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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Genghis Con Battle Report
So I pull out my camera for the first game to start taking pictures and the battery was dead. This was very unfortunate because I played against 3 nicely painted armies in 3 games that came down to the wire.

My list
Tzeentch Daemons
HQ
1 The Blue Scribes
1 Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch
1 Herald of Tzeentch w/ chariot, we are legion, master of sorcery, bolt of tzeentch

Elites
3 Flamers
3 Flamers
3 Flamers

Troops
9 Horrors, bolt of tzeentch
9 Horrors, bolt of tzeentch
9 Horrors, bolt of tzeentch, changeling

Heavy Support
1 Daemon Prince w/ mark of tzeentch, daemonic gaze, bolt of tzeentch
1 Daemon Prince w/ mark of tzeentch, daemonic gaze, bolt of tzeentch
1 Daemon Prince w/ mark of tzeentch, daemonic gaze, bolt of tzeentch


Khorne & Nurgle Daemons
HQ
1 Great Unclean One
1 Great Unclean One

Elites
7 Bloodcrushers

Troops
10 Bloodletters
10 Bloodletters
10 Plague Bearers
10 Plague Bearers

Heavy Support
1 Soul Grinder w/ phlegm
1 Soul Grinder w/ phlegm
1 Soul Grinder w/ phlegm


The mission was 5 objectives, to massacre you had to hold 4 more than you opponent, major win 3 more, minor win 1 more, tie was neither player. I won the roll to place the first objective. I spread them out a bit to force my opponent to have to divide his forces. One went in the North East corner on a hill. One went in the SouthWest corner on a hill. One went in the North West corner. One went in-between the ones in the western half of the table, and the last was centrally located. The secondary mission was to kill your opponents hq (any hq would do if there were multiples).

Deployment: None, yay daemons!!

Tzeentch Turn #1
My opponent won the role to choose who went first and graciously gave it to me. I picked as my initial wave all 3 chariots and the 3 daemon princes, I wanted to drop down some mobility and my own close combat troops. I rolled a 2 and instead got in all the flamers and horrors. I dropped two squads in on the hills in the northwest and southwest with the 3rd horror squad going in the center. The flamers dropped behind the hills to await the coming of the other daemons.

KM Turn #1
He picks a great unclean one, blood crushers, 2 soul grinders, and a unit of plague bearers to come in and gets his preferred wave at which point I turn green with envy. The guo deviates back from his project point and ends up near the objective in the center and runs towards my central unit. One soul grinder drops on the hill to the north east. The other tries to go in the center, deviates into the trees and immobilizes itself. The crushers come down a little off of target but run up into some cover near the NorthWest horrors. The plague bearers scatter 9 inches directly onto his great unclean one and he promptly roles a 1 for their deep strike mishap. At this point I'm no longer green with envy. Some bad luck on his drops makes things look a little easier for me. He does some shooting with phlegm shots killing a flamer and a horror.

Tzeentch Turn #2
For reserves I get 1 daemon prince and 1 chariot, not a whole lot more to work with. I come in on the Southern board edge towards the middle somewhat close to the guo. The horrors in the center back up to get away from the guo, and the ones on the northwest corner back up to get away from the crushers. The scribes fail to pavane the crushers. A three man team and a 2 man team of flamers jump up and flame into the crushers. Total template hits from the two squads was around 15-18. I get a total of 6 wounds and he fails all of his invuls losing 3 crushers. The horror squad that moved back opens up downing 2 more crushers (when your opponent rolls 5 dice needing 3's and 1 die needing a 4 and only gets two you know thats some bad luck). The daemon prince and the herald both shoot into the crushers and kill the last two. I had expected two or three crushers to live through all of that but wasn't going to complain. The other 2 horror squads and flamer squad shot into the greater daemon causing 1 wound.

KM Turn #2
Rolling for reserves see's one bloodletter pack and the third soul grinder come on the table. My opponent goes a bit risky and deep strikes them into the woods behind my lines in the very Northwest corner. The soul grinder tries to come in close enough to flame my flamers but scatters 9 inch's straight north right next to the table edge. The grinders shoot down 2 of 3 from one of the flamer squads and the guo charges in and finish's up the two man flamer squad.

Tzeentch Turn #3
Both princes and both chariots come in. One of them goes near the grinder that just landed to the north. One chariot comes in to the side of the immobilized grinder (I was shooting for rear but deviated off). The last chariot came in in the center and the other daemon prince came in near the guo. The scribes detatched from the horrors and jumped back to flame the bloodletters. I was able to get 2 breaths off from the scribes thanks to them rolling a 2 on their squabble. I then unloaded to full horror squads into the bloodletters. After the dust settled there were still 2 of them standing so I charged in with one of the horror squads and took out the last two bloodletters (this also helped me get away from the other soul grinder). My one flamer jumps up and lands an inch way from the north grinder to keep him from moving south. I dump a ton more shots into the great unclean one while still backing up my guys. I pour the last horror squad, shots from the 3 flamers that were left, 2 daemon princes and 2 heralds into the guo, and get him down to 1 wound left. I then charge to try to lock him in hth with a herald but don't make it.

KM Turn #3
My opponent does his reserves roles and nothing comes in. He's not quite the happy camper until I point out that that means I can't shoot them. The guo charges into my herald on the chariot. The grinders lump some more shots in and take out one of the heralds ( he had a wound from a pervious turn and I failed 4 out of 5 saves on him).

Tzeentch Turn #4
All the horros do some running to get back onto objectives they had vacated. I lump a bunch of shots into the 2 grinders still standing and blow up the one to the north leaving one mobile grinder left stradling the northeast objective. I have a daemon prince charge in to try to kill the guo and do no wounds and the combat ended a draw.

KM Turn #4
All three units come in. The bloodletters go behind the hill in the northeast out of sight. The guo tries to come in right next to the horror pack in the middle but deviates back a bit. And the last unit of plague bearers come in behind the hill near the southwest objective. Again no damage is caused in the dp guo fight.

Tzeentch Turn #5
I unload all I can into the plague bearers and kill off 5 of them. My DP finally kills the guo in hth. I run the flamers up and flame the newly arrived great unclean one and leave them there to try and march block him. The scribes pavane actually hits for once and pushes the guo back.

KM Turn #5
The guo rolls really well on both terrain roles and kills the flamers, and then roles a 6 for his massacre moving him within 3 of the objective I was holding. The plague bearers move up to contest the southwest objective.

We run out of time and the game ends up as a tie. The rest of his army not coming in until turn 4 really hurt me. If I had had an extra round of shooting it would have positioned me a lot better. That and not getting to play the next round because of time.



Game #2
Plague Marines

His List
HQ
Daemon Prince w/ mark of nurgle, warptime, wings
Terminator Lord w/ daemon weapon

Elites
4 Terminators w/ heavy flamer, combi melta's, and a chain fist

Troops
3 squads of plague marines w/ 2 melta, aspiring champion w/ fist, and a rhino

Heavy Support
1 Land Raider, possessed
1 Defiler

I win the roll to go first and graciously give it to my opponent. He castles his entire army around the objective with everything buttoned up with rear ends backing into each other.

The mission was the 2 objectives, one in each persons deployment zone with a spear head deployment. He set his up in the middle of his quad I set mine up way south in the middle of mine.


Nurgle Turn #1
He doesn't move anything and leaves them all castled.

Tzeentch Turn #1
For my initial wave I choose one horror squad with the scribes attatched, 3 chariots, and 2 of the daemon princes. I roll a one and get the other half. I suicide drop a unit of flamers in and get a rhino and the land raider under my templates doing nothing to the rhino's but immobilize the land raider (points well spent as far as I'm concerned).. One daemon prince comes in the center and the other comes in south of him with a unit of horrors landing for back up The daemon princes shoot and blow up one of the rhinos. I deep strike one unit of horrors near my objective. 2 squads of flamers come down and hide behind hills.

Nurgle Turn #2
One rhino rushes straight out towards me and pops smoke the other had to maneuver out from behind the wrecked rhino. The dp moves up his lord stays in the land raider but the termies get out and shoot the flamers. The defiler moves up.

Tzeentch Turn #2
For reserves I get in 2 heralds and 1 daemon prince. The daemon prince and herald go in the southeast to counter the defiler and termies. The other chariot comes in towards the center of the table. I pour what i feel is an impressive amount of shots into the rhino and do absolutely nothing to it (he rolled very well on his cover saves).

Nurgle Turn #3
His dp flies across the table and manages to get one of my dps in hth. The rhino I was unable to blow up the last turn moves up 6 and fires it's melta's doing no wounds. And the other rhino jets towards my objective. DP's trade wounds and he keeps mine locked in hth.

Tzeentch Turn #3
In comes my last herald and the scribes and the horror squad. I suicide my herald behind his rhino thats moving up on my objective and manage to blow it up but it means he will die to the squads of plague marines guarding his objective. The scribes and pals come down to the south east of the other rhino. I open up on that one rhino again and still do nothing to it. I end up killing it in hth after having ripped off all of it's guns and immobilizing it (I had even moved up a squad of flamers to try to flame the squad when the marines got out). The nurgle dp kills off my dp and gets read to cause some more damage.

Nurgle Turn #4
The now dismounted squad moves around and kills the flamers and his dp charges into my dp. His terminators shoot into my dp but refuse to come out of the woods they are hiding in. His lord comes out of the land raider and charges my scribes and horror squad. I was surprised when his terminator lord (on a dreadnaught sized base) was able to get into hth with my horrors. I'm not sure if it would have made a difference but it was pretty close and it seems like bit of modelling for advantage. Anyways the lord makes it in killing half the squad but keeping everything locked in combat. He moves up the plague marines towards my squad of horrors guarding my objective and falls just short of charge range. The horrors were in a single file line streching all the way back to my objective. His defiler charges my chariot herald causing one wound. His plague bearer squad near his objective kills the herald that had popped the last rhino. I had seen his army out before the game but didn't think about the fact that his lord would be getting the extra charge distance out of the land raider with the bigger base size.

Tzeentch Turn #4
My last squad of flamers jumps in and fries the plague marines that had killed the other squad of flamers. I back up my horrors to keep them out of charge range and they open up on the other squad of plague marines killing a few of them. The two daemon princes trade blows. My other daemon prince charges the defiler to try and help out the chariot. Getting 2 hits but not penetrating the defiler. The terminator lord finishes off the blue scribes.

Nurgle Turn #5
The terminators (who at this point were down to two models). Charge in and proceed to rip up my other herald. The terminator lord moves towards the dp on dp battle. The dp's continue to pummel each other. He charges his 2 termies into the defiler/dp combat and the dp kills both of them.

Tzeentch Turn #5
My horror squad shoots into the terminator lord (while backing up) causing a wound. The flamers jump over and finish off the plague marines. The DP's beat on each other some more in hth.

Nurgle Turn #6
He charges his terminator lord into the dp vs dp combat, my dp finally manages to kill his and is now locked in combat with the terminator lord. I finally manage to kill the defiler.

Tzeentch Turn #6
The dp and herald that were fighting with the defiler move up towards the plague marines sitting on his objective shooting into them and killing a few (the dp was now contesting). The terminator lord and my dp kill each other on initiative 5.

Nurgle Turn #7
His plague marines shoot down and kill my dp.

Tzeentch Turn #7
I shoot some more shots trying to kill off the plague marines and contest his objective with my last herald.

Minor victory to me for holding my objective and him not holding any. That one rhino would just not die.

Game #3
Ork Nob Biker
HQ
1 Warboss on bike
1 Warboss on bike

Troops
Nob bikers with klaws and all different equipment.
Nob bikers with klaws and all different equipment.
grots
20 shoota boyz

I think he had a total of either 9 or 10 models in each squad, I know they weren't fearless so it wasn't 11

Mission: Modified Kill points (you basically took a percentage so for instance killing 2 out of his 6 units would give me a 33%)
Deployment was dawn of war

He wins the roll for first turn and graciously gives it to me.

Daemons Turn #1
I opt for speed and some long range shootiness and choose my 3 dp's and 3 heralds on chariots. I roll a 1 and get the other half. I deep struck everything near a building in the southwest corner except for one unit of flamers that hid behind a bridge about 8 inches in front of the building.

Bikers Turn #1
Bikers turbo boost on the table in a very wide and spaced out formation. One up the center and one on the eastern side of it.

Daemons Turn #2
Rolling for reserves I get 2 chariots and 2 dp's. I get a mishap on one of the heralds and he places it in front of his bikers about where they will be next turn. My dp scatters towards where he placed the chariot herald the other herald goes next to where my scribes are at. The other one hangs back near the building. The horrors and the scribe move up a bit and I pavane one of the nob bikers into a bit more of a compacted position (2 inches). I jump a flamer squad that was behind the bridge out 12 inches to the other side of the bikers coming in. After a lot of horror shots flaming bolts and daemonic gazes all the nobs from one squad have a wound and I kill one.

Bikers Turn #2
The bikers come up over the bridge and assault in and kill the blue scribes and the horrors, he misses getting a combo charge off on the tzeentch herald. The other nob bikers charge in and kill the herald and the daemon prince.

Daemons Turn #3
The flamers move out. One squad of three towards each biker unit. I get in another chariot, it goes way to the east on the other side of the biker mobs. My other daemon prince moves up to do some blocking with the flamers. Lots of flamers, and horror shots later and one boyz squad is down to just the warboss. And the other squad has wounds on everyone.

Bikers Turn #3
His warboss (who only had one wound left). Charges a chariot herald and kills it off. His nob bikers kill off the flamers and the other daemon prince.

Daemons Turn #4
Last daemon prince comes in on the east side of the nob bikers. The three flamers fly over and flame the warboss that was on his own. Everyone else opens fire on the other nob squad killing all but one who fails his morale check and starts to run.

Bikers Turn #4
The boyz finally show up and shoot down the flamers that killed the warboss.

Here is where we call the game because nobody was going to be in range to get anything else.

At the end of the game I had killed both warbosses and their squads. He killed 2 chariots, the blue scribes, 1 squad of horrors, 2 squads of flamers, and 2 daemon princes. The percentages were 61.5 for him and 66.7 to me. Which left me with the win by 5%. Definitely a very minor victory. However I do claim a morale victory for taking out both nobz squads

All in all 3 tough games and 3 fun games!! It does leave me wondering if I would have placed higher if I'd ever made one of those darned daemonic assault roles and actually gotten the wave I wanted!
   
Made in ph
Frenzied Juggernaut






good report, and yes, i never seen a terminator lord mounter on a dreadnought base though, well played!

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in us
Missionary On A Mission





Good Report and great job dealing with three tough lists!
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Man Rich! dead batteries. I do always love looking at yours armies. It like a trip down a memory lane.

NoTurtlesAllowed.blogspot.com 
   
Made in us
Maddening Mutant Boss of Chaos





Boston

Great report, and three fascinating games.

The daemon on daemon battle sounded particularly tight -- keeping his army at bay just long enough to wound it just enough to be able to handle it when it managed to close with yours.

Brutal, failing to get your preferred wave in in any of your games.

   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Darkness wrote:Man Rich! dead batteries. I do always love looking at yours armies. It like a trip down a memory lane.


Apparently I have several people that I game with regularly that have come to think of jazz hand's horrors as the standard gw model . Converting people old school one at a time
   
Made in us
Implacable Skitarii





Boulder

Thats because the Jazz hands ones are way better than the new "throwing up so violently that they are asexually reproducing" horrors we have nowadays!



Railguns wrote:He does have a reputation as a team-killing f$&^-tard.
Railguns, about Kharn the Betrayer.


 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Hey, the jazz hand horrors are my standards too, you know. Old skool FTW!

This message was edited 1 time. Last update was at 2009/02/20 22:14:54


 
   
Made in us
Regular Dakkanaut



south florida

good report

pretty crazy misions.
in your secound mission it was the two bases with a quadrent deployment right,
in your third what is this percentage thing?

I guess it is possible for nob bikers to lose...wow...

New Official WC forums http://www.40kwreckingcrew.aceboard.com

 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Correct on the second mission.

The third mission was kp with a twist, instead of just straight up kp's it was percentage based.

So if you had 4 units and somone killed 3 they would have a 75% kill ratio. If they had 12 units you would need to kill 9 units to get the 75% kill ratio. It was an interesting take on the whole kp setup and definitly through people for a loop that hadn't read the missions ahead of time .
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

Great job... you didn't really get a break either. All three armies seemed pretty hard.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Intoxicated Centigor





Eh, I go to the same LGS as the Plague Marine player. The Lord on the dreadnaught base is a diorrama of him killing marines, and they wouldn't all fit on a smaller base. He's not the sort of player that would model for advantage, he's into the game way more for the hobby aspect and doesn't really care if he wins games or not. It might have seemed like he modeled for advantage, but in truth it never entered his mind (I asked him... and believed him.)

Just thought I'd clear that up. Nice reports :-)

   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

It was a beautifully painted nurgle army. And we had a great nail biting game. I think he had it without the additional inch's from the extra base size so it wasn't a big deal. I also saw all of his models and he showed me the daemon prince and lord before the battle so it's not like he was trying to spring a surprise on me I just don't think the additional base size hit me until I saw him come running out of the land raider .

The odd thing is that he put the detail work into the big base for the terminator lord, but his daemon prince is on the smaller 40mm round which is what made me wonder . I guess it was a case of damned if you do damned if you don't in the case of the modelling because if the dp was on the larger base I probably wouldn't have thought anything about it I'm all for dramatic effect on models.
   
 
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