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Made in us
Fierce Foe-Render





2244 Empire:

Arch Lector-231 (in Swordsmen)
-Meteoric Iron, Icon of Magns, Shroud of Magnus, Great Weapon

Warrior Priest-143 (in other Swordsmen)
-Orb of Thunder, Sigil of Sigmar, Extra hammer, Heavy Armour

Wizard-150 (in handgunners)
-lvl 2, Rod of Power, Ring of Volans

Wizard-140 (in other handgunners)
-lvl 2, Doomfire Ring, Wizard Staff

Core:
2x 25 Swordsmen-265 each
-each w/ Detachments of 10 Halberds, 5 Archers

2x 10 Handgunners-150 each
-musician, marksman, hochland
+5 xbows detachment

18 Flagellants-180

Special:
2x Cannons-200

2x Mortars-150

Rare:
2x Helblasters-220

Magic-6 PD, 7 DD, 2 Bound Spells, 3 Prayers, Rod of Power

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in us
Fierce Foe-Render





It was a different turnout than I thought.

1)Vampires w/ Dragon and skellies
2)Orcs and Gobbos w/ 2 Giants, 4 Bolt Throwers, 2 Wolf Units, Savage -Orcs, Black orcs, 2 Night Goblin units.
3 and 4) Dark Elves--2x20 Corsairs, 2x15 Black Guard, 15 Executionars, 2x10 RxB, 2 Reapers, Hydra, couple mages (2 guys brought Identical lists who had never met! weird)
5) Dark Elves--Pretty much the same as above, but some dark riders and cold ones instead of a Black Guard unit and Executioners
6) Ogres--Bulls, Belchers, Gorgers...etc.
7) Lizardmen--2nd Gen Slaan, 12 Temple Guard, 8 Coldone knights, Priest, 12 Skinks, 12 Chameleon skinks, 2x15 Warriors, Stegadon
8)High Elves--2 Bolt Throwers, 5 Dragon Princes, 2x10 Archers, 15 Spears, Swordmasters
9)Nurgle/Khorne Daemons--Great Unclean one, Nurgle herald, Nurgle Bsb, 2x15 Plague Bearers, 3 Nurgling bases, 2x10 Hounds, 10 Bloodletters
10)Hordes of Chaos (we allow it)-2 Chaos Warrior units and lots of daemons, hounds, blood thirster
11) Lizardmen-3 Sallies, 2nd Gen Slaan, 2x12 Skinks, warriors and Cold Ones.
12)Empire

I Played the Orcs and Gobbos first round. I sat back and let him come to me. However, my mortars misfired all but once, helblasters misfired, and cannons overshot all but once (planed for a 6 bounce and rolled 10 every time). I only killed 390 points, 205 of which was a giant. Last turn (3-opponent took forever to get ready), I had manuevered my lines to have my archers and crossbows flee, so he would hit swordsmen and get flanked by Halberds. It worked, however, down 8 in combat res, the Savage orc need insane courage. Of course, they got it, and our draw, turned into a solid victory.

on a side note, how many points is a 20 man squig unit, 1/2 points of 5 Wolf Riders, 1/2 of 5 wolf riders, bolt thrower, and a giant? I believe it is way more than 390 points, but I could be wrong.

2nd game, I faced the lizardman guy with temple guard. We played a weird scenario called, Mexican Staring Frog of Sri Lanka (from South Park). Had to run to center of the board, pick up the frog, and make it off of your own board with it. Could pick it up by making and initiative test. If you fail, you die instantly, no saves of any kind. I set up in front of the Frog with 2 Helblasters, 2 mortars, and a cannon on each flank to side shot anything. My swordsmen and halbers were each on a flank to move up and grab table quarters, and my flaggies were next to the helblasters to go pick up the frog. Well, I picked up the frog, losing 2 Flaggies. My helblasters misfired on the first attempts, mortars misfired, and a cannon misfired. I was able to hold the frog all game for 500 points, and I held 2 quarters. I had destroyed the knights, a unit of warriors, the chameleons, and another warrior to half. I got a solid victory. He dinged me on comp even though all of my warmachines but one misfired. He also dinged my on sports because I knew his rulebook better than he did. I guess people don't like it when you catch them flubbing the rules several times.

Last game I faced the Nurgle daemons. Mercy me. He went first and charged forward. After successfully firing the Helblasters with 46 shots, the GuCo had 4 wounds left. He also survived 2 cannon balls with a ward save. Amazingly, my xbows, archers, and handgunners tore up the bloodletters and some plaguebearers. On turn 2 he was in combat with my warmachines and wizards, killing off the mortars, helblasters, and mages. Luckily, his units overran into 2 cannonball paths. His GuCo miscast too, wounding himself. My turn 2 saw a single handgunner putting a wound on the GuCo. I charged into his dogs with my swordsmen and they popped. Turn 3, his GuCo wiped my a unit of handgunners and the archlector, only to be hit with two cannon balls the next turn and die. The blood letters were shot to peices. By the end of the game, all he had left was 2 plague bearers, and the BsB. Amazingly, I won every combat, mainly due to ranks and flanks with my swordsmen. The way the table was set up, my flaggies never got within 12 inches of his army. Major Victory for me.

Turns out I lost 2nd by .333 points. I only had half my army painted too, so my other scores couldn't have been too bad compared to everyone elses.

The overall Winners was a well painted Lizardman army that went 3-0, second was the Hordes of Chaos who also had a well painted army. I ended up with third.

Sorry for the short, jumbled report, but I have work to do.

Next time I will be running a Walter, Giant, 4 Ogre Bulls, 2 Cannons, 3x5 Knights, Pistoliers, and infantry.....gonna try something new out.

L8r,
Soup

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in hk
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Thanks for the details- sounds like you did real well for yourself all things considered. I don't know that your dice rolling would have anything to do with how you get scored on comp. I can't say I'd ding you myself, I'm just saying I don't see how that factors in, necessarily.

I was about to ask what a Walter was, but I just figured it out. Man, I gotta get playing again. Haven't played this edition, all these new armies, etc, etc. I got the need for sure.

Thanks again- I'll definitely read when you make a run at this with the new list.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

you have the same luck as me with machines
mine used to be the opening seremony (sp?) all blowing up in a lovely bright flashyness.
i now collect skaven and have half as many explosions (figures?)
best result yet was a rattling gun managing to roll 6 times and get 1 of each number lol, shame it was aimed at my slaves in combat with a giant XD

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Fierce Foe-Render





Zeke: I know dice rolling shouldn't factor in, but I feel cheated for getting dinged on comp for models that didn't have an effect on the game. Though, if I lined up against that many warmachines, I would be thinking low comp.
This edition is pretty good. I sat out for awhile at the end of 6 and I am glad I came back to playing.

JD: We all love the possibilities of the machines, yet they usually disappoint. I believe the only game they haven't blown themselves up is the third game of the tourny. Of course, they got 46 shots turn 1 and were charged by hounds the next turn, but I can't complain. Its always fun to use them though.
Also---I hate skaven. My buddy rolled the 1-6 once and a 4,5,6 in the same game. Dice gods suck.

"No soup for you...come back one year!" --Soup Nazi, from Seinfeld 
   
Made in au
Dangerous Leadbelcher






sydney/australia

if you want to take loads of warmachines (and who would'nt frankly) you should set up some sort of fluff so that your opponents can't complain as your is themed

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
 
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