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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Fallout 3 definitely had a bit of a railroaded ending, especially since those companions being there would make the ending not make any sense. Clearly the canon ending was meant for you to be the selfless hero...

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Tamereth wrote:
Fallout 3 shows an undetonated bomb with vault tec id on it, and in fallout 4 theres definitely some logs that suggest it. But the show is the first time they have 100% confirmed it. It was always left as an unknown as to who started the apocalypse, vault tec being responsible was just hinted at.

Except it wasn't dropped by vault tech, it's there from a crash landing.
If you talk to one of the NPCs she explains that megaton was built from the wreckage of a crashed bomb carrier and that the bomb was it's payload.
Not far from Megaton there's a bomb depot, and if the bomb was dropped by vault-tech you'd think it would detonate, seeing as it's still active.

I see a lot of people using the megaton bomb as "evidence" that vault-tech nuked their own country for some silly reason, but if they actually asked around and looked at the environment it wouldn't hold up.


Automatically Appended Next Post:
 Grey Templar wrote:
Fallout 3 definitely had a bit of a railroaded ending, especially since those companions being there would make the ending not make any sense. Clearly the canon ending was meant for you to be the selfless hero...

Fallout 3's entire main quest was railroaded. There's one specific path to go down, and its to help the BoS. Even if you do Eden's bidding it doesn't matter because Raven Rock still gets destroyed and in Broken Steel the FEV does practically nothing except make Aqua Pura kill you.
You're expected to stupidly kill yourself at the end, and if you do the smart thing and send a robot or mutant to activate the purifier for you you get called a coward.
There's a reason why Fallout 3's story is criticized.

Fallout 4 is just a rehash of Fallout 3's story except flipped, because Emil can't write a decent story. They tried copying what NV did with the factions but they forgot to make the factions actually good with coherent motivations, and instead of having decent sidequests you get radiant busy work quests.
I liked the concept of settlement building, but its wasted on Fallout 4 and doesn't mesh well with the story or gameplay.

Fallout 4 really should have been about the Sole Survivor waking up 200 years after the bombs fell to see his home destroyed, and has to work with a faction to restore it. Then settlement building could have been an actual gameplay feature rather than an afterthought.

Automatically Appended Next Post:
 BrookM wrote:
Yeah, NV is built on that gakky F3 engine and early game can be tough. Who am I kidding? The game scales with you (in a not-broken or OP way mind) and keeps things tough throughout.

Nah, Fallout 3 is easy. Skills don't matter that much. Early game you can kill things just fine with small guns and melee without having to invest in them.
Skills matter a lot more in New Vegas, and the changes to how DR and DT works makes enemies a lot tougher.
Its not the engine, its the actual mechanics.

This message was edited 4 times. Last update was at 2024/04/23 10:13:51


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

DR and DT have been great additions to New Vegas, it certainly gave us more of a challenge and made some types of armour all the more worthwhile to wear.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yeah, DT was great. Power armour can now actually feel like power armour.
They removed it in Fallout 4 though and replaced it with a really convoluted system.

I don't know why Bethesda keeps making changes to power armour. First they made it that you need special training and you can beat it with small arms, then they made it so that they have short battery life, and in the show it now locks you in the suit when it runs out of power (which is a horrible design feature) and they introduced a fatal flaw where the wearer dies instantly.

Now, if the T-60 was post war suit of armour cooked up by the brotherhood of steel, sure, they can have that flaw, as the implication would be that the BoS recreations of PA were flawed.
But the T-60 is a pre-war suit that has a flaw that the T-45 apparently has now, and that's just silly.

Not to mention that power armour is now everywhere. It used to be that PA was extremely rare and was the best in the game, now it feels like a common thing.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Haha, when I was explaining to a fellow mod some of the stuff I love about the setting, I did also mention the increasing number of factions and groups who have access to power armour as the games grind on. I will say though, Greasers (the Atom Cats) running a chop shop where they mod power armour is a cool idea that isn't too far out for the setting.

I like to think that the flaw of the T45 and the T60 is due to them being crappy models, unlike the venerable, god-like T51, which is in my eyes perfection. 👌🏻

Until the Enclave came around and introduced the Fallout 2 version of the advanced power armour, not the Fallout 3 version, the Fallout 2 version. If they were to give us that one in the next season of the show, that would be amazing.

This message was edited 1 time. Last update was at 2024/04/23 13:57:15




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka





It's just the Jedi of the setting. That super cool unique hero thing at the pinnacle that people recognize and want more of so they give us way too much of in the sequels.


Automatically Appended Next Post:
 CthuluIsSpy wrote:

Fallout 3's entire main quest was railroaded. There's one specific path to go down, and its to help the BoS. Even if you do Eden's bidding it doesn't matter because Raven Rock still gets destroyed and in Broken Steel the FEV does practically nothing except make Aqua Pura kill you.
You're expected to stupidly kill yourself at the end, and if you do the smart thing and send a robot or mutant to activate the purifier for you you get called a coward.
There's a reason why Fallout 3's story is criticized.


While true, being able to skip main story was pretty rare for its time. Sadly for me, I found the tanker before the radio signal and missed all of the capital mall events :(

This message was edited 1 time. Last update was at 2024/04/23 14:07:16


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Enclave power armour is kind of weird fluff wise.

So Advanced Power Armour was introduced in Fallout 2. It was an improvement over the classic power armour, which would later be designated T-51.
You can also get APAmk2, which is even better than APA and is basically true end game equipment. You can get APA early if you do the Navarro trick, but the only way to get mk2 is to go to the Oil Rig, which at that point you're already at the end of the game.

APAmk2 returns in Fallout 3, but they used the Midwestern BoS design as opposed to the classic wasp looking design, which is...well, I don't dislike it and I do like tactics (and it seems so does Bethesda, seeing how they keep poaching elements from it), but it's not Enclave.
Then they nerfed it by making it worse than the in game T-51 armour.
The kicker is that they have NPCs talk about how hard its going to be to pierce their armour, but stat wise it isn't great, you can easily use small arms to beat it.

Then Fallout 4 comes along and introduces the X-01 in Nuka World, which is supposed to be a prototype to APA. Which is...fine I guess. At least the X-01 is better than the T-60, which it should be because the APA is supposed to be superior to pre-war models.
The problem is that fans started thinking that the X-01 is the APA even though the helmet looks completely different and started calling APAmk2 and Hellfire X-02 and X-03 respectively, even though x would be a prototype designation. Which on it's own wouldn't be too bad, but then Beth started calling them that in the creation club, which makes it official

If the Enclave show up in the show they'd probably be wearing Hellfire armour or some later model. Hellfire armour was supposed to eventually replace APAmk2, iirc.
If they introduce Mk4 armour or whatever they should base it on the APA's design, because that version rocks and would look pretty intimidating on screen. The Hellfire helmet looks...weird.
A good way to introduce the Enclave would be to pay homage to the opening of Fallout 2, I think. Have a couple of Enclave soldiers open up Vault 4 and mow down everyone inside.

This message was edited 9 times. Last update was at 2024/04/23 14:53:37


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I don't like tactics and I don't like what they did with the power armour designs either, thankfully it is mostly either non-canon or left to the vagaries of the setting.

And yes re: the Jedi thing. In the first two games power armour was supposed to be an end game reward, in the first one in particular you really had to work for it to get your own suit. In the second game, with sneaky prior knowledge, it can become trivially easy to get it, but if you play the game as intended, it becomes a nice late-game reward for your efforts.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

IIRC T-45 was the original model of power armor, so it makes sense that it is the worst. Still has some kinks in it.

T-51 was an improvement which fixed most of the issues. However it was very expensive so it didn't get fully rolled out for everybody.

T-60 was a compromise between T-45 and T-51 which only just came out when the Great War happened. Not as good as T-51, but it was cheaper and was intended to be the new standard issue model. The Brotherhood of Steel has a lot of this stuff because they can manufacture it so it has become synonymous with them.

Naturally, there was still a mix of armor in the US military inventory and use when the war happened, so we see tons of mixed suits even in the present day in the games.

 CthuluIsSpy wrote:

Now, if the T-60 was post war suit of armour cooked up by the brotherhood of steel, sure, they can have that flaw, as the implication would be that the BoS recreations of PA were flawed.
But the T-60 is a pre-war suit that has a flaw that the T-45 apparently has now, and that's just silly.

Not to mention that power armour is now everywhere. It used to be that PA was extremely rare and was the best in the game, now it feels like a common thing.


I don't think its unrealistic for there to be a flaw in T-45, and for T-60 to share it since they are linked designs.

The Ghoul is confirmed to be a pre-war veteran who used T-45 armor. If there was a weak spot, he would probably know. It could easily be that the flaw was known about and was either ignored or covered up by the military or its suppliers to save face or costs. Could be one of the benefits of T-51 too, it doesn't have the flaw but is more expensive.

As for why the BOS hasn't fixed it themselves. They may not know. They've just been faithfully recreating T-60 power armor from the designs, which probably don't have a note saying "This spot is a problem". And really unless someone knows that spot is there it is unlikely they'll find it accidentally.

It wouldn't be the first time that some small corruption in procurement results in suboptimal equipment being issued to soldiers.

This message was edited 1 time. Last update was at 2024/04/24 02:17:11


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Huge Bone Giant






 CthuluIsSpy wrote:
The Hellfire helmet looks...weird.


Funny. Hellfire is my favorite armor design, followed by T-51.

And I certainly wouldn't mind seeing T-51 make an appearance in season 2.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I don't mind the overall suit, its just the helmet looks like a pig to me.
Maybe it will look better on TV. Fallout 4's assault rifle actually looks decent in the show, and in the game it's one of the worse gun designs.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Huge Bone Giant






I can see the pig look. I assume it's based on some gas mask design from back in the day. I think it works for me because of its armored, no nonsense look. Other power armor helmets have a lot more going on. That isn't necessarily a bad thing either, but I think in this case simplicity wins out for me.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Another video from Tim, this time with regards to lore drift, some interesting thoughts from him on what's happening to what was basically his child at some point:





Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Adolescent Youth with Potential






Finished watching it with the missus last night. Really enjoyed it over all. I think it sets a high bar for video game to tv adaptions.

I did appreciate that it struck a nice balance between being able to appeal to people unfamiliar with Fallout, but also having enough little references and in-jokes that fans would appreciate.

Beforehand the only thing my wife knew about Fallout was Vault Boy who she recognised from "that game I play a lot", yet she was still able to get a good grip on what was happening in the show. I did explain her a few bits like what ghouls were and the significance of the last scene in the final episode when she asked, but she didnt have to ask me to explain a lot.

The fact both of us on either ends of the familiarity spectrum were able to enjoy it speaks a lot to how good it is.

Spoiler:
I am a bit gutted with how the NCR were handled, but hopefully there may still be better faring remnants of it in season 2.
   
Made in ie
Norn Queen






Dublin, Ireland

Finished it last week. Enjoyed it overall, a nice homage to the Fallout series which I adored.
Not sure I'd have gone down the dark, quirky humour route, I'd be interested to have seen if they kept it very dark although admit the games always had that quirky, dark humour thing going on.
Hope future game adaptations keep up the standard.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

There was zero chance of it not having quirky dark humor. That is a defining feature of fallout.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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