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Ruined Planet: an army scale hard sci-fi game by Wyrd. First post updated with summary.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Longtime Dakkanaut






I didn't see a thread for this yet, but on the latest episode of the D6 Generation they have a sneak peek of a new game from Wyrd with Mack Martin. It's called Ruined Planet and it is hard sci-fi in army scale. I don't have any more details than that right now because my iphone crashed whenever I tried to play the episode for some reason

http://www.thed6generation.com//premium/d6g-ep-142-wyrds-next-big-thing-wild-west-exodus

If anyone has had a chance to listen and can provide more details that would be awesome. Otherwise I'll try to see if I can sort out the issue and then post more.

Edit:

Breotan provided a good summary so I figured I should update this first post.

Ruined Planet is army sized miniatures game. 30-40 models for elite squad, maybe 100-150 models on the table depending on faction. Malifaux will never have an "army" scale. It's skirmish and will never change from that.

Very early in the development cycle. Just getting sketch work done and it is even possible that they never actually produce it. Mack essentially dropped everything to start working on it over Christmas break.

Six or seven factions. Two developed. One is the United Worlds of Sol - orbitals based on America. Radiation weapons, few bullets/projectiles because no mining. The second is the Pandemic. Related to the picture of the cube he's always had around. Alien super virus sort of thing. Spore cloud weapon? Requires higher brain functions so it can't use animals. Mexico built a wall to keep Americans out because America was hit hard by the outbreak.

Story is progressing, unlike 40k. Player actions at conventions and sanctioned tournaments will affect how the game narrative moves. Possible that tournament players will have their characters (captains and such) incorporated into the background somehow, should that player keep winning games and such.

Marines are short because they work and train in higher gravity (grav plates) and this reduces their height. Shorter is seen as military and taller is seen as lazy.

Dice, not cards. Too many cards to flip or models in the unit don't feel to be contributing in any meaningful way other than a "+1" bonus. Dice allow each model to feel like a contributor without weighing down gameplay with excessive flipping. If you have a unit with ten guys, you don't want to be flipping ten times.

Alternative actions, not turns. I do something then you do something. Reaction tokens.

As you lose dudes, your remaining dudes get stronger. You can resupply somehow, based on faction.

LoS is hard to do in a miniatures game. Ruined Planet will not use true LoS. Blocked = no shot. Exposed = bonus to shot. Otherwise all else is considered to have some sort of LoS but not entirely a clean shot. Game assumes that stuff is is the way unless exposed or blocked.

Every game has an attacker and a defender. Every location such as Dallas, Chicago, etc. has its own tables - one for the attacker and one for the defender. Attacker gets to choose major objective and the deployment. The defender gets to choose the minor objective and the conditions the battle will be fought under. The players get to move the other guy's pick up or down one place on the table. So, you make your choice, say number five, I get to move it to four or six. You get the same with my selection. Meta can involve either playing to win or playing to hose your opponent.

Wyrd believes there is plenty of room in the market. A game like this will have to be a big push on Wyrd's part, should they go with it because of the amount of figures to make and the price of the molds.

Too early to tell if vehicles are going to be in the system but he has them incorporated into the initial design. There are Independence and Constitution class dropships he's worked up but they currently just fly over and deploy, they don't land like currently in 40k.


This message was edited 1 time. Last update was at 2014/03/02 11:14:00


 
   
Made in gb
Pious Warrior Priest




UK

Hard plastic like Malifaux?
   
Made in us
Camouflaged Ariadna Scout




That might be intriguing. Not like I need more sci-fi. Rumors are that the hard plastics for Malifaux are coming from WFG, and we know they can do good stuff with proper designs.

My Blog: ski2060.blogspot.com
Occasional ramblings about painting and modelling.  
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

What scale? 28mm or smaller?

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

When I see models I may become interested. I admire the sculpting quality of Malifaux's stuff even if the aesthetics are too schizophrenic for me.

Check out my Youtube channel!
 
   
Made in us
Using Object Source Lighting





Portland

wow. very interested, though scale will likely be the breaking point for me... with the little time I have, painting full armies takes ages (and cash), and wyrd has complex rules to begin with


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

They ever end up delivering their RPG?

 
   
Made in au
Incorporating Wet-Blending






Australia

Why would you leak your new game so it can show up an hour into a podcast? At least when Mantic did this nonsense, they picked someone who uses video.

Discussion starts at 1:05:40.

This message was edited 1 time. Last update was at 2014/03/02 06:09:53


"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in no
Choirboy



Oslo, Norway

Mack Martin from Wyrd was sharing about a project that are well into the future.

Rules and 2 faction books are written and ready for playtesting internally. Quite a bit of background is flushed out. But everything subject to be changed.

But artwork, concept art, miniatures and such is ways off yet. No ideas on timeline and other specifics.

This message was edited 1 time. Last update was at 2014/03/02 06:15:59


   
Made in us
Most Glorious Grey Seer





Everett, WA

Here are my notes:

Ruined Planet is army sized miniatures game. 30-40 models for elite squad, maybe 100-150 models on the table depending on faction. Malifaux will never have an "army" scale. It's skirmish and will never change from that.

Very early in the development cycle. Just getting sketch work done and it is even possible that they never actually produce it. Mack essentially dropped everything to start working on it over Christmas break.

Six or seven factions. Two developed. One is the United Worlds of Sol - orbitals based on America. Radiation weapons, few bullets/projectiles because no mining. The second is the Pandemic. Related to the picture of the cube he's always had around. Alien super virus sort of thing. Spore cloud weapon? Requires higher brain functions so it can't use animals. Mexico built a wall to keep Americans out because America was hit hard by the outbreak.

Story is progressing, unlike 40k. Player actions at conventions and sanctioned tournaments will affect how the game narrative moves. Possible that tournament players will have their characters (captains and such) incorporated into the background somehow, should that player keep winning games and such.

Marines are short because they work and train in higher gravity (grav plates) and this reduces their height. Shorter is seen as military and taller is seen as lazy.

Dice, not cards. Too many cards to flip or models in the unit don't feel to be contributing in any meaningful way other than a "+1" bonus. Dice allow each model to feel like a contributor without weighing down gameplay with excessive flipping. If you have a unit with ten guys, you don't want to be flipping ten times.

Alternative actions, not turns. I do something then you do something. Reaction tokens.

As you lose dudes, your remaining dudes get stronger. You can resupply somehow, based on faction.

LoS is hard to do in a miniatures game. Ruined Planet will not use true LoS. Blocked = no shot. Exposed = bonus to shot. Otherwise all else is considered to have some sort of LoS but not entirely a clean shot. Game assumes that stuff is is the way unless exposed or blocked.

Every game has an attacker and a defender. Every location such as Dallas, Chicago, etc. has its own tables - one for the attacker and one for the defender. Attacker gets to choose major objective and the deployment. The defender gets to choose the minor objective and the conditions the battle will be fought under. The players get to move the other guy's pick up or down one place on the table. So, you make your choice, say number five, I get to move it to four or six. You get the same with my selection. Meta can involve either playing to win or playing to hose your opponent.

Wyrd believes there is plenty of room in the market. A game like this will have to be a big push on Wyrd's part, should they go with it because of the amount of figures to make and the price of the molds.

Too early to tell if vehicles are going to be in the system but he has them incorporated into the initial design. There are Independence and Constitution class dropships he's worked up but they currently just fly over and deploy, they don't land like currently in 40k.

This message was edited 1 time. Last update was at 2014/03/02 06:57:01


 
   
Made in au
Incorporating Wet-Blending






Australia

 Breotan wrote:
Six or seven factions. Two developed. One is the United Worlds of Sol - orbitals based on America. Radiation weapons, few bullets/projectiles because no mining. The second is the Pandemic. Related to the picture of the cube he's always had around. Alien super virus sort of thing. Spore cloud weapon? Requires higher brain functions so it can't use animals. Mexico built a wall to keep Americans out because America was hit hard by the outbreak.

Zombies. Yay.

Marines are short because they work and train in higher gravity (grav plates) and this reduces their height. Shorter is seen as military and taller is seen as lazy.

That sounds like a good way to cripple yourself. I'd expect to see a lot of knee and spinal injuries in any organisation that tried this.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in si
Foxy Wildborne







I was interested up until the zombies and the competitive minigame of just setting up a game.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

Sounds interesting, though I don't think you would shrink if you "only" start training in a higher-gravity environment upon joining the military (late teenage-years? early 20s)?

If you grow up, from birth, on a high-grav world, and especially over multiple-generations, it be different.

Than again, this doesn't sound nearly as hard-sci-fi as the labeling as such implies (Zombies!!), so I guess it doesn't matter. More a stab at Space Marines being grown-larger (in a blatant sci-fantasy setting) most-likely.

This message was edited 1 time. Last update was at 2014/03/02 09:36:42


   
Made in gb
Longtime Dakkanaut



Scotland

I was interested until it devolved into America vs Zombies.
   
Made in gb
Oberstleutnant





Back in the English morass

The setting isn't exactly novel and I was hoping for a genuine army scale game (what is described is a company level game).

The mechanics sound interesting though so maybe this game could be worth getting into. Maybe.

This message was edited 1 time. Last update was at 2014/03/02 09:46:17


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Speed Drybrushing





The eye of terror

Mack essentially dropped everything to start working on it over Christmas break.


They just keeping making me more glad I dropped my pledge on the RPG.


 
   
Made in de
Decrepit Dakkanaut







Mexico building a wall to keep out the flood of illegal American immigrants? Could be interesting

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Made in gb
Regular Dakkanaut




Squats v Zombies.... Lol
   
Made in si
Foxy Wildborne







 Kroothawk wrote:
Mexico building a wall to keep out the flood of illegal American immigrants? Could be interesting


The Onion made that joke in 2009.

I think I also saw it in a game somewhere, maybe one of those post-apoc Risk variants.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 lord_blackfang wrote:
 Kroothawk wrote:
Mexico building a wall to keep out the flood of illegal American immigrants? Could be interesting


The Onion made that joke in 2009.

I think I also saw it in a game somewhere, maybe one of those post-apoc Risk variants.


The 2004 disaster-movie The Day After Tomorrow also ends with it



Breaking news from

the U.S. -Mexico border.

Just half an hour ago,

Mexican officials closed the border...

...in the light of so many U.S. refugees

who are fleeing south...

...in the wake of the approaching storm.

These people came in anticipation

of crossing into Mexico.

Instead, they've been met

with closed gates.

And now, in a dramatic reversal

of illegal immigration...

...thousands of people are crossing

the Rio Grande into Mexico.

The scene unfolding here behind me

is one of desperation and frustration.

People have abandoned their cars,

grabbed their belongings...

...and they are wading across the river

illegally into Mexico.



   
Made in us
Longtime Dakkanaut






Thanks, Breotan! First post updated with your summary.
   
Made in fi
Calculating Commissar







 Breotan wrote:
Very early in the development cycle. Just getting sketch work done and it is even possible that they never actually produce it. Mack essentially dropped everything to start working on it over Christmas break.


I think this is a bit damning. What's the point of speculating about a game that isn't even confirmed to get an actual release yet?

The supply does not get to make the demands. 
   
Made in gb
Pious Warrior Priest




UK

Eh, zombies.

If you're gonna do space undead, coming up with some good background is essential.

So far the AT-43 Therians are the only vaguely undead sci-fi faction I've seen that had excellent background (the remnants of the original humans from Terra, having developed immortality via a method of transferring their conciousness to machines, seeking to make that immortality permanent by embarking on a billion-year plan to prevent the heat death of the universe).


There's a lot of companies claiming to make hard sci-fi but falling short and instead making something that doesn't take into account a truly galactic scale.

Would be nice if a few more of them read up on their Asimov/ Herbert/ Clarke/ Banks first before trying to kludge something together.

This message was edited 2 times. Last update was at 2014/03/02 15:15:57


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Zond wrote:
I was interested until it devolved into America vs Zombies.

Agreed... hmmmmm.
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Can't wait to fight over exciting scifi locations like 'Dallas' and 'Chicago'.
As I was putting together my Anvil Industries Grenadiers I was thinking "if only these guys were hobbits for some bs fluff reason".
To summarize: bleah.
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Breotan wrote:
Mexico built a wall to keep Americans out because America was hit hard by the outbreak.


Wow, I hope they will ditch this Onion humor and hire actual writers to come up with their backstory.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in hu
Longtime Dakkanaut






by the few info we have, this look like a disaster in the making. Nothing remotely interesting in the setting.


Automatically Appended Next Post:
 scarletsquig wrote:
Eh, zombies.

If you're gonna do space undead, coming up with some good background is essential.

So far the AT-43 Therians are the only vaguely undead sci-fi faction I've seen that had excellent background (the remnants of the original humans from Terra, having developed immortality via a method of transferring their conciousness to machines, seeking to make that immortality permanent by embarking on a billion-year plan to prevent the heat death of the universe).


There's a lot of companies claiming to make hard sci-fi but falling short and instead making something that doesn't take into account a truly galactic scale.

Would be nice if a few more of them read up on their Asimov/ Herbert/ Clarke/ Banks first before trying to kludge something together.



the therians wasnt the undead faction in AT-43. It was the oni corp, which was a megacorp that created zombie to sell as mercenary.

http://www.figouz.net/AT-43/Army_Box_Oni.php#.UxNfYYWrHyU

This message was edited 2 times. Last update was at 2014/03/02 16:43:18


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 streetsamurai wrote:
by the few info we have, this look like a disaster in the making. Nothing remotely interesting in the setting.



Dunno. Depends on how many Zombie-themed Kickstarters are already scheduled for 2016. If the competition is numerous, they might end up with less than 2 Million. Bleak prospects indeed.

   
Made in ca
Plastictrees





Calgary, Alberta, Canada

This is true. International zombie nerds only have 8-12 million dollars a year to spend on any damn thing with a zombie in it. Timing is everything.
   
Made in us
Using Object Source Lighting





Portland

hmm :/

not inspired. I'm sure Wyrd will have gorgeous minis, but they've also had skirmish prices and complexity. Dumbing down the models and rules to fit a large scale setting makes me skeptical.

The "stronger as you lose more guys" sounds like a good mechanic, but I think they should have waited longer before releasing anything, and 100 minis on the table is actually a bit daunting after so much skirmish.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
 
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