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Made in gb
Towering Hierophant Bio-Titan



UK

Edited: Revised & checked

Hq:
Big mek
+SAG
+Ammo runt = 98

Big mek
+SAG
+Ammo runt = 98

Troops:
17x Gretchins
+1x Runtherd = 61

18x Gretchins
+1x Runtherd = 64

20x Ork shoota boys
+Nob
+Bosspole
+PK
+2xBig shoota = 170

Elites:
14x Lootas = 210

14x Lootas = 210

14x Kommandos
+Snitrot
+2xBurna =250

(Less hardier. More fearless. Dakka in the burnas. Improves my killin raycheeos by making it risky to stick to the egdes making dem closer to me!)

Heavy Support:
Battlewagon
+Lobba= 105

Battlewagon
+lobba = 105

3x Big Gunz
+3x Zzap gun
+6x Gretchin
+3x Ammo runts
+Runtherd = 127

=1499

Gretchings Mostly chill out behind the battlewagons with the SAG-mek poking out from the side & blasty-goodness commences.

Lootas chillout in the battlewagons.

The lobbas and lootas will engage everything with a 48" zone of death.

Everything else shoots as and when. Always.

Inspired from a certain PC game and because Ive seen others suggestions on Dakka-style orks and heres mine, this Is what Id field. What yee think?

This message was edited 11 times. Last update was at 2009/06/29 05:34:38


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Nothing? I had a thought.. How about a snitrot instead of the meganobz. A full squad of kommandos with two burnas. Is quite krumpy (less deathly than the meganobz but more fearless) and the ability to come in from any board egde should help deter castling and bring people away from the egdes/towards my gunz!

This message was edited 1 time. Last update was at 2009/04/11 05:31:35


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Yellin' Yoof




OKC

I thought that the guns mounted on a battlewagon had to fire at the vehicles BS of 2.

But for shooty goodness, how about taking some Kans instead of the Mega-Nobz? BS of 3, Kustom Mega-Blastas that don't need to worry about Gets Hot rolls...I like 'em.

How do I roll?



Check out my blog!

http://allpurposenerds.blogspot.com/ 
   
Made in us
Agile Revenant Titan




Florida

I like the list. I think it has some originality to it and seems like it has enough shootiness. I also question the Mega Nobz. They look like they'd end up unsupported quickly and be easily lost.

The big thing to look out for is getting your Battlewagons flanked. A fair amount of firepower comes from each of them as well as each storing a scoring unit.

Try the list out and let us know how it fares.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Kans could fill the gap, yeah. I shall have a look. As for the Zzap Gun, the codex mentions that it does not include crew so I assume that its fired by any models being transported. If thats the case, a BS3 grot is a good call I think. If thats not the case then ill either take a Lobba (as its a blast Im not too fussed) or four big shoota's. Or just swap out the gretchins & mek for Lootas.

With the BW, if I position them in a V formation & move them up the field, I should be able to get a good AV14 arc. Im think 60-70 degrees. Unless ofcourse said shoota is up close or just simply behind me.

Yeah, the meganobz are few but tough. They will die but they will distract, or thats the plan.. but I think id prefer either some kans or Snikrot, as it improves my over-all shoot potentail in terms of targets.

Edit: While the KMB are awesome, ive got AP2 goodness from the two SAG's (for anti-foot purposes) so id need them to fill an anti-vehicular role which the Rokkit launcha can do for 5pts cheaper. But.. those Grotzookas look too cool for school!

This message was edited 1 time. Last update was at 2009/04/11 06:34:08


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Yellin' Yoof




OKC

Kans w/KMB are cool, and multi-purpose

And a bit less random than the SAG. I guess it comes down to personal tastes, really.

But then again, can you really have too much AP 2?

How do I roll?



Check out my blog!

http://allpurposenerds.blogspot.com/ 
   
Made in gb
Towering Hierophant Bio-Titan



UK

If I can aim the SAG's at troops, even a str 3 ap 2 large blast is a lil scary.. where-as single-shot BS3 ap 2 hit, even @ str 8 are, id say, less reliable. Vs troops here.. tanks are probably quite safe from this list but thats why ive got the zzap guns

Kans could shoost things and probably do it well, as well as chopping things to bits but id say a mere three would be too weak. Plus, thinking about it, I havent got the heavy-support slot free.

Snikrot it is. & Edited.

This message was edited 2 times. Last update was at 2009/04/11 08:02:24


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Scuttling Genestealer






you might want to keep your big mek with the lootas instead of the BW-SAGs DO explode and you dont want it taking out a BW if it does
i dont have the codex with me so i dont know if it affects vehicles if it explodes
never been a fan of big gunz-deff dreads are killier, you can get lots of killa kans and battlewagons and looted tanks are shootier

I know. I'm evil.
I saw weird stuff in that place last night. Weird, strange, sick, twisted, eerie, godless, evil stuff. And I want in.































 
   
Made in us
Agile Revenant Titan




Florida

The downside, IMO, by attaching SAG to Lootas is it seems very much like overkill. They have to shoot at the same target, but do benefit from better leadership.

On the flipside, if you are opting to move your Battlewagons, each round is a round the SAG is not firing.

I like the SAG, but found it a bit difficult to actually use.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

I agree SAG + Lootas are overkill. Plus SAG + Gretchin squad is quite fluffs & ammolious. The Lootas will take control of the BW's if the SAG proves too explodey.

Big gunz.. Are now zap gunz. Why? Lobbas will go on the BW's (if thier operated by the BW, otherwise no gun at all) and I could use those str 2-10 shots against vehicles.

Edit: If a BW counts as a 'model' then yes, it will be removed. Otherwise it should be fine. But ya- I do think it counts as a 'model'. Deff dread are not shooty. They are krumpin machines & dis isnt shooty orkification!.

This message was edited 1 time. Last update was at 2009/04/11 16:23:29


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Sneaky Kommando






The vehicles weapons are fired with the vehicles BS of 2. Lesson #1 why zzap guns suck now, hit on 5+ and even if you manage to hit something with them you now average str 6, oooohhh...scary, if you try to rely on shooting for Antiarmor you are going about it all wrong, the orks are super nerfed when it comes to anti armor shooting best they can hope to do is glance av 14 on a 5+ to hit, the 2 things that can be higher than str8 are far too random to be even remotly reliable.. For battle wagons its better to go with Template weapons 2:6 chance of getting a direct hit. If this is a comp. list ditch the SAG (theres a reason no-one uses them, too random on str too random on hitting and can seriously screw your army, like wise with zzap guns and big guns, completly useless)

KMB are not worth the points either ( well to stick them in the army in case you run into zilla nids is ok) but in general 3 Rockets are 15 points cheaper than 3 KMB and have the same str/range and are ap 3

with your vehicles you need at least one KFF to give them a 4+ cover save, it keeps them alive much longer.

gretchin are worthless, for just a few more points you can get 20 boys that are fearless and can do some damage, 35 gretchin arent going to do anything and once they take %25 casualties they run away. Run 40 shoota boys instead, for 250 points you can drop snikrot and get 15 tank bustas,giving you more ranged firepower. throw 4 big shootas/4 rokkits on the wagons, armor plates and a big gun or 2. stick the lootas in each wagon with one KFF in one and if you must one SAG in the other, and dont move them. 20 shoota boys protect the flanks and rear, tank bustas move where you need them with rokkit kans in front of the wagons (screen against charges, kans get a 4+ cover from KFF and give you 3-9 rokkits a turn. All in all if you do it you have 28 lootas, 15 tank bustas, 20 shootas, 6 rokkits (kans) 8 rokkits (BW's) 1 SAG (wouldnt recommend it) and a lobba or 2.

All in all its not a great list as you have it, your going to get out shot by rnge/ability/and AP you wagons are going to get blown up (no cover saves) and the grots are worthless, you are relying on 20 boys to hold objectives (not going to work) your SAG's may do something but in all reality they will do nothing/kill you army/or just make you waste points. But thats just my .02 along with over a decade of experience, do what you want and have fun.

"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in gb
Towering Hierophant Bio-Titan



UK

da gob smaka wrote:The vehicles weapons are fired with the vehicles BS of 2.


Right, thats fine. What does it mean when it states 'does not include crew'. This is only under the main gun heading so I presume it required somone to man and operate the gun unlike the 4 smaller heavy weapons it can also equip which have nothing next to them.

Hence why if its a gretchin-fireable itll be a Zzap & if not, a lobba.

I could get boyz instead of gretchins for the higher Toughness and better armor but these squads wont be shooting, at all so it would purely be for the toughness and fearlessness. While thats a fine idea, I reckon the gretchins are a reasonable comprismise on points/functionality. These Gretchins do need to take
25% of 19 which is aboout 5 models. Then they'll be testing on a LD8 with a re-roll methinks. Plus thier gonna be inside a BW. A shooty shooty BW.

Pff.. KFF are for scardey cats. Weza orks. Nough said. With the range and role of these wagons, they will be able to hunker down in any cover availible, whilst not ideal compared to a KFF, its better than a nacked offensive wagon.

The SAG while not the most effective weapon an ork can wield, itll be damned fun to play and a high-% of the time it will do somthing useful. Also with ammo-runts im pretty sure I can re-roll the to-hit rolls. This may include the funky 2D6 roll too??

Snikrot is there to do a much required job in any army. Split focous. He'll do it well. My army is fearless where it needs to be.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Sneaky Kommando






Q. A big gun for the Battlewagon says that it
“does not include crew”. What does this mean?
A. It means that you don’t get any additional
Gretchin models along with the gun, and
therefore the gun simply counts as one of the
vehicle’s weapons (BS2!).

"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in gb
Towering Hierophant Bio-Titan



UK

Danke - Are the additional guns (big shootas/etc) treated similiarly OR can they be fired/have to be fired by a transported model.

Lobbas/nothing it is.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Sneaky Kommando






BS 2 there arent any crew served weapons (exceptions some apoc stuff has crew served weapons).

"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Minor note: No, an ammo runt cannot allow you to reroll the 2D6 for strength on the SAG (or the Kannon or similar). The runt is used specifically for rerolling "to hit" rolls. Wich means you must reroll both the scatter die and the 2D6 for scatter range if you use it. (rulebook p30) Only one of Barabas lawyers could make you believe elsewise.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Mellon wrote:Minor note: No, an ammo runt cannot allow you to reroll the 2D6 for strength on the SAG (or the Kannon or similar). The runt is used specifically for rerolling "to hit" rolls. Wich means you must reroll both the scatter die and the 2D6 for scatter range if you use it. (rulebook p30) Only one of Barabas lawyers could make you believe elsewise.


I'd agree when you use an ammo-runt, you re-roll the entire to-hit procedure. That includes the 2D6 str (for the SAG anyways) as it is done before rolling to scatter so by that referance it must be included in the to-hit roll.

Likewise for the Zzap gun, its a part of the to-hit part.

Its not included in the wounding phase or nor is it pre-determined from the start of each game or turn, its done during your to-hit roll.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Virulent Space Marine dedicated to Nurgle





Huntsville, AL

Razerous wrote:
Mellon wrote:Minor note: No, an ammo runt cannot allow you to reroll the 2D6 for strength on the SAG (or the Kannon or similar). The runt is used specifically for rerolling "to hit" rolls. Wich means you must reroll both the scatter die and the 2D6 for scatter range if you use it. (rulebook p30) Only one of Barabas lawyers could make you believe elsewise.


I'd agree when you use an ammo-runt, you re-roll the entire to-hit procedure. That includes the 2D6 str (for the SAG anyways) as it is done before rolling to scatter so by that referance it must be included in the to-hit roll.

Likewise for the Zzap gun, its a part of the to-hit part.

Its not included in the wounding phase or nor is it pre-determined from the start of each game or turn, its done during your to-hit roll.


I have to disagree.

The roll 2d6 for Strength bit is not part of the "to hit roll" or "to-hit procedure" as it has nothing to do with the weapon actually hitting its target or not. It's also done before the to-hit roll, not during.

It's a special rule, end of story.
   
Made in gb
Towering Hierophant Bio-Titan



UK

I disagree with your disagreement. I think the rules mesh well together & it seems quite RAI. As for when & what happens, it -is- part of the 'I target X' procedure. My only arguement is that if you re-roll the scatter dice then why shouldnt you re-roll all the variables in the to-hit roll.

I guess I wont be able to go against the general consenous but its how I think the rule works. Besides that, the list still stands.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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