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Made in ca
Guarding Guardian





medikant wrote:
 ZedAvatar wrote:


"The company consistently strips features and expectations for the final game."

Not true.

Also they still plan to have 30v30v30v30vTyranids. That hasn't been cut.



They've cut a lot from the game. It has been consistent since the initial announcement. I don't feel like going back through 3 years of announcements and documents to highlight the large amount of content that was canceled for the game. It was pitched as Planetside 2 with RPG elements. It's now a lobby shooter and last I knew a crappy map system like Heroes and Generals was on the timeline. They cut the whole initial concept of the game albiet to make it more manageable, but it's not what they initially pitched and hyped.

30v30v30v30vTyranids may be the style of game some are looking to play, but that's far from what they sold this game as for a long while.


No, they haven't "consistently cut features" from the game. This is BS. Yes the original plan was to have an Open World on a low budget, and like I said, they tech proved to not work, so they publicly said whoops and designed a new game May 2015. Offered refunds until September of that year too. Nothing has changed since May 2015.

The RPG elements are STILL IN.

The new map was implemented because the old one was limited, not because they cut anything. They told us this in the livestream I just linked. Seriously its just a .jpg under the nodes and other elements, and not having a nicer looking .jpg wrecks it for you???

No, they did not cut the "whole initial concept", just the Open World and Free to Waagh parts, along with, like I said before, the "wishlist" stuff that was not part of the design. Hasn't been changed since May 2015. Still going to have Elites and Heroes, moddable weapons and armor customization, Terminators 3 months after launch, node based map campaigns and PVE.

Whats been cut since then? If you can post one piece of evidence I will concede. That is the point. Many of your camp have made grand claims like this with no proof. Present some.

If having Open World is 100% the most important feature for you, why aren't you just playing PlanetSide 2 100% of the time???


Automatically Appended Next Post:
 prowla wrote:
I'm interested to see if they can expand the tank warfare a bit. It would be fun to have a nice infantry + tanks type of stuff, but of course it's difficult to balance things out with units and map design, so there's a place for everything and nothing is too OP.

I think the scope is nice, though. You have multiple classes per faction and different vehicles, so I see no reason why they couldn't introduce terminator armour and dreadnoughts at some point.

I don't know why every company insists on putting transport tanks in map shooters, though. Fire support vehicles like Predator is what you'd see taking part in this kind of action, Rhinos are for long distance transportation.


Termies and equivalents still slated for 3 months after launch. They told us in Livestream they are already being modelled.

The Rhinos and Wave Serpents act as Spawn points. They are also effective anti infantry fire support.


Automatically Appended Next Post:
Joyboozer wrote:
But not when your Eldar team mates kill each other more than the enemy.
I watched the first 10 minutes of your dark reaper vid and noticed you avoided shooting vehicles with your missile launcher and went after marines instead (to very poor effect) what is the role of the reaper?
Are there plans to remove the friendly fire feature? Seriously, you and your Eldar team killed more Eldar than marines.


Yeah they have recently nerfed the Reaper Launcher's Starswarm mode, and the way it fires is Janky. This is the third iteration of the weapon and it still needs work.

This is an example of it being in Alpha. Things are broken still.

This message was edited 2 times. Last update was at 2016/08/10 13:31:42


 
   
Made in us
Praetorian



Washington



Ignoratio elenchi.

Ad nauseam.

Not even going to continue to bother. Best of luck up on that hill.



Warmachine player in western Washington? Join us! https://discord.gg/CMQb3VhFCY 
   
Made in se
Fresh-Faced New User





"The gates must be destroyed!"
"Yes, Captain!"
...pew...
"Well... Good job soldier, the gates are ours. I guess."

In the beginning, the universe was created. This has made a lot of people very angry and been widely regarded as a bad move. 
   
Made in ca
Guarding Guardian





News: New Patch released yesterday for the Alpha.

Orks now on Live Servers for Steam Early Access players. Not 100% (as per usual) but working and competetive. So now 4 playable factions and 1 AI enemy.

Added 2 PVP maps.
Removed Advancement tree for new one coming.
More stuff.

medikant wrote:


Ignoratio elenchi.

Ad nauseam.

Not even going to continue to bother. Best of luck up on that hill.




Yup, its common to leave a conversation when its been proven you have no point. Farewell.

This message was edited 2 times. Last update was at 2016/08/13 17:06:27


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

So why are you not leaving?

I should think of a new signature... In the meantime, have a  
   
Made in us
Longtime Dakkanaut






 ZedAvatar wrote:
Blacksails wrote:
 ZedAvatar wrote:
and you are an idiot.


If he's an idiot for not following the tortuous and troubled development of a game he funded, what does that make you for not bothering to read the rules of the forum you joined that are unchanging and constant?


Every Forum has the same rules. Violating them for effect is a tactical strategy.


Well keep it up, you'll enjoy a free vacation from Dakka.

So they added 30man warparties. It's what they've promised from day ones. If they implement guilds it might be okay but, doubtful. 30v30 isn't an MMO though. It's just Battlefield.

 Ashiraya wrote:
So why are you not leaving?


The hero dakka needs.

This message was edited 1 time. Last update was at 2016/08/13 18:38:45


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in us
Regular Dakkanaut




Orks have been added to the game outside the founder's server.
   
Made in us
Longtime Dakkanaut






Played tonight, it got an optimization run on AMD so it works great on my computer.

30 man war parties are great, so it's essentially a larger Space Marine game. Perhaps there is hope yet. Orks were added for all your WAAAGH needs.

I am still disappointed in some of the cuts and I do not trust the developers of this game - that being said, this update was wonderful and superb. We shall see if it releases on time or if other things are axed, or if it turns out great.

This message was edited 1 time. Last update was at 2016/08/14 04:15:14


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in fi
Dakka Veteran





 Stormwall wrote:
Played tonight, it got an optimization run on AMD so it works great on my computer.

30 man war parties are great, so it's essentially a larger Space Marine game. Perhaps there is hope yet. Orks were added for all your WAAAGH needs.

I am still disappointed in some of the cuts and I do not trust the developers of this game - that being said, this update was wonderful and superb. We shall see if it releases on time or if other things are axed, or if it turns out great.


It seems that the 30 vs 30 games are pretty nice, judging from videos. I like the large map concept, having a bit more range gives a bit more emphasis on different classes, like fast jump pack troops vs. heavy long-range support.

I don't mind it losing the MMO bits - I think the concept of a open-world military MMO, let alone MMORPG is a bit silly anyways. Imagine starting up as a Space Marine, and then your first quest is to kill 20 rats and collect 100 daffodils.. And I don't really like Planetside style running around, either. If they do the world map control stuff ok, that's MMO enough.

This message was edited 4 times. Last update was at 2016/08/14 11:48:00


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I still do not really like the art style, and they need to seriously boost the TTK before I take another look at it... But we will see.

I should think of a new signature... In the meantime, have a  
   
Made in us
Longtime Dakkanaut






 Ashiraya wrote:
I still do not really like the art style, and they need to seriously boost the TTK before I take another look at it... But we will see.


Agreed. TTK needs to be improved, the art is at least bearable for me though.

As for the MMO comment above yours, I DO mind the MMO bits being cut. That is what the founders originally paid for years ago, so it's essentially a whitewash or a lie.


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Eternal Crusade pre-menu screen wrote:Warhammer 40,000: Eternal Crusade is in a Closed Alpha state, is still in early development and will continuously evolve with very regular updates. It is a Massive Online Shooter and the Early Access focuses only on creating a great shooter experience, before becoming truly massive. The persistent world, meta-game, character progression and customization, PVE and other MMO aspects will gradually be added to the Early Access.

Sieg Zeon!

Selling TGG2! 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Sure, if that comes, that will be good.

Whether it will remains to be seen.

I should think of a new signature... In the meantime, have a  
   
Made in ca
Guarding Guardian





Ashiraya wrote:So why are you not leaving?


Because I have valid points, with evidence.

Why are you not leaving?

Stormwall wrote:
 ZedAvatar wrote:
Blacksails wrote:
 ZedAvatar wrote:
and you are an idiot.


If he's an idiot for not following the tortuous and troubled development of a game he funded, what does that make you for not bothering to read the rules of the forum you joined that are unchanging and constant?


Every Forum has the same rules. Violating them for effect is a tactical strategy.


Well keep it up, you'll enjoy a free vacation from Dakka.

So they added 30man warparties. It's what they've promised from day ones. If they implement guilds it might be okay but, doubtful. 30v30 isn't an MMO though. It's just Battlefield.

 Ashiraya wrote:
So why are you not leaving?


The hero dakka needs.


MMO != Open World. Instanced MMO IS a thing.

Examples: http://www.mmofront.com/mmo/instance-based

Again, if you take World of Warcraft and remove the Open World portion of it, so you have the Capital Cities, Dungeons, Raids, Battlegrounds and Arenas you can queue for from the cities, is it still an MMO? Why or why not? If in EC you log into the Garrison (Capital City) then queue for PVE (Dungeon) or PVP (Battleground) is it still an MMO? Why or why not? What if, in EC, there is a World Map also that progresses along with the victories and defeats of your faction and gives rewards based on how well you do?

http://steamcommunity.com/app/375230/discussions/0/353916981469757096/?ctp=8

Stormwall wrote:Played tonight, it got an optimization run on AMD so it works great on my computer.

30 man war parties are great, so it's essentially a larger Space Marine game. Perhaps there is hope yet. Orks were added for all your WAAAGH needs.

I am still disappointed in some of the cuts and I do not trust the developers of this game - that being said, this update was wonderful and superb. We shall see if it releases on time or if other things are axed, or if it turns out great.


There has not been a single cut to a game mechanic since May of 2015. None. Zero. Zip. Nada.

If you can prove anything has been cut since then, present evidence.

Ashiraya wrote:Sure, if that comes, that will be good.

Whether it will remains to be seen.


What is there to doubt? They are a large multimillion dollar corporation. If they lie to sell a product it is called FRAUD. And they can be sued. You keep calling Snake Oil when at best its just Twinkies.

How is this so hard to understand...

I am not saying they are perfect. They haven't done everything right. But to think they'll drop the ball on such important aspects of a releatively flagship title is... asinine, especially considering the level of communication they have had with the Founders.

They clearly explained why they needed to remove Open World and publicly told us in E-Mail, Video and on the Forums. They offered refunds for almost 4 months. Open World simply wasn't possible on their budget without opening the door to other problems, the cheap tech they were going to use (PikkoServers) failed to deliver on its promises, so traditional Client-Server architecture in the fallback. And its expensive.

Literally nothing else has been cut. And even then, Open World was simply delayed until either: A tech is developed that is cheap or the game gets big enough to pay for big servers.

Get over it.



Regardless. I came here tonight to tell you all that Release is announced for Sept. 23. So you don't have long to wait until you get proven wrong or right.

https://youtu.be/emqu1a3QWlo

This message was edited 3 times. Last update was at 2016/08/20 05:31:16


 
   
Made in ca
Guarding Guardian





So, since you ignored all my other points, lets break this down and re-address these. Just to make it perfectly clear.


 Stormwall wrote:

I've actually followed the bad development, the apologies, the entire changing of the development team. I've also sat and watched a game with great potential be wasted. I purchased it hoping for a good Warhammer 40k title, something that seems akin to a unicorn. So addressing the last bit there of your post. It's basically: "Post launch," and"Soon TM." IE: So to rephrase, you mean after their obligation is gone, and they can walk away. This from the company that has been continously breaking promises, you really trust them to continously develop after they launch? Free to waagh, indefinately? So, essentially "Soon TM," just like above. I apologize for my manner and harsh language concerning the game in my OP above but, this is a trainwreck still.


The two apologies. Got it.

Four guys left. Its been a couple years. People change jobs all the time.

How is it wasted? You think EVERY FEATURE has been pushed back to post launch and that Open World makes the game. This is not the case. The game is still scheduled to have all the Weapon and Armor mods AT RELEASE. Heroes, Elites and Veterans AT RELEASE. Interactive map (of some kind, they just revised it to be better) AT RELEASE. Guilds, Warlords and Warlord Powers, PVE and PVP, Tyranid Lairs and Hives, Skill progression and specialization AT RELEASE

There is no obligation gone because they are STILL TELLING US THEY ARE DOING THESE THINGS. There is no question about it. There is no "we'll we will see". No.

What was pushed to post launch? Open World and Bikes. Guess the whole game is dead now?????? There is tons of stuff coming into the game every day now.

"This from the company that has been continously breaking promises"

They haven't. What promises did they break? Where do you get this information?

As medic said, it was lauded as a PS2 styled Warhammer game. Also, you really think it is an MMO? An MMO still has more than 30vs30 lobbies. Also "nice," comparision with the WoW bit, however I can fly anywhere I want in that game, it's still very open. Dungeons are the only instanced bit for the most part, so what you are saying is incorrect. Furthermore, if we are to compare it to PS2 instead, that has completely open continents that are entirely open world. This game has maps slightly bigger than the original SM game. It is not open world, and the developers apologized for this a few weeks ago. Yet, on the steam page it is still listed as an MMO. I guess they gotta catch those few unknowing customers still right?


Open World is just one aspect of the game, not the entire defining feature. If thats all you care about, why are you even invested in this game? Go play PlanetSide 2 or Crossfire.

In my example I said to remove the Open World part. And you reply with "well its open world".

"It is not open world, and the developers apologized for this a few weeks ago."

They apologized that they were changing the World Map and noone knew about it until the Dev interview with Brent (where the Interviewer literally didn't ask a single question about it changing...). People flipped out because they didn't know what was going on. The Devs have since told us three times that it isn't cut.

"I guess they gotta catch those few unknowing customers still right?"

This would be Fraud.

The actual final nail of the "Oh we're not doing open world," was last month, not May like you said by the way, as they cut the entire open world bit in May with a statement but, followed it up by saying it would be on 16x16 "Manchester sized maps," which is huge. The also stated that you would be able to deploy on a grid styled map, anywhere of your choosing. Guess what? It got axed too, yippie!


I already pointed out and linked everything showing their documentation that Open World was gone May 2015. Three times in this thread now. Last month was the confusion of changing the World Map. They told us that the previous map was too limiting (max 24,000 players) and that the new style can be infinitely scaled.

They still have no problem having 16kmx16km maps, and have previously told us that they mapped the entire continent already, and that buildings can be dropped into locations for new maps. The problem is having higher player counts per instance taxes the servers more, not more space. What use is having a whole continent to roam with only a few enemies to fight?

Also as I previously mentioned, they still hope to push things to a higher player count, particularly in the larger maps like Harkus and Blackbolt. They also still want a 30v30v30v30vTyranids map. I would link these livestreams but I'm tired.

Thus they essentially drug us along past said refund date. While the axed the actual open world bit, they still promised large maps and a different deployment style. Both of which are axed. Not to mention the way founders are treated (and some of their own mods on the forum by extension,) is absolutely abhorrent. I have a problem with the developers and the company of this game and the execution of its design. EC could be good if someone else developed it. By the way, "It's Alpha," doesn't work when the release is so close and the game is still broken to all hell.


No. Public announcement of Open World gone. New game structure. 4 months of refunds. Game structure HASN'T CHANGED SINCE THIS DATE.

If you watch the video from May 2015 they say they will push towards larger maps in the near future, not for Launch of the game. It hasn't been axed, and they literally told us it will be a while before we have that.

What do you mean about different deployment style? Like dropships? They have always said those may be map features, but not common.

They treat myself and all of the founders quite well, other than the ones who are lying about things? I suspect that is what happened to you or a friend or a guild-mate? You clearly do have a problem with the developers, but that is your business and doesn't entitle you to say things that aren't true on a public forum.

Alpha. So many times I hear this argument. So many times by people who don't understand what it means. I blame Steam Early Access for this.

Alpha is a development phase of a game that lasts, by far, the longest. In the beginning there is Pre-Alpha, where basic plans are laid out and things are tested to see if they are feasable and sane. Alpha is when they put all the major features and elements into the game. Beta is when the game is optimized, polished and balanced. Then Release.

- Pre-Alpha can last an indeterminate amount of time, depending on how long it takes to conceptualize the vision and design of a game. Gotta try and test some things to ensure the design is feasable. Also major things can change during this time (like removing Open World).
- Alpha normally lasts 2-3 years. It is the time while the major game features are built and put into the game. They get better over time.
- Beta normally lasta a few weeks to a month. All the major features are in the game and it is getting polished, tweaked, balanced.

What state are we in now? Well all the major features are NOT in the game, so Alpha. Very very close to Beta now.

http://www.centercode.com/blog/2011/01/alpha-vs-beta-testing/
https://blog.codinghorror.com/alpha-beta-and-sometimes-gamma/

I'd rather be called or thought an idiot and warn people on Dakka to take a second glance then have them suffer for a moment finacially. If that makes me one, then so be it. I payed 40$ on steam, at the end of the day that doesn't hurt me that bad. However, I know founders that raked in a few thousand dollars in referals for BE and I cannot imagine how ripped off they feel.


You seek aggrandizement for your own purported mistreatment by a games development company and you now choose to smear their name on the web for pleasure.

But, you can certainly go ahead and try to tell me it's raining down my back when it's actually pee. Also I'm yellow triangling myself and others to calm this post down, I feel I got a bit too heated with it.


Its rain.

This message was edited 1 time. Last update was at 2016/08/20 05:34:15


 
   
Made in us
Longtime Dakkanaut






Except it's a full blown publisher release, for the price of it, and they are essentially promising to adding more post launch. /If/ they do that at all, and they're charging 40-50$ for this game, (where as other games are heavily discounted at launch of alpha or beta and have long development times,) not including the original more expensive founder packs. The last game I checked that did something like this was No Man's Sky, that didn't go over too well and it was backed by Sony and was supposedly a AAA game from an indie studio. On top of this, Warhammer 40k is a niche title instead of mainstream like NMS was, and the development company, IE: BE produces mostly really, really, bad games. https://en.wikipedia.org/wiki/Behaviour_Interactive

So that's essentially Mercenaries 2, and Dante's Inferno being anywhere close to a normal styled game. We'll see if this game works or it will be dead on arrival. Right now, the peak player count is very low and it is almost entirely dead. As for the rest, you get too upset and it's not worth arguing with you. You are a white knight, plain and simple. I could go and get more citations, more articles but, a lot of it is still under NDA in the founder's section, and the rest isn't worth digging for on the forums to spite you.

Here is the player count for your precious little game. I had a little smidgen of hope, and then they announced the official release date is on September 23rd. This isn't like Minecraft where it had Alpha, then Beta, then official release at full price. They are releasing this unfinished and are going to add to it later, for the full price of a fully finished game essentially. They have thirty days to finish the game, when it has taken them a such long development cycle this far just to produce some results. We'll see if they save or kill this in the coming thirty days. If a game like Space Marine could die out so quickly, then I will not be surprised when this one does too.

Charts, by the way.
http://steamcharts.com/app/375230

This message was edited 5 times. Last update was at 2016/08/21 04:53:05


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

All time peak of 808? Bwahaha. Can't say I an surprised.

I should think of a new signature... In the meantime, have a  
   
Made in us
Infiltrating Broodlord






I originally was going to pre-order this but i am glad i held off to see more before i did. Losing the open world part of the game killed it for me, because it is a huge game changer. Open world FPS have completely different gameplay to standard FPS. Right now this is just a more glorified Space Marine multiplayer. 30vs30 is small when other shooters can do 64vs64.

Really GW should have just hired the Planetside devs, i think we would be much closer to the original concept.

This message was edited 1 time. Last update was at 2016/08/21 13:38:16


 
   
Made in us
Longtime Dakkanaut






 Ashiraya wrote:
All time peak of 808? Bwahaha. Can't say I an surprised.


For a game where at least 60k accounts were sold. It sure is an MMO, with those 808 players! Don't worry though, if you look at the stat break down, we gained forty players this month.

Realistically, what could save this title was if they do make the orks free to play at this point like they had originally intended to do.

This message was edited 2 times. Last update was at 2016/08/21 22:22:29


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
Made in gb
Regular Dakkanaut




I stopped playing once the game became incredibly boring and samey but I don't regret buying it. I played it endlessly while I was enjoying it.

I think they'd have done better to hold their hands up, say they were never going to hit the lofty heights they set themselves, cut out the Eldar and Orks and Nids and just gone full Heresy on it.

It'd save on a lot of balance issues, it'd have meant the game could have launched a bit quicker and then they could have put more dev time in to the bits of the game they had running.

Missed opportunity in a short era of some very good GW themed games.
   
Made in us
Krazed Killa Kan





Denver, Colorado

I couldn't believe it when I heard they're shooting for a release date next month. I think they just released orks like a week or two ago, and everything still looks at the very best at beta-level.

For them to iron everything and make a usable, quality game in 30 days I think is just about impossible, at this point.

I might be wrong, but honestly, this game has sounded like a train wreck for years. And I suspect they're done throwing money at it, so they're going to cut it loose and see what happens.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Longtime Dakkanaut




Hard to see how this won't be dead on arrival.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

New gameplay trailer showed up on my youtube feed from the Gamescom convention held this past weekend in Europe. I can't say I'm particularly impressed by what is shown but at least I can finally say it looks a little better visually than the 5 year old last gen Space Marine game... yeah, faint praise but praise nonetheless.



We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

It still does not look as good as Space Marine, sadly.

I should think of a new signature... In the meantime, have a  
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Ashiraya wrote:
It still does not look as good as Space Marine, sadly.


And that narrator didn't do the video any justice. She sounded so bored of it, lacking in enthusiasm, you know? I guess it just didn't fit the tone of the visuals.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ca
Guarding Guardian





 Stormwall wrote:
Except it's a full blown publisher release, for the price of it, and they are essentially promising to adding more post launch. /If/ they do that at all, and they're charging 40-50$ for this game, (where as other games are heavily discounted at launch of alpha or beta and have long development times,) not including the original more expensive founder packs. The last game I checked that did something like this was No Man's Sky, that didn't go over too well and it was backed by Sony and was supposedly a AAA game from an indie studio. On top of this, Warhammer 40k is a niche title instead of mainstream like NMS was, and the development company, IE: BE produces mostly really, really, bad games. https://en.wikipedia.org/wiki/Behaviour_Interactive

So that's essentially Mercenaries 2, and Dante's Inferno being anywhere close to a normal styled game. We'll see if this game works or it will be dead on arrival. Right now, the peak player count is very low and it is almost entirely dead. As for the rest, you get too upset and it's not worth arguing with you. You are a white knight, plain and simple. I could go and get more citations, more articles but, a lot of it is still under NDA in the founder's section, and the rest isn't worth digging for on the forums to spite you.

Here is the player count for your precious little game. I had a little smidgen of hope, and then they announced the official release date is on September 23rd. This isn't like Minecraft where it had Alpha, then Beta, then official release at full price. They are releasing this unfinished and are going to add to it later, for the full price of a fully finished game essentially. They have thirty days to finish the game, when it has taken them a such long development cycle this far just to produce some results. We'll see if they save or kill this in the coming thirty days. If a game like Space Marine could die out so quickly, then I will not be surprised when this one does too.

Charts, by the way.
http://steamcharts.com/app/375230


White Knight? No. They always say the game is good despite logic and reason.

I on the other hand provide examples, sources, logic and reason for why I say what I say.

Http://www.bhvr.com - They worked on Dishonored, Shadow of Mordor and Far Cry 3, hardly shovelware.

http://steamcommunity.com/app/375230/discussions/0/355043117512033384/?ctp=12#c352792037308189926

Real Charts here. 15,000+ players log in every two weeks, but don't stay long. I have posted this info 4 times in this thread now. People are still just logging in to test things, until recently it has been in a very Alpha state. This is known. This doesn't bother me one bit, when the game is fixed up more those people will stay longer, and it is trending up, and concurrent players (what you linked) will increase. The game is not dead as it has not yet lived.

I am not saying the game is perfect, no. But it is far and above the quality you imply.

This message was edited 1 time. Last update was at 2016/08/25 20:37:23


 
   
Made in us
Fresh-Faced New User




Great posts zedavatar! Facts just don't work for everyone.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 ZedAvatar wrote:


Http://www.bhvr.com - They worked on Dishonored, Shadow of Mordor and Far Cry 3, hardly shovelware.



Seeing as you're such a fan of facts and logic, surely you've done the research on what the company has done for those specific titles, right?

Well, their contribution for SoM was the port to the last gen consoles, which as I'm sure you can imagine, is not exactly top level development. As for the other two, neither have Behaviour listed as doing anything on their wiki, and Dishonored's extensive credits mention nothing of the studio or even their president. Far Cry 3 says much the same.

To further confirm that, Behaviour's Wikipedia lists neither of those games in its works.

So when people say they produce shovelware, its because they're right. The overwhelming majority of their works list is nothing but mobile shovelware or poorly received licensed products on portable gaming devices. Not exactly the credits that lend well to a supposed AAA PC MMO release.

Its great that you went to their website and picked a few titles that weren't shovelware, but further research shows they did very little or nothing at all (other sources can neither confirm nor deny this) for the games, and certainly not in the core development areas that they have to bear the brunt of for this release.

Plus, every video they release just looks like a lacklustre Space Marine style game with Eldar and Orks. Nothing to get overly excited about, or at least this weirdly defensive on the matter.

Oh, and denying yourself to be a white knight is exactly what a white knight would say. Right down to the logic and reason part.

I'm glad you're so passionate about this, but you're not doing the game any favours in your posting styles. If anything, your defensiveness and constant stream of trying to paint it better than it looks just comes across as desperation and puts me further off the game.

I'll be watching the development and eventual release, but it looks like a vanilla lobby shooter with dated graphics and animations. Hopefully they deliver on all their promises sooner than later. If the beta was free to test, then I'd be all over trying to help the game along. But paying $45 for the privilege of giving them feedback and dealing with the mess that is every beta ever, no thanks. Been there, done that.

I want to believe this game will succeed because I'd love for some high quality 40k video games, but nothing so far seems like its worth the money or any new territory not already covered by better 40k games.

This message was edited 1 time. Last update was at 2016/08/25 22:52:46


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Longtime Dakkanaut






Amount of people owning a game =/= amount of people playing it actively.

If you compare SM to this game, more people play that dead game than this one. Right now EC is barely over SM however, if you look at the previous months SM totally trashed EC, especially during the map cut announcement.

Space Marine:
http://steamcharts.com/app/55150
Eternal Crusade:
http://steamcharts.com/app/375230

They cannot realistically finish an entire game in 30 days. This will be dead on arrival. I wish it wasn't so but, it is what it is.

This message was edited 1 time. Last update was at 2016/08/26 00:54:04


My mostly terrain and Sons of Orar blog:
http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
 whalemusic360 wrote:
Alph, I expect like 90 sets of orange/blue from you.
 
   
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Raleigh, NC

Stortotta wrote:
"The gates must be destroyed!"
"Yes, Captain!"
...pew...
"Well... Good job soldier, the gates are ours. I guess."


That gak is killing me
   
 
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