'Ard boys KOS
---HQ---
Big Mek, KFF
Mad doc
---Elite---
12 Burna boyz, mek with kmb
---Troops---
19 'Ard boyz, nob pk bp, Battlewagon red paint, deff rolla, grot riggers, 2 big shootas
19 Boyz, nob pk bp, Battlewagon red paint, deff rolla, grot riggers, 2 big shootas
20 Shootas 2 big shoota nob pk bp, Battlewagon red paint, deff rolla, grot riggers, 2 big shootas
12 Boyz, nob pk bp, trukk red paint, reinforced ram
12 Boyz, nob pk bp, trukk red paint, reinforced ram
12 Shootas 1 big shoota, nob pk bp, trukk red paint, reinforced ram
The 12 shootas sit on rear objectives or move forward for support as necessary.
The burnas hop in the trukk for the shootas. Doc rides with the 'ard boyz and the mek rides with the sluggas. The 2 boyz trukks protect the side armor of the wagons and the wagons hide the burna trukk. When you hit them, the deff rollas go after armor and the boyz do whut boyz do. You can use the remaining points to buff the big mek or buy fast attack support.
Make sure you have a vehicle to pick doc and his boys up after they finish a group off. We can't have him chasing around doing nothing. The turn that you know he will finish a combat, roll up and don't block los to the nearest enemy and let him hop in to head after them.
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