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Made in nz
Fresh-Faced New User




This is mostly an experiment in using my wagons differently - normally I have small nob squads in the wagons, taken as transports, and lots of truck boys. However, I'm kind of going off truck boys just because they're not that fast any more. So:

HQ: warboss with twin linked shoota, power claw,
'eavy armor, attack squig = 110

HQ: big mek with kustom force field = 85

Elites: 10 burna boys including 1 mek (free) = 150

Troops: 18 ork boyz with rocket launcha,
nob upgrade, and power klaw = 153

Troops: 19 ork boyz with rocket launcha,
nob upgrade, and power klaw = 159

Troops: 19 gretchin with 2 runtherds = 77

Troops: 8 nobs with 'eavy armor,
2 power klaws, 2 shoota-skorchas, waargh banner, bosspole = 280

Dedicated transport: truck with rocket launcha, red paint,
boarding plank = 50

Fast Attack: warbuggy with wartrak and rocket launcha = 40

Fast Attack: warbuggy with wartrak and rocket launcha = 40

Fast Attack: warbuggy with wartrak and skorcha = 40

Heavy Support: battlewagon with deff rolla, red paint, boarding plank,
armor plates and armed with kannon, and 2 big shootas = 150

Heavy Support: battlewagon with deff rolla, red paint, boarding plank,
armor plates and armed with kannon, and 2 big shootas = 150

Heavy Support: battlewagon with killkannon, red paint,
2 big shootas = 165

= 1649 pts

Probable tactics: form a phalanx of wagons protected by force field, and go objective
hunting. Deathrollers are primarily for reliably driving through terrain, flattening people
is a side effect. Stay in the vehicle planking things as long as possible. Killkannon wagon
can advance slower while shooting - the burnas are impossibly lethal firing out of it
at anything that gets close. Nobs are my countercharge unit, they're just fun.

C&C welcome.

This message was edited 1 time. Last update was at 2009/01/29 01:09:50


 
   
Made in nz
Fresh-Faced New User




As a follow this went 7-1 and placed first.

win vs black templars (mostly infantry)
win vs necrons (deceiver, monolith, tooled lord at 1650 - phased on turn 3)
win vs mech eldar (2 prisms 2 serpents jetbikes spiders)
win vs mech eldar (2 prisms 4 serpents spiders)
win vs tyranids (silly mission hurt him a lot)
lost vs eldar hybrid (2 serpent 2 wraithlords harlies
win vs eldar (20 wraithguard 2 wraithlords yriel)
win vs mech eldar (2 prism 4 serpent spiders)

I was pretty lucky in general with force field saves, and shot down a lot of wave serpents and prisms.

In retrospect, I'd put 3 mekboys in the burna squad - that firepower was very handy. Everything else worked fine, the grots won close combat 3 times even.
   
 
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