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Chaos Expansion – Round 2: Offensive Defense – 3,000 Tau v. Chaos both w. Ork Allies (Pic Heavy)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lethal Lhamean






Venice, Florida

Chaos Expansion – Round 2: Offensive Defense: 3000 Points – Tau v. CSM (and Orks for all)




Welcome to the 2nd battle of the new campaign series by my mates and myself. This will be a five game series (and *only* five games ) representing a Tau expansionary force’s assault on a Chaos controlled planet, with both sides dealing with the rather large available Ork population as mercenaries. More information and future battle reports will all be linked to the Master Campaign thread, if you want that, click here;

Master Campaign Link List

However, if you’re ready to see how well Chaos does in chasing down and face punting some fish’eads, read on!

The Opening Fluff
Spoiler:


The Tau landing assault upon the Chaos controlled planet had been a shambles. Despite brave and desperate battle actions by the landing force, vast numbers of Fire Caste Warriors now lay dead and strewn across the battlefield, and the Chaos defense networks and star port remained intact and under their direct control.

In this dark hour, it is to heroes that all heads must turn, and a hero was found. The Shas’vre of the Ta’ro’cha Battle Suit squad, a battle veteran and skillful warrior known as M’yen Mont’yr, saw the attack faltering, and realized that all could be lost if they just kept mindlessly pouring resources against the massive Chaos defenses there. He rallied the remains of the landing force to his banner and led a hasty retreat. But, there was a strategy to this retreat, for he was aware that a nearby hill, designate 629, had been selected as an acceptable tertiary landing site option. If he could get his limited forces to that hill, and secure the perimeter before Chaos was able to consolidate their gains, then there might yet be a chance for the Expansion Fleet to triumph.

His hopes would not go unnoticed though, for Morderand the Winged Woe, commander of the Chaos forces on the field, saw the retreating foe and sought to finish them off in a beautiful crescendo of suffering and agony. With a roar the feared Chaos Lord was borne aloft on his hell-spawned wings and issued a deafening howl to call his troops to the hunt.

So it is, as the Tau retreat towards Hill 629, their footsteps dogged at all turns by the ferocious forces of Chaos, the hope of the entire invasion now hinges on these two figures, and which will be able to defeat their opposite, and secure the victory for their army.

As for the Orks, their bestial ways inscrutable in their obfuscating ferocity and simplicity, for the Orks it all just looked like another grand tussle, and they formed up in battle lines to once again serve as mercenaries, albeit, perhaps not on the same side as they had been in the morning.

=====================================




The Rules of Battle

Spoiler:

The Mission is Maelstrom – with some slightly modified aspects.

Army composition will be as follows;
1500 points each.
Only 2 detachments and/or formations allowed per player.
No Lords of War.

John and Thor will each build a legal Ork force - on the day of the game Pierre and Jake will get to consider our armies, they will then dice off - high roller gets to pick which Ork force they are allied with.
Only the Tau and CSM/CD armies will get to roll for a Warlord trait - their trait will benefit their Ork allies as though they were of the same faction.
That said, no self-respecting Tau/CSM would actually join an Ork unit nor allow an Ork to join one of theirs - so though they otherwise count as solid allies, no hopping into each other’s transports or sharing ICs,
Drunk Commander ahoy!
The mission will use the Maelstrom cards.
Each side will draw 3 cards on their first turn, and re-draw up to 3 at the start of any subsequent turns.
If any card is absolutely unattainable (e.g. ‘Kill a psyker’ when the other team literally has no psykers) then the card may be immediately discarded and a new one drawn.

Battle of the Heroes
This battle is really about the wits of M’yen Mont’yr versus the fury of Morderand, and whichever side is deprived of their leader first will unquestionably suffer to win the day.
Kill the Warlord is now worth 5 points.
However, the final wound of both selected Warlords cannot be removed by any means unless the wound is directly caused by the opposing Warlord.
If, for any reason, an effect would cause them to be ‘removed from play’ or any other similar effect they will be reduced to a single wound and left in play.
Enemy units are allowed to declare their weapons are useless if locked in assault with a Warlord with only one wound as long as no other unit is in the assault and a valid target.

Battlefield Issues
The Tau forces are restricted to 0-1 Heavy slots due to losing the last battle and, thus, lacking the ability to have brought much heavy wargear to bear.


Board setup;

No special rules or issues will affect board setup – it should be a wooded area that has a central area that could serve as a landing zone (this was interpreted as a hill by our battlefield provider, much to the future chagrin of one of the army coalitions )


The Armies

Spoiler:



Morderand’s forces are composed primarily of units loyal to Slaanesh.
Morderand (a tricked out Lord)
A unit of Spawn as escorts
2 Dreads with sonic weaponry
1 “assaulty” Dread
2 Squads of Noise Marines
Heldrake


Morderand the Winged Woe, eager to end this pitiful Tau incursion.


One of his Sonic Dreads, whose wailing weaponry would cause substantial damage due to ignoring the otherwise ample cover of the battlefield (plus my KFF – seriously, whot a joik!).


The Tau Expansion fleet is currently mostly left to Battle Suits, as they were the only ones fast enough to get away from the aborted landing assault.
1 Commander w. plasma
1 Buffmander
2 Suicide melta Suit squads of 1 each
2 Squads of 3 suits each with attached drones.
2x Broadsides w. missiles.
2x Riptides
5 man Firewarrior squad


M’yen Mont’yr – The Unforseen Blooded. If he can secure the hill, he will preserve the initiative for the Tau, if the hill falls, then the Tau are nearly assuredly doomed.



Da Lucky Blue Horde is here, bringing mechanized mayhem to the battlefield.

A Warboss on Bike
The FW Ork Bike Warboss
Ork Warboss on Bike
3 squads of Warbikers
3 squads of 5 Tankbustas in 5 Trukks
2x squadron of 3 Burna buggies
2x squadron of 2 rokkit buggies.


Roses are red,
Me bike is blue,
Poetry is ‘ard,
WAAAAAAGH!


I just love featuring some of John’s fiendish Ork contraptions and creations.


WAAAAGH Squatstompa reports for duty with a nice mob o’ da ladz.

Big Mek w. KFF
The Stormclaw Warboss
3 Shoota boy squads in Battlewagons
A Tankbusta squad w. Trukk
2 Squadrons of 2 Rokkit Buggies
A Loota Squad w. Trukk


Grocbad “the Rokkit” Burstablack - Da Mad Mek of Mekanikal Masterwerkss, leads this warband as Zog’dakka is probably off lootin’ stuff somewhere (or had his head come loose requiring some glue and the standing in of ol’ Badrukk)




The Setup
Spoiler:


First up, the Tau (once again) win the dice off for selecting the Ork army of their choice. They select WAAAAGH Squatstompa and send Da Lucky Blue Horde to the Chaos ladz.

The Chaos forces counter by winning the dice off for 1st turn, and opt to set up first, deploying their vast array of forces in a fearsome wall.




Noise Marines position within a bunker while wild Ork biker boyz swarm outside.


The Chaos and Ork forces are eager to finish hunting down the Tau.


The Ork warbuggies spot their prey and howl in glee as they prepare to stamp their foot on the accelerator (which is easy to do, as no propah Ork vehicle has a decelerator, much less brakes)


Seeing the spread of the Chaos forces and noting the size and potential of the LoS blocking hill, the Tau and Orks of WAAAGH Squatstompa deploy on only one side of the hill, hoping to limit the amount of the enemy army they need to face at any given point.


The Tau bravely position themselves behind their allies’ armored line, thus practicing their ancient war art of “being panzee” as the Orks call it.


Battle Suits and drones shoring up the Tau left flank.


Riptides and Ork Trukks on the right flank.



The Battle
Spoiler:

The Tau are contemplating what to do next when Grocbad leaps atop his battlewagon and yells a brilliant new strategic plan to the ladz.

“Ere we go, ere we go, ere we go!”

“YAR-HAR!” The Orks of WAAAGH Squatstompa surge forward, and the initiative is seized by the Tau alliance.


Here you can see the refused flank and how the hill should help alleviate some Chaos shooting.


A Battlewagon wall rumbles forward, followed by the Tau suits.


The Tau manage to draw a line of fire with their blast templates on an Ork Trukk.


Not only is the Trukk destroyed, but the resulting explosion scorches multiple nearby units.


Ork and Tau dakka sweep the valley, destroying multiple Ork buggies, gunning down warbikers, and even piercing the armor of the Noise Marines. As the smoke settles the damage inflicted has been substantial.


“Dat’s da way ladz, now we keelhaul ‘em and shangy high the booty! Yar-har!”


The drunk commander is pleased, and the Tau score 2 points, as well as first blood.


Chaos’ drunk commander decided to be a bit of a gakker.


“Whatever, let’s just run up an punch ‘em inna face!”
The Orks devise a counter strategy.


Though the hill prevents them shooting, it also prevents them being shot, so the Chaos and Ork forces hug the hill base as they circle in closer, eager to manage some assaults.


The biker swarm is still not much depleted.


“They iz hidin’, just like a panzee!”
“We are your allies this battle, wretched creatures,” notes one of the Tau.
“WHotever, we’ll be stompin’ you next, I reckon.”
The Orks continue forward, some of them leaping out of their Battlewagon to form a scrimmage line to protect the rest of their wagons from assault – because apparently the best way to kill a Battlewagon is to just run up and punch it whilst cannons firing laser or dark matter tend to just bounce off.


Some of the Battlewagons got singed by sonic attacks through the thick cover, but are all still operational enough to keep chugging ahead.


The Tau continue to treat the Orks like Kroot – which, actually, is about the right tactical treatment when you think about it.


Suicide melta suits and Ork warbuggies continue forward intot he shattered Chaos flank, finishing off the straggled survivors.


The Tau suicide melta suits are rather amazed that they were not dropped into the middle of an army and told to shoot a vehicle in the back shortly before being stabbed and shot to death by overwhelming numbers. Surely these are the legendary times of wine, women, and song!


Tau shooting almost wipes out the Noise Marines, but the Blastmaster hangs on.


The goal for Chaos is to now chew through the Ork lines to get at those crunchy Tau bits.


The Firewarriors are left spread out on the left flank to try to impede assaults.
They have become honorary Kroot!


“Keep yer heads low ladz, and prepare to repel boarders!”


Morderand cackles as he herds his Spawn forward, knowing that he simply has to get ahold of the Tau commander to end this farce of a battle.


Tankbustas, Dreads, and Ork Bikers move forward, eager to maul Orks and smash wagons.


Buggies and more warbikes move in to support their play.


A lone Squatstompa buggy is sacrificed to the Drunk Commander gawds for a point.


The thin Ork line holds up enough from shooting to obligate the Biker Boss to assault into them as opposed as into the Battlewagons. The bikes maul the shoota ladz easily enough and claim the hill top.


Snarf-snarf does manage an assault on another wagon, ripping it apart and exposing the Ork ladz and Warboss inside.


The roar of the Helldrake is only equaled by the eager yelling of the tankbustas who “git on its sixies” and begin launching multiple rokkits at it.
Sadly for them, the Lootas are the ones who claim the beast, and quickly rush towards the wreckage with some blue paint to seal the deal and rub it in the Tankbustas’ faces.


“Oi, you blew up me lucky blue battlewagon! That’s a stompin’!”
The ladz assault the bikes, and give them a propah thrashing.


More shooting is lobbed at the bikes, who jink and swerve trying to survive it.


The Tau rush forward, focusing an obscene amount of their shooting on Morderand’s unit, blowing away the spawn before their Commander leaps forward to spray plasma rounds into the fell Chaos warcheif. Morderand laughs as he absorbs the blasts and vows to rip the Tau commander’s head from his shoulders.


Shoving his Nob in front of Snarf-snarf (who promptly cleaves him apart) the Warboss then stabs the biker boss in the back to win the brawl, with only a few ladz left standing, he promptly declares it a grand victory and orders a painting made to commerate the glorious affair.


The Chaos lines are thinned from the shooting and assaults.


“By the Etherals, the creature still lives! Fall back!” M’yen Mont’yr leaps back behind some Orks and calls in his unit to defend themselves as best they are able.


I don’t think they can get to me now…

“Okay, I am randomly going to sit on the hilly-top, per orders. Dis will ‘elp us win!”


The Chaos blastmaster shots are keeping up a solid peppering of the Tau forces, a continual thorn in their side as they ignore cover and chew up vehicles and infantry alike.


John’s twinlinked Ork shooting at the Tau performs about as expected for John.


The question becomes, how to manage to get the Chaos Warlord into assault with the Tau Commander to murder him and snag some boku points.


The Ork warbikers are given the job of shooting up and murdering everything between Morderand and M’yen.


Someone also needs to shoot up the Firewarriors, to allow a warbike charge to suck off the intervening Tau suits.


The shooting does well, and the Orks celebrate.


The bikes manage a 10” charge…


Will it be enough…?


Yes! The Orks have done their part, now all they have to do is walk through the Tau overwatch and the plan can work!


KRACK!
The lone straggling Tau firewarrior, forgotten as a joke, raises his rifle and executes the lead Ork warbiker.
The Orks now will fail their charge.
It is announced that this firewarrior will receive a promotion for the next game.

Unable to assault, Morderand and his forces are left to withdraw in defeat, as the Tau claim the field.


“For the Greater Good, we have accomplished the impossible.”
“Yar-har, panzee!”
M’yen Mont’yr rallies his forces and prepares for the landing craft to descend. The Tau have now gained their foothold, soon they will meet the forces of Chaos in war and push them from this planet.

The Tau win!



The Ending Battle Review
Spoiler:


Chaos/Ork MVP
Bit of a tossup here – I think it probably belongs to either the Sonic Dread or to the Ork Warbikers. Since about half the Ork army was warbikes, I’ll toss it to the Sonic Dread. That thing was obnoxious and definitely killed a lot of stuff while remaining semi-invincible within the ruin it was squatting in.

Chaos/Ork WTF
The hill – really, just the hill. That sucker divided up their army and was a massive thorn in their side from Turn 1 onwards.


Tau/Ork MVP

I would have to say it’s the little Firewarrior who could, for stopping the Ork charge and putting the final nail in the coffin to their hopes of winning.

Tau/Ork WTF

Not too much did badly, but I guess I’ll say that the Ork Tankbustas didn’t actually accomplish too much, which was a bit of a letdown.


Closing Fluff
Spoiler:


Morderant was carried from the field by his minions. His body broken and burned, blood leaking from garish wounds in his flesh. But his eyes still glowed with a cold hatred as he clenched a clawed hand into a fist.

“Alert the other warchiefs,” he snarled as he turned his burning gaze to the skies overhead where he could already see Tau landing craft descending. “It is to be war.”

===========================

“Oi, git yer hands offa dat, we painted it blue!”

“It is a Riptide, geu’la.”

“Whot’s yer point?”

M’yen sighed, already regretting the vagaries of fate that obligated the expansion fleet to utilize the Ork mercenaries. But there were just too many of the greenskins to ignore, and the brutes had assuredly been battling the Chaos forces long enough to be deadly and efficient (if untrustworthy and erratic) allies. He winced as Shas’al finished with the bindings for his wounded arm, the fiery warrior pulling them sharply into place, more concerned, as usual, with doing the job correctly than delicately. She patted his arm as she stood up.

“What next, commander?”

“Yeah,” the eager young warrior, Kir’kan, still sat in his suit, though he had opened up the main hatch to allow himself to enjoy the warm, if fetid, air of the jungle planet. “Are we pressing the attack, or strengthening our position here?”

“The final call will not be ours to make,” offere M’yen after a moment’s thought, “but if I was to make a guess…” His gaze turned towards the sprawling black fortress city that rose up on the horizon like a vast dead spider, its legs thrust upward into the sky. “I would predict we had best prepare for war in the streets.”

“Good,” Shas’al grinned like a predator, “my flamers haven’t been warmed up properly since we landed.”
=========================================
=========================================
=========================================

Also, a hint of things to come in the near future…



Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

Nice batrep. Tough battle, first round of shooting really hurt the chaos team.

Armies -
 
   
Made in us
Lethal Lhamean






Venice, Florida

Really it was the seized imitative - if they could have had an extra round to advance before we started the Tau dakka death dance it would of allowed their assault to hit with a lot more potency and maybe overwhelm your commander.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Cackling Daemonic Dreadnought of Tzeentch




Ellenton, Florida

Nice write-up, as always. Thanks Thor.

This was a really fun game.

Would've been nice to go first though...

Still, there were a lot of really tense and critical moments when we had hopes of turning things around. To be honest, I actually prefer it that way.

Although, you NOT stealing the initiative would have been nice too.

Armies:  
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

That's a not a warlord titan barrel is it?

It looks very much dangerous :-)

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Great batrep. I loved the little snippets of fluff you included, it made it that much more enjoyable for me.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Lethal Lhamean






Venice, Florida

Chaos Legionnaire wrote:Nice write-up, as always. Thanks Thor.

This was a really fun game.

Would've been nice to go first though...

Still, there were a lot of really tense and critical moments when we had hopes of turning things around. To be honest, I actually prefer it that way.

Although, you NOT stealing the initiative would have been nice too.

Agreed, I like it when the game becomes a bit of a logic puzzle on how to get the win. You guys had some good ideas, there were just, unfortunately, a lot of points of potential failure to the plan.
Me not seizing would have been huge - but I have to keep my win streak alive any way I can, right

jhe90 wrote:That's a not a warlord titan barrel is it?

It looks very much dangerous :-)

I am contractually not allowed to explain our spoiler - but there might be a bit of an extra hint in the background of one of the Chaos army pictures, just saying

War Kitten wrote:Great batrep. I loved the little snippets of fluff you included, it made it that much more enjoyable for me.

Awesome, glad you liked it!

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

you have to keep it under your hat of course, but that foot, well theres only one resin cast forge world monster that big.

its in back of shot and still huge.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Lethal Lhamean






Venice, Florida

I know I'm prepping a lot of melta spam for next campaign in anticipation

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Probbly out your gaming budget as a rather impulse buy but Tau got the triple barrel forge world walking gun platform

its not lacking in dakka

This message was edited 1 time. Last update was at 2015/10/22 19:56:26


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Lethal Lhamean






Venice, Florida

That's between Marcus, his wife, and his checkbook methinks

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Sneaky Sniper Drone





St. Petersburg, FL

 Thor665 wrote:
That's between Marcus, his wife, and his checkbook methinks


Well not sure the wife is on board, but guess that will be our little secret. I need some Tau walker of doom.

Armies -
 
   
Made in us
Beast of Nurgle





Great batrep! I love the storyline, keep these coming! =]
   
 
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