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Alaska

I THOUGHT it was sarcasm, until I considered that with all powerweapons the unit really could cost 1200 points. I know they won't have those sort of options, but still.

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Dont know if someone pointed out->

http://www.warseer.com/forums/showpost.php?p=4453239&postcount=1

General info

Release 8 April 2010

Written by Matt Ward

Rules

Army-wide Special Rules
Combat Tactics – As per C:SM

And They Shall Know No Fear – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange Combat Tactics for Furious Charge and Fearless.

Descent of Angels - Anything with a Pump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.

Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template

Death Mask - Force a Ld check at -2. Fail and fight at WS1.

Over-charged Engines are gone, replaced with Fast on some vehicles.

Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.

Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Unnamed - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.

HQ
Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.
Gives his squad Hit & Run
Allows Sanguinary Guard as Troops

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.
Causes all units with Red Thirst to suffer it on a 1-3.

Mephiston, Lord of Death – WS7 BS5 S6 T6 W5 I7 A~5 Ld10 Sv 2+ Around the cost of a Land Raider
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Apparently there are multiple versions such as Death Company in the codex.

Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Librarian – No news yet

Company Captain – No news yet

Honour Guard – No news yet

Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.

Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack. WS8 ST5 T4 A5 Sv2+ 3++
Forces successful invulnerable saves in close combat to be re-rolled
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld

Elites
Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Terminator Squad – No news yet

Terminator Assault Squad – No news yet

Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Techmarine – No access to the Thunderfire Cannon

Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5.

Sanguinary Priests – Unit of 1-3.

Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly only gets FNP himself on a 2+

Troops
Assault Squad – As per C:SM but have Red Thirst

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, fearless, relentless, FNP, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc.

Scout Squad – Standard Scouts. No “Mad Max” style ones

Fast Attack
Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Bike Squadron – No news yet

Attack Bike Squadron – No news yet

Land Speeder – No news yet

Land Speeder Storm – Likely Added

Heavy Support
Devastator Squad – No news yet

Whirlwind – As per C:SM

Predator – No news yet

Vindicator – As per C:SM but are Fast

Stormraven Gunship – Armour 12 all around, Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports up to 2 squads of up to 12 Marines total (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports
Rhino – 50 pts. As per C:SM but are Fast

Razorback – No news yet

Drop Pod – No news yet

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports. Can supposedly Deep Strike somehow.


Minis

Releases are:

Death Company (BA upgrade kit) – Makes 5 plastic Death Company / Blood Angels.

Originally Posted by The Voice
The sprue you are referring to contains:

5x Bolt Pistols
5x Chainswords (1 two-handed)
5x Bolter arm sets
2x Hand Flamers
2x Perdition Pistols
2x Plasma Pistols
1x Power Sword
1x Thunderhammer
1x Powerfist
5x Jump Packs
5x Backpacks
5x Legs
5x Torso backs
5x Torso fronts
8x Heads
20x Shoulder pads
Other small bits
Sanguinary Guard - Makes 5 plastic Sanguinary Guard

Originally Posted by The Voice
Sanguinary Guard look very similar to Sanguinor, with muscled armour, winged Jump Packs, haloed heads, two-handed weapons (three swords, two axes) and wrist-mounted Bolters. There are additional wrist mounted weapons of the Melta and Plasma variety and a lovely battle standard.
Originally Posted by The Voice
As to the Sanguinary Guard, contents are as follows:

5x legs (look like Dante/Tycho)
5x torso fronts (all muscled, no belts)
5x toros backs
5x winged Jump Packs (5 parts each)
5x left arms with wrist mounted Bolters
1x left arm with wrist mounted Plasma Gun
1x left arm with wrist mounted Melta Gun
3x 2-handed swords
2x 2-handed axes (1 double headed)
15x shoulder pads
1x large standard with winged grail icon on top
Multiple heads of different types such as with haloes and laurels
Other small bits like hands for the left arms
Picture here:
http://img.photobucket.com/albums/v2...0k/BASprue.jpg

Seems The Voice forgot to mention the Power Fist on the sprue

Baal Predator – Makes 1 Plastic Baal Predator

Comes with Assault Cannon and Flamestorm Cannon turret options as well as Heavy Flamer and Heavy Bolter sponson options.

Metal Blisters:

Sanguinor, Exemplar of the Host

Originally Posted by The Voice
Sanguinor has muscular armour similar to the current Dante miniature. His single engine Jump Pack has large wings on the sides and a halo on top. He adopts the classic “exalted angel” pose similar to Celestine with arched back and arms flung wide. His face is passive with shoulder length, wavy hair. His left hand holds a small grail, his right holds a sword.
Originally Posted by The Voice
Sanguinor has the typical broad-bladed sword used by most Space Marines. The Blade is a hand-span wide, straight, with a diamond point and a Fuller. The Guard is a typical cross guard, slightly embellished and with no Quillions. The Grip is about a one and a half hander, and the Pommel is quite plain.
Gabriel Seth

Originally Posted by The Voice
Chapter Master Gabriel Seth is armed with an Eviscerator (or very large Chainsword) which is longer than he is, double edged, with a very long grip (about 3.5-4 hand spans). He has fairly standard Power Armour, sparsely adorned with some scrollwork etc, and his backpack sports a cloak, small wings and an Iron Halo. His right shoulder pad has trim shaped like a saw blade, and his left sports a Flesh Tearers symbol with a single wing, similar to Tycho’s heraldry. He is posed running forward, pulling back for a two-handed sideways sweep of his blade and has the standard yelling head.
Astorath the Grim

Originally Posted by The Voice
Astorath has muscular armour similar to the current Mephiston miniature. He has a shouting head with long, flowing hair and a single engine Jump Pack with small wings on the sides. He is posed to be coming down in a hard 2-handed overhead swipe with an axe that’s handle is crafted to resemble a spine.
Lemartes, Guardian of the Lost

Originally Posted by The Voice
Lemartes, Guardian of the Lost, will get a brand new and much better miniature upon release. He stands atop a small pile or rubble, feet together, with right arm pointing a Bolt Pistol and left arm at ease holding a Crozius topped with a 2-headed eagle. His armour is adorned with many rivets and purity seals. His right shoulder pad is a jawless skull, and his left sports an embossed Blood Angels icon. His torso has a harness for his Jump Pack which itself is adorned with chains and charms and has the Blood Angels icon embossed on top of both intake vents. His helmet is a haloed skull with pipes to the sides of the mouth, but this time the eyes have lenses and the halo is more subtle.
Vanguard Veteran with Hand Flamer and Power Weapon.

Originally Posted by The Voice
For example, there is a Veteran with Jump Pack, Hand Flamer and Power Weapon due for release. His armour and Pump Pack are sparsely adorned with blood droplet gems, Purity Seals and scrollwork. Standing in the typical tip-toed pose of a jump troop, his upraised left arm holds a broad-bladed double-edged power sword with winged blood droplet guard and two-handed grip. The head is bare with a fairly typical short-haired Marine face in a “grumpy, but not yelling” pose.
__________________


This message was edited 1 time. Last update was at 2010/03/05 09:29:49



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Jervis Johnson






What a bland codex. If this is the Marine release of the year I would've much rather prefered a new version of Dark Eldar, Necrons, Tau or Eldar. Basically the only army list entries even remotely interesting are the fast Baal Predators and the new flyer for which there won't even be a model available. Some of the rumours sound totally wishlisty too. Why would someone who has seen a real codex write something like "Can supposedly deep strike somehow?"

I'll remain interested in seeing how this codex pans out.
   
Made in au
Lethal Lhamean






Why would someone who has seen a real codex write something like "Can supposedly deep strike somehow?"


@ therion I gathered he meant he couldnt think of a logical reason that they could. But it was written.

I see this codex is like the wolfy wolfs. Insane abilities high cost low model count.

I think the most offensive thing is the magna grapple. Unlike lash there is no defense and their dreads can be transported. Luckily only 12 inch range.


Also the I can feel the jealously of many gamers, deciding whether to hop on the band wagon or not while chaos players get out their Gav dartboards.. Or they laugh as the go down the truly corrupted path of counts as.

This message was edited 2 times. Last update was at 2010/03/05 10:45:17


 
   
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Longtime Dakkanaut





Shaman wrote:
I think the most offensive thing is the magna grapple. Unlike lash there is no defense and their dreads can be transported. Luckily only 12 inch range.


If by no defense you mean; "anything which protects from shooting works against it", i.e. smoke, fast skimmers, cover, and of course strong armor.

Unlike lash against which any number of armies literally have no defense at all, beyond not placing non-vehicle models on the table, and even those armies which do have protection against it might not bring them.

Jack


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The Netherlands

Shaman wrote:I think the most offensive thing is the magna grapple. Unlike lash there is no defense and their dreads can be transported. Luckily only 12 inch range.


No defense? Besides staying just out of range, cover and armour saves work just fine. It is after all only a single S8 shot. The chance of it dragging a Land Raider with BS4 are 1 out of 9 shots, something like a smoke launcher would double that.

Edit: Ninja'd :(

This message was edited 1 time. Last update was at 2010/03/05 10:50:54


   
Made in gb
Sybarite Swinging an Agonizer






Middlesbrough, UK

Considering that list showed a picture of the Sanguinary Guard sprue, I'll be viewing it as pretty credible.

Codex sounds decent so far, even if I'm not a fan of Librarian Dreads. Mephiston's statline looks sick, I'm guessing he still doesn't have an Inv save (not that he particularly needs one if he's T6). Part of me is doubtful about Mephiston's statline though. I know he's overcome the Red Thirst and become a lot stronger because of it, but T6, on a Marine?

Blood Angels 2nd/5th Company (5,400+)
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Cassius...

But he only has 2Ws... not 5!!!

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Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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Ork Boy Hangin' off a Trukk





Oslo

Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

I lol'ed at this.

BTW, how has Dante survived for 1100 years without Eternal Warrior?

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Porto

Kveldulv wrote:
BTW, how has Dante survived for 1100 years without Eternal Warrior?


Because Eternal Warrior is for the ladies.

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex


 
   
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Good health insurance?

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Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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[DCM]
.







Looks like a lot of crow is about to be consumed...

Who was it that recently was doubting the existence of the "StormRaven"?

And, GBF doubting the new model for the Baal?

Not sure how I'll explain some of the elements yet, but this is definitely looking like THE codex for my 'counts as' choice for a Raven Guard army!
   
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Arlington, VA

I already had my helping over the Fast Vindicators (SOOO stupid).

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Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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Tail Gunner






Kveldulv wrote: BTW, how has Dante survived for 1100 years without Eternal Warrior?


Faith in the Emperor, Imperial Medicare and a healthy dose of Space Marine steroids maybe?


Alpharius wrote: Who was it that recently was doubting the existence of the "StormRaven"?


I'll admit I was, but the recent pics proved me wrong

RogueMarket wrote:Dont know if someone pointed out->

http://www.warseer.com/forums/showpost.php?p=4453239&postcount=1


Sanguinor has muscular armour similar to the current Dante miniature. His single engine Jump Pack has large wings on the sides and a halo on top.






Well that would explain the sanguinary guard, I noticed somthing on the sprue which looked like somthing you could stick the wings on to, but it looked to small to be a regulare jumpack

Edit: Quote fail on my account

This message was edited 2 times. Last update was at 2010/03/05 13:37:52


Only of life was more linear, then it would be more straight forward

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Steelcity

Mephiston with S10 and 5 attacks? He's a damn dreadnought with I7 lol

Love the codex so far.. Seems actually unique unlike the PDF or 3rd ed book


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Ork Boy Hangin' off a Trukk





Oslo

That's it, I'm starting a new Blood Angel army. Nice to see that the army that got me into w40k way back in 2nd ed. finally got a proppa codex.

Sanguinor looks to be an absolute beast. Anybody know his point cost? Is it in the area of say... a terminator squad?

Anybody know his fluff? Is he, like, Sanguinius reborn?

This message was edited 1 time. Last update was at 2010/03/05 14:10:50


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Been Around the Block




Kveldulv wrote:That's it, I'm starting a new Blood Angel army. Nice to see that the army that got me into w40k way back in 2nd ed. finally got a proppa codex.

Sanguinor looks to be an absolute beast. Anybody know his point cost? Is it in the area of say... a terminator squad?

Anybody know his fluff? Is he, like, Sanguinius reborn?


Who cares he has an aura effect for +1 attack, he buffs a sergeant to levels of awesome, and face plants characters. This guy is going in EVERY list for me. Okay not every list, but 99% of them.
   
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I'm disappointed there don't seem to be muscled leg greaves like Dante has. I've been wanting to convert a Sanguinary Priest to match the white one in the Index Astartes article, and was hoping plastic muscled armor would make it easier.
   
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I saw the preview sprues and Codex at my local GW store yesterday. Really excellent work on both, making the weak job by comparison on the Dark Angels Codex and a few other relatively recent books from just 2 or 3 years ago even more conspicuous. :(

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The Magna Grapple and Stormraven sound like they'll be a right bugger for Orks, oh well, I wanted to model some more Tankbustas anyways.
   
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Longtime Dakkanaut






In da Mekshop

According to Scryer in the Darkness at Warseer, standard Dreads are available as Heavy Support choices. Happy day!

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Haven't seen this posted here yet...


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Land Raiders deep strike by Thunderhawk that release them close to the ground. Think Mass Effect and the Mako.

11 dreads max in a standard FOC: 3 Furioso Dread as Elite, 3 Normal Dread as Heavy and 1 DC Dread as Troops per 5 DC models (so 5 max with single Troops unit of 25-30).

Homer

This message was edited 1 time. Last update was at 2010/03/05 15:49:08


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The sprue was shown on page 37, but it's still awesome though...

Does anyone know how much Dante cost? And does he truly allow Sanguinary Guard to become a troop choice?

Or would people be pissed if I replaced Assault jump packs with these new Angelic ones?

This message was edited 1 time. Last update was at 2010/03/05 15:52:58


 
   
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Dakka Veteran




Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.


I don't know, if there's no way to avoid it, this part really bothers me to the point where I'd simply rather not play anyone who fielded Dante. Paying full points for my Warboss only to have him nerfed to where he's a slightly souped up nob for the entire game with no way around it really doesn't strike me as a very fun or rewarding game mechanic. Instead the idea just makes me really bitter. I mean, at least let there be a roll-off for it or something.
   
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Those look like the most packed spures yet.
   
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Been Around the Block




tgjensen wrote:
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.


I don't know, if there's no way to avoid it, this part really bothers me to the point where I'd simply rather not play anyone who fielded Dante. Paying full points for my Warboss only to have him nerfed to where he's a slightly souped up nob for the entire game with no way around it really doesn't strike me as a very fun or rewarding game mechanic. Instead the idea just makes me really bitter. I mean, at least let there be a roll-off for it or something.


Are you for real?


I don't know what to say to that honestly, I'm kind of laughing if it conveys my message.


You don't have to worry your pretty little head - Unless Sanguine Guard are pound for pound better than RAS you'll never see him in a list, and even then it would be a very fragile, elite list. I need all the points costs to do some number crunching, but so far I'm not thrilled with the whole "Max 5 members" thing
   
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Arlington, VA

tgjensen wrote:
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.


I don't know, if there's no way to avoid it, this part really bothers me to the point where I'd simply rather not play anyone who fielded Dante. Paying full points for my Warboss only to have him nerfed to where he's a slightly souped up nob for the entire game with no way around it really doesn't strike me as a very fun or rewarding game mechanic. Instead the idea just makes me really bitter. I mean, at least let there be a roll-off for it or something.


You can probably buy 2-3 Warbosses for the cost of Dante, though. But yeah, I don't like the idea of my Calgar getting schooled like that.... I'll just have to comfort myself with EW.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
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Gathering the Informations.

HD300 wrote:
tgjensen wrote:
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.


I don't know, if there's no way to avoid it, this part really bothers me to the point where I'd simply rather not play anyone who fielded Dante. Paying full points for my Warboss only to have him nerfed to where he's a slightly souped up nob for the entire game with no way around it really doesn't strike me as a very fun or rewarding game mechanic. Instead the idea just makes me really bitter. I mean, at least let there be a roll-off for it or something.


Are you for real?


I don't know what to say to that honestly, I'm kind of laughing if it conveys my message.


You don't have to worry your pretty little head - Unless Sanguine Guard are pound for pound better than RAS you'll never see him in a list, and even then it would be a very fragile, elite list. I need all the points costs to do some number crunching, but so far I'm not thrilled with the whole "Max 5 members" thing


Psssst. He's not referring to Dante taking Sanguine Guard as Troops. He's referring to Dante's special ability, which causes a character to lose 1 WS, A, I, and LD.

With no way to prevent it.
   
Made in ca
Been Around the Block




Kanluwen wrote:
HD300 wrote:
tgjensen wrote:
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.


I don't know, if there's no way to avoid it, this part really bothers me to the point where I'd simply rather not play anyone who fielded Dante. Paying full points for my Warboss only to have him nerfed to where he's a slightly souped up nob for the entire game with no way around it really doesn't strike me as a very fun or rewarding game mechanic. Instead the idea just makes me really bitter. I mean, at least let there be a roll-off for it or something.


Are you for real?


I don't know what to say to that honestly, I'm kind of laughing if it conveys my message.


You don't have to worry your pretty little head - Unless Sanguine Guard are pound for pound better than RAS you'll never see him in a list, and even then it would be a very fragile, elite list. I need all the points costs to do some number crunching, but so far I'm not thrilled with the whole "Max 5 members" thing


Psssst. He's not referring to Dante taking Sanguine Guard as Troops. He's referring to Dante's special ability, which causes a character to lose 1 WS, A, I, and LD.

With no way to prevent it.



Umm, no gak. I'm letting you know the ability to take Sanguine Guard as troops is the only reason people would take him.
   
 
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