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Made in gb
Deranged Necron Destroyer





Leicester, England

I really, fervently, truly and utterly hope that either Necrons get higher initiative across the board, or sweeping advance gets changed. I'm sick of losing 20 warriors in a combat because I lost on a wound or so.

This message was edited 1 time. Last update was at 2011/04/26 20:18:05


Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Scarey Nerd wrote:I really, fervently, truly and utterly hope that either Necrons get higher initiative across the board, or sweeping advance gets changed. I'm sick of losing 20 warriors in a combat because I lost on a wound or so.

Yes, let's raise their initiative to 4! Next, we'll give them squad leaders. Special weapons might be a good decision too. Rumor is that WBB is being changed - maybe it'll get changed to a rule where you can't be overrun and you can always regroup. Also, in this mech-heavy environment, having a sort of cheap armored transport (around armor 11 I'd guess) would serve the squad well. Maybe make it so you have to take between 5 and 10 Warriors a squad, you know?

Joking aside, I hope they don't change any base stats for Necrons too much. It's too easy for them to become Marines. New special rules to make them suck less across the board is pretty much guaranteed.

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Bloodthirsty Bloodletter



Anchorage

Those armies look awesome. Unfortunately, they fill me with feelings of inadequacy when I compare my own painting skills to them. I love the egyptian themed one, but no way I could pull off all that freehand work.
   
Made in us
Freaky Flayed One





I suppose it's freehand on the smaller models, but I bet the monolith heiroglyphics are rubber stamps and ink with a sealant over the top. I was talking to another guy who did an Egyptian style monolith, the one with the red and blue symbol over the portal in front, and that's how he did his.
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Brother SRM wrote:
Scarey Nerd wrote:I really, fervently, truly and utterly hope that either Necrons get higher initiative across the board, or sweeping advance gets changed. I'm sick of losing 20 warriors in a combat because I lost on a wound or so.

Yes, let's raise their initiative to 4! Next, we'll give them squad leaders. Special weapons might be a good decision too. Rumor is that WBB is being changed - maybe it'll get changed to a rule where you can't be overrun and you can always regroup. Also, in this mech-heavy environment, having a sort of cheap armored transport (around armor 11 I'd guess) would serve the squad well. Maybe make it so you have to take between 5 and 10 Warriors a squad, you know?

Joking aside, I hope they don't change any base stats for Necrons too much. It's too easy for them to become Marines. New special rules to make them suck less across the board is pretty much guaranteed.


This made me laugh

I agree with you, I hope they don't change Necrons too much (Though a reduction of WS and S I could handle if it reduced point cost/balanced out new abilities).

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in pl
I'll Be Back





Ok. Because Warseer is dead for some time I will move here my last summary of Necron rumours.

Release date August

Writer: Matt Ward + 2 random guys.

Power level: DE not BA/SW/GK

Rules are simplified.
WBB is basically FNP but not exactly.
Phase out is redone.
Not all gauss weapons are rending.
Necrons are a lot cheaper.
Necron's are getting lots of new cool things that wasn't mentioned yet

--------------------------------------------------------------------------------------------------------------------------------------

In terms of kits Necrons will be like DE.

First wave:

5 plastic kits:
- Immortals (40mm base, bigger with "bling" - 5 per box)
- Destroyers/Heavy Destroyers (torso is changed, one kit with lots of options - 1 per box)
- Necromancer (Eldar Wraithlord style - 1 per box)
- Tomb Spyders (3 different builds - 1 per box)
- Flayed Ones

few blisters:
- metal lord on foot with staff of light

--------------------------------------------------------------------------------------------------------------------------------------

Shortly they will be:

Second wave:
- Warriors (upgraded sprue with new options + orange, red, green rods - 10 per box)
- Lord retinue
- Gauss artillery platform with crew or MC/Vehicle type thing (plastic kit)
- Wraiths (plastic kit - 5 per box)

--------------------------------------------------------------------------------------------------------------------------------------

HQ

No C'tans. However, C'tan models will be usable.

Special Character Lords:
The Enfleshed - Flayed Ones become Troops
The Undying - Immortals become Troops
The Silent King ? (from SM codex)
The Voidbringer ? (from FoD)
The Stormcaller ? (from FoD)
The Harbinger of Night ? (from apo formations)

(one of them is 240 pts worth, cc specialist vs 2+)

Special Character - Anti psyker ? (could be new Pariah)
Special Character - Psyker counterpart ? (could be Cryptek from FoD)

(one of them is discharging electricity towards nearby psykers)

Random Lords - new wargear will be similar to DE HQ

Lot of the old wargear options were removed. However, now they act as special abilities or items owned by special characters.
Resurrection orb is more powerful.
Warscythes remain unchanged.

--------------------------------------------------------------------------------------------------------------------------------------

Elites - nasty special rules

Flayed Ones
Immortals - s2+
Pariahs - overhaul into Lord retinue

--------------------------------------------------------------------------------------------------------------------------------------

Troops

Warriors - no sergeants, primes and so on, special rules for whole squads, possible C'tans mark system accordingly to colourful rods. There is no dedicated transport.
Scarab Swarms

--------------------------------------------------------------------------------------------------------------------------------------

Fast Attack

Destroyers/Heavy Destroyers - significant drop of point cost, several weapon options (vs s2+, vs hordes)
Wraiths - jump infantry, 18" charge, are harsh.

--------------------------------------------------------------------------------------------------------------------------------------

Heavy Support
Monolith - remains expensive. However, Living metal rule is changing towards better.
Tomb Spyders - MC, 3 different builds (CC, Shooting, Support).
Necromancer - MC, no squadrons, can be fielded as Elite or HS, high T but not enough vs plasma or melta, Resurrection, Warscythe, lot of weapon options
MC/Vehicle type thing (Obelisk/Gauss Obliterator/Gauss artillery platform with crew) - 48” range, less powerful than Manticore, looks stupid and out of Necron theme.

--------------------------------------------------------------------------------------------------------------------------------------

This message was edited 9 times. Last update was at 2011/04/29 06:34:25


I live again to destroy once more...  
   
Made in gb
Daemonic Dreadnought





Derby, UK.

All interesting. A little upset that Wraiths aren't until wave 2, especially considering that, being metal, we can't even buy the old models in the mean time.

Also, Desroyers still in a box of 1? Sucks.


What do you mean by:

cc specialist vs 2+
?


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Praxiss wrote:All interesting. A little upset that Wraiths aren't until wave 2, especially considering that, being metal, we can't even buy the old models in the mean time.

Also, Desroyers still in a box of 1? Sucks.


What do you mean by:

cc specialist vs 2+
?



That will either mean 2+ saves, meaning power weapons, or 2+ poisons perhaps?

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in us
Tail-spinning Tomb Blade Pilot






Or a badass character throwing down with a warscyth to take out a whole unit of terminators.

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Made in au
Regular Dakkanaut




All the special characters listed died like little girls to various ultramarines in Fall of Damnos.

I sure hope that a necron lord can stand up to a chaplain at least.
   
Made in gb
Deranged Necron Destroyer





Leicester, England

darkslife wrote:All the special characters listed died like little girls to various ultramarines in Fall of Damnos.

I sure hope that a necron lord can stand up to a chaplain at least.


Izaarvah does pretty good for the most part, as does Tahek. Ankh does fiiine. Sahtah was doing alright till plot happened. The Stormcaller was POOR, but.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
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Sinewy Scourge




Crawfordsville Indiana

Living Metal, better?

How so? Is it an invulnerable save instead(in addition to) of ignoring lance, melta, and Monstrous Creature abilities?

All the worlds a joke and the people merely punchlines
 
   
Made in gb
Deranged Necron Destroyer





Leicester, England

megatrons2nd wrote:Living Metal, better?

How so? Is it an invulnerable save instead(in addition to) of ignoring lance, melta, and Monstrous Creature abilities?


Perhaps it always counts as obscured?

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in gb
Member of the Malleus





Grimsby

Scarey Nerd wrote:I really, fervently, truly and utterly hope that either Necrons get higher initiative across the board, or sweeping advance gets changed. I'm sick of losing 20 warriors in a combat because I lost on a wound or so.


I don't mind the initiative, but I wholehartedly agree with the sweeping advance point - I lost about 20 last night to SA (and then another 15 to DS mishap which caused a phase-out). Something like this happens everytime I try to use Warriors

I'm kind-of fretful about the rumours, as some seem a bit Wardish/Outthere It does seem like there aren't going to be many new units so perhaps we'll get a horde feel to the army

In a world gone mad, who is left to fight for truth, justice and all that gets you smashed for under a fiver....

First played 40k during 2nd edition, missed out 3rd and 4th, and haven't played 40k since 5th edition - but still read and occasionally paint  
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Grim.Badger wrote:
Scarey Nerd wrote:I really, fervently, truly and utterly hope that either Necrons get higher initiative across the board, or sweeping advance gets changed. I'm sick of losing 20 warriors in a combat because I lost on a wound or so.


I don't mind the initiative, but I wholehartedly agree with the sweeping advance point - I lost about 20 last night to SA (and then another 15 to DS mishap which caused a phase-out). Something like this happens everytime I try to use Warriors

I'm kind-of fretful about the rumours, as some seem a bit Wardish/Outthere It does seem like there aren't going to be many new units so perhaps we'll get a horde feel to the army


However, a Wardish rumour is a realistic rumour, as he is doing/has done the codex. (It has to be written by now, right?)

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

Pretty much written I would ASSUME, but on the I and WS front I feel they should be low it just feels 'necrony' they aren't good in close combat exactly and they are not fast so they make up for it with advanced firepower etc. At least thats what I get from the necron fluff
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Mar wrote:Pretty much written I would ASSUME, but on the I and WS front I feel they should be low it just feels 'necrony' they aren't good in close combat exactly and they are not fast so they make up for it with advanced firepower etc. At least thats what I get from the necron fluff


+1

I think a fluffy statline would be:

WS2 BS4 S4 T4 W1 I2 A1 Ld10 Sv3+

Not a massively shocking statline, but potentially realistic.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

That is probably IMO the 'perfect fluff' statline but yes something should be done about warriors and sweeping advances atleast. They are slow and cubersome in combat not 'easily overrun' IMO of course.
   
Made in gb
Deranged Necron Destroyer





Leicester, England

I hear a lot of people suggesting Slow and purposeful, but I don't recall Necrons ever being described as slow. They just march steadily forward relentlessly, and I don't think a d6" movement would describe that well enough in game terms.

OT, sort of: If upgrades become really vital for Warriors, and we need upgrade sprues, without the Bitz service we're not really going to be able to use our old Warriors, are we? I think the Monolith is going to be the only model to realistically make it through this update unscathed.

Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts  
   
Made in iq
Nihilistic Necron Lord




The best State-Texas

Bleh, I'm a bit unhappy about the Wraiths being Wave 2, and as good as they sound I'm sure I would want to field a ton of them.

Interesting thought about the Rod Colors corresponding with different C'tan. Maybe we'll get some good fluff about them.

Well, an August release sounds quite awesome. Does this mean we can count on an Incoming! Next month, or in June?

This message was edited 1 time. Last update was at 2011/04/27 21:02:34


4000+
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Been Around the Block




Necron warriors will not likely be first wave.
   
Made in gb
Deranged Necron Destroyer





Leicester, England

Tabitha wrote:Necron warriors will not likely be first wave.


You're saying the Troop choice for Necrons, their iconic unit, won't be in the first wave? Ok...

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Made in gb
Death-Dealing Ultramarine Devastator




Dudley, England

The main troop not in the first wave? I can't see that, but yeah wraith plastics not in first wave is meh but seeing what is predicted for the first wave there is rather juicy and considering the lack of love for necrons I feel happy at that! and on the slow and purposeful I have the image of necrons in Dawn of War which were slow and the 'undead achetype' and finally in the fluff it says their minds have been dulled and what not so it could fit, but I kind of would prefer something else but what I really wouldn't know.
   
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Grisly Ghost Ark Driver






Scarey Nerd wrote:
Tabitha wrote:Necron warriors will not likely be first wave.


You're saying the Troop choice for Necrons, their iconic unit, won't be in the first wave? Ok...


The new box with all the gubbins yes. The old box with the standard 12 and 3 scarabs, I can see them trying to sell out all the old stuff before ushering in the new.
   
Made in de
Decrepit Dakkanaut







Kelvan wrote:Ok. Because Warseer is dead for some time I will move here my last summary of Necron rumours.

Good boy! And welcome!

The rumours sound mostly quite convincing (not sure about all FoD characters though).
With all the rumours about colour rods, I think we will see a repackaged Warrior box, and an added sprue with two warriors and lots of upgrades makes sense for giving us a 10 warrior box. But this is just personal speculation. Guess Tabitha is thinking of a complete resculpt that is not in sight.

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Wicked Canoptek Wraith




England, UK

If this August release is true, which I hope it is, we should get Wave 2 before the end of the year, which would be great.

Wave 1 and codex release - August
Wave 2 - November

I'd be okay with that, I just hope I get shake off the sands of time and raise from the tomb for the fresh harvest before January.
   
Made in us
Been Around the Block




Kurgash wrote:
Scarey Nerd wrote:
Tabitha wrote:Necron warriors will not likely be first wave.


You're saying the Troop choice for Necrons, their iconic unit, won't be in the first wave? Ok...


The new box with all the gubbins yes. The old box with the standard 12 and 3 scarabs, I can see them trying to sell out all the old stuff before ushering in the new.


^
This.
   
Made in ca
Dakka Veteran





Kelvan wrote:Special Character Lords:
The Enfleshed - Flayed Ones become Troops
The Undying - Immortals become Troops
The Silent King ? (from SM codex)
The Voidbringer ? (from FoD)
The Stormcaller ? (from FoD)
The Harbinger of Night ? (from apo formations)


This has been bugging me for a while. Ghost21, who's rumors most of your summary is based on, said that two of the Fall of Damnos Lords would be included in the codex as Special Characters. He then added that one of the two was the Enfleshed, who makes Flayed Ones Troops.

Every single other lord in that list is pure speculation, especially the Undying - no one has said anything about him, much less that he makes Immortals Troop. And I have not seen anyone even mention the Silent King and Harbinger of the Night, I have no idea why they're in that list. So you might want to edit that to Enfleshed + "at least one of the following from FoD"

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

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Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
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Blood-Raging Khorne Berserker





Belgium, Mechelen!

Necrons should all be 'relentless', because people are already viewing at 'Dawn of War' I will aswell, I've always seen them walking at the very same pace, never faster, never slower. Also Necrons are dang hard in there! maybe an overall +1 to Toughness in their statlines would compensate anything. As even marines find them just too tough to handle! Try finding other discriptions for necrons than 'The bullets bounced of their metall bodies' I hope they might get toughned up! Necrons should be atleast the toughest army in game I mean c'mon! they totally consist of hard living metall!

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samrtk wrote:If this August release is true, which I hope it is, we should get Wave 2 before the end of the year, which would be great.

What makes you think they would release a second wave so quickly? Tyranids and Space Wolves are still waiting for their second wave.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
 
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