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Made in se
Yellin' Yoof




Hi.
I guess this topic has been discussed a couple of times before but rather then necromancing an old thread I start this one.

So I played my first large scale 5th edition rules game (2k pts) this Saturday and I was chocked at the amount of cover saves in this edition. Everything has 4+ cover all the time it seems.

Some of the cover saves I can totally accept but some are just plain stupid.

example:

o o o o o o o o o o o o o o o o o o o o o
-----cover------------


m m m m

legend: O = opponent, m = my troops.

So, in this example above i can see 10 of the 21 in the opponents squad. Hey! now they have cover save.


Another problem I found was that since I play orks with 30 boy mobs I am having trouble positioning my troops so that at least 50% of my boys can see 50% of the target etc. This essentially means that my large mobs give cover saves to stuff in the open sometimes rather then just having less boys to shoot with.

Seriously - did GW playtest this at all?

I really hope that i misread the rules. What does Dakka^2 have to say about this?

/Grindah

   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control






Yorkshire, UK

Grindah wrote
Seriously - did GW playtest this at all?



While you sleep, they'll be waiting...

Have you thought about the Axis of Evil pension scheme? 
   
Made in ph
Frenzied Juggernaut






i played a bunch of 2K games in 5th, and in my opinion, is'nt so bad, everything went smoothly, with or without coversaves so i really cant complain.

You guys probably had some really silly terrain set ups for it to look as if the cover save thing was a bit too technical because otherwise, i didnt.

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in gb
Fixture of Dakka





Southampton

Yes, the trick is in the terrain. As quite a lot of stuff gives a 4+ save now, it's best to leave it off the board in favour something which offers less protection.

Also, who's to say that you have to follow 5th edition rules in the way that you apply cover saves to certain objects. A 4+ save for hunkering down in a crater seems a bit high to me, so I tend to drop it to 5+.

   
Made in us
Regular Dakkanaut




Well in your example that is a pretty foolish way for him to display his force because a little more to the right and he would not have cover.

Very rarely is it advantages to keep 51% of your models from shooting so you get a 4+ save, in my opinion.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

Grindah wrote:Hi.

Another problem I found was that since I play orks with 30 boy mobs I am having trouble positioning my troops so that at least 50% of my boys can see 50% of the target etc. This essentially means that my large mobs give cover saves to stuff in the open sometimes rather then just having less boys to shoot with.



Just to make sure, you know your own models in the same unit don't provide cover, right.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Regular Dakkanaut




Washington State

While I agree the increase in Cover saves may seem a bit excessive...it is great for armies that never get Armour saves against most armies. For example...

Orks
Eldar
Imerial Guard
Kroot
Tyranid Gaunts/Genestealers

All of those races rather like the new changes. It is slightly annoying to ALWAYS die from a basic gun shot while your weapons do jack nothing to them in return unless it is a heavy weapon. Now that I am playing Imperial Guard I screen my units w/ Conscripts just for that save.....why not use it?

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in se
Yellin' Yoof




don_mondo wrote:
Grindah wrote:Hi.

Another problem I found was that since I play orks with 30 boy mobs I am having trouble positioning my troops so that at least 50% of my boys can see 50% of the target etc. This essentially means that my large mobs give cover saves to stuff in the open sometimes rather then just having less boys to shoot with.



Just to make sure, you know your own models in the same unit don't provide cover, right.


Yes I know that.

Im talking about the following situation:


So, in this situation the enemies get a cover save rather then just having the two guys that can see fire.

This is how i interpret the rules. I might be wrong about this.

/Grindah

This message was edited 1 time. Last update was at 2009/01/26 20:30:03


 
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

Cover saves work via incoming, not outgoing. If those guys behind cover can't see the squad they are shooting at they can't shoot. You can kill things beyond line of sight, but you can't shoot with models that don't have LOS to their target.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in gb
Repentia Mistress





Glasgow, UK

In your example the friendlies get a cover save, assuming they have LOS. They are 'in' cover. If the cover is (e.g.) a wall which is higher than the friendlies LOS, then clearly no LOS and only the two in the middle can fire.

Regardless, in your example the enemies have no cover save.

   
Made in gb
Repentia Mistress





Glasgow, UK

So basically I said the same as Shuma, why did I post?!
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

livingregret wrote: While I agree the increase in Cover saves may seem a bit excessive...it is great for armies that never get Armour saves against most armies. For example...

Orks
Eldar
Imerial Guard
Kroot
Tyranid Gaunts/Genestealers

All of those races rather like the new changes. It is slightly annoying to ALWAYS die from a basic gun shot while your weapons do jack nothing to them in return unless it is a heavy weapon. Now that I am playing Imperial Guard I screen my units w/ Conscripts just for that save.....why not use it?


In theory the different armies points costs reflected the value of their armour save. If your cover save was 5+ you got an upgrade for free. If your armour save was 4+, you got nothing. If your armour save was 3+ or better, you got a 4+ cover save against anti-SM weapons for free.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in se
Yellin' Yoof




ShumaGorath wrote:Cover saves work via incoming, not outgoing. If those guys behind cover can't see the squad they are shooting at they can't shoot. You can kill things beyond line of sight, but you can't shoot with models that don't have LOS to their target.


Can you point me to where in the rule book it says it works this way?

I can see how one could extrapolate this from the rules, but as usual GW is not very clear in the rules. They really need to hire a technical writer...

All references are from the small rulebook:
on page 22, Units partially in cover:

If half or more of the models in the target unit are in cover , then the entire unit is deemed to be in cover....


Ok, this is pretty clear. What I can't find is where you start counting from. Say you have 2 friendlies out of 10 that can see a unit clearly due to intervening cover and only the two that don't generate cover saves for the enemy shoot. Do you calculate cover saves based on the two that actually do the shooting or the entire unit?

This is my problem.

/Grindah
   
Made in us
!!Goffik Rocker!!





(THIS SPACE INTENTIONALLY LEFT BLANK)

You calculate using the ones that have line of sight. It's easier to find all the rulings in the minibook that came with AOBR.

----------------

Do you remember that time that thing happened?
This is a bad thread and you should all feel bad 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

GW missed out on a golden opportunity to actually prove that they think things through. Since wounds are allocated to specific models, why not just give the cover saves to the models that are protected by the cover and not to the models that are not protected? Oh, yeah, that thing about rolling armor saves in groups that totally makes a mockery of the whole reason behind their wound allocation rules. Stupid me, I need to go back to drinking heavily so that those last few brain cells will stop bothering me.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in se
Yellin' Yoof




ShumaGorath wrote:You calculate using the ones that have line of sight. It's easier to find all the rulings in the minibook that came with AOBR.


I quote myself:
All references are from the small rulebook:
on page 22, Units partially in cover:


Ok, I didnt spell it out but I was using the AoBR book.

Please tell me where it states that you calculate from the amount of models that can see and not the whole unit because I cant find it.

/Grindah
   
Made in us
Fireknife Shas'el






Richmond, VA

Wouldn't this be better in either YMDC or Tactics?

 
   
Made in us
Tunneling Trygon





The House that Peterbilt

So, in this situation the enemies get a cover save rather then just having the two guys that can see fire.

This is how i interpret the rules. I might be wrong about this.

Your example doesn't give enough info to answer the question. Is the 'cover' a wall that blocks LOS completely between the F and the E models? Or does it partially block? Is it area terrain? All these things matter.

If the 'cover' blocks true LOS completely and is as narrow as indicated, then from what I can tell the four models on the right can see at least one model, but only 1 of them can see more then half the unit. So while 4 can shoot, the target unit would get a cover save.

Also, if you so wish, that one guy can be the only one firing and thus deny a cover save, but that must be declared before checking range. This can be important when firing at a vehicle or hih toughness unit and that one model is a heavy or special.

Please tell me where it states that you calculate from the amount of models that can see and not the whole unit because I cant find it.

Here are the relevant quotes to your query (there's more to it but these seem to address your question).

BGB pg 16 wrote:WHICH MODELS CAN FIRE?
All models in the firing unit that have line of sight to at least one model in the target unit can fire.

A player may choose not to fire with certain models if he prefers (as some models may have one-shot weapons, for example). This must be declared before checking range, as all of the models in the unit fire at the same time.


BGB pg 22 wrote:If multiple models are shooting, you will need to work out how many models are in cover from the point of view of the majority of the firing models that are in range. If the majority of the firers have a clear shot to the majority of the models in the target unit, the unit receives no save. Otherwise it does. This may sound complex, but you will find that in reality in most cases it is quite obvious if a unit is in cover or not.
Emphasis mine. They key word is firer. Models that do not or cannot fire are not counted. Thus a model that is not in LOS is not counted, as it is not a firing model.

HTH

This message was edited 1 time. Last update was at 2009/01/27 22:39:21


snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in us
Longtime Dakkanaut





livingregret wrote:Now that I am playing Imperial Guard I screen my units w/ Conscripts just for that save.....why not use it?


Because it works both ways and cuts all your high AP hits in half.

I hear you but it doesn't really work. Also there is a great irony, cover doesnt work vs machine guns but works great for antitank weapons? The absurdity of this flies in the face of all comprehension when one considers cover saves granted by friendly models in the IG vs Marine example.

Simply, shooting the machine guns through your own models at the enemy has no changed effect on them or you, but firing a single shot lascannon at one is half as effective because you might hit your own guy....

Et Tu IG?
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

Perhaps it would be best to subdivide the unit into one group that does get cover saves and one group that does not, then roll for each group of identical models in each group.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in se
Yellin' Yoof




Excellent reply winterman, thanks.



/Grindah
   
Made in us
Fixture of Dakka



Chicago, Illinois

They just need to step down cover saves from 4+ to 5+ in certain areas.


Multiple troop types can have a 2 + invulnverable save and that is kind of slowed.



If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Da Head Honcho Boss Grot





Minnesota

Augustus wrote:I hear you but it doesn't really work. Also there is a great irony, cover doesn't work vs machine guns but works great for antitank weapons? The absurdity of this flies in the face of all comprehension when one considers cover saves granted by friendly models in the IG vs Marine example.
Same problem with Storm Shield terminators.

"Oh look, a bunch of terminators. Plasma guns would be a waste, just shoot small arms at them."

Also, you tanks using cover more effectively than heavily armored infantry.

That is annoying as hell.

Hollismason wrote:Multiple troop types can have a 2 + invulnverable save and that is kind of slowed.
2+ invul? Is there anything besides Faith and the Shadowfield that can do that?

Or did you mean 2+ cover?

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Yeah two plus cover

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in au
Homicidal Veteran Blood Angel Assault Marine





Melbourne, Australia

Yeah two plus cover

Which is easily overcome through:

* Flamers
* Destroying the cover (such as bunkers)
* Assaulting

I love pathfinders in my army for this, however infiltrating into positions of good cover means that means that they will often be closer to the enemy and liable to be assaulted and destroyed easily.

There are 10 types of people in the world - those who understand binary, and those who don't.

My work in progress thread 
   
 
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