Battle Report Time! My 'nids versus my friends' green tide in a 1.000 point Cityfight slaughter. I had my new peasoup nids, combined with some primed or even unprimed models, and even a couple with my old ice-blue paint scheme which I eventually abandoned (after painting the entire army with it... I've been stripping and repainting ever since). I almost felt ashamed using this haphazard looking force against my buddies awesome, completely painted ork horde... he's been working on his horde for a few years now, and it shows.
The army lists:
Nids:
Hive Tyrant w/ wings, Enhanced Senses and 2x Twin-Linked Devourer
3 Warriors w/ Extended Carapace, Enhanced Senses, 3x Scything Talons, 2x Deathspitter, 1x Barbed Strangler
2x 12 Termagaunts
2x 8 Genestealers with Flesh Hooks
12 Hormagaunts with Toxin Sacs
1 Zoantrophe with Synapse and Warp Blast
1 Carnifex with Twin-Linked Barbed Strangler and Enhanced Senses (and Spinebanks, but I forgot to use them completely)
The Orks, to the best of my knowledge:
1 Mob of nobs, including a waaghbanna, attached Waaghboss with Big Choppa, and a boss with power klaw
1 mob of 20 slugga boyz, including 2 bazzukas and a nob with power klaw
1 mob of 20 shoota boyz, including a boss and 2 big shootas
1 mob of 12 or so grotz
1 mob of 8 stormboyz
3 killa kans with 2 big shootas and one gitburna
1 deffkan with big shoota and gitburna
The mission chosen was Secure and Hold. We decided on using two stratagems, we both chose preliminary bombardment, he took ammo depot and I took demolition charges. We where a little light on terrain (working on that problem), but decided to go ahead with a cityfight game anyway.
The Setup:
We deployed at opposing quarters, I hid one unit of termagaunts in the bunker (since I would have to take and hold it anyways) which you can't see into (yet!). Both armies had serious trouble with the amount of space and where tightly packed:
Boris placed his ammo depot smack dab in the middle building, while I wrote down that my nids would blow up the factory in turn 2. They'd probably hurl a meteor from space on it or something. "I'm from Buenos Aires, and I say kill 'em all!"
We both forgot the preliminary bombardment and then decided that it's for pansies anyways. I had won the roll for first turn, but gentleman that I am, decided to let the orks advance on me first, giving me a chance to get some last-round objective grabbing action on.
TURN 1
The orks did what they always do, and ran forward as fast as they could. The mob of slugga boyz must've had advanced tactics training, because it decided against this tried and true method and instead advanced into the factory, securing the objective. The grots also moved towards the factory. The ork shooting phase was rather uneventful, with I think 5 gaunts getting hammered.
I moved my genestealers and the zoantrophe off the roof, facing the 'thrope off alone against the killa kans (what was I thinking?), and moved the rest of my army forward with some catastrophic fleet of foot results. My shooting phase more than made up for that, though. My carnifex managed to take out the entire boss mob except for 2 with his twin-linked strangler, a truely amazing weapon against ork bosses thanks to the insta-kill rule. My Hive Tyrant fired his 2 twin-linked devourers for a total of 12 shots, and downed four of the boyz in the factory. I now call him John Wayne.
End of turn 1
TURN 2
Turn 2 started with the factory blowing up, which much to my delight also got rid of 7 boyz. Revenge was close at hand, though, as the surviving warboss and banna wava joined the shoota boyz in charging my genestealers through the ruined building in the middle. The stealers killed 5 or so boyz but lost all but one of their numbers.
In my round, the Carnifex unleashed his fearsome barbed strangler at the 9 remaining slugga boyz who had crawled out of the rubble, and killed every single one of them. The Hive Tyrant flew over towards the waaghboss and his lone banna wava and made short work of them, while the hormagaunts leapt into combat and slaughtered the stormboyz hiding behind the middle building. Meanwhile, the termagaunts in the bunker shot up the shoota boyz a little, before the second genestealer mob took vengeance for their killed brethren and ate all but 3 of the poor boyz. Finally, the Zoantrophe blasted the deff dread to kingdom come. As you can see, I managed to capture the precise moment that the dread blew up on film!
End of turn 2
TURN 3
I killed pretty much all but a few of the remaining boyz, while the kans powersawed my tyrant in half. Since Boris only had a couple grots and his kans left, we called it a day. Victory!
Conclusion: This game really showed how lucky dice rolls can make the game. I landed some amazing Barbed Strangler shots that killed off a lot of boyz, while Boris on the other hand constantly struggled wounding even my weakest creatures. The result was pretty much carnage in my favour, but I lost the last 4 games in a row, so it all evens out.
Things I learned: A Carnifex with twin-linked barbed stranglers is really, really brutal against ork boyz. He killed way more than the dakkafex I used last, and the strength 8 shots mean I could dispatch the boss mob with a large, insta-kill template.
Also, the hormagaunts which I considered weaksauce are amazing against orks. With luck, they can get off a 24" charge, pretty much guaranteeing that they get the first attack, and with the larger 3" engagement radius you can pretty much eliminate anything that might hit back, including kill-sniping bosses with powerklaws and other nasty stuff. All in all, a great match, and I leave you guys a couple action shots!