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![[Post New]](/s/i/i.gif) 2008/09/09 13:04:34
Subject: 2500 'Ardboyz Necrons
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Been Around the Block
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HQ:
Necron Lord
Resurrection Orb
Phylactery
155 pts
The Deceiver
300 pts
Troops:
15 Warriors
270 pts
15 Warriors
270 pts
15 Warriors
270 pts
15 Warriors
270 pts
Fast Attack:
5 Destroyers
250 pts
9 Scarab Swarms
108 pts
Heavy Support:
Monolith
235 pts
Monolith
235 pts
2 Heavy Destroyers
130 pts
Total: 2493
Somewhat final list. Gimme feedback.
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This message was edited 2 times. Last update was at 2008/09/09 14:21:01
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![[Post New]](/s/i/i.gif) 2008/09/09 14:10:58
Subject: 2500 'Ardboyz Necrons
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Painlord Titan Princeps of Slaanesh
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Isn't that 3 HQs?
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/09/09 14:21:32
Subject: 2500 'Ardboyz Necrons
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Been Around the Block
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Spellbound wrote:Isn't that 3 HQs?
Whoops. Fixed, knew something got screwed up. No sleep does that to me. Added 2 Heavy Destroyers + 2 Scarab bases.
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![[Post New]](/s/i/i.gif) 2008/09/09 14:56:43
Subject: 2500 'Ardboyz Necrons
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Grisly Ghost Ark Driver
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No offense, but I really do not think has what it takes to do well in 'Ard Boyz. Problems I see: You have one squad of destroyers. One squad is not hard to kill at 2500 points so that is almost like handing your opponent a kill point.
Same goes with the Heavy destroyers.
60 warriors? I mean its great for holding an objective, but how do you plan to kill anything? Warriors got alot weaker in 5th edition, I dont think you are going to be able to do enough damage to your opponent with this list.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/09 15:12:24
Subject: Re:2500 'Ardboyz Necrons
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Been Around the Block
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The rundown of my opponents looks like this:
Nids
Nids
Nids
BT
DA
DH
CSM
The only army I'm afraid of is CSM as I've never fought against them before.
Give me some suggestions, not just say "this is a bad list"
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![[Post New]](/s/i/i.gif) 2008/09/09 15:32:04
Subject: Re:2500 'Ardboyz Necrons
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Fresh-Faced New User
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Drop the Destroyers and throw in another Monolith; he's right, destroyers just don't function in such small numbers. Also consider giving disruption fields to the scarabs so that they are actually capable of hurting things (Work pretty good on flayed ones too, but Flayed ones only work well with a Veil/Scythe lord imo).
I understand the strategy you are going phalanx, but the destroyers just wont be able to support you all that well in such a small number. Alternatively, drop the heavy destroyers and a couple of warriors and have another maxed out destroyer squad. HD in all honesty aren't all that great for what they do. In this list, the monolith does everything better. HD only belong in a flying circus list, and this is most definetly not flying circus.
Also no immortals? Those punks are worth their weight in gold for knocking 4+ saves (scouts, 'eavy boyz, etc.). It might make your overall number a bit smaller, but considering the warriors you have already, I don't think you need to worry too much about phase out unless you run into a marine vindicator line.
Also think about what the Deceiver is going to do for you. He typically isn't all that great, and dropping him for a veil lord would save points to knock the HD for a Monolith, as well as give you an easy way out of assault if you wind up near objectives that are not near our big angry living metal friends.
In short, I'd lose the deceiver for a veil lord, lose the heavy destroyers and possibly the regular destroyers, and toss in another lith and some immortals. My two pennies though.
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![[Post New]](/s/i/i.gif) 2008/09/09 15:42:28
Subject: Re:2500 'Ardboyz Necrons
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Been Around the Block
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gfalexander wrote:Drop the Destroyers and throw in another Monolith; he's right, destroyers just don't function in such small numbers. Also consider giving disruption fields to the scarabs so that they are actually capable of hurting things (Work pretty good on flayed ones too, but Flayed ones only work well with a Veil/Scythe lord imo).
I understand the strategy you are going phalanx, but the destroyers just wont be able to support you all that well in such a small number. Alternatively, drop the heavy destroyers and a couple of warriors and have another maxed out destroyer squad. HD in all honesty aren't all that great for what they do. In this list, the monolith does everything better. HD only belong in a flying circus list, and this is most definetly not flying circus.
Also no immortals? Those punks are worth their weight in gold for knocking 4+ saves (scouts, 'eavy boyz, etc.). It might make your overall number a bit smaller, but considering the warriors you have already, I don't think you need to worry too much about phase out unless you run into a marine vindicator line.
Also think about what the Deceiver is going to do for you. He typically isn't all that great, and dropping him for a veil lord would save points to knock the HD for a Monolith, as well as give you an easy way out of assault if you wind up near objectives that are not near our big angry living metal friends.
In short, I'd lose the deceiver for a veil lord, lose the heavy destroyers and possibly the regular destroyers, and toss in another lith and some immortals. My two pennies though.
Thank you for the thought out response.
I'm thinking of dropping the heavy destroyers + 1 squad of warriors for 5 destroyers and 8 immortals. Thoughts?
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![[Post New]](/s/i/i.gif) 2008/09/09 18:12:18
Subject: 2500 'Ardboyz Necrons
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Grisly Ghost Ark Driver
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Immortals and destroyers are most definitely the way to go. If you have the models, this could be a very strong list. Remeber, with Necrons, ESPECIALLY in hard boyz, you want to have multiple squads or none at all.
Hq:
Lord w/ res orb, Veil
Troops:
10 warriors
10 warriors
10 warriors
Elites:
10 immortals
10 immortals
Fast attack:
5 destroyers
5 destroyers
5 destroyers
Heavy Support:
Monolith
Monolith
This puts you 20 points over but dropping 1 immortal can solve that problem. If you want to go with only 10 destroyers and take a squad of scarabs then that can work too. Scarabs are amazing in 5th edition since turbo boosting gives them a 2+ cover. A squad of these blasting toward a gun line is a really good plan, and they also offer mild counter charge.
Veil Lords are the way to go. They give you tons of mobility to take objectives, or to hop over and contest them on the last turn of the game. The deceiver is nice, but I think you are better off with a lord veiling with warriors or immortals all over the place.
Hope this helps.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/09 23:54:08
Subject: 2500 'Ardboyz Necrons
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Sinewy Scourge
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Read up on the Scenario, need as many troops as you can get!
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Salamander Marines 65-12-13
Dark Eldar Wych Cult 4-1-0
Dark Eldar Kabal 36-10-4
2010 Indy GT Tournament Record: 11-6-3
Golden Ticket Winner with Dark Eldar
Timmah wrote:Best way to use lysander:
Set in your storage bin, pick up vulkan model, place in list. |
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![[Post New]](/s/i/i.gif) 2008/09/10 00:01:47
Subject: 2500 'Ardboyz Necrons
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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I would agree with extrenm(54), nice solid list, and asugradinwa, troops are needed, but support for them is needed even more.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/10 00:24:09
Subject: 2500 'Ardboyz Necrons
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Sneaky Striking Scorpion
Between the Sun and the Sky
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extrenm(54) wrote:Immortals and destroyers are most definitely the way to go. If you have the models, this could be a very strong list. Remeber, with Necrons, ESPECIALLY in hard boyz, you want to have multiple squads or none at all.
Hq:
Lord w/ res orb, Veil
Troops:
10 warriors
10 warriors
10 warriors
Elites:
10 immortals
10 immortals
Fast attack:
5 destroyers
5 destroyers
5 destroyers
Heavy Support:
Monolith
Monolith
This puts you 20 points over but dropping 1 immortal can solve that problem. If you want to go with only 10 destroyers and take a squad of scarabs then that can work too. Scarabs are amazing in 5th edition since turbo boosting gives them a 2+ cover. A squad of these blasting toward a gun line is a really good plan, and they also offer mild counter charge.
Veil Lords are the way to go. They give you tons of mobility to take objectives, or to hop over and contest them on the last turn of the game. The deceiver is nice, but I think you are better off with a lord veiling with warriors or immortals all over the place.
Hope this helps.
You're going to want something like this IMO, you have plenty of Immortals and Destroyers, but I would say dropping a Destroyer squad would be profitable, for this reason: You only have 3 10-man Warrior squads; when I played 'crons, I never left the house without at least 40. The Monoliths can help keep them alive. That'll also drop 15 points.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/09/10 14:37:07
Subject: Re:2500 'Ardboyz Necrons
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Regular Dakkanaut
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Plus thats only like 66 necrons whats your phase out at that number.... At 2500 points you can rip through 66 necrons pretty quick.
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5th Ed Tourney rec.
Ard Boyz - SOB 2-1 4th place
SM Spearhead Tourney - SOB 1-1-1 4th place
1750 RT - Space Marines 3-0 first place |
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