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Made in au
Stormin' Stompa






YO DAKKA DAKKA!

I've collected the core of my Eldar force as follows, and it's a bit spammy. The list below is 1651 points, and it kicks butt as it is, but I need to finalise my last 99-199 points of investment for 1750 and 1850.

Farseer 120
Doom, Guide, Spirit Stones

Farseer 120
Doom, Guide, Spirit Stones

9 Dire Avengers + Exarch 252
Blade Storm, 2 Shuriken Catapults, WAVE SERPENT w/ linked shuriken cannon

9 Dire Avengers + Exarch 252
Blade Storm, 2 Shuriken Catapults, WAVE SERPENT w/ linked shuriken cannon

9 Dire Avengers + Exarch 252
Blade Storm, 2 Shuriken Catapults, WAVE SERPENT w/ linked shuriken cannon

5 Fire Dragons 80

5 Fire Dragons 80

Falcon Grav-Tank
Brightlance, Holo-Field 180

Falcon Grav-Tank
Brightlance, Holo-Field 180

Fire Prism 135

TOTAL 1651


Complain all you want - I've never deliberately collected a 'powerful' army before, and the fluff will be in the paint job. I want to use these models because I have them. What I'm looking for is suggestions for those last few points. It can be upgrades of what I have (for example, I could field my FDs in units of six with or without Exarchs), or suggestions for additional purchases. At my disposal I also have some Jetlocks that won't fit into this build, a single Vyper, Storm Guardians... actually that's it.

Suggest away!

EDIT: Maintaining the mech theme is both tactically and fluff-tacularly relevant.

This message was edited 1 time. Last update was at 2008/12/19 08:59:10


 
   
Made in nl
Longtime Dakkanaut




Looks like a pretty solid list.

Does your Fire Prism have any upgrades? If not, than you have overpriced it by 20 points, meaning you got 119 / 219 points (for both point values you suggested) left.

Do you find the Fire Dragons more effective in a Falcon than in a Wave Serpent? In my experience, running the Falcon close to the enemy (which is what they need to do to drop of those Fire Dragons) exposes the Falcon to Meltaguns, which will mess up your Falcon pretty bad, even if you have Holo-Fields. Wave Serpents on the other hand have the Energy Field special rule, making them more resilient to Meltagun fire than Falcons with a Holo-Field.
A setup in which I really like the Falcon that you have taken though, is when you put 5 Dire Avengers in the Falcon and just hold back a bit. This will keep your Falcon out of Meltagun-range, tremendously increasing it's surviveability, while making it scoring as well. As the Pulse Laser and Bright Lance have a long range anyway, the Falcon will still get to support your army.

When I field Fire Dragons I usually take an Exarch with a Dragon's Breath Flamer and Crack Shot as well, just so they will have a use when you are facing a horde army. The amount of Fire Dragons in a squad is personal preference really. Most take either 5 or 6 of them. I'm personally a 5-Fire Dragon man (which means 4 Fusion Guns). You'll just have to experiment with this a little bit to see what you like best.

Have you thought about replacing both Farseers with Eldrad? He just brings a lot of utility to the table. Need to kill that Painboy? Mind War him. Didn't get that all important Doom of? Just recast it. Need your Fire Dragons transport to survive after a gutsy turbo-boost? Fortune it.

Here is a 1750 list I'd suggest:

Eldrad - 210

Fire Dragons - 97
Fire Dragon (4x), Exarch, Dragon's breath flamer, Crack shot
Wave Serpent - 110
Twin-linked shuriken cannons, Single shuriken cannon

Fire Dragons - 97
Fire Dragon (4x), Exarch, Dragon's breath flamer, Crack shot
Wave Serpent - 110
Twin-linked shuriken cannons, Single shuriken cannon

Dire Avengers - 152
Dire Avenger (9x), Exarch, Two shuriken catapults, Bladestorm
Wave Serpent - 110
Twin-linked shuriken cannons, Single shuriken cannon

Dire Avengers - 152
Dire Avenger (9x), Exarch, Two shuriken catapults, Bladestorm
Wave Serpent - 110
Twin-linked shuriken cannons, Single shuriken cannon

Dire Avengers - 60
Dire Avenger (5x)

Dire Avengers - 60
Dire Avenger (5x)

Falcon - 180
Bright lance, Holo-fields

Falcon - 180
Bright lance, Holo-fields

Fire Prism - 115


Total Points: 1743

Remember these are just suggestions though, if the setup you have now works for you, than by all means use this setup.
Hope I have been of some help,
Airmaniac
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the list looks quite good.
But do you relly need two Farseers; I guess for dooming the units to be shot by the DAs.
I'd take one Autarch with fusion gun just in case the army begins in reserve.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Airmaniac pointed out to me that I has undercosted my Falcon by 20 points in a recent list, putting me 20 points over. I also failed to notice, however, that I had overpriced my Prism by that same amount.

Damn you copy-and-paste!

The Autarch with FG is a nice idea for flexibility - I haven't played my Eldar over 1500 points yet, and haven't used to Dual seers either, so I don't know how ultimately useful they would be. In all likelihood, any army with enough armour/toughness to warrant spreading the Doom would be small enough that it doesn't matter so much. I'm thinking of my primary nemesis, Death Guard.

At the same time, I've always felt Autarchs are a little expensive for what they ultimately contribute. After the reserve rolls, there's not much. This army has no reason to get into combat other than knocking IG off an objective.

I also agree that the FDs would be more useful in Serpents... If I buy another. Good ideas for future purchases though. I love the Brightlance-config falcons - though moderately expensive, they're pretty survivable and potting three S8 shots, or a choice of Pulse Laser and Lance after the move, is great versus FNP/Terminator/battlesuit squads... especially in combination with the FDs. Putting DAs in Falcons is a nice idea though... gives me more tank to contend with, plus the obvious advantage of holding my own objective while the other DAs get down to business.

Here's what I disagree with:

1) Eldrad - people complain about this list enough as it is. If I'm going to optimise it, I'm still going to avoid the Whoreseer.

2) FDs with Flamers - I don't think it suits their intended role in this list, although it is another nifty way to get folk out of objectives in cover... I always forget that it's a HEAVY Flamer. AP4 is just sex. I'll consider this, I just don't like paying points for the Exarch. They almost never fail to make up their points worth anyway, and my 30 mobile DAs+Prism are going to have to be the horde-control.

3) Additional Hull-Mounted Shuriken Cannons on Serpents: I tried it, I rarely got to use them due to constantly moving. I guess once I've got my enemy pinned down, though... it's a nice bit of carnage. Also worth considering.

Other notes:

I don't know anyone who pulls the Lash, so I haven't bothered with any anti-psyker. Full-mech counters this anyway.

There are surprisingly few Ork players at my local club. The worst Tyranid army I contend with is Spam with Carnifex. Hordes aren't something I'm generally afraid of at the moment.

This message was edited 1 time. Last update was at 2008/12/20 03:41:47


 
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

Revised List at 1750:

Farseer 148
Singing Spear, Doom, Guide, Runes Of Witnessing, Spirit Stones, Runes of Warding

Farseer 133
Singing Spear, Doom, Guide, Runes Of Witnessing, Spirit Stones

5 Dire Avengers (Transported in Falcon) 60

5 Dire Avengers (Transported in Falcon) 60

9 Dire Avengers + Exarch 252
Blade Storm, 2 Shuriken Catapults, WAVE SERPENT w/ linked shuriken cannon

9 Dire Avengers + Exarch 252
Blade Storm, 2 Shuriken Catapults, WAVE SERPENT w/ linked shuriken cannon

5 Fire Dragons 180
WAVE SERPENT w/ linked shuriken cannon

5 Fire Dragons 180
WAVE SERPENT w/ linked shuriken cannon

Falcon Grav-Tank 180
Brightlance, Pulse Laser, Holo-Field

Falcon Grav-Tank 180
Brightlance, Pulse Laser, Holo-Field

Fire Prism 125
Spirit Stones

TOTAL 1750

Still got two seers. The 'spears mean that my primary DA squads are theoretically capable of Bust-A-Tank. Gleefully pinched Airmaniac's scoring Falcons idea - that's an extra Serpent I need, now. Fire Prism got Stones because I had ten points and couldn't think of anywhere else to put it. Any ideas?

Also invested in RoWitnessing and a single RoWarding. 7 Grav Tanks, 30 Scoring Bodies, 13 Killpoints (unlucky perhaps?), all-mech.

This message was edited 1 time. Last update was at 2008/12/20 03:49:43


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

5 Dire Avengers (Transported in Falcon) 60

5 Dire Avengers (Transported in Falcon) 60

Pointless. I know what you want to achieve with them.

Better take a full men DA squad in a Serpent.
Drop the Falcons and add two Prisms.

This message was edited 1 time. Last update was at 2008/12/21 15:29:30


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

The problem I see with the army is that there's no real beater unit. Nothing you have can stand up to really anything in close combat. Arguably, you shouldn't end up there, but it's quite likely that at least some of your transports will get shot down, or there will be a key objective/unit that just won't fall through shooting. Now, I don't know what exactly you could add to the list to achieve that - I'm using a foot seer council, and harlies might work, but having played a similar list I do worry.
   
Made in au
Stormin' Stompa






YO DAKKA DAKKA!

wuestenfux: There's no way I'm goin to be forking out for two more prisms any time soon. If anyone can plug me on a good conversion guide, it's a possibility. I know it's cheaper and more effective, but it's just not something I can even think about doing at the moment!

I would like to try the scoring Falcons a couple of time - it helps them remain static and get off all of the S8 shots. At the same time, I've never had any problems in objective missions with Eldar so far, except for middle objectives in cover. Often enough I can just ignore that one anyway.

I'm actually tempted to take the Holo-Fields off the Falcons to free up points , pull back some other point-fillers and basically find another 100 points to work with. Not sure what for...

Tzeentchling:
I have no confidence in non-Council Eldar in combat, and I'm not in a position to pay points for a council ATM. Or Fortune. Plus I can't shoot it if I'm hitting it in assault. The few times a dedicated jumpy assault army manages to get me... well, that's just payback for the 60-90 Doomguided catapults that table most other armies (and usually small assaulty armies as well). Only marines really bother me on that account, so I get into cover and make them strike last.

Note that I haven't played orks with this list. I think it would be a lot of fun, since most of them won't get an armour save and I can Doomcripple them.

This message was edited 2 times. Last update was at 2008/12/23 02:12:19


 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Do you already own 10 Fire Dragons? This is what I would do, keeping the Brightlance.

Farseer
Runes of Warding, Runes of Witnessing, Guide, Doom, Spirit Stones

1x 6x Fire Dragons

3x 10x Dire Avengers
2x Shuricats, Bladestorm
Wave Serpent
TL Shuricannon, Vectored Engines

2x 1x Vyper
Eldar Missile Launcher, Vectored Engines

1x Falcon
Brightlance, Holo-field, Vectored Engines, Spirit Stones

2x Fire Prism
Vectored Engines

// 1707

An Autarch is wasted, I would say. But a close combat squad of either Banshees or more DA would be useful. Something that can attack cover.

If you lose the Vectored Engines on everything you save ... 160 points. Lose the second Vyper you save another ... 65 (85 w/ Vectored) points.

A cool army but I think you really need a close combat squad, with or without a Farseer. So something like this.

Farseer
Runes of Warding, Runes of Witnessing, Guide, Doom, Spirit Stones
1x 10x Dire Avengers
2x Shuricats, Bladestorm, Wave Serpent
TL Shuricannon, Vectored Engines

1x 10x Howling Banshees
Mirror Swords or Executioner, Acrobatic
Wave Serpent
TL Shuricannon, Vectored Engines

1x 6x Fire Dragons

2x 10x Dire Avengers
2x Shuricats, Bladestorm
Wave Serpent
TL Shuricannon

1x Vyper
Eldar Missile Launcher

1x Falcon
Brightlance, Holo-field, Vectored Engines, Spirit Stones

2x Fire Prism

// 1829

20 points free, room to upgrade something.

Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
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ur hax are nubz 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Basically two Prisms over two Falcons and a close combat squad. Note you could use a PW/ SS/ Defend squad for close combat, with or without an Autarch or Asurmen. You could also put TL Brightlances on the non-Farseer/ non-HQ Dire Avenger Wave Serpents.

You could also put 6 Banshees in a Falcon.

This message was edited 1 time. Last update was at 2009/01/11 07:49:49


Dakka Articles: Eldar Tactica | In Defence of Starcannons (math) | Ork Takktika Quick Tips
taco online: WoW PvP
ur hax are nubz 
   
Made in ca
Deadly Dire Avenger



Canada

Arctik_Firangi wrote:I have no confidence in non-Council Eldar in combat

My experiences would agree with this. Mech should stick to shooting, but I've used Yriel for bombing tactical squads, and found that quite enjoyable.

Arctik_Firangi wrote:Note that I haven't played orks with this list. I think it would be a lot of fun, since most of them won't get an armour save and I can Doomcripple them.

A lot will, however, get a cover save thanks to the KFF and multiple screening units. You may find it a bit sobering when you find the Ork casualties from a bladestorm are fewer than you'd like. It's not a knock against the Avengers, but a testament to the resilience and cost-efficiency of Ork Boyz. Well, maybe it's a knock against bladestorm...non-shooting Avengers suck.

That's why I always like including at least one Storm flamer squad in my mech list. Cover will get in your way sometime, and it's good to have something to ignore it.

Visit Heavy Support Games: www.heavysupport.com 
   
 
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