Last night, I was looking an an amazing blog by Imperial Templari, in which he converted 15mm sci-fi and historical minis into
40k stuff. (
http://www.dakkadakka.com/dakkaforum/posts/list/454655.page) He really got me thinking about trying to shrink
40k down to 15mm size. I think it would give the chance to fix a couple of scaling problems in
40k, as well as allow much bigger battles to be played out on smaller tables. I'd like to propose my changes to the
40k rule set to fit 15mm better, along with fix a couple of problems that are prevalent in the current system. I hope this will become a discussion that will lead to a concise set of rules to allow this scaling change.
Note: I put this in general discussion, as I don't really see this thread as a proposed rule change. I feel like it should be more a discussion about converting the
40k system into 15mm. However, if the mods think I'm wrong, please move it to the appropriate forum.
Modeling changes: All models shrunk down from 28mm heroic to 15mm
Base sizes need to change
- I am unsure how to convert these changes appropriately, other than just eyeballing it.
Try to scale up the tanks to look proper next to the infantry
- One of the things that bothers me with
40k is the hero scale. I think if we are switching to a 15mm scale, the vehicles should be redone to fit within that. A rhino should actually be able to carry 10 marines.
Measuring changes: 15mm (measured to eye level) is about 5 1/2
ft Table length = about 5000
ft by 3300
ft (still the same 6'x4')
Movement range = 8
cm (about 45
ft)
- This is same conversion rate as
40k currently has. I feel like the movement range might want to be moved up to 10
cm (a little over 50ft), but I kept it the same for now. I would appreciate it if anyone with knowledge on combat movement speed for troops in WW2 or modern.
Current boltgun accuracy range = about 150
ft, proposed = 80
cm (300
ft)
- One of the biggest problems with
40k is the distortion of range, as it has naturally been made shorter to fit the skirmish style game it was previously. Converted to life size, this would mean that a boltgun would only have an accurate range of 150
ft. Personally, that seems really short to me. I think doubling the range would make it more accurate without giving too much of an advantage to shooting.
Major rule changes: Movement phase: Move or Take Aim (can reroll misses in shooting)
- This is a personal change. I think phases should be viewed as periods of time, rather than specific actions. If a squad doesn't want to move, it wouldn't waste its time just standing around. They would be preparing to shoot, reloading, picking targets, etc.
Tanks only have front armor and side armor
- This is based off of the
FoW system, which I think is necessary at this scale. Front vs Side vs Rear armor can already cause a lot of arguments at the 28mm scale. I propose that vehicles instead have front armor (obviously the strongest, meant to face towards the enemy) and side armor (similar stats to rear armor, weaker on non-assault vehicles like land raiders).
Running is a constant 8cm
- Random range running doesn't really make sense to me. It should double your movement, like marching in
WHF. The rate you run shouldn't be effected unless you are in terrain, which
40k has mechanics to address already
Assaults continue until a group is wiped or flees
- This is also similar to the
FoW system. I wanted to give something back to assault groups, as it will be harder to close range at this scale with the proposed changes to range. This will make fights much more brutal. However, these changes would not effect vehicles that do not fight.
Cover is a negative modifier to shooting (soft cover -1, hard cover – 2)
- This comes from
WHF. Instead of having 3 different possible saves like
40k, cover should make it harder to hit you in the first place. Soft cover would be area terrain like woods, hills, etc. Hard cover would be ruins and other building types.
Infiltrating units can either be revealed or discovered when an enemy unit moves within range
-
FoW has a system that allows infiltrating units to ambush enemies from reserve.I think this mechanic would add nicely to 15mm
40k.
Possible ideas: Armor saves moving back to something like 2nd edition
- Armor saves are effected by S (S5 = -1 to
AS).
AP have certain levels that provide more negatives (AP5+ = no bonus, AP3-4 = -1
AS,
AP 1-2 = -2
AS)
Armor saves move back to
2d6 - would provide a wider variety of armor and make terminator/power armor more like its supposed to be (could be very controversial, as all armor saves would have to be converted, which would lead to a lot of arguing)
Does this sound like a good idea, or am I out of my mind? I'd love to start a debate and work on polishing these rules if anyone is interested in a 15mm
40k game (or just trying to make a better rule set in general). I'll edit this post as ideas are added or removed. Let me know where I messed up