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Made in es
Regular Dakkanaut




Well after a couple of question on tactics i have come out with what could be my chaos army. Also is built thinking a bit on 5th editio about kill poinbts (not many elites, fast or heavy) and 5 troop choices for objective grabers

-Demon prince,flight, slaanesh mark, lash of sumision = 155

-5 terminators, lighting claws, heavy flamethrower, chain fist, 2x melta-combi =190

-7 T-sons and sorceror, bolt of doom, personal reliq = 236
-8 berserkers and champion, power weapon, personal reliq = 224
-6 Plague marines and champion, power fist, 2x plasma= 231
-Rhino = 35
-6 CSM and champion, power fist, meltagun, chaos glory = 165
-6 CSM and champion, power fist, meltagun = 155

-6 Raptors and champion with lighting claws, slanesh, meltagun, flamethrower = 215

-2 Obliterators = 150
- Land raider, demonic posesion = 240

One consideration I made is to change the land raider for:
-2 obliterators =150
-2 rhino = 70
-1 more berserker or chaos glory for the CSM, personal reliq for plague marines and combi-flamethrower for termis

Which way would you go?
   
Made in es
Regular Dakkanaut




One question, what do you guys recon its better adding 2 tsons unit rather than 1 t-son and 1 plaga?

i made the list and someone told me on another forums its not good to take diferent good units because unfocuses mision of each unit, but i see plague marines very similar to T-son, a tough unit maybe shoots less, but has beter CC, so having:

- 1berserker
- 1Tsons
-1 Raptor with slanesh mark

what would you go with, T-sons or plague marines
   
Made in es
Regular Dakkanaut




Ok one more thing, how about I throw off one CSM and one T-son which make 38 points plus the 4 I allready had, and add 1 rhino and change the flamer on the raptors for a melta?

I will be 2 guys down, but i will get a rhino which can be a good wall against shoot right?

Or is 1 land raider and 1 rhino enough?

Comeone throw some advice please, no one has said anything yet


Also in case 1 land raider and 1 rhino is enought, i need to get 5 points for the melta on the raptor so would you change the demonic possesion on the land raider for a normal extra armor? or is it worth keeping the demonic possesion?

This message was edited 1 time. Last update was at 2008/05/10 06:00:30


 
   
Made in us
Brainy Zoanthrope





only 1 DP? at 2000pts? at 1500+ you should be running 2 DPs (or DP/Sorc)

only reason to give cult units icons is for demons/teleporting Terminators. since you have no demons and it appears you took the landraider to transport the terminators, those icons are essentially useless.

the terminators should take an IoCG, and combi-plas instead.

you are gonna want at least 2 more oblits.

you are prob going to hear it from others, drop the generic CSMs all together, and beef up those cult units. 8 berzerkers arent going to survive to get into combat without a rhino to screen or taking a lot more of them (16 perhaps).

raptors.. eh, especially only 6. and dont combo up on those specials, double flame or double melta.

theres some starters.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in au
Killer Klaivex






Forever alone

Merge the CSM squads, so you can take a heavy and special weapon, have at least 8 plague marines, increase the size of the raptor squad or they'll die real fast. Please, don't take meltaguns just because they're strength 8 ap 1 assault weapons, because you won't be using them to take on tanks because they'll get mashed by other ranged units or locked in CC.
And please, instead of multi-posting, click 'edit'.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in es
Regular Dakkanaut




Lets see, on 5th we only get to score with troops so if i take off troop units for more oblits, less chances of winning.

About number, no need to be even numbers since units score even if there is just one guy.

Termis go on DS, the land raider is for the 9 serkers (8 + the AS), the rhino for the plague o maybe even normal CSM.

another DP and oblits is like 300 points, for that i would need to drop 2 troops, how im I suppose to win a game with just 3 scoring units?

   
Made in us
Brainy Zoanthrope





kaintxu wrote:Lets see, on 5th we only get to score with troops so if i take off troop units for more oblits, less chances of winning.

About number, no need to be even numbers since units score even if there is just one guy.

Termis go on DS, the land raider is for the 9 serkers (8 + the AS), the rhino for the plague o maybe even normal CSM.

another DP and oblits is like 300 points, for that i would need to drop 2 troops, how im I suppose to win a game with just 3 scoring units?



dont drop the troops then. the oblits will do better than the raptors at breaking a tank, or flaming up a horde unit. you have the zerkers for assaulting, why go for raptors then? raptors are also extremely fragile unit, and not fearless, if they lose a combat they are going to run.

2 DPs is pretty much a no brainer at 2000pts. any army you go up against will either have a unit nasty enough to tear it to shreds in CC or enough AP3 weapons to kill it from afar. you will see that you want a second one when the one you have ends up doing nothing because hes taking a dirt nap early in the game.

it seems you are hell bent on a landraider. a 200+ point model that can, and should be cracked open by the second turn in a 2000pt game, at that level you are going to see loads of lascannons/missle launchers. heres what i would do: drop the landraider and raptors, beef up your zerker squad (they can run in 5th ed) and add more oblits and another DP.


7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in es
Regular Dakkanaut




Sorry ztryder i really dont like the idea on throwing in more berserkers, for one i dont have more than ten models, for secons i dont like units to be so big, for that i would throw another one in.

on the other hand I have had i Though, its not one I really like because of the troops scoring, but how about I throw off 1 of the CSM which gives me 155+4 points and I add
- 1 Tson = 23
- 2 Plague marines= 46
- 1 rhino = 35
- Change flamer for melta on raptors = 5
- And one of the following options:
-1) 1 raptor and 2 CSM
-2) 3 CSM and combi-plasma for termis
-3) 1 raptor, 1 CSM, combi plasma for termis, reliq for plague marines, and fusion bombs for berserkers.
-4) Any other choice you find for 50 points?
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

add 2 more 1k sons, 1 plague marine, 2 more raptors and upgrade the flamer to a melta. then just fill in with extra equipment and such



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in es
Regular Dakkanaut




the k-son are allready 8 (7 + AS) and i only have 9 (the ones that came in the box) so since on 5th units score till last man 9 should be enough so i dont have to use more money since i still have to buy the plaguemarines, raptors and my WHF demon army

Still bastirous666 that was just and idea, you think is a good option to throw off completely that unit to upgrade other units, even lossing scoreing units?

This message was edited 1 time. Last update was at 2008/05/12 00:32:19


 
   
Made in es
Regular Dakkanaut




How do you guys like it like this?

-Demon prince,flight, slaanesh mark, lash of sumision = 155
-Demon prince,flight, slaanesh mark, lash of sumision = 155

-5 terminators, lighting claws, heavy flamethrower, chain fist, 2x melta-combi =190

-7 T-sons and sorceror, bolt of doom = 231 (total 8 models)
-8 berserkers and champion, power weapon, personal reliq = 224 (total 9 models)
-6 Plague marines and champion, power fist, 2x plasma= 231 (total 7 models)
-Rhino = 35
-6 CSM and champion, power fist, meltagun, chaos glory = 165 (total 7 models)

-6 Raptors and champion with lighting claws, slanesh, 2xmeltagun= 220 (total 7 models)

-2 Obliterators = 150
- Land raider, demonic posesion = 240

total 1996
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

i just see those 6 guys dying way more quickly than any 1k sons or plague marines meaning that they aree gonna be point easily taken out by enemy shooting or even CC



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Brainy Zoanthrope





kaintxu wrote:How do you guys like it like this?

-Demon prince,flight, slaanesh mark, lash of sumision = 155
-Demon prince,flight, slaanesh mark, lash of sumision = 155

-5 terminators, lighting claws, heavy flamethrower, chain fist, 2x melta-combi =190

-7 T-sons and sorceror, bolt of doom = 231 (total 8 models)
-8 berserkers and champion, power weapon, personal reliq = 224 (total 9 models)
-6 Plague marines and champion, power fist, 2x plasma= 231 (total 7 models)
-Rhino = 35
-6 CSM and champion, power fist, meltagun, chaos glory = 165 (total 7 models)

-6 Raptors and champion with lighting claws, slanesh, 2xmeltagun= 220 (total 7 models)

-2 Obliterators = 150
- Land raider, demonic posesion = 240

total 1996


just another suggestion, take it or leave it..

take out the CSM unit, Land raider and raptors
add: another unit of plague marines (identical) another unit of K-sons (identical) 2 oblits, another rhino, and 1 berzerker. run the ksons in the rhinos because they are S+P. zerkers to counter assault. oblits for anti-tank obivously. thatll give you a LOT more survivability with 4 troops units with either FNP/4+ invul save. each scoring down to the last man in 5th.

240pts for an unscoring model that can be popped by one shot, thats being used to run zerkers into assault, and not even a full compliment of zerkers at that is not worth it imo. if CSM could get crusaders then yes take one of them with a 15 man unit of zerkers jumping out and tearing ass, but alas they cannot.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in es
Regular Dakkanaut




Crusader is not that good actually is just bolter shoots, while normal land raider from 3rd turn, maybe even 2nd turn on can fire 2 las cannons and heavy bolter
   
Made in us
Brainy Zoanthrope





yeah, its not like 20 more I5 WS5 S5 attacks would do you any good right?
thats what the extra 5 zerkers would be getting you assaulting out of a crusader.

and that assault cannon, which is twin linked btw, wouldnt do you any good either.

yeah crusader is not that good..

This message was edited 1 time. Last update was at 2008/05/12 23:40:53


7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in es
Regular Dakkanaut




yes the attacks are good, but I think a 9 guy unit is more than enough for CC if you also have some termis in DS ready to come down where needed. thats just my opinion but actually your way of pointing it out is good, bad thing they still allow armor throw, they should have old rule to reduce it to 4 :S
   
Made in sg
Executing Exarch





Why bother debating the merits of an option you don't have?

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Brainy Zoanthrope





tegeus-Cromis wrote:Why bother debating the merits of an option you don't have?


i agree 100%

kaintxu wrote:but I think a 9 guy unit is more than enough for CC if you also have some termis in DS ready to come down where needed.


DSing termies for assault need to survive a turn of shooting when they come down. and they are a big target, especially for blast weapons. chances are not many of them will be left.

kaintxu wrote:bad thing they still allow armor throw, they should have old rule to reduce it to 4


exactly why i am saying you should add more of them. plus in 5th, they can run (which at this point may be better than riding them around in a tank)




7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in es
Regular Dakkanaut




Well being able to run on 5th will maybe make them to go behing a rhino while the termis go on the land raider

Its not like im new or anything to 40k, i have seen tons of times termis DS-ing into the table and surviving easily. Im going to build it again lets see how do you like it
   
Made in es
Regular Dakkanaut




-Demon prince,flight, slaanesh mark, lash of sumision = 155

-5 terminators, lighting claws, heavy flamer, chain fist, 2x melta-combi =190

-8 T-sons,AS, Doom bolt, personal reliq = 236
-9 berserkers,champion, PF, personal reliq = 234
-8 Plague marines,champion, power fist, 2x plasma= 254
-Rhino = 35
-8 Plague marines,champion, power fist, 2x plasma= 254
-Rhino = 35

-7 Raptors, champion, lighting claws, slanesh, 2xmeltagun= 220

-2 Obliterators = 150
- Land raider, demonic posesion = 240

TOTAL 2003

Where can i get those 3 points off from? i dont really know what to do, how about take off PF from one plague and give him PW and a reliq?

do you guys like it like this?
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

just drop a combi melta off a termie, that leaves you with 5 pts, yay finished! come to think of it drop the lightning claws off of the termie as it is useless to pay extra points for (termies are good because they can shoot and CC) and then buy something nice with those points saved



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in es
Regular Dakkanaut




But the claws at least gives one of them 3 attacks 4 on assault which is good to soften a bit the enemy as the other guys only have 2 attack each right?

Do you like this list more than previous ones? there are only 4 scoring units but 3 are quite resilient right?
   
Made in sg
Executing Exarch





An extra PF is still better than LCs.

If you're going to give Rhinos to two squads, wouldn't it make sense to make one of those squads the Berzerkers? Or is the LR meant for them?

No sense giving the personal icons (not "relics") to such static squads. They should go in fast squads instead, and since you already have an IoS in the Raptors, you probably only need one other.

The Oblits should be split up.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in es
Regular Dakkanaut




yes the land raider is for the berserkers and the rhino well for the plague marines so the get fast were needed or to objectives
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





i know how give ur termies 5 attacks each

5 man squad,5 lighting claws,mark of khorne,all champions

25 attacks re-roll to hit and all for 280 points

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Lurking Gaunt




Yeah but it'll get shot to pieces before it can even land a single blow. Termies are good at both, use them for both. They're neither a hammer or an anvil unit, they just make everything else around them that much better via support. Plus making them champions is almost never worth it. For the points to give 5 of them the champion upgrade you could do a whole lot of other stuff to the entire army. Hell that's two thirds of an obliterator right there.
   
 
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