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Made in us
Regular Dakkanaut




1: I'm the TO for our LGS for 40K events. I have too go through an entire page of restrictions to limit WAAC cheese. But guess what after I do my tweaking the people who show up have a great time. We have gotten great feedback from our last three events.
2: the point is that GW has made it quite clear that they will only put out rules not intent on balance or compititve play. Rather what they think is a fun way to play. BTW I'm of the belief that the game design team at GW is brain dead.
3: The gaming community.... Going back to the first line of this post.... We as a community have enough people here with good inventive ideas and experience to tweak the rules to a point that it can be a really fun game.
4: when GW has the balls to make us pay for rules as bad as we have for 40K is one thing. But AOS has freee rules that can serve as a BASIS for our tweaks , a great starter set , and a company that makes the best minis in the industry bar none.
5: so let's quit obsessing on things we will never see from GW (like actual good rules) and instead use their rules as a framework for us to improve upon.

I would love for people to start coming up with tweaks to improve the game. If so I would love use what people come up with and TO for a AOS event at our LGS. Also I'm speaking from experiences . The things I've done with our 40K events have worked and the people attending had a lot of FUN!!!! That is what it's supposed to be about right??? I've watched some online bat reps with the starter set and to be honest they looked like fun.
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

I personally feel that GW did us a favor by not creating a points system. That way the community can balance the game (and do a better job at it). The rules aren't bad, and the units are fine as long as we can all agree on a the same point system.
   
Made in us
Charging Dragon Prince





Sticksville, Texas

Or, they could do something they hate doing. Play test their games. But, it is alright. They have made very clear to us that they are just a model company... That puts out more rule books, codexes, and data slates than any other games company I know.
   
Made in ca
Regular Dakkanaut




No amount of play testing is ever going to keep a game with as many factions as WHFB balanced no matter what pipe dream you cling to. Bluntly any points system is going to result in an unbalanced game through codex creep unless you think it's reasonable for a game company to release new rule books and models for every faction at the same time every time to ensure all their rules are up to date?

Points systems are arbitrary and never balanced and the idea that a perfectly balanced game exists anywhere is like believing in unicorns. To be honest dropping points and forcing PLAYERS to come to terms with what they mutually agree to be a fair and balanced game model wise is a better approach. With points you're always left with people who will do all they can to bend the rules over the table to their advantage by taking the most cheesy things they can.

You all know this.... your not ignorant to the inherent inbalance in EVERY game with a points system. Unless the various factions all have the same rules and points costs with different looking models there's always going to be some unit somewhere or some combination that's just 'better' and some are going to exploit it for all it's worth. Has GW gone in a pretty extreme direction? Most certainly! Is it for the best? Time will tell. However putting the onus on the players to talk and judge for themselves what will be a fun and balanced game isn't all that crazy. Yeah, if you're a WAAC kinda player you're going to suffer because you can't hide you're unbalanced exploitation and in some case douchebaggery behind the thin veil of equal points costs but most people will certainly be able to make a list and simply go "Hey, this is what I want to play, what do you want to play so we can make this fair?"

Facts are that Fantasy had an absurd buy in cost that kept new players far away from it. This was utterly unsustainable and no new 9th edition was going to fix the inherent buy in problem without going in an extreme direction. You can bring up points of buying second hand reduces this cost, but this doesn't help GW's bottom line in the least and that's the problem. Since 6th editon (which I've seen some people say was the most competitive friendly rules edition) launched Fantasy sales of tanked down to like 13% globally while still taking up half the retail stores space. Hell, PAINT outsells fantasy by like double. An extreme shift had to be made. I saw someone on the forums a while back make a comment along the lines of "If you have a failing game with like 100 players, do you make a new edition to pander to those existing 100 people or do you make something radically different that's likely to lose you 50 of them while potentially bringing in 100 others?" This is the choice GW was faced with...and personally I think they made the right call even if I don't love everything about AoS.

This message was edited 2 times. Last update was at 2015/07/14 04:29:13


 
   
Made in us
[MOD]
Solahma






RVA

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http://www.dakkadakka.com/dakkaforum/posts/list/655877.page

   
 
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