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![[Post New]](/s/i/i.gif) 2015/03/02 18:03:35
Subject: [2400] - Ogre Kingdoms
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Powerful Chaos Warrior
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Dakkites.
Had some very good results from a similar list, tweaking slightly, thoughts and comments welcome
Lords
Slaughtermaster; Level 4 (Heavens), Armour of Destiny, Dispel Scroll, Other Tricksters Shard + Great Weapon OR Sword of Striking + Ironfist
Heroes
Brusier; Battle Standard Bearer, Heavy Armour, Talisman of Preservation + Enchanted Shield OR Rune Maw + Great Weapon
Butcher; Level 2 (The Maw), Great Weapon, Hellheart
Core
Ironguts; (9), Full command w/Look Out Gnoblar + Standard of Disipline
Bulls; (3), Ironfists, Champion, Musician
Bulls; (3), Ironfists, Champion, Musician
Special
Sabretusk
Sabretusk
Leadbelchers; (6), Musician
Leadbelchers; (6), Musician
Leadbelchers; (6), Musician
Rare
Ironblaster
The last varient of this list had a pack of Mournfang; (4), Ironfists, Heavy Armour, Full Command w/Dragonhide Banner. However they got dropped and I'm not sure if they should go back in as without them I sort of lack a punch. The list idea is simple, castle, spam; Thunderbolt, Lightning, Bonecrusher, Ice Shard, Bubble Regen, + Toughness, Stuborn, Harmonic... Then its suns out, guns out and counter charge.
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2015/03/03 05:49:45
Subject: [2400] - Ogre Kingdoms
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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This is virtually my list. Except I run glittering scales and fencers blades on my slaughtermaster.
So I say that you can't improve perfection.
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This message was edited 1 time. Last update was at 2015/03/03 05:50:18
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![[Post New]](/s/i/i.gif) 2015/03/03 12:47:42
Subject: Re:[2400] - Ogre Kingdoms
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Powerful Chaos Warrior
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Dont need any more advice than that
I like the ward save on the Slaughter because he has a tendancy to get hits, if my star see's combat I like to push Him, BSB and unit champ forward to damage control, but maybe hitting on 5's/6's is better? Just your opinions on the below really:
- SM: Other Tricksters Shard + Great Weapon OR Sword of Striking + Ironfist
- BSB: Talisman of Preservation + Enchanted Shield OR Rune Maw + Great Weapon
I feel like both first options are best, but what do you think?
BTW This replaced the Slaanesh DP list you commented on last time  ... Because i played 3 games with it and got  shafted
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2015/03/03 17:57:25
Subject: [2400] - Ogre Kingdoms
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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The SM getting hits on 6s works because of attack control.
Even elves hit him on 5s across the board.
As for the slaaneshi list, it's high risk, high reward.
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![[Post New]](/s/i/i.gif) 2015/03/03 17:58:58
Subject: [2400] - Ogre Kingdoms
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Hurr! Ogryn Bone 'Ead!
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Actually, your slaughter master would have to take lore of the great maw. If I remember right, if you can take it, at least one sellcaster has to take that lore. Plus, tooth cracker and troll guts would just keep your star alive. And he would be getting wounds back thanks to the lore attribute. Also, fencers blades and glittering scales and the gut magic make him stupidly hard to kill, people will hit you on 6s, issue all of the challenges with him, and kerp casting gut magic. He's hard to take down
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Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. |
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![[Post New]](/s/i/i.gif) 2015/03/03 19:11:50
Subject: [2400] - Ogre Kingdoms
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FakeBritishPerson wrote:Actually, your slaughter master would have to take lore of the great maw. If I remember right, if you can take it, at least one sellcaster has to take that lore. Plus, tooth cracker and troll guts would just keep your star alive. And he would be getting wounds back thanks to the lore attribute. Also, fencers blades and glittering scales and the gut magic make him stupidly hard to kill, people will hit you on 6s, issue all of the challenges with him, and kerp casting gut magic. He's hard to take down
He has the butcher on maw.
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![[Post New]](/s/i/i.gif) 2015/03/03 19:43:36
Subject: [2400] - Ogre Kingdoms
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Hurr! Ogryn Bone 'Ead!
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I missed that, my bad
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Shadowrun is the best game ever. It's the only thing I have ever played in which I have jumped out of a shot out van with a chainsaw to cut a flying drone in half before leveling a building with ANFO assisted by a troll, a dwarf, an elf, and a wizard. |
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![[Post New]](/s/i/i.gif) 2015/03/03 23:16:07
Subject: Re:[2400] - Ogre Kingdoms
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Powerful Chaos Warrior
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Don't get me wrong, the regain wounds is VERY VERY nice on a general, however Gut magic is sup par in almost every aspect, the only notable ones are regeneration, stubborn and bonecrusher, the rest are weak. However ALL (bar wind blast) of Heavens have fantastic synergy with the army as they work so well, so I am forced to take heavens on the SM. Heavens stays.
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2015/03/07 23:03:17
Subject: [2400] - Ogre Kingdoms
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Stubborn Dark Angels Veteran Sergeant
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You pretty much have a stock ogre gunline like everyone has said. One thing I would consider is what you plan on doing with the 3 man units of bulls. If you are going to take the rune maw then having 1 or 2 to pawn spells off on but if not in my experiance they dont last long, cause panic, and give up (between the 2) over 200 VP.
With this list I would consider maneaters. They are versitle and quite the utility unit. With my math(not having my codex) you can substitue both units of bulls for a 4 man unit of maneaters with 32 points of upgrades. Consider 2 with great weapons and 2 with pistols. That gives you 10 str5 attacks and 6 str 7 on the charge. That can give you some punch you are lacking.
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2015/03/08 14:44:27
Subject: [2400] - Ogre Kingdoms
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Powerful Chaos Warrior
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namiel wrote:You pretty much have a stock ogre gunline like everyone has said. One thing I would consider is what you plan on doing with the 3 man units of bulls. If you are going to take the rune maw then having 1 or 2 to pawn spells off on but if not in my experiance they dont last long, cause panic, and give up (between the 2) over 200 VP.
With this list I would consider maneaters. They are versitle and quite the utility unit. With my math(not having my codex) you can substitue both units of bulls for a 4 man unit of maneaters with 32 points of upgrades. Consider 2 with great weapons and 2 with pistols. That gives you 10 str5 attacks and 6 str 7 on the charge. That can give you some punch you are lacking.
As much as I would love too the bull darts are helping me meet my core requirments, otherwise I would hands down get maneaters. The reason I havent folded them into my star and kept them as darts is normally they bee line for warmachines and back lines, because then with the tusks aswell its hard to catch them all
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2015/03/08 15:03:40
Subject: [2400] - Ogre Kingdoms
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Stubborn Dark Angels Veteran Sergeant
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therealsuperman wrote: namiel wrote:You pretty much have a stock ogre gunline like everyone has said. One thing I would consider is what you plan on doing with the 3 man units of bulls. If you are going to take the rune maw then having 1 or 2 to pawn spells off on but if not in my experiance they dont last long, cause panic, and give up (between the 2) over 200 VP.
With this list I would consider maneaters. They are versitle and quite the utility unit. With my math(not having my codex) you can substitue both units of bulls for a 4 man unit of maneaters with 32 points of upgrades. Consider 2 with great weapons and 2 with pistols. That gives you 10 str5 attacks and 6 str 7 on the charge. That can give you some punch you are lacking.
As much as I would love too the bull darts are helping me meet my core requirments, otherwise I would hands down get maneaters. The reason I havent folded them into my star and kept them as darts is normally they bee line for warmachines and back lines, because then with the tusks aswell its hard to catch them all
Damn my math.......oops. I have never had much success with the small bull units though i play a vastly different style of OK
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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