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![[Post New]](/s/i/i.gif) 2009/01/22 01:31:18
Subject: 1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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So the local Bunker (no relation) is having a doubles tournament with the following rules:
-2000 points per team, 1000 points per player
-No "lending" points
-Each player must field 1 HQ and 1 Troop. The rest of the points may be from the remainder of their FOC
My partner is playing Chaos, using a Lash Prince, Plague Marines and Nurgle Terminators. Since he has the CC under control (for the most part), my goal is to add as much mobile firepower to the army as possible.
My list so far:
HQ
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Necron Lord 100
---Veil of Darkness 60
---Resurrection Orb 40
ELITES
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10 Immortals 280
TROOPS
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12 Necron Warriors 216
FAST ATTACK
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3 Destroyers 150
3 Destroyers 150
Total: 996 points
Total Necrons: 29
Phase Out: 7
The basic idea is to have the Lord and Immortals zip around the board with the Veil and take out any units that the Plague Marines and Terminators can't readily get to. The Destroyers can either act as one unit and cover flanks, split up and soften up units until the cavalry arrives.
I could have gone the route of playing more Warriors to up my phase out number, but I like the idea of most of my models being T5.
Comments and critiques welcome.
Thanks for looking.
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This message was edited 2 times. Last update was at 2009/01/22 02:09:26
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![[Post New]](/s/i/i.gif) 2009/01/22 01:57:35
Subject: 1000pts Necrons for a doubles Tournament
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Flashy Flashgitz
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I think you guys might be missing on the anti tank. He should probably get some blast weapon to abuse lash since you have none (unless you wanna field a Monolith).
BTW, I got 960 Pts from what you listed. Hmmm, I think you should get some H.Destroyers, or maybe Scarabs w/ disruptor (works as tarpit unit for his Termies) and he should get Oblits.
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This message was edited 1 time. Last update was at 2009/01/22 01:59:52
"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2009/01/22 02:11:02
Subject: 1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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Prophet of Dakka wrote:I think you guys might be missing on the anti tank. He should probably get some blast weapon to abuse lash since you have none (unless you wanna field a Monolith).
BTW, I got 960 Pts from what you listed. Hmmm, I think you should get some H.Destroyers, or maybe Scarabs w/ disruptor (works as tarpit unit for his Termies) and he should get Oblits.
Yep, 960. I forgot to add 2 Warriors because I wasn't looking at Army Builder when I typed it out.
He's going to be fielding Chainfists and Powerfists, as well as combi-meltas on all the Terminators. Combined with my Gauss, is that not enough to kill some tanks by attrition?
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![[Post New]](/s/i/i.gif) 2009/01/22 02:38:32
Subject: 1000pts Necrons for a doubles Tournament
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Flashy Flashgitz
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Well, you got anti infantry down with the teleporting immortals. Destroyers are almost too good not to take. What I don't like is his list sadly. Oblits are to CSM like Destroyers are to Necrons... Too good not to take :(
Maybe you could join the Destroyers and take a pair of heavies.
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This message was edited 1 time. Last update was at 2009/01/22 02:42:05
"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2009/01/22 02:52:39
Subject: 1000pts Necrons for a doubles Tournament
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On a Canoptek Spyder's Waiting List
Santa Clara, CA
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I don't know about that last post: Destroyers have their time and place. They're great anti-horde, but fall over quite easily for fast attack. The last doubles match I was in they were targeted with Lascannons first, and I rued not taking enough scarabs.
Independently, I also noticed that anti-vehicle was lacking in your list. Unfortunately, for Necrons, that's pretty commonplace. Either scarabs w/ d-fields or heavy destroyers are our only response (I prefer to let Immortals do more menial tasks, as I feel their gear lends themselves more to anti-inf than anti vehicle.). That being said, you're also in a points crunch, which makes this even more interesting. Don't take Heavy D's, as their cost is too high for this battle.
I would be curious for some battle reports against a SM w/ 2 LR's....All in all, I'd drop a squad of destroyers for a squad of scarabs w/ d-fields.
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Necrons--17-2-5
iGuard--36-1-10 |
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![[Post New]](/s/i/i.gif) 2009/01/22 03:12:42
Subject: 1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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Originally I did have a squad of Scarabs in my list, but we both decided that we would be better served with me focusing on shooting and him on CC/taking care of vehicles.
This may be my inexperience talking, but he's going to be bringing 12 melta shots + a Daemon Prince. Is that not enough when coupled with my Gauss?
I know I won't destroy a vehicle with Gauss, but I can make it useless through attrition.
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![[Post New]](/s/i/i.gif) 2009/01/22 03:41:29
Subject: 1000pts Necrons for a doubles Tournament
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Grisly Ghost Ark Driver
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You might want to think about dropping the destroyers and going all immortals instead. It will give you a higher phase out will be more survivable. Get into range with the gauss and veil away when there is trouble.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/01/22 05:25:52
Subject: 1000pts Necrons for a doubles Tournament
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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Bunker wrote:Originally I did have a squad of Scarabs in my list, but we both decided that we would be better served with me focusing on shooting and him on CC/taking care of vehicles.
This may be my inexperience talking, but he's going to be bringing 12 melta shots + a Daemon Prince. Is that not enough when coupled with my Gauss?
I know I won't destroy a vehicle with Gauss, but I can make it useless through attrition.
I've always appreciated (very much more so in 5th ed) the "Stopping power" of the s9 Heavy Gauss Cannon. Yes, you can (and I certainly have) pumped Land Raiders and Lehmans full of glancing-gaussy-goodness and turned them into glorified paperweights, but it is better to have the ability to pen something, especially if it REALLY needs to die. Your partner's melta and Prince need to be relatively close to the vehicles in order to destroy them, and this could take 2-3 turns (depending on many many variables). Heavy Destroyers could potentially begin blowing vehicles (and any combat squads that may be inside) up on turn 1. IMHO, I would suggest trying to finagle at least 2 HD's into your list.
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2009/01/22 13:13:25
Subject: 1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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extrenm(54) wrote:You might want to think about dropping the destroyers and going all immortals instead. It will give you a higher phase out will be more survivable. Get into range with the gauss and veil away when there is trouble.
I thought about this as well, but the following issues stopped me:
1) The Destroyers are more mobile, and can get to trouble spots a little quicker.
2) I have the destroyers painted. The Imortals aren't painted yet.
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![[Post New]](/s/i/i.gif) 2009/01/22 13:25:04
Subject: 1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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G. Whitenbeard wrote:. Heavy Destroyers could potentially begin blowing vehicles (and any combat squads that may be inside) up on turn 1. IMHO, I would suggest trying to finagle at least 2 HD's into your list.
The only viable way I see of doing this is to either lose 3 Destroyers in favor of 2 Heavy Destroyers, or lose 2 Destroyers and 2 Warriors in favor of the two Heavy Destroyers.
I like the second idea a little more.
Or, conversely, would this problem be solved better if he just took Obliterators?
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![[Post New]](/s/i/i.gif) 2009/01/22 14:06:01
Subject: Re:1000pts Necrons for a doubles Tournament
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Towering Hierophant Bio-Titan
UK
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Loose three destroyers for two heavy destroyers.. you retain more 'necrons' overall that way which is good as phasing out is bad.
Otherwise Id say you could fall down by a landraider running @ you with PotMS and unloading a bunch of termies at you stright into CC.. As with glancing it will be difficult to get an immobilised result.
Then Id say it does very well. Shame theres no monolith though. Could it be worth 4 destroyers (leaving one squad of 2) and 2 warriors?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/01/22 14:14:25
Subject: Re:1000pts Necrons for a doubles Tournament
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Willing Inquisitorial Excruciator
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Here's another tactic to keep in mind, one that has a lot of synergy with scarabs:
In 5th edition, if you're in combat already and get charged, you are not allowed to attack the chargers during the round they charge, for instance:
I charge wraithguard into space marines.
Next turn: I charge scorpions into space marines. The space marines must direct attacks on the wraithguard, and are unable (this round) to direct onto the chargers.
Scarabs become a great "tie up" unit, and when put with a partner army that has some CC punch, could be great.
Scarabs charge, tie up, tons of wounds so they wont die.
Next round, dedicated CC unit of partners charges, doesn't need to fear any retaliation.
Not sure its the best when paired with a lash list, but keep it in mind.
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![[Post New]](/s/i/i.gif) 2009/01/22 14:27:57
Subject: Re:1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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Razerous wrote:Loose three destroyers for two heavy destroyers.. you retain more 'necrons' overall that way which is good as phasing out is bad.
Otherwise Id say you could fall down by a landraider running @ you with PotMS and unloading a bunch of termies at you stright into CC.. As with glancing it will be difficult to get an immobilised result.
Then Id say it does very well. Shame theres no monolith though. Could it be worth 4 destroyers (leaving one squad of 2) and 2 warriors?
Destroyers are squads of 3-5. Unless you're referring to Heavy Destroyers.
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![[Post New]](/s/i/i.gif) 2009/01/22 14:32:48
Subject: Re:1000pts Necrons for a doubles Tournament
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Towering Hierophant Bio-Titan
UK
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Unless this is a throughly established rule... I reckon thats a misinterpration of p41 BGB on multiple combats.
'Moving assault units' & 'Defenders react' both happen before 'combat' as the subsequent sub-phase (it all being contained in the assault phase) being resolving combat.
Your allowed to move your models into base contact with a unit thats assualting you, even if your in close-combat already.. & then your allowed to make combat attacks as per the BGB rules.
So that bullet point :- "Models that were engaged with just one.." only kicks (resolves) off from the start of the 'resolve combat' phase. Surely..?
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This message was edited 1 time. Last update was at 2009/01/22 14:34:09
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/01/22 14:38:52
Subject: 1000pts Necrons for a doubles Tournament
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Flashy Flashgitz
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CSM does have an easier time with vehicles than Necrons. But using CC instead of Oblits when you have a Lash DP is kinda silly.
Trading 2 Destroyers and 2 Warriors for 2 Heavy D's isn't a bad idea tho.
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"Because Dakka and More Dakka are the answers to everything in life" |
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![[Post New]](/s/i/i.gif) 2009/01/22 14:48:50
Subject: Re:1000pts Necrons for a doubles Tournament
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Willing Inquisitorial Excruciator
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Razerous wrote:Unless this is a throughly established rule... I reckon thats a misinterpration of p41 BGB on multiple combats.
'Moving assault units' & 'Defenders react' both happen before 'combat' as the subsequent sub-phase (it all being contained in the assault phase) being resolving combat.
Your allowed to move your models into base contact with a unit thats assualting you, even if your in close-combat already.. & then your allowed to make combat attacks as per the BGB rules.
So that bullet point :- "Models that were engaged with just one.." only kicks (resolves) off from the start of the 'resolve combat' phase. Surely..?
Ill grab the quote for you when I get home, but I'm sure about it. It has a specific section where it states you may not direct attacks at models charging you if you're already in combat, as you're too distracted to react etc etc., I'll find the specific reference when I get home from work and post it up. Its not a misinterpretation though, just a change.
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![[Post New]](/s/i/i.gif) 2009/01/22 16:05:55
Subject: Re:1000pts Necrons for a doubles Tournament
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Storm Trooper with Maglight
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After discussing it with my partner, we've decided to scrap the Terminators from his list and go with something along the lines of:
Lash Prince
7 Plague Marines with melta/melta
7 Plague Marines with melta/melta
6 Plague Marines with Plasma/Plasma
2 Obliterators
2 Obliterators
I'm still going to keep my same list, and focus on any infantry that we come across, while he will take care of vehicles and Lashing troublesome units.
If I had 1250 points to play with, I would easily take a squad of Heavy Destroyers, as I am starting to like them more and more, but I think that we should be okay with the changes he has made to his list.
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![[Post New]](/s/i/i.gif) 2009/01/22 22:57:13
Subject: 1000pts Necrons for a doubles Tournament
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Bloodthirsty Bloodletter
Anchorage
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Ah, did one of those last year. The way the tournament was set up allowed me to bring Nightbringer, and my partner to bring the Deciever. Between us we had 3 full squads of destroyers, 7 Immortals, and 2 squads of warriors. It was, brutal.
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![[Post New]](/s/i/i.gif) 2009/01/22 23:36:55
Subject: 1000pts Necrons for a doubles Tournament
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Willing Inquisitorial Excruciator
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Just looked it up, appears I was semi mistaken:
"Models that were engaged with just one of the enemy units at the beginning of the combat (before any model attacked) must attack that unit"
Basically, when the new unit assaults, any models it touches can attack the assaulting unit back.
However, you could still abuse this by only engaging 1-2 enemy models, enough to let all your guys attack, and the opponent would have to remove models from the entire squad.
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![[Post New]](/s/i/i.gif) 2009/01/22 23:56:11
Subject: 1000pts Necrons for a doubles Tournament
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Furious Raptor
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tell your buddy to drop the terminators and take obliterators! The veil and destroyers are your army's mobil firepower, his plague marines are your objective holders. Chaos has a lot better anti-tank than necrons. These two armies should complement each other very well, by filling in the others' weaknesses. Plan your armies around your strategy, not the other way around!
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DS:80S+G++M+++B++++I+Pw40k93+D++A++/sWD190R+++T(T)DM+
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![[Post New]](/s/i/i.gif) 2009/01/23 02:54:04
Subject: 1000pts Necrons for a doubles Tournament
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Willing Inquisitorial Excruciator
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I'd actually consider a Ctan for this scenario, the synergy between lash and ctans is frightening
It's the ultimate "FEED ME" unit that never makes combat with lash, it will!
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![[Post New]](/s/i/i.gif) 2009/01/23 05:21:06
Subject: 1000pts Necrons for a doubles Tournament
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On a Canoptek Spyder's Waiting List
Santa Clara, CA
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Ctan_ajax has synergy for all lash!
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Necrons--17-2-5
iGuard--36-1-10 |
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