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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Ramming is a kind of tank shock, and tank shocking causes d6 S10 hits according to the rule - but auto-hitting with d6 S10 attacks is pretty devastating to any kind of vehicle, and you can have up to 8 BattleWagons with these things in a 2500 point game.


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Made in de
Dakka Veteran




No, I believe it doesn't. Reasoning points to the fact that Ramming and tank shocking are in fact two different entries in the rule book and so 2 different move options for the vehicle. Plus, it would be waaay to devastating for such an upgrade that gives d6 S10 auto hits on a rammed vehicle.

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Painlord Titan Princeps of Slaanesh






Dallas, TX

Yeah, trouble is ramming says it's a special kind of tank shock.

And unfortunately all I can think of against it is "that'd be way overpowered" but that's hardly a rules argument.

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Bane Knight





Netherlands

There has been a thread about this. I do not know what the consensus was at the end, but they leaned on raw defining it as a tankshock with special rules for hitting a vehicle. still got the d6...

I must say that it would be pretty annoying to have 8 BW with rollas on the opposite side of the table rolling toward you in a AV14 column. Would be hard to take that out of the fight, and once it reaches the line t will shock everyone to death (center one shocks first, units placed to side and get shocked again... good times...)

 
   
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Martial Arts Fiday






Nashville, TN

Until FAQed (hopefully!) RAW says it works on Ramming as well.

Kill Points & Ramming: dumbest rules additions ever.

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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

It does by RAW.

Seems overpowered to me.

Ramming is just about the coolest to happen to the Grim Darkness since ... well heck, since Gorkamorka.

Can't speak for Kill Points.

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Longtime Dakkanaut




The entire RAW argument is based on one sentence that can easily be read more as fluff than as rules.

   
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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Yes, but it is in the RULE-book, not the FLUFF-book, making it the RULES-AS-WRITTEN.



sorry I am feeling a little ... tingy atm.

This message was edited 1 time. Last update was at 2008/10/13 13:32:19


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Made in us
Longtime Dakkanaut




yes, and the RULE book has plenty of FLUFF interspersed with the RULES....


Plus, even if you agree that the Ram is a subset of TS, doesn't mean that being able to TS allows you access to all subsets of that ability.
   
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Grovelin' Grot



Dallas, Tx

coredump wrote:yes, and the RULE book has plenty of FLUFF interspersed with the RULES....


Plus, even if you agree that the Ram is a subset of TS, doesn't mean that being able to TS allows you access to all subsets of that ability.


It's pretty simple really. The deff rolla causes hits to any unit you tankshock. Ramming is a type of tankshock, thus, the deff rolla causes hits when you ram. You can say that's a RAW argument. You could also say it makes perfect sense that a vehicle specially designed for smashing into things would be particularly good at smashing into things.



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Made in us
Sneaky Kommando






this has been argued time and time again and it always ends badly. Now if you actually read the rules for tank shocking and ramming you will find that the deff rolla cant be used against a vehicle. Yes I know that ramming says its a special kind of tank shock but its called ramming and its a seperate category, now if you read ramming youll find that you cant use the deff rolla (really read it, word for word using basic english and sentence composition) secondly if you want to say and insist that its a tank shock then RAW you will never be able to use the deff rolla against a vehicle, why you ask? well its simple when performing a tank shock if you come within 1" of an enemy vehicle you stop immediatlly, do not pass go, do not collect 200 teef. So therefor how can you possiblly tank shock a vehicle if RAW you stop an inch away. But if you seriously read ramming youll find that you cant use a deff rolla on a vehicle. But hey if you want to do it in the privacy of your own home go for it, if your store says you can, great. Let me know where you play and Ill bring my 5 battle wagons with deff rollas and we can have a good ol time of it. Heck Ill run a looted wagon formation with deff rollas and proceed to do d6 str 10 hits on all your superheavies, nothing like a rhino with a rolla squishing titans and bane blades.


By the way if I may, I would highly suggest that in the future any moderator quickly put an end to the "can a deff rolla be used against a vehicle" threads, you know how they end.

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Made in au
Quick-fingered Warlord Moderatus






I'm with da gob smaka here, it calls ramming a special kind of tank shock because the ram move is simlar to the tank shock move, but the effects applied to a unit of infantry(tank shock) and a vehicle(ramming) are two very different effects.

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Lieutenant General





Florence, KY

da gob smaka wrote:Yes I know that ramming says its a special kind of tank shock but its called ramming and its a seperate category...

Sorry, but you've got that backwards. If it only worked for 'ramming', then your reasoning would be valid. As it is, your argument does not stand up. Both 'tank shock' and 'ramming' are types of tank shocking. 'Ramming' is not a separate category.

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Widowmaker






Syracuse, NY

Personal opinion #1, the RAW and RAI are for it (RAI evidenced by the fluff entry to Battlewagons equipped with the rolla "rolling over infantry and light vehicles alike").

Personal opinion #2, it is super overpowered.

   
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Dakka Veteran




debated to death already.

ruled at the most recent GT and at 'Ard boyz:

tank shock = ram
wargear that effects one effects the other

therefore:

reinforced ram lets trukks ram
deffrollas work against anything hit by the battlewagon. vehicles included

quit debating this already

NaZ
   
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Painlord Titan Princeps of Slaanesh






Dallas, TX

All I needed to know. Apparently GW doesn't play its own games.

Easy answer to the 7 LR army, though! The 8 BW army!

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Decrepit Dakkanaut






Burtucky, Michigan

Nurgleboy77 wrote:Until FAQed (hopefully!) RAW says it works on Ramming as well.

Kill Points & Ramming: dumbest rules additions ever.


i sorta disagree with the ramming. i think the idea of being able to ram is awesome. BUT i agree on the way the rules are written for it. on that note, IMO a rolla is basically a HOLLOW barrel with spikes on it. granted it would be a HEAVY barrel but a barrel none the less. if you rammed a tank or something heavy with it, it would be all smashed up and broken.

This message was edited 1 time. Last update was at 2008/10/22 05:35:47


 
   
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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Certainly helps deal with the Skimmer issue.

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Painlord Titan Princeps of Slaanesh






Dallas, TX

Not really, skimmers get a 3+ save against ramming if they moved at all.

But against those, you just use your boarding plank!

[which, coincidentally, if the deff rolla didn't kill it then you just drop the boarding plank in the assault phase and let your power klaw nob/Ghazghull rip it apart]

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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

That's right! fethers.

Note that with D6 attacks the Deff Rolla is doing pretty good against AV12 with a 3+.

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Stealthy Space Wolves Scout





It's a 3+ to avoid the ramming move, not a 3+ save for each hit.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
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Widowmaker






Syracuse, NY

Agreed, if the skimmer makes the dodge save, it is not rammed and therefore is not subject to any deffrolla hits.

Making it a 3+ against each hit is just making up a lot of rules.

   
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Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

ah, my bad. Yeah, that makes sense, eh?

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thats how they ruled it at ard boyz semis

yes it works, but if a skimmer dodges it doesn't trigger the deffrolla

people can disagree with the power level or effectiveness of the deffrolla.. I mean every dex has something strong

But I think its overly paranoid. in the entire ard boyz semis I was at there were 5 ork players.. and most of us took atleast 1 battlewagon, and the ram of another vehicle didn't happen a single time

so while it does have the potential to be strong, your opponent basically has to let it happen

NaZ
   
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Infiltrating Prowler






Yorkshire, UK

Thats a good point, NaZ - If you've been so badly outmanouevered that you can't avoid having a Battlewagon roll into you then you've probably lost the game anyway...

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Longtime Dakkanaut




St. George, UT

My rollas will be crushing all manor of vehicles, if I can ever reach them. Until GW says rollas don't get the hits vs a ram, they do because that's what the book says to me.

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Bounding Assault Marine





Tank shock does not equal ramming,
Ramming equals tank shock.

Rectangle does not equal square,
Square equals rectangle.

While the book does say that ramming is a type of tank shock, it doesn't say that tank shock is a type of ram.

There are a lot of mechanical differences between the both and I believe this is one (that is a personal belief).

Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




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Nurgle Predator Driver with an Infestation





Deffrolla does not work against vehicles. Ramming has it's own special rules for dealing damage that involve relative armor values and speed. You use these rules instead of the S10 hits because that's what the Ramming rules say.
   
 
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