a riskier proposition).

Still, question the value of Vanquishers in your gunline list... Sinking a ton of points for 4 bs3 and 1 bs4 vanquisher shots per turn (plus turret weapons, where the multimeltas don't entirely compliment the main gun and las cannon) the resiliency of av14 not withstanding.
   
Made in us
Fighter Pilot





New Hampshire

Great story as usual! It is a bit odd to see tanks in your army but i guess even the men of Folera need to call in the tracks...you know the old saying YATYAS.

With all the debate about them being next to useless I figured no one (especially you) would take them anymore.

I know i read your local meta has a lot of AV 14 armor in it but was there any other strategies you were dabbling in?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

So, about the vanquishers.

Firstly, I will be the first to agree that they're not great. The problem, though, is points. My list is otherwise so tight, that I can't possibly imagine where I'd get the points for better russes than vanquishers.

And so I'm basically stuck between the LRBT, the vanquisher, and the exterminator. Between the three of those, I consider the vanquisher the best.

Firstly, let's not kid ourselves, the LRBT is absolute garbage nowadays. It gets beaten by the exterminator against every AV except for AV14, and even then, the battlecannon is pretty terrible. Likewise, the exterminator beats the eradicator against every non-vehiclular target except for marines bunched up in the open. I can count on roughly zero fingers the number of times my opponents have been so careless.

So the real question, then is why the vanquisher over the exterminator? Doing the math, the exterminator comes out at three autocannons worth of damage, and the vanquisher comes down to about two lascannons worth of damage (less against AV10, more against AV14). Which would I rather have, two lascannons or three autocannons? I'd take the two lascannons in a heartbeat.

Not only would I do this in general, but my FLGS only further reinforces this, with an AV13 spam BA player and an AV13 spam necron player and an AV14 spam guard player, etc. etc.

Now, I haven't had a lot of time to test this, but it looks pretty good on paper. I'll be spending the next several games tweaking things, I'm sure, until I get the russ list I'm happy with.

As for me bringing tanks at all, it really isn't as rare as people are implying. I took a leman russ of some sort in virtually all of my 4th edition games, and I used russes in a third of my 5th edition games as well. Taken comprehensively, I've actually played more games with at least one russ than I have with no russes at all.

I just haven't had them painted until now...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Regular Dakkanaut



San Francisco

I see. I've always been wary of the single shot BS3. I guess it depends on your meta. Mine doesn't feature too many heavy tanks, mainly light transports or the AV13 Pred or Vindi.

How do you think your list will handle against a horde army?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

seanm222 wrote: I've always been wary of the single shot BS3.

But the number of shots isn't what's important, it's the overall effectiveness. Just because you have more shots doesn't mean you have a better gun.

seanm222 wrote:How do you think your list will handle against a horde army?

I'm pretty confident, for three reasons.

1.) Hordes? Who even plays those anymore? We're in 6th edition now, which basically did away with assault hordes, and shooty hordes were never all that popular. In fact, hordes haven't been popular for a long time now.

As such, I'm not terribly likely to be playing against any any time soon, as the only other player in the store with more than two infantry models to rub together is the star wars guy. The other 15 people run mech.

2.) Finally my lasguns would really get to do something. Plus, it's not like 35 lascannons/multimeltas/meltas can't hurt infantry models either. I mean, that's basically an anti-horde amount of killing power right there, and that's before my lasguns or newfangled eradicator cannon.

3.) I'm a good horde player. By means of no reason other than a lot of experience, I have skills in managing force concentration problems and attacking against concentrated firepower, and a bunch of other stuff that my average opponent probably won't have experience with. Even if we throw that all out, my list is still going to be stronger against hordes than against other lists, because most of my most serious drawbacks won't actually be drawbacks.

Briancj wrote: Only Panic/Ian's reps really match yours, in terms of narrative strength and good picture taking.

You should also check out gordy2000's. I think his are the only other battle reports I actually like, personally.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Boston-area [Watertown] Massachusetts

Re: Gordy.

100% Agreed!


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ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
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New Hampshire

I've had some luck with demolishers especially with multimeltas. Im guessing you dont think their viable...?
I've been running two of them with mixed success.

This message was edited 1 time. Last update was at 2013/02/06 05:40:45


   
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seanm222 wrote:
I've always been wary of the single shot BS3.

Vanquishers don't have a single BS 3 shot though. They have four BS 3 shots.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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San Francisco

 DarknessEternal wrote:
seanm222 wrote:
I've always been wary of the single shot BS3.

Vanquishers don't have a single BS 3 shot though. They have four BS 3 shots.


Are you talking about exterminators?
   
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Vallejo, CA

He's talking about the hull weapons. My vanquishers come with 4 guns, any of which can do some pretty serious damage when they hit. Because the main gun isn't ordnance, they all get to fire at full ballistic skill.

The demolisher, on the other hand, causes the rest of the guns to snap fire, meaning, at the most, it would have one gun at BS3, and 3 guns at BS1. Of course, you could always cut losses with a heavy bolter, and have one serious gun at BS3 for cheaper, but spending 165 points on one gun doesn't sound like a very good deal when I can spend only 200 points for four guns.

Since the change to lumbering behemoth, splat cannon russes really lost out in favor of non-ordnance.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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DC Metro

No, he's including the 2 sponson multimeltas and a hull mounted lascannon.
   
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New Hampshire

DaddyWarcrimes wrote:
No, he's including the 2 sponson multimeltas and a hull mounted lascannon.

I run the hvy bolter on the Demolisher with multimeltas. It is indeed pricey, but when i have infantry/ grouped targets i fire the cannon. In a tread match i shoot the meltas.
All of that aside, its the sheer perceived threat from the demolishers that IMHO make them worth it. I've only tested the list against power armor armies although....
The nerf to lumbering behemoth does suck....i loved my dear LRBT..

This message was edited 1 time. Last update was at 2013/02/08 03:49:23


   
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Vallejo, CA

Perceived threat and actual threat are two different things, though. The better your opponents get at seeing things, the worse the demolisher actually gets.

Plus, if what you want is to be able to crack heavy targets, just take the vanquisher, which lets you fire both multimeltas AND the main gun properly, rather than one or the other. Or an exterminator (which isn't THAT much worse against terminators), or a punisher (which is better).


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Pile of Necron Spare Parts




VA

its always risky bringing a armor heavy list against gauss weapons, the dice gods were not pleased lol

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HondaTuning wrote:
its always risky bringing a armor heavy list against gauss weapons, the dice gods were not pleased lol

Gauss weapons did no damage at all to his vehicles.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
 
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