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Made in us
Stubborn Prosecutor





USA

The Battle of Empok Nor
With the Dominion War raging throughout the Alpha Quadrant, one must remember the 34th Rule of Acquisition; “War is good for business”. A group of Ferengi Privateers under the command of Daimon Tog have established a most profitable business of gathering valuble scrap. As Dominion and Allied fleets battle it out, the quadrant is littered with abandoned and derelict ships that can be salvaged and sold to the highest bidder. The Ferengi have taken over an abandoned Cardassian Station, Empok Nor. The previous inhabitants have disabled the stations weapons systems, but it is still a perfect base of operation. Tog uses the old station to store scrap, do business with unaffiliated powers, and repair his ships.
Previously Dominion forces have been ordered not to engage any ships related to the neutral Ferengi Alliance, in hopes of luring them into the Dominion. However after the fall of DS9 to the allies situations have changed. The safety of the Founder comes before all else. The Vorta had decided that Empok Nor would prove a strategic asset to protect the Cadassian system. A small Dominion fleet has been sent to chase the Ferengi off and guard the station until tug vessels arrive to take it back to Cardassia.


Ferengi Privateer Fleet:
20 Krayton
3 Daimon Tog
4 (3+1) Federation 4 shot Photon Torpedoes
3 Ferengi Missile Launcher
4 Ferengi EM Pulse
4 (3+1) Worf
20 Ferengi Marauder
0 Generic Ferengi Captain
3 Ferengi Missile Launcher
4 Ferengi EM Pulse
3 (2+1) Breen Aide
20 Ferengi Marauder
0 Generic Ferengi Captain
3 Ferengi Missile Launcher
4 Ferengi EM Pulse
3 (2 +1) N’Vek
99 Total
Before anyone asks, I do not have 3 OP prizes. I have 1, I made the other 2 from heroclix models and borrowed bases from some extra science vessels




Dominion Fleet:
26 Gor Portas
6 Thot Gor (-1 point on all weapon upgrades)
4 (5-1) Energy Dissapator
4 (5-1) Dominion Photon Torpedoes
26 Kraxon
2 Sar
4 Dominion EM Pulse
24 Galor Class
2 Gul Danar
4 Dominion EM Pulse
99 Total



Set up


Turn 1
Everyone moves up, all out of range, nothing happens.



Turn 2



Krayton and Marauder on left move in on Gor Prtos & Kraxon



Marauder on the right does not expect the Galor to go across the station.



The Gor Portas hits the Marauder on the right with an Energy Disapator, leaving the Ferengi defenseless. The Breen then hit the Marauder with photon torpedoes taking the ship out in one volley and leaving Daimon Tog in a 2 on 1 fight.

Daimon Tog fires off Ferengi Missiles at the Kraxon, taking off two shields and putting a crit straight to the hull. (Ferengi Missile Launcher grits bypass shields)



Turn3
The Krayton hits the Gor Portas with a Ferengi EM pulse (puts and auxillery power token on the ship plus -2 attacks). Everyone whiffs in shooting!



Turn 4
The Kraxon loses its last shield colliding with the center of the station, but inflicts one damage on the remaining Marauder. The Marauder takes a shield off of the Gor Portas.



Turn 5
Marauder hits the Gor Portas with a Ferengi EM pulse. Bad luck for the Portas, they reveal a 3 come about (red maneuver) , so after having an auxillery power token form the EM pulse the Ferengi choose their move. Ferengi choose a white 3 and leaves the breen in the sites of the Marauder.
Tog on the Krayton whiffs on the Galor, and take 1 damage in return. The Kraxon puts a whopping 3 damage on the remaining Marauder. However it is still in the fight and hits the Gor Portas with its Ferengi Missile Launcher taking off one shield and doing 2 crits to the hull.



Turn 6
Kraxon has a chance to take out the Marauder but whiff. The Marauder in return whiffs on the Gor Portas Nothing else happens this turn.



Turn 7



The Marauder bumps the Gor Portas loosing its action. The Kraxon fires and destroys the Marauder leaving the Krayton all alone.


Daimon Tog decides that the Krayton is no match for 3 Dominion ships and retreats.

Game over, Dominion wins, all that profit is lost


Well we were hopping for a better showing for my first attempt at a Ferengi fleet. Not taking out a single ship, very shameful. Oh well, try, try again. Though my wife was very please with the Dominion, her first non-Federation game.
The missile launchers and EM pulses are impressive, but the fact that you have to disable them to use kinda sucks. Plus the EM Pules only works on a ship that is NOT in your forward arc, so you have to think about the set up. It seems that the Ferengi are good at annoying people but lack the punch to take out other ships. Though I will try again, maybe drop some upgrades and squeeze in some better captains, for shooting first. I also think splitting up was a bad idea. In the future the plan will be to focus on one enemy ship. Use one Marauder to EM Pulse the takget and the other Marauder & Krayton to shoot at it. In all I think the Marauder is a good ship for 20 points and I love the idea of an all Ferengi fleet so this is just the beginning for them.


Hope you have fun reading we had fun playing. Comments welcome

It's time to go full Skeletor  
   
Made in us
[MOD]
Solahma






RVA

Beautiful batrep!

   
Made in ca
Fighter Pilot




Toronto

Fantastic stuff, and very cool Ferengi fleet. I assume that the Ferengi will be released at some point down the road with a few more crew. I was thinking that if you use DS9 as part of your fleet, it should get to move a 1bank on its axis in either direction every turn that way the person playing it doesn't get hosed by those big blind spots.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

Thanks guys


-Gordash
I too hope to see more Ferengi upgrades down the road. They are one of my favorite factions, so I couldn't wait to start a fleet. For this game, we decided to just use the station as an obsticle.you had to roll a damage die if you hit the pylons or center. Everything else was free to fly over but gave the opponent an extra defend die if you shot through it. Tog probably tried to save some latinum by not fixing the weapons

Maybe next week we can work in a rematch. I think the Daimon may be hiring some mercenary captains. Shooting first will really make those Ferengi weapons more effective. .

It's time to go full Skeletor  
   
Made in ca
Fresh-Faced New User




I'm surprised they didn't make the Ferengi independent instead of a faction that isn't listed on the initiative chart.
   
Made in us
Stubborn Prosecutor





USA

ArthurVolts wrote:
I'm surprised they didn't make the Ferengi independent instead of a faction that isn't listed on the initiative chart.


Well throughout TNG & DS9 there has been about 10 named Daimons and most of them are shown on screen, so there is plenty of room to expand the ferengi. When a ferengi purchases the title daimon he is given command of a marauder. Though in the show the only ships ever shown are the marauder and a shuttle, but I hope down the road they expand into some of the ferengi ships in the birth of the federation game. There were some cool ones there.

I like the Kraytons ability (disable a shield for +1 attack & reroll blanks), however I think -1point on all upgrades would have been more ferengi

Since they actually are a faction, I am excited to see what the future holds for them.

It's time to go full Skeletor  
   
 
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