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Made in au
Devestating Grey Knight Dreadknight





Vhalyar wrote:
Pyriel- wrote:But surely the stormraven can get the scout rule from a grandmasters special D3 rule?

Nope, it's limited to Infantry, Jump Infantry, Monstrous Creatures and Walkers.
Henchmen Warbands, Independent Characters and Ghost Knights cannot have Grand Strategy used on them.


What about vehicles?


Automatically Appended Next Post:
I just realised if we allow 4 points per model upgrades to the 20ppm PAGK, you will be able to fit 50 in a 1300 list (1500 with a 200 point HQ) !

Thats not a bad force. Bland as hell but it could whoop the ass of an ork horde.

This message was edited 1 time. Last update was at 2011/02/15 03:20:40


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Jaon wrote:
Vhalyar wrote:
Pyriel- wrote:But surely the stormraven can get the scout rule from a grandmasters special D3 rule?

Nope, it's limited to Infantry, Jump Infantry, Monstrous Creatures and Walkers.
Henchmen Warbands, Independent Characters and Ghost Knights cannot have Grand Strategy used on them.


What about vehicles?


It says limited to...and vehicles aren't listed there...(^_^)

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in se
Longtime Dakkanaut





Gothenburg

For giggles though, you want to see how strong 10 Paladins would be? 150 boyz charge them and let's say for gaks/giggles that 100 manage to get within 2" for attacks (Impossible but hey for fun).

That's 400 attacks.
200 hits
100 wounds

Unit of 10 paladins, each takes 10 saves.

Each paladin fails 1.6 saves initially.
Then 0.8 saves after FNP.

Which means the Paladin player didn't lose a model...lol. Movie Marines indeed!

Heh, that was kind of fun

Yeah, paladins are pretty much immune to small arms fire and normal Cc.
It´s the powerfist type attacks that hardcounter these guys no matter if a few ward saves are included or not.
5 paladins (fit in a LR), add 2 ward saves and an apot this unit goes up to 485p. Over 500 if a psycannon is taken.
Now other units and other support aside since those are on equal point terms (and as you said, units ABC vs units DEF is futile)
these paladins face up with a cheaper hammernator squad (for example I use 10 all the time).

Thats without anyone getting charge for the sale of averages 2 dead hammernators before they strike back causing 6 wounds in return.

This means 3 dead paladins, no apot FNPs apply, no wound allocating away 1w each apply etc, the unit is hardcoutered by another and much cheaper and v e are y common unit.


All silly examples aside, my point is that the GK codex, well at least some of the most insanely sounding and "OP" units like paladins, are pretty much balanced in an overall context.



Now as I am about to go buy 2 stormravens for the upcoming GK codex, does anyone know of some logical way to actually use them with less of the fear of having it blow up before it even reaches where it is supposed to be?

Say, stormraven
+
10 GK squad
+
HQ
+ dread
= around 700p. (what´s the point loading it up half full, better to have that dread and a decent squad inside and maybe HQ as well).

800 points sound way to much to be trusted with one AV12 flyer that needs to sit&fly exposed (with 4+ cover save) for at least 2 turns before it can do anything good.


Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in us
Longtime Dakkanaut






Richmond, VA

So with the henchmen then, the current rumor says NOT veteran stats? So not really Sister of Battle Replacements?
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Pyriel- wrote:

Yeah, paladins are pretty much immune to small arms fire and normal Cc.
It´s the powerfist type attacks that hardcounter these guys no matter if a few ward saves are included or not.
5 paladins (fit in a LR), add 2 ward saves and an apot this unit goes up to 485p. Over 500 if a psycannon is taken.
Now other units and other support aside since those are on equal point terms (and as you said, units ABC vs units DEF is futile)
these paladins face up with a cheaper hammernator squad (for example I use 10 all the time).

Thats without anyone getting charge for the sale of averages 2 dead hammernators before they strike back causing 6 wounds in return.

This means 3 dead paladins, no apot FNPs apply, no wound allocating away 1w each apply etc, the unit is hardcoutered by another and much cheaper and v e are y common unit.


All silly examples aside, my point is that the GK codex, well at least some of the most insanely sounding and "OP" units like paladins, are pretty much balanced in an overall context.





Well, given that you would charge out of your Land Raider at 10 TH/SS Terms on foot....I guess you deserve to lose your Paladins...

There is no way anyone can tell if the GK codex is balanced. We are pissing in the wind over rumors and even if they were solid, we can only guess given our past experiences playing the game. Playing trumps all our theories.


I think I read that GK Stormraves cannot transport Dreads, not sure though.

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in ca
Dakka Veteran





AgeOfEgos wrote:I think I read that GK Stormraves cannot transport Dreads, not sure though.

The Stormraven can carry Dreadnoughts.
The Stormraven cannot carry Dreadknights. It's not like the Knight needs a 200 point deathbox to move around anyway.

Personally I can't see much of a use for Stormravens and will pass on them. For the cost, Mordrack and 10 customizable Ghost Knights seem vastly safer, on top of deepstriking on turn one without scatter.

This message was edited 1 time. Last update was at 2011/02/15 04:09:18


8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
[DCM]
GW Public Relations Manager (Privateer Press Mole)







Vhalyar wrote:
AgeOfEgos wrote:I think I read that GK Stormraves cannot transport Dreads, not sure though.

The Stormraven can carry Dreadnoughts.
The Stormraven cannot carry Dreadknights. It's not like the Knight needs a 200 point deathbox to move around anyway.


Ahh ok. Can you confirm this combination;


Give Dreadknights Teleporter
Grandmaster gives them scouting
They scout 30" using their teleporter move
or
They scout 12" using their regular move

Both of those legal or?

Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
 
   
Made in ca
Dakka Veteran





AgeOfEgos wrote:Ahh ok. Can you confirm this combination;


Give Dreadknights Teleporter
Grandmaster gives them scouting
They scout 30" using their teleporter move
or
They scout 12" using their regular move

Both of those legal or?

I can't give you a definite answer, I just happen to track the various leaks very closely. But so far nothing has indicated that it would be impossible.
I wouldn't build my dream army around this yet though, it's possible that the wording in the final version of the codex will explicitly prohibit that.
After all, it would make vanilla Dreadknights + Personal Teleporters able to punch the hell out of anything on the first turn.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

So is anyone else feeling this army list?

Coteaz - 150p

3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p

1986p total

That's 18x razorgoon squad for you following along at home.

This message was edited 2 times. Last update was at 2011/02/15 06:33:05


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
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When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
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And all of them scoring!



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
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Terminator with Assault Cannon





Hopefully there's some as-yet undisclosed element that makes that list illegal, since it seems like it would make many (most?) current lists totally invalid except under special circumstances.
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

ph34r wrote:So is anyone else feeling this army list?

Coteaz - 150p

3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p
3 warriors, 2 with flamer - 22p
razorback with las/plas - 80p

1986p total

That's 18x razorgoon squad for you following along at home.


What? What does Cortez let you do, take Warriors as any slot or something? My god, that list is....nasty. Although LC generally aren't reliable against AV14, that many would do something. And the reali-life monetary factor is more mind-boggling than a 9x Vendetta list.

2000 pts 
   
Made in ca
Dakka Veteran





Gavo wrote:What does Cortez let you do, take Warriors as any slot or something? My god, that list is....nasty. Although LC generally aren't reliable against AV14, that many would do something. And the reali-life monetary factor is more mind-boggling than a 9x Vendetta list.

Makes Henchmen Warbands scoring and removes the limit on the number that can be taken.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Vhalyar wrote:
Gavo wrote:What does Cortez let you do, take Warriors as any slot or something? My god, that list is....nasty. Although LC generally aren't reliable against AV14, that many would do something. And the reali-life monetary factor is more mind-boggling than a 9x Vendetta list.

Makes Henchmen Warbands scoring and removes the limit on the number that can be taken.


Oh. My. God. Um....that list is plain nasty.

2000 pts 
   
Made in au
Devestating Grey Knight Dreadknight





GLWT! Thats at least $1500 dollars there! (australian)

Although Id expect to see that at 'Ard Boyz.

Does your army have to be painted to attend 'Ard Boyz?
   
Made in us
Terminator with Assault Cannon





A variant of that list:


Coteaz - 150p

3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55
3 warriors with meltaguns - 42p
Chimera w/ multi-laser and heavy flamer- 55

1993p total


I really hope these lists are substantially illegal in some way, because they pretty much beat any currently valid list that I know of.
   
Made in au
Devestating Grey Knight Dreadknight





..Actually, taking an equal amount of las/plas and Assback could be even better! You still have plenty of las to deal with AV14, you still have plenty of plas for MCs, but you have Ass, to deal with hordes better too!
   
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Terminator with Assault Cannon





The Razorback version of the list has over 30 flamers. I don't think it really needs more anti-horde.
   
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Glasgow

I'm liking those lists. Finally; pure Inquisition armies with some teeth.

 
   
Made in za
Fresh-Faced New User



Canada

That chimera list is insane.

More targets than you can shake a stick at? Check
Enough shooting for AV? 57 meltas, Check
Enough shooting for horde? 19 Heavy flamers on AV12, Check.
   
Made in it
Bounding Assault Marine





Italy, Cremona

good lord...

if all of this is true it's going to be a massacre. I can understand the Inquisition build lists... but the Jokaero ... what are they thinking on making Xenos as a choice for the Imperium ? They supposed to be the guys that hate everything wich is not human... instead they still hate Xenos but use them to their own advantage.

I can understand that the background COULD evolve, that books and romance deserves a wider view otherwise the reading is plain and horrible with no quirks, but darn... making a rule like this (if true) means that the Inquisition largely accepts that Xenos to work for Humanity... this is clear heresy.

Crimson Fists - 15.000 points Salamanders - under construction Imperial Fists - pondering, damn yellow
27th Virginian IG - 4.000 points
olympia wrote:
All so-called Finecast miniatures come with the Gets Hot! rule. Roll a "1" and your mini melts!

I've bought my last models from GW on October 10th, 2011. Since then I've bought none, I am against their price policy. Screw them.
 
   
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Steelcity

The only question I have from reading the prerelease book is if Coteaz makes then TAKE up FOC slots

He says they become TROOP CHOICES and are not limited by # of inquisitors.. But the henchmen entry says they dont take up FOC slots

Im not sure if Coteaz invalidates that, or simply adds them to the Troop section in much the same way as Lesser Demons

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Made in za
Fresh-Faced New User



Canada

Kirasu wrote:The only question I have from reading the prerelease book is if Coteaz makes then TAKE up FOC slots

He says they become TROOP CHOICES and are not limited by # of inquisitors.. But the henchmen entry says they dont take up FOC slots

Im not sure if Coteaz invalidates that, or simply adds them to the Troop section in much the same way as Lesser Demons


Henchemn are Elites and do not take up a FOC slot.

All Cortez does it make them Troops rather than Elites, meaning they still don't use FOC slots, cause nothing in Cortez's rules change that part.
   
Made in us
Fixture of Dakka





Steelcity

Yes I know, just wondering if it will be changed in the final version.. Seems to me the purpose of Coteaz was to give people the option to use non-GK lists.. Instead of haiving to use 2 GK squads and spamming chimeras with henchmen thats all

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Honestly, if the units don't take a Troops slot, the game will more or less be completely broken, as very few armies *other* than those or certain other gimmicks that can beat those (30 scout bikers) will be valid. Even if the pre-release Codex doesn't have them taking a slot, that kind of thing is bad enough that I think they'd have to fix it in an FAQ.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

KOS wrote:good lord...

if all of this is true it's going to be a massacre. I can understand the Inquisition build lists... but the Jokaero ... what are they thinking on making Xenos as a choice for the Imperium ? They supposed to be the guys that hate everything wich is not human... instead they still hate Xenos but use them to their own advantage.

I can understand that the background COULD evolve, that books and romance deserves a wider view otherwise the reading is plain and horrible with no quirks, but darn... making a rule like this (if true) means that the Inquisition largely accepts that Xenos to work for Humanity... this is clear heresy.



The Inquisition have always used Jokaero because they're not hostile to the Imperium, and make better technology than the Imperium ever could. Hell, remember, some Inquisitors use DAEMONHOSTS.

Anyway, I'm loving the idea of proper =][= armies with no GKs. I was worried that they would totally remove all non-GK units, but instead they've made them better!

This message was edited 1 time. Last update was at 2011/02/15 09:40:48


Karyorhexxus' Sons of the Locust: 1000pts 
   
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That list is insane... so Kirasu, how many chimera's do you need for august? ;-)

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http://www.snakeyesgaming.blogspot.com

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And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Warboss Gubbinz wrote:That list is insane... so Kirasu, how many chimera's do you need for august? ;-)


The correct answer is between "how many he can lay his hands on" and "Far too many"

Karyorhexxus' Sons of the Locust: 1000pts 
   
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A garden grove on Citadel Station

The two things I see really killing the goonspam list is 1. The cost and build time (ridiculous), and 2. kill points.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Or someone else playing the same list.

MELTA TANK BATTLE.

FIRST ONE TO REALISE IT'S FUTILE WINS.

Karyorhexxus' Sons of the Locust: 1000pts 
   
 
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